Unstable 0.17.8.0
This commit is contained in:
@@ -151,8 +151,9 @@ namespace Barotrauma
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Stretch = true
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};
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LocalizedString deadDescription = TextManager.AddPunctuation(':', TextManager.Get("deceased") + "\n" + Character.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
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TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + Character.CauseOfDeath.Type.ToString())));
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LocalizedString deadDescription =
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TextManager.Get("deceased") + "\n" +
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(Character.CauseOfDeath.Affliction?.CauseOfDeathDescription ?? TextManager.Get("CauseOfDeath." + Character.CauseOfDeath.Type.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), deadArea.RectTransform), deadDescription, textColor: GUIStyle.Red, font: font, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
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}
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@@ -1,6 +1,9 @@
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using Barotrauma.IO;
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using Barotrauma.Media;
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using Barotrauma.Networking;
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using Barotrauma.Particles;
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using Barotrauma.Steam;
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using Barotrauma.Transition;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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@@ -11,13 +14,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using Barotrauma.IO;
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using System.Threading;
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using Barotrauma.Tutorials;
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using Barotrauma.Media;
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using Barotrauma.Extensions;
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using System.Threading.Tasks;
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using Barotrauma.Transition;
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namespace Barotrauma
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{
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@@ -430,7 +427,7 @@ namespace Barotrauma
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if (TitleScreen.WaitForLanguageSelection)
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{
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ContentPackageManager.VanillaCorePackage.LoadFilesOfType<TextFile>();
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TitleScreen.AvailableLanguages = TextManager.AvailableLanguages.ToArray();
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TitleScreen.AvailableLanguages = TextManager.AvailableLanguages.OrderBy(l => l.Value != "english".ToIdentifier()).ThenBy(l => l.Value).ToArray();
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while (TitleScreen.WaitForLanguageSelection)
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{
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yield return CoroutineStatus.Running;
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@@ -1308,17 +1308,8 @@ namespace Barotrauma
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}
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break;
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case EventType.Status:
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float prevCondition = condition;
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condition = msg.ReadSingle();
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if (prevCondition > 0.0f && condition <= 0.0f)
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{
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ApplyStatusEffects(ActionType.OnBroken, 1.0f);
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foreach (ItemComponent ic in components)
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{
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ic.PlaySound(ActionType.OnBroken);
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}
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}
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SetActiveSprite();
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float newCondition = msg.ReadSingle();
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SetCondition(newCondition, isNetworkEvent: true);
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break;
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case EventType.AssignCampaignInteraction:
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CampaignInteractionType = (CampaignMode.InteractionType)msg.ReadByte();
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@@ -719,6 +719,9 @@ namespace Barotrauma.Networking
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case ServerPacketHeader.CHEATS_ENABLED:
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//allow interpreting this packet
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break;
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case ServerPacketHeader.STARTGAME:
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GameMain.NetLobbyScreen.ShowSpectateButton();
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return;
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default:
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return; //ignore any other packets
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}
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@@ -583,17 +583,17 @@ namespace Barotrauma
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c.ForceLayoutRecalculation();
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});
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bool serverExePickable = serverExecutableDropdown.ListBox.Content.CountChildren > 1;
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serverExecutableDropdown.Parent.Visible
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= serverExePickable;
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serverExecutableDropdown.Parent.RectTransform.RelativeSize
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= (1.0f, serverExePickable ? 0.1f : 0.0f);
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serverExecutableDropdown.Parent.ForceLayoutRecalculation();
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(serverExecutableDropdown.Parent.Parent as GUILayoutGroup)?.Recalculate();
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if (serverExecutableDropdown.SelectedComponent is null)
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bool wasPickable = serverExecutableDropdown.Parent.Visible;
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if (wasPickable != serverExePickable)
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{
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serverExecutableDropdown.Select(0);
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serverExecutableDropdown.Parent.Visible = serverExePickable;
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serverExecutableDropdown.Parent.IgnoreLayoutGroups = !serverExePickable;
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(serverExecutableDropdown.Parent.Parent as GUILayoutGroup)?.Recalculate();
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if (serverExecutableDropdown.SelectedComponent is null)
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{
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serverExecutableDropdown.Select(0);
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}
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}
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break;
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case Tab.Tutorials:
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if (!GameSettings.CurrentConfig.CampaignDisclaimerShown)
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@@ -1132,18 +1132,19 @@ namespace Barotrauma
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}
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}
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Vector2 textLabelSize = new Vector2(1.0f, 0.1f);
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Vector2 textLabelSize = new Vector2(1.0f, 0.05f);
