Unstable 0.15.15.0 (and the one before it I forgor)
This commit is contained in:
@@ -17,7 +17,7 @@ namespace Barotrauma
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fadeOutRoutine = CoroutineManager.StartCoroutine(FadeOutColors(Config.DeadEntityColorFadeOutTime));
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}
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private IEnumerable<object> FadeOutColors(float time)
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private IEnumerable<CoroutineStatus> FadeOutColors(float time)
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{
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float timer = 0;
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while (timer < time)
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@@ -36,7 +36,7 @@ namespace Barotrauma
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CharacterStateInfo serverPos = character.MemState.Last();
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if (!character.isSynced)
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{
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SetPosition(serverPos.Position, false);
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SetPosition(serverPos.Position, lerp: false);
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Collider.LinearVelocity = Vector2.Zero;
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character.MemLocalState.Clear();
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character.LastNetworkUpdateID = serverPos.ID;
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@@ -159,7 +159,7 @@ namespace Barotrauma
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if (!character.isSynced)
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{
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SetPosition(serverPos.Position, false);
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SetPosition(serverPos.Position, lerp: false);
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Collider.LinearVelocity = Vector2.Zero;
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character.MemLocalState.Clear();
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character.LastNetworkUpdateID = serverPos.ID;
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@@ -581,10 +581,10 @@ namespace Barotrauma
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if (this is HumanoidAnimController humanoid)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(humanoid.RightHandIKPos);
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if (humanoid.character.Submarine != null) { pos += humanoid.character.Submarine.Position; }
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if (humanoid.character.Submarine != null) { pos += humanoid.character.Submarine.DrawPosition; }
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)-pos.Y, 4, 4), GUI.Style.Green, true);
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pos = ConvertUnits.ToDisplayUnits(humanoid.LeftHandIKPos);
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if (humanoid.character.Submarine != null) { pos += humanoid.character.Submarine.Position; }
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if (humanoid.character.Submarine != null) { pos += humanoid.character.Submarine.DrawPosition; }
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)-pos.Y, 4, 4), GUI.Style.Green, true);
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Vector2 aimPos = humanoid.AimSourceWorldPos;
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@@ -447,28 +447,7 @@ namespace Barotrauma
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if (GameMain.Client != null) { chatMessage += " " + TextManager.Get("DeathChatNotification"); }
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if (GameMain.NetworkMember.RespawnManager?.UseRespawnPrompt ?? false)
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{
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CoroutineManager.Invoke(() =>
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{
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if (controlled != null || (!(GameMain.GameSession?.IsRunning ?? false))) { return; }
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var respawnPrompt = new GUIMessageBox(
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TextManager.Get("tutorial.tryagainheader"), TextManager.Get("respawnquestionprompt"),
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new string[] { TextManager.Get("respawnquestionpromptrespawn"), TextManager.Get("respawnquestionpromptwait") });
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respawnPrompt.Buttons[0].OnClicked += (btn, userdata) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: false);
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respawnPrompt.Close();
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return true;
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};
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respawnPrompt.Buttons[1].OnClicked += (btn, userdata) =>
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{
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GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: true);
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respawnPrompt.Close();
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return true;
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};
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}, delay: 5.0f);
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}
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GameMain.NetworkMember.RespawnManager?.ShowRespawnPromptIfNeeded();
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GameMain.NetworkMember.AddChatMessage(chatMessage, ChatMessageType.Dead);
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GameMain.LightManager.LosEnabled = false;
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@@ -235,7 +235,7 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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{
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if (item.Submarine == null || item.Submarine.TeamID != character.TeamID || item.Submarine.Info.IsWreck) { continue; }
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if (!item.Repairables.Any(r => item.ConditionPercentage <= r.RepairIconThreshold)) { continue; }
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if (!item.Repairables.Any(r => r.IsBelowRepairIconThreshold)) { continue; }
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if (Submarine.VisibleEntities != null && !Submarine.VisibleEntities.Contains(item)) { continue; }
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Vector2 diff = item.WorldPosition - character.WorldPosition;
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@@ -790,10 +790,7 @@ namespace Barotrauma
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return false;
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}
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};
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//force update twice because the listbox is insanely janky
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//TODO: fix all of the UI :)
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listBox.ForceUpdate();
