commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 16:30:24 2019 +0200
Another nullref fix to the OpenHealthWindow property setter. Closes#1090
commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 16:19:05 2019 +0200
Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes#1093
commit 9ec1980fe90bcae65333c188b265ba16a6db6c05
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 16:16:53 2019 +0200
added correct effects for alien blood
commit b6d2c56910b5d58477703abc6785ef80719a89a6
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 15:41:25 2019 +0200
adjustments to fent, glue and antibiotics
commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 15:30:51 2019 +0200
More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now)
commit 959c503c140196287ab60ec2357feb8bd5c85b18
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 14:00:48 2019 +0200
Don't allow severing the joint between a moloch's shell and the "bladder"
commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:51:58 2019 +0200
Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes#1082
commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:23:38 2019 +0200
Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes#1088
commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 13:04:55 2019 +0200
Fixed client-side nullref exception if the round ends while the health window is open. Closes#1090
commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Feb 7 12:48:34 2019 +0200
The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support
commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Thu Feb 7 12:31:46 2019 +0200
Added linked hulls
commit 937d50dca50d8c889a7c11b55765c208d2d16b67
Merge: 8109ae1a3 57731761f
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Thu Feb 7 12:16:43 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Thu Feb 7 12:16:37 2019 +0200
Fixed: AI not reloading coilgun if an empty box of ammunition is inserted.
commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Feb 7 12:10:59 2019 +0200
Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic.
commit 37577931e2706ce432cee2d48cd55990bc2bab4a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Feb 7 12:04:49 2019 +0200
Add properties for getting the count of the undo and redo stacks.
commit f226beb05a55749ac961e3a33ac594fdf903fc3b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 21:15:56 2019 +0200
Fixes to hull linking & displaying them as one hull on the minimap:
- Links between hulls are now saved.
- Simplified grouping logic (just store a list of linked hulls in hulldata).
- Fixed water/oxygen calculations (use the average of the values instead of their sum).
TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking?
commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf
Merge: 2ad9b5de4 d06a1557f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 20:18:31 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf
Author: Alex <olimpickusa6@gmail.com>
Date: Wed Feb 6 18:26:40 2019 +0200
Test for connecting hulls task
commit bd9a92df11a8d83d0d0087ce64422f2fba3f6f99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 20:07:36 2019 +0200
v0.8.9.2
commit 4e1d5fa3744fb8cab80cb006a433d2efe7685562
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 19:20:03 2019 +0200
Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.
commit f0ec5530b0c7ecbdaaf8bd266d9a57fac2c92fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 19:18:41 2019 +0200
Fixed structure BodyOffset not being taken into account when generating the collider for the sub. Caused the button outside Orca's button to be impossible to interact with.
commit 1360f5511522280d03d608c8eb6f56fb6608aab5
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 19:10:37 2019 +0200
Halved the status effect for damage to submerged items. This might be a bit too generous, let's see.
commit 06afb668bc816a345dbd12899b819843549e908a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 18:22:00 2019 +0200
Changed mantis loading tip to mud raptor, fixed a glaring error in one of the npc conversations
commit d2dfa960dd5fa43426eb4dfd02de6c497ae9d838
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 18:17:17 2019 +0200
Fixed water flow forces occasionally being way too high due to bugged force calculation logic when water is flowing from a hull to the one below it. + Added a hard cap to flow forces to prevent this from happening again. Closes#572
commit 21754b39ded247e8c9837d58c6de9658f56a9772
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 17:24:48 2019 +0200
Entities cannot be placed in the sub editor when the cursor is on a UI element. Fixes an entity being placed when selecting an item from them menu while something else is already selected. Closes#1023
commit 97d0cf92f738a058fa0140ec841549a5d6c746a3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 16:59:56 2019 +0200
Fixed a typo in one of the affliction descriptions
commit ddccbdc9a438199d3cb796789dd9915cc305ec5b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 16:59:18 2019 +0200
Fixed sliders buttons becoming invisible when pressed
commit bc28473a1c61698c9447825b1c5a13edd6e7bf6c
Merge: 2d212802e f3dfe5990
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 16:45:33 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 2d212802ea945c6cbd1c889d304595b68692e05c
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 16:44:30 2019 +0200
corrected the condition at which railgun and coilgun loaders can be repaired
commit f3dfe5990a03cb3c577635dffb25883085d919f1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 16:41:34 2019 +0200
Fixed second submarine overlapping with the outpost at the end of the level in combat missions.
