Commit Graph

71 Commits

Author SHA1 Message Date
EvilFactory 448e4cdfbb Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-12-14 11:56:39 -03:00
Regalis11 b91e85559d v1.2.6.0 (Winter Update) 2023-12-14 16:11:27 +02:00
EvilFactory 759f66cf9f Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-10-30 12:40:09 -03:00
Regalis11 a8f9c97dda v1.1.19.3 (Treacherous Tides Hotfix 2) 2023-10-30 17:38:29 +02:00
EvilFactory 9838cc59ee Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-10-19 12:18:30 -03:00
Markus Isberg cf8f0de659 Unstable 1.1.14.0 2023-10-02 16:43:54 +03:00
EvilFactory 15daa64f66 Merge https://github.com/Regalis11/Barotrauma into develop 2023-06-15 12:13:50 -03:00
Regalis11 94f5a93a0c Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
#	Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
itchyOwl 83de72e3d2 v1.0.20.1 (summer patch) 2023-06-15 16:46:54 +03:00
EvilFactory 2c45c3d020 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-05-10 11:55:46 -03:00
Regalis11 ee1db852b1 v1.0.13.1 (first post-1.0 patch) 2023-05-10 15:07:17 +03:00
Markus Isberg 9470edead3 Build 1.1.4.0 2023-03-31 18:40:44 +03:00
EvilFactory 4a229c6427 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-03-13 13:32:14 -03:00
Regalis11 2c5a7923b0 Faction Test v1.0.1.0 2023-02-16 15:01:28 +02:00
EvilFactory d60efb17cd Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-01-31 13:17:15 -03:00
Regalis11 cf9ecd35b3 Build 0.21.6.0 (1.0 pre-patch) 2023-01-31 18:08:26 +02:00
Markus Isberg 25fa5a9552 Build 0.21.6.0 2023-01-31 18:01:29 +02:00
Markus Isberg 697ec52120 Build 0.21.1.0 2023-01-13 18:10:35 +02:00
Markus Isberg caa5a2f762 Faction Test 100.13.0.0 2023-01-11 15:36:23 +02:00
EvilFactory 90c3cef977 Merge remote-tracking branch 'upstream/dev' into develop 2022-12-09 17:33:44 -03:00
Markus Isberg 6f788fb8b4 Build 0.20.12.0 2022-12-09 20:08:36 +02:00
Markus Isberg 1650735468 Faction Test 100.11.0.0 2022-12-09 20:08:17 +02:00
Markus Isberg df805574c4 Build 0.20.8.0 2022-11-25 19:56:30 +02:00
Markus Isberg 0057f5bfce Faction Test 100.6.0.0 2022-11-25 19:55:45 +02:00
Markus Isberg c772b61fc1 Faction Test 100.4.0.0 2022-11-14 18:28:28 +02:00
Markus Isberg edaf4b09fe Build 0.20.0.0 2022-10-27 17:54:57 +03:00
EvilFactory 77c63541eb Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into unstable 2022-09-29 12:13:55 -03:00
Juan Pablo Arce 3f2c843247 Unstable v0.19.3.0 2022-09-02 15:10:56 -03:00
Evil Factory 7a09711296 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git 2022-06-15 13:26:49 -03:00
Markus Isberg d4f6f4cf88 Build 0.18.1.0 2022-05-13 22:55:07 +09:00
Markus Isberg 7547a9b78a Build 0.18.0.0 2022-05-13 00:55:52 +09:00
Evil Factory ccf5600ad1 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests 2022-04-08 12:52:28 -03:00
Markus Isberg c1b8e5a341 Unstable 0.17.4.0 2022-03-30 00:08:09 +09:00
Evil Factory 61b8c132eb fix signalReceived hook not working correctly 2022-03-24 13:33:01 -03:00
Markus Isberg 6d410cc1b7 Unstable 0.17.1.0 2022-03-17 01:25:04 +09:00
Markus Isberg 3974067915 Unstable 0.17.0.0 2022-02-26 02:43:01 +09:00
Evil Factory 6340304ae4 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git 2022-02-24 14:30:39 -03:00
Markus Isberg b259af5911 Unstable 0.16.1.0 2022-01-27 00:30:32 +09:00
Markus Isberg 7d6421a548 Unstable 0.16.0.0 2022-01-14 01:28:24 +09:00
Evil Factory 24f63c78cb fix errors 2021-12-15 15:35:10 -03:00
Evil Factory bb1631a21c Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master 2021-12-15 14:45:31 -03:00
Juan Pablo Arce 617d9ede88 Unstable v0.15.17.0 (Hex is out of town edition) 2021-12-03 13:31:10 -03:00
Markus Isberg 80f39cd2a3 Unstable 0.15.15.0 (and the one before it I forgor) 2021-11-18 21:34:30 +09:00
Evil Factory bae2390eb1 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master 2021-10-27 14:41:47 -03:00
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0 2021-10-27 18:50:57 +03:00
Evil Factory 2387c6c2c7 fix itemThink 2021-09-27 15:28:12 -03:00
jimmyl 26352d744a final 2021-09-26 11:05:10 +02:00
jimmyl 8183ad60d6 how the fuck does this syntax work 2021-09-26 11:03:20 +02:00
jimmyl 26b8391ad4 dumb 2021-09-26 11:01:21 +02:00
Evil Factory 76f389dff9 new signalReceived hook with better performance
signalReceived.YourComponent, with the checks in the lua-side this hook was being called too many times and it was using up to 10% cpu of the server
2021-09-07 11:02:24 -03:00