Evil Factory
e1e0fd6acf
Bunch of fixes
2022-04-09 09:06:29 -03:00
Evil Factory
b37fd8d9c9
Fixing stuff part 1
2022-04-08 16:08:59 -03:00
Evil Factory
f6241048c0
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
2022-04-08 15:28:28 -03:00
Markus Isberg
374f03c625
Unstable 0.17.8.0
2022-04-09 03:18:10 +09:00
Evil Factory
ccf5600ad1
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
2022-04-08 12:52:28 -03:00
Markus Isberg
164d72ae3a
Unstable 0.17.7.0
2022-04-08 00:34:17 +09:00
Markus Isberg
95764d1fa8
Unstable 0.17.6.0
2022-04-04 16:46:08 +09:00
Evil Factory
34ffbea69d
MakeMethodAccessible and MakeFieldAccessible now are recursive, so they include private members in inherit members
2022-04-02 20:54:54 -03:00
Evil Factory
2520fe7268
Most enums are now just tables, no need for registration
2022-04-02 16:55:43 -03:00
Evil Factory
4113b1ca2d
improve HookMethod errors
2022-04-02 16:09:01 -03:00
zhurengong
97ed4cc9f3
try to prevent brain damage
2022-04-01 00:57:02 +08:00
zhurengong
246c84d5d1
implemented script to clr conversions for all gui event handlers
2022-03-31 23:57:59 +08:00
Evil Factory
0164a776c7
added item.created and item.removed hooks
2022-03-29 14:01:31 -03:00
Markus Isberg
44ded0225a
Unstable 0.17.5.0
2022-03-30 01:20:59 +09:00
Markus Isberg
c1b8e5a341
Unstable 0.17.4.0
2022-03-30 00:08:09 +09:00
Markus Isberg
2968e23ae8
Unstable 0.17.2.0
2022-03-30 00:06:59 +09:00
Evil Factory
f527f88d3a
removed applyAffliction and added character.applyDamage and character.applyAffliction
2022-03-29 11:25:53 -03:00
Evil Factory
11bf1ea294
added a way to decrease character updates
2022-03-28 18:16:52 -03:00
Evil Factory
5fe506b73a
Automatically convert Lua types in HookMethod
2022-03-27 16:07:34 -03:00
Evil Factory
fe03f56217
Oiltanker's special hook (adds hook gameSession.getSessionCrewCharacters)
2022-03-26 14:32:13 -03:00
Evil Factory
91106ef7bd
fix brain fart in LuaUserData
2022-03-25 20:45:27 -03:00
Evil Factory
68124fa8a5
allow status effect hook to trigger on characters
2022-03-24 14:01:19 -03:00
Evil Factory
61b8c132eb
fix signalReceived hook not working correctly
2022-03-24 13:33:01 -03:00
Juan Pablo Arce
4206f6db42
Unstable 0.17.3.0
2022-03-22 14:44:56 -03:00
zhurengong
9b2b47ec28
lowercase identifier
2022-03-22 20:52:16 +08:00
zhurengong
a1ec0fc807
ability to tag the patch, and can overwrite and remove the tagged patch.
2022-03-22 18:09:18 +08:00
Evil Factory
9694895b71
fix client crash
2022-03-21 17:48:28 -03:00
Evil Factory
72cbbce35d
added Game.Paused
2022-03-21 13:44:41 -03:00
Evil Factory
a54c55004b
Fix crash with some function hooks #49 from Qowyn/patch-1
...
Fix crash with some function hooks
2022-03-21 13:41:49 -03:00
Roland Firmont
caac190a05
Add AddLinked to MapEntity
...
MapEntity.linkedTo is readonly and arrives as a table on lua side, making it impossible to add new Links.
Introducing AddLinked as an Addition makes it possible to link things.
2022-03-21 16:24:42 +01:00
Roland Firmont
d80d4d91a3
Fix crash with some function hooks
...
Hooking functions that return float, ushort or byte causes a crash as the returned value will not match the expected type.
This fix will allow to return LuaFloat, LuaByte and LuaUShort instead.
Example hook that would crash without this: ItemComponent.DegreeOfSuccess
2022-03-21 16:12:29 +01:00
Evil Factory
7dfccab05d
better distinguish better client and server Lua and fixed crash when force stopping the game via alt f4
2022-03-19 11:05:26 -03:00
Markus Isberg
cefac171f5
Unstable 0.17.2.0
2022-03-18 04:20:02 +09:00
Evil Factory
f7155c4fcc
fix IsSingleplayer with capital P
2022-03-17 14:42:03 -03:00
Evil Factory
1d1747a2ca
remove unnecessary stuff
2022-03-17 12:53:37 -03:00
Evil Factory
86066282cc
make my eyes happier: Random is now deprecated, moved lots of code around in a way that makes more sense and better LuaUserData error handling
2022-03-17 12:47:19 -03:00
Evil Factory
6026a0246d
move InstallClientSideLua Function
2022-03-17 11:56:34 -03:00
Markus Isberg
6d410cc1b7
Unstable 0.17.1.0
2022-03-17 01:25:04 +09:00
Evil Factory
62c2769eb8
fix not being able to input parameter names with length 0 in HookMethod
2022-03-11 12:35:55 -03:00
Evil Factory
a5228583d0
Updated Moonsharp Interpreter, added support for implicit conversions, new types: LuaByte, LuaUShort and LuaFloat added to solve method overload conflict, support for setting UserData metatables, remove LuaUserData.AddCallMetaMethod and moved GUI object to Lua
2022-03-09 13:35:11 -03:00
Qowyn
2237aaafb3
Dummy commands instead of dropping unknown cmds
...
AddCommand now replaces commands for connected players and saved perms
2022-03-08 18:00:30 +01:00
Evil Factory
245619ab72
added File.CreateDirectory
2022-03-07 16:29:32 -03:00
Evil Factory
9dbab36575
added IsSinglePlayer and IsMultiplayer to Game
2022-03-07 12:15:58 -03:00
Evil Factory
e7ceaf9f78
Workaround: Hooks aren't called while in singlepalyer loading screen (fixes weird threading error)
2022-03-06 18:44:19 -03:00
Evil Factory
422edc7fa4
new status effect tag added: "LuaHook", can be used to call lua hooks inside status effects
2022-03-05 22:30:30 -03:00
Evil Factory
abf329dd21
add Unregister functions to LuaUserData
2022-03-05 12:01:38 -03:00
Evil Factory
a8fdc0f9c5
Improve Lua Networking
2022-03-03 19:34:52 -03:00
Evil Factory
dd42269f31
visual studio is unable to delete this file via normal means
2022-03-03 13:58:43 -03:00
Evil Factory
7cfee859a1
fix massive brain damage in Timer.Wait (why did i choose to use async)
2022-03-03 13:54:46 -03:00
Evil Factory
ffeef7a0d3
Fix #45 : mapEntityUpdateInterval and gapUpdateInterval are preserved between sessions
2022-03-01 13:09:43 -03:00