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listBox.ForceUpdate();
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listBox.ForceLayoutRecalculation();
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foreach (var childLayoutGroup in listBox.Content.GetAllChildren<GUILayoutGroup>())
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{
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childLayoutGroup.Recalculate();
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@@ -371,21 +371,22 @@ namespace Barotrauma
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if (attackLimbIndex == 255 || Removed) { break; }
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if (attackLimbIndex >= AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})");
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DebugConsole.ThrowError($"Received invalid {(eventType == 4 ? "SetAttackTarget" : "ExecuteAttack")} message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})");
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break;
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}
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Limb attackLimb = AnimController.Limbs[attackLimbIndex];
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Limb targetLimb = null;
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if (!(FindEntityByID(targetEntityID) is IDamageable targetEntity))
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IDamageable targetEntity = FindEntityByID(targetEntityID) as IDamageable;
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if (targetEntity == null && eventType == 4)
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{
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DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target entity not found (ID {targetEntityID})");
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DebugConsole.ThrowError($"Received invalid SetAttackTarget message. Target entity not found (ID {targetEntityID})");
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break;
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}
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if (targetEntity is Character targetCharacter)
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{
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if (targetLimbIndex >= targetCharacter.AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})");
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DebugConsole.ThrowError($"Received invalid {(eventType == 4 ? "SetAttackTarget" : "ExecuteAttack")} message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})");
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break;
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}
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targetLimb = targetCharacter.AnimController.Limbs[targetLimbIndex];
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@@ -805,7 +805,27 @@ namespace Barotrauma
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{
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var treatmentButton = component.GetChild<GUIButton>();
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if (!(treatmentButton?.UserData is ItemPrefab itemPrefab)) { continue; }
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treatmentButton.Enabled = Character.Controlled.Inventory.AllItems.Any(it => it.prefab == itemPrefab);
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var matchingItem = Character.Controlled.Inventory.FindItem(it => it.prefab == itemPrefab, recursive: true);
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treatmentButton.Enabled = matchingItem != null;
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if (treatmentButton.Enabled && treatmentButton.State == GUIComponent.ComponentState.Hover)
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{
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//highlight the slot the treatment item is in
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var rootContainer = matchingItem.GetRootContainer() ?? matchingItem;
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var index = Character.Controlled.Inventory.FindIndex(rootContainer);
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if (Character.Controlled.Inventory.visualSlots != null && index > -1 && index < Character.Controlled.Inventory.visualSlots.Length &&
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Character.Controlled.Inventory.visualSlots[index].HighlightTimer <= 0.0f)
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{
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Character.Controlled.Inventory.visualSlots[index].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
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}
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}
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if (matchingItem != null && !string.IsNullOrEmpty(treatmentButton.ToolTip)) { continue; }
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treatmentButton.ToolTip = $"‖color:255,255,255,255‖{itemPrefab.Name}‖color:end‖" + '\n' + itemPrefab.Description;
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if (treatmentButton.Enabled)
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{
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treatmentButton.ToolTip =
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$"‖color:gui.green‖[{TextManager.Get(PlayerInput.MouseButtonsSwapped() ? "input.rightmouse" : "input.leftmouse")}] {TextManager.Get("quickuseaction.usetreatment")}‖color:end‖" + '\n'
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+ treatmentButton.RawToolTip;
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}
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foreach (GUIComponent child in treatmentButton.Children)
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{
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child.Enabled = treatmentButton.Enabled;
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@@ -1249,7 +1269,7 @@ namespace Barotrauma
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foreach (string treatment in treatmentSuitability.Keys.ToList())
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{
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//prefer suggestions for items the player has
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if (Character.Controlled.Inventory.FindItemByIdentifier(treatment) != null)
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if (Character.Controlled.Inventory.FindItemByIdentifier(treatment, recursive: true) != null)
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{
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treatmentSuitability[treatment] *= 10.0f;
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}
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@@ -1288,12 +1308,11 @@ namespace Barotrauma
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var innerFrame = new GUIButton(new RectTransform(Vector2.One, itemSlot.RectTransform, Anchor.Center, Pivot.Center, scaleBasis: ScaleBasis.Smallest), style: "SubtreeHeader")
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{
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UserData = item,
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ToolTip = $"‖color:255,255,255,255‖{item.Name}‖color:end‖" + '\n' + item.Description,
