Commit Graph

14 Commits

Author SHA1 Message Date
Regalis ac8edb5b2a Fixed monster/artifact events being out of sync between the server and the clients 2016-10-25 18:58:56 +03:00
Regalis f7e98ee6a8 Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom) 2016-10-09 17:33:51 +03:00
Regalis 0ea9600198 Team-specific combat mission descriptions + deepest lore 2016-10-06 19:55:26 +03:00
Regalis 5e88d91cb8 Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files 2016-10-06 15:32:38 +03:00
juanjp600 344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600 d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis 08817090a0 Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub 2016-08-19 20:13:24 +03:00
Regalis 4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis 8357532fc1 Cargo spawns at the floor of the cargo room, item configs are fetched from the prefab instead of reloading the config files every time when placing an item 2016-07-16 16:12:34 +03:00
Regalis11 41569675f3 Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures) 2016-06-09 18:34:43 +03:00
Regalis 1d06522bd8 Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside 2016-05-26 16:04:37 +03:00
Regalis 2887c5f123 - alien ruin structure drawing order changes
- placing cargo items using syncedRand (items will be in the same position for all clients)
- less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints)
- more informative message about missing cargo spawnpoints
2016-05-18 19:04:12 +03:00
Regalis e46ec1ade2 Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission) 2016-04-20 20:33:38 +03:00
Regalis 31a04c7bc1 Cargo missions, a menu that shows the mission description mid-round 2016-04-16 15:36:01 +03:00