Updated Moonsharp Interpreter, added support for implicit conversions, new types: LuaByte, LuaUShort and LuaFloat added to solve method overload conflict, support for setting UserData metatables, remove LuaUserData.AddCallMetaMethod and moved GUI object to Lua

This commit is contained in:
Evil Factory
2022-03-09 13:35:11 -03:00
parent 92dbca40a8
commit a5228583d0
15 changed files with 252 additions and 304 deletions

View File

@@ -8,63 +8,6 @@ namespace Barotrauma
{
partial class LuaSetup
{
public class LuaGUI
{
LuaSetup env;
public LuaGUI(LuaSetup _env)
{
env = _env;
}
public void CreateStaticValues()
{
RectTransform = UserData.CreateStatic<RectTransform>();
LayoutGroup = UserData.CreateStatic<GUILayoutGroup>();
Button = UserData.CreateStatic<GUIButton>();
TextBox = UserData.CreateStatic<GUITextBox>();
Canvas = UserData.CreateStatic<GUICanvas>();
Frame = UserData.CreateStatic<GUIFrame>();
TextBlock = UserData.CreateStatic<GUITextBlock>();
TickBox = UserData.CreateStatic<GUITickBox>();
Image = UserData.CreateStatic<GUIImage>();
ListBox = UserData.CreateStatic<GUIListBox>();
ScrollBar = UserData.CreateStatic<GUIScrollBar>();
DropDown = UserData.CreateStatic<GUIDropDown>();
Screen = UserData.CreateStatic<Screen>();
Anchor = UserData.CreateStatic<Anchor>();
Alignment = UserData.CreateStatic<Alignment>();
Pivot = UserData.CreateStatic<Pivot>();
}
public ChatBox ChatBox
{
get
{
return GameMain.Client.ChatBox;
}
}
public static object Screen;
public static object RectTransform;
public static object LayoutGroup;
public static object Button;
public static object TextBox;
public static object Canvas;
public static object Frame;
public static object TextBlock;
public static object TickBox;
public static object Image;
public static object ListBox;
public static object ScrollBar;
public static object DropDown;
public static object Pivot;
public static object Anchor;
public static object Alignment;
}
}
}

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@@ -121,7 +121,6 @@
<ItemGroup>
<PackageReference Include="MonoMod.Common" Version="22.1.20.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.12.0" />
</ItemGroup>
@@ -130,6 +129,9 @@
<Reference Include="0Harmony">
<HintPath>..\..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\..\Libraries\MoonSharp.Interpreter.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Sourced from https://stackoverflow.com/a/45248069 -->

View File

@@ -122,7 +122,6 @@
<ItemGroup>
<PackageReference Include="MonoMod.Common" Version="22.1.20.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.12.0" />
</ItemGroup>
@@ -138,6 +137,9 @@
<Reference Include="0Harmony">
<HintPath>..\..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\..\Libraries\MoonSharp.Interpreter.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="libfreetype6.dylib">

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@@ -128,7 +128,6 @@
<ItemGroup>
<PackageReference Include="MonoMod.Common" Version="22.1.20.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.12.0" />
</ItemGroup>
@@ -137,6 +136,9 @@
<Reference Include="0Harmony">
<HintPath>..\..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\..\Libraries\MoonSharp.Interpreter.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@@ -75,7 +75,6 @@
<ItemGroup>
<PackageReference Include="MonoMod.Common" Version="22.1.20.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="RestSharp" Version="106.13.0" />
</ItemGroup>
@@ -83,6 +82,9 @@
<Reference Include="0Harmony">
<HintPath>..\..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\..\Libraries\MoonSharp.Interpreter.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Sourced from https://stackoverflow.com/a/45248069 -->

View File

@@ -82,7 +82,6 @@
<ItemGroup>
<PackageReference Include="MonoMod.Common" Version="22.1.20.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="RestSharp" Version="106.13.0" />
</ItemGroup>
@@ -97,6 +96,9 @@
<Reference Include="0Harmony">
<HintPath>..\..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\..\Libraries\MoonSharp.Interpreter.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="GetGitRevision" BeforeTargets="WriteGitRevision" Condition="'$(BuildHash)' == ''">
<PropertyGroup>

View File

@@ -83,7 +83,6 @@
<ItemGroup>
<PackageReference Include="MonoMod.Common" Version="22.1.20.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="RestSharp" Version="106.13.0" />
</ItemGroup>
@@ -91,6 +90,9 @@
<Reference Include="0Harmony">
<HintPath>..\..\Libraries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\..\Libraries\MoonSharp.Interpreter.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Sourced from https://stackoverflow.com/a/45248069 -->