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DisabledColor = Color.White * 0.1f,
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OnClicked = (btn, userdata) =>
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{
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if (!(userdata is ItemPrefab itemPrefab)) { return false; }
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var item = Character.Controlled.Inventory.AllItems.FirstOrDefault(it => it.prefab == itemPrefab);
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var item = Character.Controlled.Inventory.FindItem(it => it.prefab == itemPrefab, recursive: true);
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if (item == null) { return false; }
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Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == selectedLimbIndex);
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item.ApplyTreatment(Character.Controlled, Character, targetLimb);
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@@ -1445,7 +1464,7 @@ namespace Barotrauma
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var potentialTreatment = Inventory.DraggingItems.FirstOrDefault();
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if (potentialTreatment == null && GUI.MouseOn?.UserData is ItemPrefab itemPrefab)
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{
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potentialTreatment = Character.Controlled.Inventory.AllItems.FirstOrDefault(it => it.prefab == itemPrefab);
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potentialTreatment = Character.Controlled.Inventory.FindItem(it => it.prefab == itemPrefab, recursive: true);
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}
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potentialTreatment ??= Inventory.SelectedSlot?.Item;
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@@ -30,7 +30,7 @@ namespace Barotrauma
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foreach (SkillPrefab skill in Skills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y),
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" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), (int)skill.LevelRange.Start + " - " + (int)skill.LevelRange.End),
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font: GUI.SmallFont);
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}
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@@ -730,8 +730,6 @@ namespace Barotrauma
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}
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}
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body.Dir = Dir;
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float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
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bool hideLimb = Hide ||
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@@ -138,7 +138,7 @@ namespace Barotrauma
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var newMsg = queuedMessages.Dequeue();
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AddMessage(newMsg);
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if (GameSettings.SaveDebugConsoleLogs)
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if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging)
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{
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unsavedMessages.Add(newMsg);
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if (unsavedMessages.Count >= messagesPerFile)
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@@ -274,7 +274,10 @@ namespace Barotrauma
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AddMessage(newMsg);
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}
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if (GameSettings.SaveDebugConsoleLogs) unsavedMessages.Add(newMsg);
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if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging)
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{
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unsavedMessages.Add(newMsg);
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}
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}
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}
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}
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@@ -537,7 +540,21 @@ namespace Barotrauma
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return;
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}
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GameMain.MainMenuScreen.QuickStart(fixedSeed: false, subName);
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float difficulty = 40;
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if (args.Length > 1)
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{
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float.TryParse(args[1], out difficulty);
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}
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LevelGenerationParams levelGenerationParams = null;
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if (args.Length > 2)
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{
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string levelGenerationIdentifier = args[2];
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levelGenerationParams = LevelGenerationParams.LevelParams.FirstOrDefault(p => p.Identifier == levelGenerationIdentifier);
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}
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GameMain.MainMenuScreen.QuickStart(fixedSeed: false, subName, difficulty, levelGenerationParams);
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}, getValidArgs: () => new[] { SubmarineInfo.SavedSubmarines.Select(s => s.Name).Distinct().ToArray() }));
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commands.Add(new Command("steamnetdebug", "steamnetdebug: Toggles Steamworks networking debug logging.", (string[] args) =>
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@@ -734,13 +751,10 @@ namespace Barotrauma
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AssignOnExecute("teleportcharacter|teleport", (string[] args) =>
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{
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Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
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if (tpCharacter == null) return;
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var cam = GameMain.GameScreen.Cam;
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tpCharacter.AnimController.CurrentHull = null;
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tpCharacter.Submarine = null;
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tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
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tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
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if (tpCharacter != null)
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{
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tpCharacter.TeleportTo(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
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}
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});
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AssignOnExecute("spawn|spawncharacter", (string[] args) =>
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@@ -1413,7 +1427,7 @@ namespace Barotrauma
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commands.Add(new Command("analyzeitem", "analyzeitem: Analyzes one item for exploits.", (string[] args) =>
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{
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if (args.Length < 1) return;
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if (args.Length < 1) { return; }
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List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
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foreach (ItemPrefab iPrefab in ItemPrefab.Prefabs)
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@@ -1792,7 +1806,7 @@ namespace Barotrauma
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foreach (var talentTree in TalentTree.JobTalentTrees)
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{
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foreach (var talentSubTree in talentTree.Value.TalentSubTrees)
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foreach (var talentSubTree in talentTree.TalentSubTrees)
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{
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string nameIdentifier = "talenttree." + talentSubTree.Identifier;
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if (!tags[language].Contains(nameIdentifier))
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@@ -1857,7 +1871,21 @@ namespace Barotrauma
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commands.Add(new Command("eventstats", "", (string[] args) =>
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{
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var debugLines = EventSet.GetDebugStatistics();
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List<string> debugLines;
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if (args.Length > 0)
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{
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if (!Enum.TryParse(args[0], ignoreCase: true, out Level.PositionType spawnType))
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{
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var enums = Enum.GetNames(typeof(Level.PositionType));
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ThrowError($"\"{args[0]}\" is not a valid Level.PositionType. Available options are: {string.Join(", ", enums)}");
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return;
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}
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debugLines = EventSet.GetDebugStatistics(filter: monsterEvent => monsterEvent.SpawnPosType.HasFlag(spawnType));
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}
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else
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{
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debugLines = EventSet.GetDebugStatistics();
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}
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string filePath = "eventstats.txt";
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Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
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File.WriteAllLines(filePath, debugLines);
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@@ -14,7 +14,8 @@ namespace Barotrauma
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{
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private Graph intensityGraph;
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private Graph targetIntensityGraph;
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private float intensityGraphUpdateInterval;
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private Graph monsterStrengthGraph;
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private const float intensityGraphUpdateInterval = 10;
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private float lastIntensityUpdate;
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private Vector2 pinnedPosition = new Vector2(256, 128);
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@@ -22,6 +23,8 @@ namespace Barotrauma
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public Event? PinnedEvent { get; set; }
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private bool isGraphSelected;
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public void DebugDraw(SpriteBatch spriteBatch)
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{
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foreach (Event ev in activeEvents)
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@@ -42,17 +45,25 @@ namespace Barotrauma
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DrawEventTargetTags(spriteBatch, scriptedEvent);
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}
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float theoreticalMaxMonsterStrength = 10000;
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float relativeMaxMonsterStrength = theoreticalMaxMonsterStrength * GameMain.GameSession.LevelData.Difficulty / 100;
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float absoluteMonsterStrength = monsterStrength / theoreticalMaxMonsterStrength;
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float relativeMonsterStrength = monsterStrength / relativeMaxMonsterStrength;
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GUI.DrawString(spriteBatch, new Vector2(10, y), "EventManager", Color.White, Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 20), "Event cooldown: " + (int)Math.Max(eventCoolDown, 0), Color.White, Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 35), "Current intensity: " + (int)Math.Round(currentIntensity * 100), Color.Lerp(Color.White, GUI.Style.Red, currentIntensity), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 50), "Target intensity: " + (int)Math.Round(targetIntensity * 100), Color.Lerp(Color.White, GUI.Style.Red, targetIntensity), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 65), "AvgHealth: " + (int)Math.Round(avgCrewHealth * 100), Color.Lerp(GUI.Style.Red, GUI.Style.Green, avgCrewHealth), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 80), "AvgHullIntegrity: " + (int)Math.Round(avgHullIntegrity * 100), Color.Lerp(GUI.Style.Red, GUI.Style.Green, avgHullIntegrity), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 95), "FloodingAmount: " + (int)Math.Round(floodingAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, floodingAmount), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 110), "FireAmount: " + (int)Math.Round(fireAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, fireAmount), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 125), "EnemyDanger: " + (int)Math.Round(enemyDanger * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, enemyDanger), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 140), "MonsterTotalStrength: " + (int)Math.Round(monsterTotalStrength), Color.Lerp(GUI.Style.Green, GUI.Style.Red, monsterTotalStrength / 5000f), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 65), "Crew health: " + (int)Math.Round(avgCrewHealth * 100), Color.Lerp(GUI.Style.Red, GUI.Style.Green, avgCrewHealth), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 80), "Hull integrity: " + (int)Math.Round(avgHullIntegrity * 100), Color.Lerp(GUI.Style.Red, GUI.Style.Green, avgHullIntegrity), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 95), "Flooding amount: " + (int)Math.Round(floodingAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, floodingAmount), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 110), "Fire amount: " + (int)Math.Round(fireAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, fireAmount), Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, new Vector2(15, y + 125), "Enemy danger: " + (int)Math.Round(enemyDanger * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, enemyDanger), Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, new Vector2(15, y + 140), "Current monster strength (total): " + (int)Math.Round(monsterStrength), Color.Lerp(GUI.Style.Green, GUI.Style.Red, relativeMonsterStrength), Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, new Vector2(15, y + 155), "Main events: " + (int)Math.Round(CumulativeMonsterStrengthMain), Color.White, Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, new Vector2(15, y + 170), "Ruin events: " + (int)Math.Round(CumulativeMonsterStrengthRuins), Color.White, Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, new Vector2(15, y + 185), "Wreck events: " + (int)Math.Round(CumulativeMonsterStrengthWrecks), Color.White, Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, new Vector2(15, y + 200), "Cave events: " + (int)Math.Round(CumulativeMonsterStrengthCaves), Color.White, Color.Black * 0.6f, 0, GUI.SmallFont);
|
||||
|
||||
#if DEBUG
|
||||
if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftAlt) &&
|
||||
@@ -64,29 +75,103 @@ namespace Barotrauma
|
||||
|
||||
if (intensityGraph == null)
|
||||
{
|
||||
intensityGraph = new Graph();
|
||||
targetIntensityGraph = new Graph();
|
||||
int graphDensity = 360; // 60 min
|
||||
intensityGraph = new Graph(graphDensity);
|
||||
targetIntensityGraph = new Graph(graphDensity);
|
||||
monsterStrengthGraph = new Graph(graphDensity);
|
||||
}
|
||||
|
||||
intensityGraphUpdateInterval = 5.0f;
|
||||
if (Timing.TotalTime > lastIntensityUpdate + intensityGraphUpdateInterval)
|
||||
{
|
||||
intensityGraph.Update(currentIntensity);
|
||||
targetIntensityGraph.Update(targetIntensity);
|
||||
lastIntensityUpdate = (float) Timing.TotalTime;
|
||||
monsterStrengthGraph.Update(relativeMonsterStrength);
|
||||
lastIntensityUpdate = (float)Timing.TotalTime;
|
||||
}
|
||||
|
||||
Rectangle graphRect = new Rectangle(15, y + 165, 150, 50);
|
||||
Rectangle graphRect = new Rectangle(15, y + 240, (int)(200 * GUI.xScale), (int)(100 * GUI.yScale));
|
||||
bool isGraphHovered = graphRect.Contains(PlayerInput.MousePosition);
|
||||
bool leftMousePressed = PlayerInput.PrimaryMouseButtonDown() || PlayerInput.PrimaryMouseButtonHeld();
|
||||
bool rightMousePressed = PlayerInput.SecondaryMouseButtonHeld() || PlayerInput.SecondaryMouseButtonDown();
|
||||
if (!isGraphSelected && isGraphHovered && leftMousePressed)
|
||||
{
|
||||
isGraphSelected = true;
|
||||
}
|
||||
if (isGraphSelected && rightMousePressed)
|
||||
{
|
||||
isGraphSelected = false;
|
||||
}
|
||||
Color intensityColor = Color.Lerp(Color.White, GUI.Style.Red, currentIntensity);
|
||||
if (isGraphHovered || isGraphSelected)
|
||||
{
|
||||
graphRect.Size = new Point(GameMain.GraphicsWidth - 30, (int)(GameMain.GraphicsHeight * 0.35f));
|
||||
intensityColor = Color.Red;
|
||||
GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.95f, isFilled: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.6f, isFilled: true);
|
||||
}
|
||||
intensityGraph.Draw(spriteBatch, graphRect, maxValue: 1.0f, xOffset: 0, intensityColor, (sBatch, value, order, pos) =>
|
||||
{
|
||||
if (isGraphHovered || isGraphSelected)
|
||||
{
|
||||
Vector2 bottomPoint = new Vector2(pos.X, graphRect.Bottom);
|
||||
float height = 3 * GUI.yScale;
|
||||
if (order % 6 == 0)
|
||||
{
|
||||
height *= 3;
|
||||
string text = (order / 6).ToString();
|
||||
var font = GUI.SmallFont;
|
||||
Vector2 textSize = font.MeasureString(text);
|
||||
Vector2 textPos = new Vector2(bottomPoint.X - textSize.X / 2, bottomPoint.Y + height * 1.5f);
|
||||
GUI.DrawString(sBatch, textPos, text, Color.White, font: font);
|
||||
}
|
||||
GUI.DrawLine(sBatch, bottomPoint, bottomPoint + Vector2.UnitY * height, Color.White, width: Math.Max(GUI.Scale, 1));
|
||||
DrawTimeStamps(sBatch, Color.Red, pos, order);
|
||||
}
|
||||
});
|
||||
targetIntensityGraph.Draw(spriteBatch, graphRect, maxValue: 1.0f, xOffset: 0, intensityColor * 0.5f);
|
||||
if (isGraphHovered || isGraphSelected)
|
||||
{
|
||||
float? maxValue = 1;
|
||||
Color color = Color.White;
|
||||
if (relativeMonsterStrength > 1)
|
||||
{
|
||||
maxValue = null;
|
||||
color = Color.Yellow;
|
||||
}
|
||||
monsterStrengthGraph.Draw(spriteBatch, graphRect, maxValue, color: color, doForEachValue: (sBatch, value, order, pos) => DrawTimeStamps(sBatch, color, pos, order));
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.5f, true);
|
||||
intensityGraph.Draw(spriteBatch, graphRect, 1.0f, 0.0f, Color.Lerp(Color.White, GUI.Style.Red, currentIntensity));
|
||||
targetIntensityGraph.Draw(spriteBatch, graphRect, 1.0f, 0.0f, Color.Lerp(Color.White, GUI.Style.Red, targetIntensity) * 0.5f);
|
||||
void DrawTimeStamps(SpriteBatch sBatch, Color color, Vector2 pos, int order)
|
||||
{
|
||||
if (isGraphHovered || isGraphSelected)
|
||||
{
|
||||
foreach (var timeStamp in timeStamps)
|
||||
{
|
||||
int t = (int)Math.Abs(Math.Round((timeStamp.Time - lastIntensityUpdate) / intensityGraphUpdateInterval));
|
||||
if (t == order)
|
||||
{
|
||||
float size = 6;
|
||||
Vector2 p = new Vector2(pos.X - size / 2, pos.Y - size / 2);
|
||||
ShapeExtensions.DrawPoint(sBatch, p, color, size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(graphRect.Right, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)),
|
||||
new Vector2(graphRect.Right + 5, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)), Color.Orange, 0, 1);
|
||||
new Vector2(graphRect.Right + 5, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)), Color.Orange, width: 3);
|
||||
|
||||
y = graphRect.Bottom + 20;
|
||||
int yStep = (int)(20 * GUI.yScale);
|
||||
y = graphRect.Bottom + yStep;
|
||||
if (isGraphHovered || isGraphSelected)
|
||||
{
|
||||
y += yStep;
|
||||
}
|
||||
int x = graphRect.X;
|
||||
if (isCrewAway && crewAwayDuration < settings.FreezeDurationWhenCrewAway)
|
||||
{
|
||||
@@ -143,7 +228,7 @@ namespace Barotrauma
|
||||
if (CurrentIntensity < eventSet.MinIntensity || CurrentIntensity > eventSet.MaxIntensity)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, new Vector2(x, y),
|
||||
" intensity between " + ((int) eventSet.MinIntensity) + " and " + ((int) eventSet.MaxIntensity),
|
||||
" intensity between " + eventSet.MinIntensity.FormatDoubleDecimal() + " and " + eventSet.MaxIntensity.FormatDoubleDecimal(),
|
||||
Color.Orange * 0.8f, null, 0, GUI.SmallFont);
|
||||
y += 12;
|
||||
}
|
||||
@@ -159,13 +244,13 @@ namespace Barotrauma
|
||||
|
||||
if (y > GameMain.GraphicsHeight * 0.9f)
|
||||
{
|
||||
y = graphRect.Bottom + 35;
|
||||
x += 250;
|
||||
y = graphRect.Bottom + yStep * 2;
|
||||
x += 300;
|
||||
}
|
||||
}
|
||||
|
||||
GUI.DrawString(spriteBatch, new Vector2(x, y), "Current events: ", Color.White * 0.9f, null, 0, GUI.SmallFont);
|
||||
y += 15;
|
||||
y += yStep;
|
||||
|
||||
foreach (Event ev in activeEvents.Where(ev => !ev.IsFinished || PlayerInput.IsShiftDown()))
|
||||
{
|
||||
@@ -182,17 +267,15 @@ namespace Barotrauma
|
||||
{
|
||||
GUI.MouseCursor = CursorState.Hand;
|
||||
GUI.DrawRectangle(spriteBatch, outlineRect, Color.White);
|
||||
|
||||
if (ev != PinnedEvent)
|
||||
{
|
||||
DrawEvent(spriteBatch, ev, rect);
|
||||
}
|
||||
else if (PlayerInput.SecondaryMouseButtonHeld() || PlayerInput.SecondaryMouseButtonDown())
|
||||
else if (rightMousePressed)
|
||||
{
|
||||
PinnedEvent = null;
|
||||
}
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonHeld() || PlayerInput.PrimaryMouseButtonDown())
|
||||
if (leftMousePressed)
|
||||
{
|
||||
PinnedEvent = ev;
|
||||
}
|
||||
@@ -201,8 +284,8 @@ namespace Barotrauma
|
||||
y += 18;
|
||||
if (y > GameMain.GraphicsHeight * 0.9f)
|
||||
{
|
||||
y = graphRect.Bottom + 35;
|
||||
x += 250;
|
||||
y = graphRect.Bottom + yStep * 2;
|
||||
x += 300;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -352,9 +435,11 @@ namespace Barotrauma
|
||||
return DrawInfoRectangle(spriteBatch, scriptedEvent, text, parentRect, positions);
|
||||
}
|
||||
|
||||
private readonly List<DebugLine> debugPositions = new List<DebugLine>();
|
||||
|
||||
private Rectangle DrawArtifactEvent(SpriteBatch spriteBatch, ArtifactEvent artifactEvent, Rectangle? parentRect = null)
|
||||
{
|
||||
List<DebugLine> positions = new List<DebugLine>();
|
||||
debugPositions.Clear();
|
||||
|
||||
string text = $"Finished: {artifactEvent.IsFinished.ColorizeObject()}\n" +
|
||||
$"Item: {artifactEvent.Item.ColorizeObject()}\n" +
|
||||
@@ -364,15 +449,15 @@ namespace Barotrauma
|
||||
if (artifactEvent.Item != null && !artifactEvent.Item.Removed)
|
||||
{
|
||||
Vector2 pos = artifactEvent.Item.WorldPosition;
|
||||
positions.Add(new DebugLine(pos, Color.White));
|
||||
debugPositions.Add(new DebugLine(pos, Color.White));
|
||||
}
|
||||
|
||||
return DrawInfoRectangle(spriteBatch, artifactEvent, text, parentRect, positions);
|
||||
return DrawInfoRectangle(spriteBatch, artifactEvent, text, parentRect, debugPositions);
|
||||
}
|
||||
|
||||
private Rectangle DrawMonsterEvent(SpriteBatch spriteBatch, MonsterEvent monsterEvent, Rectangle? parentRect = null)
|
||||
{
|
||||
List<DebugLine> positions = new List<DebugLine>();
|
||||
debugPositions.Clear();
|
||||
|
||||
string text = $"Finished: {monsterEvent.IsFinished.ColorizeObject()}\n" +
|
||||
$"Amount: {monsterEvent.MinAmount.ColorizeObject()} - {monsterEvent.MaxAmount.ColorizeObject()}\n" +
|
||||
@@ -383,7 +468,7 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 pos = monsterEvent.SpawnPos.Value;
|
||||
text += $"Distance from submarine: {Vector2.Distance(pos, Submarine.MainSub.WorldPosition).ColorizeObject()}\n";
|
||||
positions.Add(new DebugLine(pos, Color.White));
|
||||
debugPositions.Add(new DebugLine(pos, Color.White));
|
||||
}
|
||||
|
||||
if (monsterEvent.Monsters != null)
|
||||
@@ -394,11 +479,10 @@ namespace Barotrauma
|
||||
{
|
||||
text += $" {monster.ColorizeObject()} -> (Dead: {monster.IsDead.ColorizeObject()}, Health: {monster.HealthPercentage.ColorizeObject()}%, AIState: {(monster.AIController is EnemyAIController enemyAI ? enemyAI.State : AIState.Idle ).ColorizeObject()})\n";
|
||||
if (monster.Removed) { continue; }
|
||||
positions.Add(new DebugLine(monster.WorldPosition, Color.Red));
|
||||
debugPositions.Add(new DebugLine(monster.WorldPosition, Color.Red));
|
||||
}
|
||||
}
|
||||
|
||||
return DrawInfoRectangle(spriteBatch, monsterEvent, text, parentRect, positions);
|
||||
return DrawInfoRectangle(spriteBatch, monsterEvent, text, parentRect, debugPositions);
|
||||
}
|
||||
|
||||
private Rectangle DrawInfoRectangle(SpriteBatch spriteBatch, Event @event, string text, Rectangle? parentRect = null, List<DebugLine>? drawPoints = null)
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace Barotrauma
|
||||
CoroutineManager.StartCoroutine(ShowMessageBoxAfterRoundSummary(header, message));
|
||||
}
|
||||
|
||||
private IEnumerable<object> ShowMessageBoxAfterRoundSummary(string header, string message)
|
||||
private IEnumerable<CoroutineStatus> ShowMessageBoxAfterRoundSummary(string header, string message)
|
||||
{
|
||||
while (GUIMessageBox.VisibleBox?.UserData is RoundSummary)
|
||||
{
|
||||
|
||||
@@ -51,16 +51,30 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public float LineHeight => baseHeight * 1.8f;
|
||||
|
||||
private uint[] charRanges;
|
||||
private int texDims;
|
||||
private uint baseChar;
|
||||
|
||||
private struct GlyphData
|
||||
private readonly struct GlyphData
|
||||
{
|
||||
public int texIndex;
|
||||
public Vector2 drawOffset;
|
||||
public float advance;
|
||||
public Rectangle texCoords;
|
||||
public readonly int TexIndex;
|
||||
public readonly Vector2 DrawOffset;
|
||||
public readonly float Advance;
|
||||
public readonly Rectangle TexCoords;
|
||||
|
||||
public GlyphData(
|
||||
int texIndex = default,
|
||||
Vector2 drawOffset = default,
|
||||
float advance = default,
|
||||
Rectangle texCoords = default)
|
||||
{
|
||||
TexIndex = texIndex;
|
||||
DrawOffset = drawOffset;
|
||||
Advance = advance;
|
||||
TexCoords = texCoords;
|
||||
}
|
||||
}
|
||||
|
||||
public ScalableFont(XElement element, GraphicsDevice gd = null)
|
||||
@@ -167,9 +181,10 @@ namespace Barotrauma
|
||||
if (face.Glyph.Metrics.HorizontalAdvance > 0)
|
||||
{
|
||||
//glyph is empty, but char still applies advance
|
||||
GlyphData blankData = new GlyphData();
|
||||
blankData.advance = (float)face.Glyph.Metrics.HorizontalAdvance;
|
||||
blankData.texIndex = -1; //indicates no texture because the glyph is empty
|
||||
GlyphData blankData = new GlyphData(
|
||||
advance: (float)face.Glyph.Metrics.HorizontalAdvance,
|
||||
texIndex: -1); //indicates no texture because the glyph is empty
|
||||
|
||||
texCoords.Add(j, blankData);
|
||||
}
|
||||
continue;
|
||||
@@ -211,13 +226,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
GlyphData newData = new GlyphData
|
||||
{
|
||||
advance = (float)face.Glyph.Metrics.HorizontalAdvance,
|
||||
texIndex = texIndex,
|
||||
texCoords = new Rectangle((int)currentCoords.X, (int)currentCoords.Y, glyphWidth, glyphHeight),
|
||||
drawOffset = new Vector2(face.Glyph.BitmapLeft, baseHeight * 14 / 10 - face.Glyph.BitmapTop)
|
||||
};
|
||||
GlyphData newData = new GlyphData(
|
||||
advance: (float)face.Glyph.Metrics.HorizontalAdvance,
|
||||
texIndex: texIndex,
|
||||
texCoords: new Rectangle((int)currentCoords.X, (int)currentCoords.Y, glyphWidth, glyphHeight),
|
||||
drawOffset: new Vector2(face.Glyph.BitmapLeft, baseHeight * 14 / 10 - face.Glyph.BitmapTop)
|
||||
);
|
||||
texCoords.Add(j, newData);
|
||||
|
||||
for (int y = 0; y < glyphHeight; y++)
|
||||
@@ -278,9 +292,9 @@ namespace Barotrauma
|
||||
if (face.Glyph.Metrics.HorizontalAdvance > 0)
|
||||
{
|
||||
//glyph is empty, but char still applies advance
|
||||
GlyphData blankData = new GlyphData();
|
||||
blankData.advance = (float)face.Glyph.Metrics.HorizontalAdvance;
|
||||
blankData.texIndex = -1; //indicates no texture because the glyph is empty
|
||||
GlyphData blankData = new GlyphData(
|
||||
advance: (float)face.Glyph.Metrics.HorizontalAdvance,
|
||||
texIndex: -1); //indicates no texture because the glyph is empty
|
||||
texCoords.Add(character, blankData);
|
||||
}
|
||||
return;
|
||||
@@ -316,19 +330,18 @@ namespace Barotrauma
|
||||
currentDynamicPixelBuffer = null;
|
||||
}
|
||||
|
||||
GlyphData newData = new GlyphData
|
||||
{
|
||||
advance = (float)horizontalAdvance,
|
||||
texIndex = textures.Count - 1,
|
||||
texCoords = new Rectangle((int)currentDynamicAtlasCoords.X, (int)currentDynamicAtlasCoords.Y, glyphWidth, glyphHeight),
|
||||
drawOffset = drawOffset
|
||||
};
|
||||
GlyphData newData = new GlyphData(
|
||||
advance: (float)horizontalAdvance,
|
||||
texIndex: textures.Count - 1,
|
||||
texCoords: new Rectangle((int)currentDynamicAtlasCoords.X, (int)currentDynamicAtlasCoords.Y, glyphWidth, glyphHeight),
|
||||
drawOffset: drawOffset
|
||||
);
|
||||
texCoords.Add(character, newData);
|
||||
|
||||
if (currentDynamicPixelBuffer == null)
|
||||
{
|
||||
currentDynamicPixelBuffer = new uint[texDims * texDims];
|
||||
textures[newData.texIndex].GetData<uint>(currentDynamicPixelBuffer, 0, texDims * texDims);
|
||||
textures[newData.TexIndex].GetData<uint>(currentDynamicPixelBuffer, 0, texDims * texDims);
|
||||
}
|
||||
|
||||
for (int y = 0; y < glyphHeight; y++)
|
||||
@@ -339,12 +352,25 @@ namespace Barotrauma
|
||||
currentDynamicPixelBuffer[((int)currentDynamicAtlasCoords.X + x) + ((int)currentDynamicAtlasCoords.Y + y) * texDims] = (uint)(byteColor << 24 | 0x00ffffff);
|
||||
}
|
||||
}
|
||||
textures[newData.texIndex].SetData<uint>(currentDynamicPixelBuffer);
|
||||
textures[newData.TexIndex].SetData<uint>(currentDynamicPixelBuffer);
|
||||
|
||||
currentDynamicAtlasCoords.X += glyphWidth + 2;
|
||||
}
|
||||
}
|
||||
|
||||
private GlyphData GetGlyphData(uint charIndex)
|
||||
{
|
||||
const uint DEFAULT_INDEX = 0x25A1; //U+25A1 = white square
|
||||
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd) ||
|
||||
texCoords.TryGetValue(DEFAULT_INDEX, out gd))
|
||||
{
|
||||
return gd;
|
||||
}
|
||||
|
||||
return new GlyphData(texIndex: -1);
|
||||
}
|
||||
|
||||
public void DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects se, float layerDepth)
|
||||
{
|
||||
if (textures.Count == 0 && !DynamicLoading) { return; }
|
||||
@@ -358,8 +384,8 @@ namespace Barotrauma
|
||||
{
|
||||
lineNum++;
|
||||
currentPos = position;
|
||||
currentPos.X -= baseHeight * 1.8f * lineNum * advanceUnit.Y * scale.Y;
|
||||
currentPos.Y += baseHeight * 1.8f * lineNum * advanceUnit.X * scale.Y;
|
||||
currentPos.X -= LineHeight * lineNum * advanceUnit.Y * scale.Y;
|
||||
currentPos.Y += LineHeight * lineNum * advanceUnit.X * scale.Y;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -369,19 +395,17 @@ namespace Barotrauma
|
||||
DynamicRenderAtlas(graphicsDevice, charIndex);
|
||||
}
|
||||
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
|
||||
GlyphData gd = GetGlyphData(charIndex);
|
||||
if (gd.TexIndex >= 0)
|
||||
{
|
||||
if (gd.texIndex >= 0)
|
||||
{
|
||||
Texture2D tex = textures[gd.texIndex];
|
||||
Vector2 drawOffset;
|
||||
drawOffset.X = gd.drawOffset.X * advanceUnit.X * scale.X - gd.drawOffset.Y * advanceUnit.Y * scale.Y;
|
||||
drawOffset.Y = gd.drawOffset.X * advanceUnit.Y * scale.Y + gd.drawOffset.Y * advanceUnit.X * scale.X;
|
||||
Texture2D tex = textures[gd.TexIndex];
|
||||
Vector2 drawOffset;
|
||||
drawOffset.X = gd.DrawOffset.X * advanceUnit.X * scale.X - gd.DrawOffset.Y * advanceUnit.Y * scale.Y;
|
||||
drawOffset.Y = gd.DrawOffset.X * advanceUnit.Y * scale.Y + gd.DrawOffset.Y * advanceUnit.X * scale.X;
|
||||
|
||||
sb.Draw(tex, currentPos + drawOffset, gd.texCoords, color, rotation, origin, scale, se, layerDepth);
|
||||
}
|
||||
currentPos += gd.advance * advanceUnit * scale.X;
|
||||
sb.Draw(tex, currentPos + drawOffset, gd.TexCoords, color, rotation, origin, scale, se, layerDepth);
|
||||
}
|
||||
currentPos += gd.Advance * advanceUnit * scale.X;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -400,7 +424,7 @@ namespace Barotrauma
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
currentPos.X = position.X;
|
||||
currentPos.Y += baseHeight * 1.8f;
|
||||
currentPos.Y += LineHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -410,15 +434,13 @@ namespace Barotrauma
|
||||
DynamicRenderAtlas(graphicsDevice, charIndex);
|
||||
}
|
||||
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
|
||||
GlyphData gd = GetGlyphData(charIndex);
|
||||
if (gd.TexIndex >= 0)
|
||||
{
|
||||
if (gd.texIndex >= 0)
|
||||
{
|
||||
Texture2D tex = textures[gd.texIndex];
|
||||
sb.Draw(tex, currentPos + gd.drawOffset, gd.texCoords, color);
|
||||
}
|
||||
currentPos.X += gd.advance;
|
||||
Texture2D tex = textures[gd.TexIndex];
|
||||
sb.Draw(tex, currentPos + gd.DrawOffset, gd.TexCoords, color);
|
||||
}
|
||||
currentPos.X += gd.Advance;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -444,8 +466,8 @@ namespace Barotrauma
|
||||
{
|
||||
lineNum++;
|
||||
currentPos = position;
|
||||
currentPos.X -= baseHeight * 1.8f * lineNum * advanceUnit.Y * scale.Y;
|
||||
currentPos.Y += baseHeight * 1.8f * lineNum * advanceUnit.X * scale.Y;
|
||||
currentPos.X -= LineHeight * lineNum * advanceUnit.Y * scale.Y;
|
||||
currentPos.Y += LineHeight * lineNum * advanceUnit.X * scale.Y;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -476,22 +498,116 @@ namespace Barotrauma
|
||||
currentTextColor = color;
|
||||
}
|
||||
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
|
||||
GlyphData gd = GetGlyphData(charIndex);
|
||||
if (gd.TexIndex >= 0)
|
||||
{
|
||||
if (gd.texIndex >= 0)
|
||||
{
|
||||
Texture2D tex = textures[gd.texIndex];
|
||||
Vector2 drawOffset;
|
||||
drawOffset.X = gd.drawOffset.X * advanceUnit.X * scale.X - gd.drawOffset.Y * advanceUnit.Y * scale.Y;
|
||||
drawOffset.Y = gd.drawOffset.X * advanceUnit.Y * scale.Y + gd.drawOffset.Y * advanceUnit.X * scale.X;
|
||||
Texture2D tex = textures[gd.TexIndex];
|
||||
Vector2 drawOffset;
|
||||
drawOffset.X = gd.DrawOffset.X * advanceUnit.X * scale.X - gd.DrawOffset.Y * advanceUnit.Y * scale.Y;
|
||||
drawOffset.Y = gd.DrawOffset.X * advanceUnit.Y * scale.Y + gd.DrawOffset.Y * advanceUnit.X * scale.X;
|
||||
|
||||
sb.Draw(tex, currentPos + drawOffset, gd.texCoords, currentTextColor, rotation, origin, scale, se, layerDepth);
|
||||
}
|
||||
currentPos += gd.advance * advanceUnit * scale.X;
|
||||
sb.Draw(tex, currentPos + drawOffset, gd.TexCoords, currentTextColor, rotation, origin, scale, se, layerDepth);
|
||||
}
|
||||
currentPos += gd.Advance * advanceUnit * scale.X;
|
||||
}
|
||||
}
|
||||
|
||||
public string WrapText(string text, float width)
|
||||
=> WrapText(text, width, requestCharPos: 0, out _, returnAllCharPositions: false, out _);
|
||||
|
||||
public string WrapText(string text, float width, int requestCharPos, out Vector2 requestedCharPos)
|
||||
=> WrapText(text, width, requestCharPos, out requestedCharPos, returnAllCharPositions: false, out _);
|
||||
|
||||
public string WrapText(string text, float width, out Vector2[] allCharPositions)
|
||||
=> WrapText(text, width, requestCharPos: 0, out _, returnAllCharPositions: true, out allCharPositions);
|
||||
|
||||
/// <summary>
|
||||
/// Wraps a string of text to fit within a given width.