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Alignment textAlignment = Alignment.CenterLeft;
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Vector2 textFieldSize = new Vector2(0.5f, 1.0f);
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Vector2 tickBoxSize = new Vector2(0.4f, 0.07f);
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Vector2 tickBoxSize = new Vector2(0.4f, 0.04f);
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var content = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.9f), menuTabs[Tab.HostServer].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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RelativeSpacing = 0.02f,
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RelativeSpacing = 0.01f,
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Stretch = true
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};
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GUIComponent parent = content;
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new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Center, font: GUIStyle.LargeFont) { ForceUpperCase = ForceUpperCase.Yes };
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var header = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Center, font: GUIStyle.LargeFont) { ForceUpperCase = ForceUpperCase.Yes };
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header.RectTransform.IsFixedSize = true;
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//play style -----------------------------------------------------
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@@ -1221,7 +1222,7 @@ namespace Barotrauma
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MaxTextLength = NetConfig.ServerNameMaxLength,
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OverflowClip = true
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};
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label.RectTransform.MaxSize = serverNameBox.RectTransform.MaxSize;
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label.RectTransform.IsFixedSize = true;
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var maxPlayersLabel = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("MaxPlayers"), textAlignment: textAlignment);
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var buttonContainer = new GUILayoutGroup(new RectTransform(textFieldSize, maxPlayersLabel.RectTransform, Anchor.CenterRight), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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@@ -1254,14 +1255,14 @@ namespace Barotrauma
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UserData = 1,
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OnClicked = ChangeMaxPlayers
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};
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maxPlayersLabel.RectTransform.MaxSize = maxPlayersBox.RectTransform.MaxSize;
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maxPlayersLabel.RectTransform.IsFixedSize = true;
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label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("Password"), textAlignment: textAlignment);
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passwordBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), text: password, textAlignment: textAlignment)
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{
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Censor = true
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};
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label.RectTransform.MaxSize = passwordBox.RectTransform.MaxSize;
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label.RectTransform.IsFixedSize = true;
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var serverExecutableLabel = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform),
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TextManager.Get("ServerExecutable"), textAlignment: textAlignment);
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@@ -1297,7 +1298,8 @@ namespace Barotrauma
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return true;
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};
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serverExecutableLabel.RectTransform.IsFixedSize = true;
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// tickbox upper ---------------
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var tickboxAreaUpper = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, tickBoxSize.Y), parent.RectTransform), isHorizontal: true);
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@@ -1313,7 +1315,7 @@ namespace Barotrauma
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Selected = banAfterWrongPassword
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};
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tickboxAreaUpper.RectTransform.MaxSize = isPublicBox.RectTransform.MaxSize;
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tickboxAreaUpper.RectTransform.IsFixedSize = true;
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// tickbox lower ---------------
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@@ -1325,7 +1327,7 @@ namespace Barotrauma
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ToolTip = TextManager.Get("hostserverkarmasettingtooltip")
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};
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tickboxAreaLower.RectTransform.MaxSize = karmaBox.RectTransform.MaxSize;
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tickboxAreaLower.RectTransform.IsFixedSize = true;
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform), style: null);
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@@ -280,6 +280,7 @@ namespace Barotrauma
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}
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else
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{
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if (FlowSounds[i] == null) { continue; }
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Vector2 soundPos = new Vector2(GameMain.SoundManager.ListenerPosition.X + (flowVolumeRight[i] - flowVolumeLeft[i]) * 100, GameMain.SoundManager.ListenerPosition.Y);
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if (flowSoundChannels[i] == null || !flowSoundChannels[i].IsPlaying)
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{
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.17.7.0</Version>
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<Version>0.17.8.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.17.7.0</Version>
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<Version>0.17.8.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.17.7.0</Version>
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<Version>0.17.8.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.17.7.0</Version>
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<Version>0.17.8.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.17.7.0</Version>
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<Version>0.17.8.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.17.7.0</Version>
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<Version>0.17.8.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -1778,7 +1778,7 @@ namespace Barotrauma
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AnimController.Anim != AnimController.Animation.UsingConstruction &&
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AnimController.Anim != AnimController.Animation.CPR &&
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(GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient || Controlled == this) &&
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(AnimController.OnGround && !AnimController.InWater || IsKeyDown(InputType.Aim) && HeldItems.None(i => i.RequireAimToUse)))
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AnimController.OnGround && !AnimController.InWater)
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{
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if (dontFollowCursor)
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{
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@@ -1788,30 +1788,13 @@ namespace Barotrauma
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{
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// Values lower than this seem to cause constantious flipping when the mouse is near the player and the player is running, because the root collider moves after flipping.
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float followMargin = 40;
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Vector2 diff = CursorPosition - AnimController.Collider.Position;
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if (InWater)
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if (CursorPosition.X < AnimController.Collider.Position.X - followMargin)
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{
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followMargin = 80;
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diff = Vector2.Transform(diff, Matrix.CreateRotationZ(-AnimController.Collider.Rotation));
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if (diff.X < followMargin)
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{
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AnimController.TargetDir = Direction.Left;
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}
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else if (diff.X > followMargin)
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{
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AnimController.TargetDir = Direction.Right;
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}
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AnimController.TargetDir = Direction.Left;
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}
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else
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else if (CursorPosition.X > AnimController.Collider.Position.X + followMargin)
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{
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if (CursorPosition.X < AnimController.Collider.Position.X - followMargin)
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{
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AnimController.TargetDir = Direction.Left;
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}
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else if (CursorPosition.X > AnimController.Collider.Position.X + followMargin)
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{
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AnimController.TargetDir = Direction.Right;
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}
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AnimController.TargetDir = Direction.Right;
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}
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}
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}
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@@ -21,7 +21,7 @@ namespace Barotrauma
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public override void UnloadFile()
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{
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SubmarineInfo.RefreshSavedSub(Path.Value);
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SubmarineInfo.RemoveSavedSub(Path.Value);
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}
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public override void Sort()
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@@ -469,15 +469,22 @@ namespace Barotrauma
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}
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var corePackageElement = contentPackagesElement.GetChildElement(CorePackageElementName);
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var configEnabledCorePackage = findPackage(CorePackages, corePackageElement);
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if (configEnabledCorePackage == null)
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if (corePackageElement == null)
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{
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string packageStr = corePackageElement.GetAttributeString("name", null) ?? corePackageElement.GetAttributeStringUnrestricted("path", "UNKNOWN");
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DebugConsole.ThrowError($"Could not find the selected core package \"{packageStr}\". Switching to the \"{enabledCorePackage.Name}\" package.");
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DebugConsole.AddWarning($"No core package selected. Switching to the \"{enabledCorePackage.Name}\" package.");
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}
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else
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{
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enabledCorePackage = configEnabledCorePackage;
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var configEnabledCorePackage = findPackage(CorePackages, corePackageElement);
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if (configEnabledCorePackage == null)
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{
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string packageStr = corePackageElement.GetAttributeString("name", null) ?? corePackageElement.GetAttributeStringUnrestricted("path", "UNKNOWN");
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DebugConsole.ThrowError($"Could not find the selected core package \"{packageStr}\". Switching to the \"{enabledCorePackage.Name}\" package.");
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}
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else
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{
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enabledCorePackage = configEnabledCorePackage;
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}
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}
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var regularPackagesElement = contentPackagesElement.GetChildElement(RegularPackagesElementName);
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@@ -109,7 +109,7 @@ namespace Barotrauma
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set { defaultRect = value; }
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}
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private Dictionary<string, Connection> connections;
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private readonly Dictionary<string, Connection> connections;
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private readonly List<Repairable> repairables;
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@@ -516,74 +516,7 @@ namespace Barotrauma
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get { return condition; }
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set
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
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if (!MathUtils.IsValid(value)) { return; }
|
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if (Indestructible) { return; }
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if (InvulnerableToDamage && value <= condition) { return; }
|
||||
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float prev = condition;
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bool wasInFullCondition = IsFullCondition;
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condition = MathHelper.Clamp(value, 0.0f, MaxCondition);
|
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if (condition == 0.0f && prev > 0.0f)
|
||||
{
|
||||
//Flag connections to be updated as device is broken
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flagChangedConnections(connections);
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#if CLIENT
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||||
foreach (ItemComponent ic in components)
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{
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ic.PlaySound(ActionType.OnBroken);
|
||||
}
|
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if (Screen.Selected == GameMain.SubEditorScreen) { return; }
|
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#endif
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ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
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}
|
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else if (condition > 0.0f && prev <= 0.0f)
|
||||
{
|
||||
//Flag connections to be updated as device is now working again
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flagChangedConnections(connections);
|
||||
}
|
||||
|
||||
SetActiveSprite();
|
||||
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
|
||||
{
|
||||
if (Math.Abs(lastSentCondition - condition) > 1.0f)
|
||||
{
|
||||
conditionUpdatePending = true;
|
||||
isActive = true;
|
||||
}
|
||||
else if (wasInFullCondition != IsFullCondition)
|
||||
{
|
||||
conditionUpdatePending = true;
|
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isActive = true;
|
||||
}
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else if (!MathUtils.NearlyEqual(lastSentCondition, condition) && (condition <= 0.0f || condition >= MaxCondition))
|
||||
{
|
||||
sendConditionUpdateTimer = 0.0f;
|
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conditionUpdatePending = true;
|
||||
isActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
LastConditionChange = condition - prev;
|
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ConditionLastUpdated = Timing.TotalTime;
|
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|
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static void flagChangedConnections(Dictionary<string, Connection> connections)
|
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{
|
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if (connections == null) { return; }
|
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foreach (Connection c in connections.Values)
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||||
{
|
||||
if (c.IsPower)
|
||||
{
|
||||
Powered.ChangedConnections.Add(c);
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foreach (Connection conn in c.Recipients)
|
||||
{
|
||||
Powered.ChangedConnections.Add(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SetCondition(value, isNetworkEvent: false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1667,6 +1600,81 @@ namespace Barotrauma
|
||||
return new AttackResult(damageAmount, null);
|
||||
}
|
||||
|
||||
private void SetCondition(float value, bool isNetworkEvent)
|
||||
{
|
||||
if (!isNetworkEvent)
|
||||
{
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
|
||||
}
|
||||
if (!MathUtils.IsValid(value)) { return; }
|
||||
if (Indestructible) { return; }
|
||||
if (InvulnerableToDamage && value <= condition) { return; }
|
||||
|
||||
float prev = condition;
|
||||
bool wasInFullCondition = IsFullCondition;
|
||||
|
||||
condition = MathHelper.Clamp(value, 0.0f, MaxCondition);
|
||||
if (condition == 0.0f && prev > 0.0f)
|
||||
{
|
||||
//Flag connections to be updated as device is broken
|
||||
flagChangedConnections(connections);
|
||||
#if CLIENT
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
ic.PlaySound(ActionType.OnBroken);
|
||||
}
|
||||
if (Screen.Selected == GameMain.SubEditorScreen) { return; }
|
||||
#endif
|
||||
ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
|
||||
}
|
||||
else if (condition > 0.0f && prev <= 0.0f)
|
||||
{
|
||||
//Flag connections to be updated as device is now working again
|
||||
flagChangedConnections(connections);
|
||||
}
|
||||
|
||||
SetActiveSprite();
|
||||
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
|
||||
{
|
||||
if (Math.Abs(lastSentCondition - condition) > 1.0f)
|
||||
{
|
||||
conditionUpdatePending = true;
|
||||
isActive = true;
|
||||
}
|
||||
else if (wasInFullCondition != IsFullCondition)
|
||||
{
|
||||
conditionUpdatePending = true;
|
||||
isActive = true;
|
||||
}
|
||||
else if (!MathUtils.NearlyEqual(lastSentCondition, condition) && (condition <= 0.0f || condition >= MaxCondition))
|
||||
{
|
||||
sendConditionUpdateTimer = 0.0f;
|
||||
conditionUpdatePending = true;
|
||||
isActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
LastConditionChange = condition - prev;
|
||||
ConditionLastUpdated = Timing.TotalTime;
|
||||
|
||||
static void flagChangedConnections(Dictionary<string, Connection> connections)
|
||||
{
|
||||
if (connections == null) { return; }
|
||||
foreach (Connection c in connections.Values)
|
||||
{
|
||||
if (c.IsPower)
|
||||
{
|
||||
Powered.ChangedConnections.Add(c);
|
||||
foreach (Connection conn in c.Recipients)
|
||||
{
|
||||
Powered.ChangedConnections.Add(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsInWater()
|
||||
{
|
||||
if (CurrentHull == null) { return true; }
|
||||
|
||||
@@ -545,7 +545,7 @@ namespace Barotrauma
|
||||
savedSubmarines.Add(subInfo);
|
||||
}
|
||||
|
||||
public static void RefreshSavedSub(string filePath)
|
||||
public static void RemoveSavedSub(string filePath)
|
||||
{
|
||||
string fullPath = Path.GetFullPath(filePath);
|
||||
for (int i = savedSubmarines.Count - 1; i >= 0; i--)
|
||||
@@ -555,7 +555,11 @@ namespace Barotrauma
|
||||
savedSubmarines[i].Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RefreshSavedSub(string filePath)
|
||||
{
|
||||
RemoveSavedSub(filePath);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
var subInfo = new SubmarineInfo(filePath);
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Barotrauma
|
||||
public override bool Loaded => left.Loaded || right.Loaded;
|
||||
public override void RetrieveValue()
|
||||
{
|
||||
cachedValue = left.Value + right.Value;
|
||||
cachedValue = (left.Value ?? string.Empty) + (right.Value ?? string.Empty);
|
||||
UpdateLanguage();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@ using Barotrauma.Extensions;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
|
||||
@@ -1,3 +1,18 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.8.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Changes (unstable only):
|
||||
- Remove flipping in water while aiming (with the changes introduced to aiming in the previous versions, aiming works even better without it).
|
||||
|
||||
Fixes (unstable only):
|
||||
- Fixed languages being in random order in the initial language selection screen.
|
||||
- Fixed power grid going crazy client-side when junction boxes break.
|
||||
- Fixed crashing when clicking on a dead player in the tab menu.
|
||||
- Fixed spectate button not appearing if the round starts while waiting for mods to download.
|
||||
- Fixed disabling a submarine mod not actually disabling the sub.
|
||||
- Fixed host server menu layout changing every time you open it, and the server exe dropdown having a different size than the rest of the elements.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.7.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user