View File

@@ -2,6 +2,10 @@
local compatibilityLib = {}
LuaUserData.AddMethod(LuaUserData.RegisterType("Barotrauma.LuaSetup+LuaUserData"), "AddCallMetaMember", function (v)
print("AddCallMetaMember is deprecated, use debug.setmetatable instead.")
end)
compatibilityLib.CreateVector2 = Vector2.__new
compatibilityLib.CreateVector3 = Vector3.__new
compatibilityLib.CreateVector4 = Vector4.__new

View File

@@ -2,41 +2,42 @@ local defaultLib = {}
require("DefaultRegister")
local CreateStatic = function (typeName)
return LuaUserData.CreateStatic("Barotrauma." .. typeName)
local CreateStatic = function (typeName, addCallMethod)
local staticUserdata = LuaUserData.CreateStatic(typeName)
if addCallMethod then
debug.setmetatable(staticUserdata, {
__call = function(obj, ...)
return staticUserdata.__new(...)
end
})
end
return staticUserdata
end
defaultLib["WayPoint"] = CreateStatic("WayPoint")
defaultLib["SpawnType"] = CreateStatic("SpawnType")
defaultLib["ChatMessageType"] = CreateStatic("Networking.ChatMessageType")
defaultLib["ServerLog_MessageType"] = CreateStatic("Networking.ServerLog+MessageType")
defaultLib["ServerLogMessageType"] = CreateStatic("Networking.ServerLog+MessageType")
defaultLib["Submarine"] = CreateStatic("Submarine")
defaultLib["Client"] = CreateStatic("Networking.Client")
defaultLib["Character"] = CreateStatic("Character")
defaultLib["CharacterInfo"] = CreateStatic("CharacterInfo")
defaultLib["Item"] = CreateStatic("Item")
defaultLib["ItemPrefab"] = CreateStatic("ItemPrefab")
defaultLib["Level"] = CreateStatic("Level")
defaultLib["PositionType"] = CreateStatic("Level+PositionType")
defaultLib["Job"] = CreateStatic("Job")
defaultLib["JobPrefab"] = CreateStatic("JobPrefab")
defaultLib["TraitorMessageType"] = CreateStatic("Networking.TraitorMessageType")
defaultLib["CauseOfDeathType"] = CreateStatic("CauseOfDeathType")
defaultLib["AfflictionPrefab"] = CreateStatic("AfflictionPrefab")
defaultLib["CharacterTeamType"] = CreateStatic("CharacterTeamType")
defaultLib["Vector2"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Vector2")
defaultLib["Vector3"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Vector3")
defaultLib["Vector4"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Vector4")
defaultLib["Color"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Color")
defaultLib["Point"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Point")
defaultLib["ChatMessage"] = CreateStatic("Networking.ChatMessage")
defaultLib["Hull"] = CreateStatic("Hull")
defaultLib["InvSlotType"] = CreateStatic("InvSlotType")
defaultLib["LimbType"] = CreateStatic("LimbType")
defaultLib["ActionType"] = CreateStatic("ActionType")
defaultLib["Gap"] = CreateStatic("Gap")
defaultLib["ContentPackage"] = CreateStatic("ContentPackage")
defaultLib["Byte"] = CreateStatic("Barotrauma.LuaByte", true)
defaultLib["UShort"] = CreateStatic("Barotrauma.LuaUShort", true)
defaultLib["Float"] = CreateStatic("Barotrauma.LuaFloat", true)
defaultLib["SpawnType"] = CreateStatic("Barotrauma.SpawnType")
defaultLib["ChatMessageType"] = CreateStatic("Barotrauma.Networking.ChatMessageType")
defaultLib["ServerLog_MessageType"] = CreateStatic("Barotrauma.Networking.ServerLog+MessageType")
defaultLib["ServerLogMessageType"] = CreateStatic("Barotrauma.Networking.ServerLog+MessageType")
defaultLib["PositionType"] = CreateStatic("Barotrauma.Level+PositionType")
defaultLib["InvSlotType"] = CreateStatic("Barotrauma.InvSlotType")
defaultLib["LimbType"] = CreateStatic("Barotrauma.LimbType")
defaultLib["ActionType"] = CreateStatic("Barotrauma.ActionType")
defaultLib["DeliveryMethod"] = CreateStatic("Barotrauma.Networking.DeliveryMethod")
defaultLib["ClientPacketHeader"] = CreateStatic("Barotrauma.Networking.ClientPacketHeader")
defaultLib["ServerPacketHeader"] = CreateStatic("Barotrauma.Networking.ServerPacketHeader")
defaultLib["RandSync"] = CreateStatic("Barotrauma.Rand+RandSync")
defaultLib["DisconnectReason"] = CreateStatic("Barotrauma.Networking.DisconnectReason")
defaultLib["TraitorMessageType"] = CreateStatic("Barotrauma.Networking.TraitorMessageType")
defaultLib["CombatMode"] = CreateStatic("Barotrauma.AIObjectiveCombat+CombatMode")
defaultLib["CauseOfDeathType"] = CreateStatic("Barotrauma.CauseOfDeathType")
defaultLib["CharacterTeamType"] = CreateStatic("Barotrauma.CharacterTeamType")
defaultLib["ClientPermissions"] = {
None = 0x0,
ManageRound = 0x1,
@@ -53,58 +54,94 @@ defaultLib["ClientPermissions"] = {
KarmaImmunity = 0x800,
All = 0xFFF
}
defaultLib["Signal"] = CreateStatic("Items.Components.Signal")
defaultLib["DeliveryMethod"] = CreateStatic("Networking.DeliveryMethod")
defaultLib["ClientPacketHeader"] = CreateStatic("Networking.ClientPacketHeader")
defaultLib["ServerPacketHeader"] = CreateStatic("Networking.ServerPacketHeader")
defaultLib["RandSync"] = CreateStatic("Rand+RandSync")
defaultLib["SubmarineInfo"] = CreateStatic("SubmarineInfo")
defaultLib["Rectangle"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Rectangle")
defaultLib["Entity"] = CreateStatic("Entity")
defaultLib["Physics"] = CreateStatic("Physics")
defaultLib["FireSource"] = CreateStatic("FireSource")
defaultLib["TextManager"] = CreateStatic("TextManager")
defaultLib["NetEntityEvent"] = CreateStatic("Networking.NetEntityEvent")
defaultLib["AIObjective"] = CreateStatic("AIObjective")
defaultLib["AIObjectiveChargeBatteries"] = CreateStatic("AIObjectiveChargeBatteries")
defaultLib["AIObjectiveCleanupItem"] = CreateStatic("AIObjectiveCleanupItem")
defaultLib["AIObjectiveCleanupItems"] = CreateStatic("AIObjectiveCleanupItems")
defaultLib["AIObjectiveCombat"] = CreateStatic("AIObjectiveCombat")
defaultLib["AIObjectiveContainItem"] = CreateStatic("AIObjectiveContainItem")
defaultLib["AIObjectiveDecontainItem"] = CreateStatic("AIObjectiveDecontainItem")
defaultLib["AIObjectiveEscapeHandcuffs"] = CreateStatic("AIObjectiveEscapeHandcuffs")
defaultLib["AIObjectiveExtinguishFire"] = CreateStatic("AIObjectiveExtinguishFire")
defaultLib["AIObjectiveExtinguishFires"] = CreateStatic("AIObjectiveExtinguishFires")
defaultLib["AIObjectiveFightIntruders"] = CreateStatic("AIObjectiveFightIntruders")
defaultLib["AIObjectiveFindDivingGear"] = CreateStatic("AIObjectiveFindDivingGear")
defaultLib["AIObjectiveFindSafety"] = CreateStatic("AIObjectiveFindSafety")
defaultLib["AIObjectiveFixLeak"] = CreateStatic("AIObjectiveFixLeak")
defaultLib["AIObjectiveFixLeaks"] = CreateStatic("AIObjectiveFixLeaks")
defaultLib["AIObjectiveGetItem"] = CreateStatic("AIObjectiveGetItem")
defaultLib["AIObjectiveGoTo"] = CreateStatic("AIObjectiveGoTo")
defaultLib["AIObjectiveIdle"] = CreateStatic("AIObjectiveIdle")
defaultLib["AIObjectiveOperateItem"] = CreateStatic("AIObjectiveOperateItem")
defaultLib["AIObjectiveOperateItem"] = CreateStatic("AIObjectiveOperateItem")
defaultLib["AIObjectivePumpWater"] = CreateStatic("AIObjectivePumpWater")
defaultLib["AIObjectiveRepairItem"] = CreateStatic("AIObjectiveRepairItem")
defaultLib["AIObjectiveRepairItems"] = CreateStatic("AIObjectiveRepairItems")
defaultLib["AIObjectiveRescue"] = CreateStatic("AIObjectiveRescue")
defaultLib["AIObjectiveRescueAll"] = CreateStatic("AIObjectiveRescueAll")
defaultLib["AIObjectiveReturn"] = CreateStatic("AIObjectiveReturn")
defaultLib["CombatMode"] = CreateStatic("AIObjectiveCombat+CombatMode")
defaultLib["DisconnectReason"] = CreateStatic("Networking.DisconnectReason")
defaultLib["WayPoint"] = CreateStatic("Barotrauma.WayPoint", true)
defaultLib["Submarine"] = CreateStatic("Barotrauma.Submarine", true)
defaultLib["Client"] = CreateStatic("Barotrauma.Networking.Client", true)
defaultLib["Character"] = CreateStatic("Barotrauma.Character")
defaultLib["CharacterInfo"] = CreateStatic("Barotrauma.CharacterInfo", true)
defaultLib["Item"] = CreateStatic("Barotrauma.Item", true)
defaultLib["ItemPrefab"] = CreateStatic("Barotrauma.ItemPrefab", true)
defaultLib["Level"] = CreateStatic("Barotrauma.Level")
defaultLib["Job"] = CreateStatic("Barotrauma.Job", true)
defaultLib["JobPrefab"] = CreateStatic("Barotrauma.JobPrefab", true)
defaultLib["AfflictionPrefab"] = CreateStatic("Barotrauma.AfflictionPrefab", true)
defaultLib["ChatMessage"] = CreateStatic("Barotrauma.Networking.ChatMessage")
defaultLib["Hull"] = CreateStatic("Barotrauma.Hull", true)
defaultLib["Gap"] = CreateStatic("Barotrauma.Gap", true)
defaultLib["ContentPackage"] = CreateStatic("Barotrauma.ContentPackage", true)
defaultLib["Signal"] = CreateStatic("Barotrauma.Items.Components.Signal", true)
defaultLib["SubmarineInfo"] = CreateStatic("Barotrauma.SubmarineInfo", true)
defaultLib["Entity"] = CreateStatic("Barotrauma.Entity", true)
defaultLib["Physics"] = CreateStatic("Barotrauma.Physics")
defaultLib["FireSource"] = CreateStatic("Barotrauma.FireSource", true)
defaultLib["TextManager"] = CreateStatic("Barotrauma.TextManager")
defaultLib["NetEntityEvent"] = CreateStatic("Barotrauma.Networking.NetEntityEvent")
defaultLib["Screen"] = CreateStatic("Barotrauma.Screen")
defaultLib["AIObjective"] = CreateStatic("Barotrauma.AIObjective", true)
defaultLib["AIObjectiveChargeBatteries"] = CreateStatic("Barotrauma.AIObjectiveChargeBatteries", true)
defaultLib["AIObjectiveCleanupItem"] = CreateStatic("Barotrauma.AIObjectiveCleanupItem", true)
defaultLib["AIObjectiveCleanupItems"] = CreateStatic("Barotrauma.AIObjectiveCleanupItems", true)
defaultLib["AIObjectiveCombat"] = CreateStatic("Barotrauma.AIObjectiveCombat", true)
defaultLib["AIObjectiveContainItem"] = CreateStatic("Barotrauma.AIObjectiveContainItem", true)
defaultLib["AIObjectiveDecontainItem"] = CreateStatic("Barotrauma.AIObjectiveDecontainItem", true)
defaultLib["AIObjectiveEscapeHandcuffs"] = CreateStatic("Barotrauma.AIObjectiveEscapeHandcuffs", true)
defaultLib["AIObjectiveExtinguishFire"] = CreateStatic("Barotrauma.AIObjectiveExtinguishFire", true)
defaultLib["AIObjectiveExtinguishFires"] = CreateStatic("Barotrauma.AIObjectiveExtinguishFires", true)
defaultLib["AIObjectiveFightIntruders"] = CreateStatic("Barotrauma.AIObjectiveFightIntruders", true)
defaultLib["AIObjectiveFindDivingGear"] = CreateStatic("Barotrauma.AIObjectiveFindDivingGear", true)
defaultLib["AIObjectiveFindSafety"] = CreateStatic("Barotrauma.AIObjectiveFindSafety", true)
defaultLib["AIObjectiveFixLeak"] = CreateStatic("Barotrauma.AIObjectiveFixLeak", true)
defaultLib["AIObjectiveFixLeaks"] = CreateStatic("Barotrauma.AIObjectiveFixLeaks", true)
defaultLib["AIObjectiveGetItem"] = CreateStatic("Barotrauma.AIObjectiveGetItem", true)
defaultLib["AIObjectiveGoTo"] = CreateStatic("Barotrauma.AIObjectiveGoTo", true)
defaultLib["AIObjectiveIdle"] = CreateStatic("Barotrauma.AIObjectiveIdle", true)
defaultLib["AIObjectiveOperateItem"] = CreateStatic("Barotrauma.AIObjectiveOperateItem", true)
defaultLib["AIObjectiveOperateItem"] = CreateStatic("Barotrauma.AIObjectiveOperateItem", true)
defaultLib["AIObjectivePumpWater"] = CreateStatic("Barotrauma.AIObjectivePumpWater", true)
defaultLib["AIObjectiveRepairItem"] = CreateStatic("Barotrauma.AIObjectiveRepairItem", true)
defaultLib["AIObjectiveRepairItems"] = CreateStatic("Barotrauma.AIObjectiveRepairItems", true)
defaultLib["AIObjectiveRescue"] = CreateStatic("Barotrauma.AIObjectiveRescue", true)
defaultLib["AIObjectiveRescueAll"] = CreateStatic("Barotrauma.AIObjectiveRescueAll", true)
defaultLib["AIObjectiveReturn"] = CreateStatic("Barotrauma.AIObjectiveReturn", true)
defaultLib["Vector2"] = CreateStatic("Microsoft.Xna.Framework.Vector2")
defaultLib["Vector3"] = CreateStatic("Microsoft.Xna.Framework.Vector3", true)
defaultLib["Vector4"] = CreateStatic("Microsoft.Xna.Framework.Vector4", true)
defaultLib["Color"] = CreateStatic("Microsoft.Xna.Framework.Color", true)
defaultLib["Point"] = CreateStatic("Microsoft.Xna.Framework.Point", true)
defaultLib["Rectangle"] = CreateStatic("Microsoft.Xna.Framework.Rectangle", true)
if SERVER then
elseif CLIENT then
defaultLib["Sprite"] = CreateStatic("Sprite")
defaultLib["Keys"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Input.Keys")
defaultLib["PlayerInput"] = CreateStatic("PlayerInput")
defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true)
defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true)
GUI.CreateStaticValues()
defaultLib["Keys"] = CreateStatic("Microsoft.Xna.Framework.Input.Keys", true)
defaultLib["GUI"] = {
RectTransform = CreateStatic("Barotrauma.RectTransform, true", true),
LayoutGroup = CreateStatic("Barotrauma.GUILayoutGroup", true),
Button = CreateStatic("Barotrauma.GUIButton", true),
TextBox = CreateStatic("Barotrauma.GUITextBox", true),
Canvas = CreateStatic("Barotrauma.GUICanvas", true),
Frame = CreateStatic("Barotrauma.GUIFrame", true),
TextBlock = CreateStatic("Barotrauma.GUITextBlock", true),
TickBox = CreateStatic("Barotrauma.GUITickBox", true),
Image = CreateStatic("Barotrauma.GUIImage", true),
ListBox = CreateStatic("Barotrauma.GUIListBox", true),
ScrollBar = CreateStatic("Barotrauma.GUIScrollBar", true),
DropDown = CreateStatic("Barotrauma.GUIDropDown", true),
Screen = CreateStatic("Barotrauma.Screen"),
Anchor = CreateStatic("Barotrauma.Anchor"),
Alignment = CreateStatic("Barotrauma.Alignment"),
Pivot = CreateStatic("Barotrauma.Pivot"),
}
end
return defaultLib

View File

@@ -2,14 +2,16 @@ local function RegisterBarotrauma(typeName)
return LuaUserData.RegisterType("Barotrauma." .. typeName)
end
local AddCallMetaMember = LuaUserData.AddCallMetaMember
LuaUserData.RegisterType("System.TimeSpan")
if SERVER then
RegisterBarotrauma("Networking.GameServer")
end
RegisterBarotrauma("LuaByte")
RegisterBarotrauma("LuaUShort")
RegisterBarotrauma("LuaFloat")
RegisterBarotrauma("CauseOfDeathType")
RegisterBarotrauma("Level+InterestingPosition")
RegisterBarotrauma("Level+PositionType")
@@ -18,7 +20,7 @@ RegisterBarotrauma("SpawnType")
RegisterBarotrauma("Networking.ChatMessageType")
RegisterBarotrauma("InputType")
AddCallMetaMember(RegisterBarotrauma("Job"))
RegisterBarotrauma("Job")
RegisterBarotrauma("JobPrefab")
RegisterBarotrauma("Level")
RegisterBarotrauma("Networking.ServerLog+MessageType")
@@ -64,7 +66,7 @@ RegisterBarotrauma("Networking.ServerSettings")
RegisterBarotrauma("Networking.ServerSettings+SavedClientPermission")
RegisterBarotrauma("Inventory")
RegisterBarotrauma("ItemInventory")
AddCallMetaMember(RegisterBarotrauma("FireSource"))
RegisterBarotrauma("FireSource")
RegisterBarotrauma("Items.Components.Connection")
RegisterBarotrauma("Items.Components.Fabricator")
@@ -129,32 +131,32 @@ RegisterBarotrauma("AITrigger")
RegisterBarotrauma("WreckAI")
RegisterBarotrauma("WreckAIConfig")
AddCallMetaMember(RegisterBarotrauma("AIObjective"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveChargeBatteries"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveCleanupItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveCleanupItems"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveCombat"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveContainItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveDecontainItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveEscapeHandcuffs"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveExtinguishFire"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveExtinguishFires"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveFightIntruders"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveFindDivingGear"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveFindSafety"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveFixLeak"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveFixLeaks"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveGetItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveGoTo"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveIdle"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveOperateItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveOperateItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectivePumpWater"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveRepairItem"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveRepairItems"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveRescue"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveRescueAll"))
AddCallMetaMember(RegisterBarotrauma("AIObjectiveReturn"))
RegisterBarotrauma("AIObjectiveChargeBatteries")
RegisterBarotrauma("AIObjective")
RegisterBarotrauma("AIObjectiveCleanupItem")
RegisterBarotrauma("AIObjectiveCleanupItems")
RegisterBarotrauma("AIObjectiveCombat")
RegisterBarotrauma("AIObjectiveContainItem")
RegisterBarotrauma("AIObjectiveDecontainItem")
RegisterBarotrauma("AIObjectiveEscapeHandcuffs")
RegisterBarotrauma("AIObjectiveExtinguishFire")
RegisterBarotrauma("AIObjectiveExtinguishFires")
RegisterBarotrauma("AIObjectiveFightIntruders")
RegisterBarotrauma("AIObjectiveFindDivingGear")
RegisterBarotrauma("AIObjectiveFindSafety")
RegisterBarotrauma("AIObjectiveFixLeak")
RegisterBarotrauma("AIObjectiveFixLeaks")
RegisterBarotrauma("AIObjectiveGetItem")
RegisterBarotrauma("AIObjectiveGoTo")
RegisterBarotrauma("AIObjectiveIdle")
RegisterBarotrauma("AIObjectiveOperateItem")
RegisterBarotrauma("AIObjectiveOperateItem")
RegisterBarotrauma("AIObjectivePumpWater")
RegisterBarotrauma("AIObjectiveRepairItem")
RegisterBarotrauma("AIObjectiveRepairItems")
RegisterBarotrauma("AIObjectiveRescue")
RegisterBarotrauma("AIObjectiveRescueAll")
RegisterBarotrauma("AIObjectiveReturn")
RegisterBarotrauma("AIObjectiveCombat+CombatMode")
RegisterBarotrauma("TalentPrefab")
@@ -224,19 +226,19 @@ RegisterBarotrauma("Pair`2[[Barotrauma.JobPrefab],[System.Int32]]")
RegisterBarotrauma("Range`1[System.Single]")
AddCallMetaMember(RegisterBarotrauma("CharacterInfo"))
AddCallMetaMember(RegisterBarotrauma("Items.Components.Signal"))
AddCallMetaMember(RegisterBarotrauma("SubmarineInfo"))
RegisterBarotrauma("CharacterInfo")
RegisterBarotrauma("Items.Components.Signal")
RegisterBarotrauma("SubmarineInfo")
RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBehavior")
RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBranch")
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector2"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector3"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector4"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Color"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Point"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle"))
LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector2")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector3")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector4")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Color")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Point")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle")
if SERVER then
RegisterBarotrauma("Networking.ServerPeer")
@@ -262,18 +264,18 @@ LuaUserData.RegisterType("Microsoft.Xna.Framework.Graphics.Texture2D")
LuaUserData.RegisterType("EventInput.KeyEventArgs")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Input.Keys")
AddCallMetaMember(RegisterBarotrauma("Sprite"))
AddCallMetaMember(RegisterBarotrauma("GUILayoutGroup"))
AddCallMetaMember(RegisterBarotrauma("GUITextBox"))
AddCallMetaMember(RegisterBarotrauma("GUITextBlock"))
AddCallMetaMember(RegisterBarotrauma("GUIButton"))
AddCallMetaMember(RegisterBarotrauma("RectTransform"))
AddCallMetaMember(RegisterBarotrauma("GUIFrame"))
AddCallMetaMember(RegisterBarotrauma("GUITickBox"))
AddCallMetaMember(RegisterBarotrauma("GUICustomComponent"))
AddCallMetaMember(RegisterBarotrauma("GUIImage"))
AddCallMetaMember(RegisterBarotrauma("GUIListBox"))
AddCallMetaMember(RegisterBarotrauma("GUIScrollBar"))
AddCallMetaMember(RegisterBarotrauma("GUIDropDown"))
RegisterBarotrauma("Sprite")
RegisterBarotrauma("GUILayoutGroup")
RegisterBarotrauma("GUITextBox")
RegisterBarotrauma("GUITextBlock")
RegisterBarotrauma("GUIButton")
RegisterBarotrauma("RectTransform")
RegisterBarotrauma("GUIFrame")
RegisterBarotrauma("GUITickBox")
RegisterBarotrauma("GUICustomComponent")
RegisterBarotrauma("GUIImage")
RegisterBarotrauma("GUIListBox")
RegisterBarotrauma("GUIScrollBar")
RegisterBarotrauma("GUIDropDown")
end

View File

@@ -17,7 +17,6 @@ using System.Diagnostics;
namespace Barotrauma
{
partial class LuaSetup
{
partial class LuaUserData
@@ -39,6 +38,12 @@ namespace Barotrauma
{
Type type = GetType(typeName);
if (type == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
return null;
}
MethodInfo method = typeof(UserData).GetMethod(nameof(UserData.RegisterType), new Type[2] { typeof(InteropAccessMode), typeof(string) });
MethodInfo generic = method.MakeGenericMethod(type);
return (IUserDataDescriptor)generic.Invoke(null, new object[] { null, null });
@@ -48,6 +53,12 @@ namespace Barotrauma
{
Type type = GetType(typeName);
if (type == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
return;
}
MethodInfo method = typeof(UserData).GetMethod(nameof(UserData.UnregisterType), new Type[2] { typeof(InteropAccessMode), typeof(string) });
MethodInfo generic = method.MakeGenericMethod(type);
generic.Invoke(null, new object[] { null, null });
@@ -82,18 +93,17 @@ namespace Barotrauma
{
Type type = GetType(typeName);
if (type == null)
{
GameMain.Lua.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
return null;
}
MethodInfo method = typeof(UserData).GetMethod(nameof(UserData.CreateStatic), 1, new Type[0]);
MethodInfo generic = method.MakeGenericMethod(type);
return generic.Invoke(null, null);
}
public static void AddCallMetaMember(IUserDataDescriptor IUDD)
{
var descriptor = (StandardUserDataDescriptor)IUDD;
descriptor.RemoveMetaMember("__call");
descriptor.AddMetaMember("__call", new ObjectCallbackMemberDescriptor("__call", LuaSetup.luaSetup.HandleCall));
}
public static void MakeFieldAccessible(IUserDataDescriptor IUUD, string fieldName)
{
var descriptor = (StandardUserDataDescriptor)IUUD;