commit 1f224e9b7cae3f94e9b6937d66c171edbd8ef523
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:35:22 2019 +0200
Fixed sub/mode selection setting tickboxes
commit 0eb99486454c1bb47b51b20e4d23f42f4147dd8d
Merge: ff90fdb35 80785d627
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:08:18 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit ff90fdb352af6800d0dcf224816cf9e831184f1e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:08:12 2019 +0200
Don't do chat message similarity tests on order messages (caused spam kicks way too easily when giving orders or reporting things)
commit af8a350c7998ae2c729b4354c3c02cbcf75cabde
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:06:42 2019 +0200
Fixed Huskappendage.xml not being copied to the output directory
commit df3af76d909099e9c9e59f74b1f5b3b381303a99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 14:06:19 2019 +0200
Revert "Ignore anything but the content path when checking the filepath cases." Doesn't work correctly if there's a folder named "Content" in some subfolder (e.g. "Mods/SomeMod/Content") or if checking file paths somewhere else than the content folder (Submarines, Data, NewWorkshopItem, Mods...)
This reverts commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30.
commit 80785d627c82948ce1784654070a0da8f732ca33
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 14:43:36 2019 +0200
added better visual feedback when reactor is in poor condition
commit e450872721d8e0b47b3ae5792292ea2071a8eefe
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 14:40:42 2019 +0200
added a small stun effect to railgun shells
commit 05792285eab781990bdc3b658a9217ff38704d1e
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 14:40:03 2019 +0200
added a little extra fuel, moved the position of guns to hull to prevent players getting caught under them
commit 8c85c33023b6cec1c18b8743d1f05fd4fc8c2ea7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 13:58:55 2019 +0200
Fixed crashing when attempting to use active sonar in the sub editor. Closes#1024
commit d71225d8c58fb285cbf207549b77cabdc7e1df11
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 18:27:06 2019 +0200
Fixed crashing when selecting an item in a fabricator that's linked to containers, but not set to display the contents of the containers
commit a6fa5d82c7b1505932b8283ccfef75798b839d92
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 18:07:40 2019 +0200
Fixed "can't create and entity event for Hull" error messages when attempting to remove a hull with fire sources in it in MP
commit 72737c6d3eb7ca7daf5e5d84fdcbc1f060b79b10
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 18:05:04 2019 +0200
Filename case fix part 913, fixed rewards mentioned in mission descriptions not matching the actual reward of the mission.
commit a148c7843f2805b1757d231bcf028bafdbc22187
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 17:56:18 2019 +0200
Attempt to forward steam query port when UPnP is enabled
commit 3e73d705c221a417f60baf76c8c7d100391f7802
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 17:44:34 2019 +0200
Removed the "training" button from the main menu (not needed, tutorial is now implemented directly in the SP campaign)
commit 1f07c3f1b4de0bb09fe11e9834faeea30e4afade
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 17:33:01 2019 +0200
Fixed crewmanager UI elements hidden outside the extents of the crew list overlapping with other UI elements
commit aa0c5f4e90b57a8ee3f152b9aeba1e73c7c539c0
Merge: 123e84ea1 73f51a405
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Feb 1 16:21:27 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Feb 1 16:21:19 2019 +0200
Ignore anything but the content path when checking the filepath cases.
commit 73f51a4055ca7fd1cd65570a51d88db1f1272d23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 15:20:15 2019 +0200
Don't show the "incorrect case" errors in non-linux release builds. It seems that Path.GetFullPath may return paths with an incorrect case on Windows (try changing the case of any of the game's parent folders to repro).
commit 5a598129a9d63c5185529107d469404c35be59c5
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Fri Feb 1 11:29:41 2019 +0200
Renamed hull areas... again.
- Moved SaveUtils to the shared project.
- Moved the "new game"/"load game" menu logic to a separate class.
- Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher