ID-based hull & gap depth sorting
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@@ -205,7 +205,13 @@ namespace Barotrauma
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Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
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if (isHighlighted) clr = Color.Gold;
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GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y, rect.Width, rect.Height), clr * 0.5f, true,0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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float depth = (ID % 255) * 0.000001f;
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GUI.DrawRectangle(
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sb, new Rectangle(WorldRect.X, -WorldRect.Y, rect.Width, rect.Height),
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clr * 0.5f, true,
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depth,
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(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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for (int i = 0; i < linkedTo.Count; i++)
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{
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@@ -217,10 +223,10 @@ namespace Barotrauma
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arrowPos += new Vector2(dir.X * (WorldRect.Width / 2 + 10), dir.Y * (WorldRect.Height / 2 + 10));
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GUI.Arrow.Draw(sb,
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arrowPos,
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clr * 0.8f,
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arrowPos, clr * 0.8f,
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GUI.Arrow.Origin, MathUtils.VectorToAngle(dir) + MathHelper.PiOver2,
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isHorizontal ? new Vector2(rect.Height / 16.0f, 1.0f) : new Vector2(rect.Width / 16.0f, 1.0f));
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isHorizontal ? new Vector2(rect.Height / 16.0f, 1.0f) : new Vector2(rect.Width / 16.0f, 1.0f),
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SpriteEffects.None, depth);
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}
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if (IsSelected)
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@@ -230,7 +236,7 @@ namespace Barotrauma
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new Vector2(rect.Width + 10, rect.Height + 10),
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Color.Red,
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false,
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0,
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depth,
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(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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}
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}
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@@ -595,7 +595,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Vector2(drawRect.X, -drawRect.Y),
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new Vector2(rect.Width, rect.Height),
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Color.Blue, false, 0, (int)Math.Max((1.5f / Screen.Selected.Cam.Zoom), 1.0f));
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Color.Blue, false, (ID % 255) * 0.000001f, (int)Math.Max((1.5f / Screen.Selected.Cam.Zoom), 1.0f));
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
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@@ -606,7 +606,6 @@ namespace Barotrauma
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spriteBatch.DrawString(GUI.SmallFont, "Pressure: " + ((int)pressure - rect.Y).ToString() +
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" - Oxygen: " + ((int)OxygenPercentage), new Vector2(drawRect.X + 5, -drawRect.Y + 5), Color.White);
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spriteBatch.DrawString(GUI.SmallFont, volume + " / " + FullVolume, new Vector2(drawRect.X + 5, -drawRect.Y + 20), Color.White);
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}
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if ((IsSelected || isHighlighted) && editing)
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