try to prevent brain damage

This commit is contained in:
zhurengong
2022-04-01 00:54:30 +08:00
parent d23627f0af
commit 97ed4cc9f3

View File

@@ -10,7 +10,6 @@ namespace Barotrauma
public static class LuaCustomConverters
{
public static void RegisterAll()
{
RegisterAction<Item>();
@@ -29,36 +28,64 @@ namespace Barotrauma
RegisterAction<float>();
RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIComponent.SecondaryButtonDownHandler), v => { var function = v.Function; return (GUIComponent.SecondaryButtonDownHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
{
object Call(object function, params object[] arguments) => GameMain.Lua.CallFunction(function, arguments);
void RegisterHandler<T>(Func<Closure, object> converter)
{
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
}
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnClickedHandler), v => { var function = v.Function; return (GUIButton.OnClickedHandler)((GUIButton a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnButtonDownHandler), v => { var function = v.Function; return (GUIButton.OnButtonDownHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIButton.OnPressedHandler), v => { var function = v.Function; return (GUIButton.OnPressedHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Bool()); });
RegisterHandler<GUIComponent.SecondaryButtonDownHandler>(f =>
(GUIComponent.SecondaryButtonDownHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIColorPicker.OnColorSelectedHandler), v => { var function = v.Function; return (GUIColorPicker.OnColorSelectedHandler)((GUIColorPicker a1, Color a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
RegisterHandler<GUIButton.OnClickedHandler>(f =>
(GUIButton.OnClickedHandler)((GUIButton a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIButton.OnButtonDownHandler>(f =>
(GUIButton.OnButtonDownHandler)(() => new LuaResult(Call(f)).Bool()));
RegisterHandler<GUIButton.OnPressedHandler>(f =>
(GUIButton.OnPressedHandler)(() => new LuaResult(Call(f)).Bool()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIDropDown.OnSelectedHandler), v => { var function = v.Function; return (GUIDropDown.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
RegisterHandler<GUIColorPicker.OnColorSelectedHandler>(f =>
(GUIColorPicker.OnColorSelectedHandler)((GUIColorPicker a1, Color a2) => new LuaResult(Call(f, a1, a2)).Bool()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.OnSelectedHandler), v => { var function = v.Function; return (GUIListBox.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.OnRearrangedHandler), v => { var function = v.Function; return (GUIListBox.OnRearrangedHandler)((GUIListBox a1, object a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIListBox.CheckSelectedHandler), v => { var function = v.Function; return (GUIListBox.CheckSelectedHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Object()); });
RegisterHandler<GUIDropDown.OnSelectedHandler>(f =>
(GUIDropDown.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUINumberInput.OnValueChangedHandler), v => { var function = v.Function; return (GUINumberInput.OnValueChangedHandler)((GUINumberInput a1) => GameMain.Lua.CallFunction(function, a1)); });
RegisterHandler<GUIListBox.OnSelectedHandler>(f =>
(GUIListBox.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIListBox.OnRearrangedHandler>(f =>
(GUIListBox.OnRearrangedHandler)((GUIListBox a1, object a2) => Call(f, a1, a2)));
RegisterHandler<GUIListBox.CheckSelectedHandler>(f =>
(GUIListBox.CheckSelectedHandler)(() => new LuaResult(Call(f)).Object()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIProgressBar.ProgressGetterHandler), v => { var function = v.Function; return (GUIProgressBar.ProgressGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function)).Float()); });
RegisterHandler<GUINumberInput.OnValueChangedHandler>(f =>
(GUINumberInput.OnValueChangedHandler)((GUINumberInput a1) => Call(f, a1)));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIRadioButtonGroup.RadioButtonGroupDelegate), v => { var function = v.Function; return (GUIRadioButtonGroup.RadioButtonGroupDelegate)((GUIRadioButtonGroup a1, int? a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
RegisterHandler<GUIProgressBar.ProgressGetterHandler>(f =>
(GUIProgressBar.ProgressGetterHandler)(() => new LuaResult(Call(f)).Float()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIScrollBar.OnMovedHandler), v => { var function = v.Function; return (GUIScrollBar.OnMovedHandler)((GUIScrollBar a1, float a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUIScrollBar.ScrollConversion), v => { var function = v.Function; return (GUIScrollBar.ScrollConversion)((GUIScrollBar a1, float a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Float()); });
RegisterHandler<GUIRadioButtonGroup.RadioButtonGroupDelegate>(f =>
(GUIRadioButtonGroup.RadioButtonGroupDelegate)((GUIRadioButtonGroup a1, int? a2) => Call(f, a1, a2)));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBlock.TextGetterHandler), v => { var function = v.Function; return (GUITextBlock.TextGetterHandler)(() => new LuaResult(GameMain.Lua.CallFunction(function, new object[] { })).String()); });
RegisterHandler<GUIScrollBar.OnMovedHandler>(f =>
(GUIScrollBar.OnMovedHandler)((GUIScrollBar a1, float a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIScrollBar.ScrollConversion>(f =>
(GUIScrollBar.ScrollConversion)((GUIScrollBar a1, float a2) => new LuaResult(Call(f, a1, a2)).Float()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnEnterHandler), v => { var function = v.Function; return (GUITextBox.OnEnterHandler)((GUITextBox a1, string a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITextBox.OnTextChangedHandler), v => { var function = v.Function; return (GUITextBox.OnTextChangedHandler)((GUITextBox a1, string a2) => new LuaResult(GameMain.Lua.CallFunction(function, a1, a2)).Bool()); });
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(TextBoxEvent), v => { var function = v.Function; return (TextBoxEvent)((GUITextBox a1, Microsoft.Xna.Framework.Input.Keys a2) => GameMain.Lua.CallFunction(function, a1, a2)); });
RegisterHandler<GUITextBlock.TextGetterHandler>(f =>
(GUITextBlock.TextGetterHandler)(() => new LuaResult(Call(f, new object[] { })).String()));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(GUITickBox.OnSelectedHandler), v => { var function = v.Function; return (GUITickBox.OnSelectedHandler)((GUITickBox a1) => new LuaResult(GameMain.Lua.CallFunction(function, a1)).Bool()); });
RegisterHandler<GUITextBox.OnEnterHandler>(f =>
(GUITextBox.OnEnterHandler)((GUITextBox a1, string a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUITextBox.OnTextChangedHandler>(f =>
(GUITextBox.OnTextChangedHandler)((GUITextBox a1, string a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<TextBoxEvent>(f =>
(TextBoxEvent)((GUITextBox a1, Microsoft.Xna.Framework.Input.Keys a2) => Call(f, a1, a2)));
RegisterHandler<GUITickBox.OnSelectedHandler>(f =>
(GUITickBox.OnSelectedHandler)((GUITickBox a1) => new LuaResult(Call(f, a1)).Bool()));
}
#endif