View File

@@ -5,56 +5,4 @@ using Barotrauma.Networking;
namespace Barotrauma
{
partial class LuaSetup
{
public class LuaWriteOnlyMessage
{
private WriteOnlyMessage target;
[MoonSharpHidden]
public LuaWriteOnlyMessage(WriteOnlyMessage p)
{
target = p;
}
public void WriteByte(byte v) => target.Write(v);
public void WriteUShort(ushort v) => target.Write(v);
public void Write(bool val) => target.Write(val);
public void WritePadBits() => target.WritePadBits();
public void Write(byte val) => target.Write(val);
public void Write(Int16 val) => target.Write(val);
public void Write(UInt16 val) => target.Write(val);
public void Write(Int32 val) => target.Write(val);
public void Write(UInt32 val) => target.Write(val);
public void Write(Int64 val) => target.Write(val);
public void Write(UInt64 val) => target.Write(val);
public void Write(Single val) => target.Write(val);
public void Write(Double val) => target.Write(val);
public void WriteColorR8G8B8(Microsoft.Xna.Framework.Color val) => target.WriteColorR8G8B8(val);
public void WriteColorR8G8B8A8(Microsoft.Xna.Framework.Color val) => target.WriteColorR8G8B8A8(val);
public void WriteVariableUInt32(UInt32 val) => target.WriteVariableUInt32(val);
public void Write(string val) => target.Write(val);
public void WriteRangedInteger(int val, int min, int max) => target.WriteRangedInteger(val, min, max);
public void WriteRangedSingle(Single val, Single min, Single max, int bitCount) => target.WriteRangedSingle(val, min, max, bitCount);
public void Write(byte[] val, int startIndex, int length) => target.Write(val, startIndex, length);
public void PrepareForSending(ref byte[] outBuf, out bool isCompressed, out int outLength) => target.PrepareForSending(ref outBuf, out isCompressed, out outLength);
public int BitPosition
{
get { return target.BitPosition; }
set { target.BitPosition = value; }
}
public int BytePosition => target.BytePosition;
public byte[] Buffer => target.Buffer;
public int LengthBits
{
get { return target.LengthBits; }
set { target.LengthBits = value; }
}
public int LengthBytes => target.LengthBytes;
}
}
}

View File

@@ -222,41 +222,6 @@ namespace Barotrauma
return value * 2;
}
// messy solution
public object HandleCall(object arg1, ScriptExecutionContext arg2, CallbackArguments arg3)
{
var what = arg3.RawGet(0, true);
var code = "return " + what.UserData.Descriptor.Type.Name + ".__new(";
var tbl = new Table(lua);
tbl[what.UserData.Descriptor.Type.Name] = what;
for(var i=1; i < arg3.Count; i++)
{
if (i == arg3.Count - 1)
code = code + "arg" + i;
else
code = code + "arg" + i + ",";
tbl["arg" + i] = arg3.RawGet(i, true);
}
code = code + ")";
try
{
return lua.DoString(code, tbl);
}
catch(Exception e)
{
HandleLuaException(e);
}
return null;
}
#if SERVER
public static void InstallClientSideLua()
@@ -324,7 +289,7 @@ namespace Barotrauma
LuaCustomConverters.RegisterAll();
lua = new Script(CoreModules.Preset_SoftSandbox);
lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = luaScriptLoader;
@@ -344,14 +309,6 @@ namespace Barotrauma
UserData.RegisterType<LuaUserData>();
UserData.RegisterType<IUserDataDescriptor>();
UserData.RegisterProxyType<LuaWriteOnlyMessage, WriteOnlyMessage>(r => new LuaWriteOnlyMessage(r));
#if SERVER
#elif CLIENT
UserData.RegisterType<LuaGUI>();
#endif
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
lua.Globals["TestFunction"] = (Func<float, float>)TestFunction;
@@ -364,7 +321,7 @@ namespace Barotrauma
lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)DoString;
lua.Globals["load"] = (Func<string, Table, string, DynValue>)LoadString;
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
lua.Globals["Game"] = game;
lua.Globals["Hook"] = hook;
@@ -373,12 +330,6 @@ namespace Barotrauma
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
lua.Globals["Networking"] = networking;
#if SERVER
#elif CLIENT
lua.Globals["GUI"] = new LuaGUI(this);
#endif
bool isServer = true;
#if SERVER
@@ -397,7 +348,7 @@ namespace Barotrauma
else if (File.Exists("Mods/LuaForBarotrauma/Lua/LuaSetup.lua")) // in case its the workshop version
DoFile("Mods/LuaForBarotrauma/Lua/LuaSetup.lua");
else
PrintError("Lua loader not found! Lua/LuaSetup.lua, no lua scripts will be executed or work.");
PrintError("Lua loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
}
public LuaSetup()

View File

@@ -0,0 +1,41 @@
using System;
using System.ComponentModel;
namespace Barotrauma
{
public class LuaByte
{
public byte Value;
public LuaByte(byte v)
{
Value = v;
}
public static implicit operator byte(LuaByte lb) => lb.Value;
}
public class LuaUShort
{
public ushort Value;
public LuaUShort(ushort v)
{
Value = v;
}
public static implicit operator ushort(LuaUShort lb) => lb.Value;
}
public class LuaFloat
{
public float Value;
public LuaFloat(float v)
{
Value = v;
}
public static implicit operator float(LuaFloat lb) => lb.Value;
}
}

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