|
||||
/// Optionally returns the caret position of a certain character,
|
||||
/// or all of them.
|
||||
/// </summary>
|
||||
private string WrapText(string text,
|
||||
float width,
|
||||
int requestCharPos,
|
||||
out Vector2 requestedCharPos,
|
||||
bool returnAllCharPositions,
|
||||
out Vector2[] allCharPositions)
|
||||
{
|
||||
int currLineStart = 0;
|
||||
Vector2 currentPos = Vector2.Zero;
|
||||
Vector2 foundCharPos = Vector2.Zero;
|
||||
int? lastBreakerIndex = null;
|
||||
string result = "";
|
||||
var allCharPos = returnAllCharPositions ? new Vector2[text.Length+1] : null;
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
//Records the caret position of the current character
|
||||
void recordCurrentPos()
|
||||
{
|
||||
if (i == requestCharPos) { foundCharPos = currentPos; }
|
||||
|
||||
if (allCharPos != null) { allCharPos[i] = currentPos; }
|
||||
}
|
||||
recordCurrentPos();
|
||||
|
||||
//Appends a newline to the result and resets the caret position's X value
|
||||
void nextLine()
|
||||
{
|
||||
result += text[currLineStart..i].Remove("\n") + "\n";
|
||||
lastBreakerIndex = null;
|
||||
currentPos.X = 0.0f;
|
||||
currentPos.Y += LineHeight;
|
||||
currLineStart = i;
|
||||
}
|
||||
|
||||
//If a newline is found in the source, split immediately
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
nextLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
//Otherwise, advance based on the width of the current character
|
||||
GlyphData gd = GetGlyphData(text[i]);
|
||||
float advance = gd.Advance;
|
||||
if (currentPos.X + advance >= width)
|
||||
{
|
||||
//Advancing based on the last character
|
||||
//would put us past the max width!
|
||||
if (i > 0 && char.IsWhiteSpace(text[i]) && !char.IsWhiteSpace(text[i - 1]))
|
||||
{
|
||||
//Whitespace immediately after a visible
|
||||
//character can be shrunk down to fit
|
||||
advance = width - currentPos.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lastBreakerIndex.HasValue)
|
||||
{
|
||||
//A breaker (whitespace or CJK) was found earlier
|
||||
//in this line, so let's break the line there
|
||||
i = lastBreakerIndex.Value + 1;
|
||||
}
|
||||
|
||||
nextLine();
|
||||
recordCurrentPos(); //must re-record current caret position since we are on a new line now
|
||||
}
|
||||
}
|
||||
currentPos.X += advance;
|
||||
|
||||
if (char.IsWhiteSpace(text[i]) || TextManager.IsCJK($"{text[i]}"))
|
||||
{
|
||||
lastBreakerIndex = i;
|
||||
}
|
||||
}
|
||||
if (requestCharPos >= text.Length) { foundCharPos = currentPos; }
|
||||
if (allCharPos != null) { allCharPos[text.Length] = currentPos; }
|
||||
allCharPositions = allCharPos;
|
||||
result += text[currLineStart..].Remove("\n");
|
||||
requestedCharPos = foundCharPos;
|
||||
return result;
|
||||
}
|
||||
|
||||
public Vector2 MeasureString(string text, bool removeExtraSpacing = false)
|
||||
{
|
||||
if (text == null)
|
||||
@@ -504,7 +620,7 @@ namespace Barotrauma
|
||||
|
||||
if (!removeExtraSpacing)
|
||||
{
|
||||
retVal.Y = baseHeight * 1.8f;
|
||||
retVal.Y = LineHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -516,7 +632,7 @@ namespace Barotrauma
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
currentLineX = 0.0f;
|
||||
retVal.Y += baseHeight * 1.8f;
|
||||
retVal.Y += LineHeight;
|
||||
continue;
|
||||
}
|
||||
uint charIndex = text[i];
|
||||
@@ -524,10 +640,9 @@ namespace Barotrauma
|
||||
{
|
||||
DynamicRenderAtlas(graphicsDevice, charIndex);
|
||||
}
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd))
|
||||
{
|
||||
currentLineX += gd.advance;
|
||||
}
|
||||
|
||||
GlyphData gd = GetGlyphData(charIndex);
|
||||
currentLineX += gd.Advance;
|
||||
retVal.X = Math.Max(retVal.X, currentLineX);
|
||||
}
|
||||
return retVal;
|
||||
@@ -536,15 +651,14 @@ namespace Barotrauma
|
||||
public Vector2 MeasureChar(char c)
|
||||
{
|
||||
Vector2 retVal = Vector2.Zero;
|
||||
retVal.Y = baseHeight * 1.8f;
|
||||
retVal.Y = LineHeight;
|
||||
if (DynamicLoading && !texCoords.ContainsKey(c))
|
||||
{
|
||||
DynamicRenderAtlas(graphicsDevice, c);
|
||||
}
|
||||
if (texCoords.TryGetValue(c, out GlyphData gd))
|
||||
{
|
||||
retVal.X = gd.advance;
|
||||
}
|
||||
|
||||
GlyphData gd = GetGlyphData(c);
|
||||
retVal.X = gd.Advance;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
|
||||
@@ -494,7 +494,7 @@ namespace Barotrauma
|
||||
GUIFrame.Parent.Visible = visible;
|
||||
}
|
||||
|
||||
private IEnumerable<object> UpdateMessageAnimation(GUIComponent message, float animDuration)
|
||||
private IEnumerable<CoroutineStatus> UpdateMessageAnimation(GUIComponent message, float animDuration)
|
||||
{
|
||||
float timer = 0.0f;
|
||||
while (timer < animDuration)
|
||||
|
||||
@@ -399,7 +399,7 @@ namespace Barotrauma
|
||||
" Max: " + GameMain.PerformanceCounter.DrawTimeGraph.LargestValue().ToString("0.00") + " ms",
|
||||
GUI.Style.Green, Color.Black * 0.8f, font: SmallFont);
|
||||
y += 15;
|
||||
GameMain.PerformanceCounter.DrawTimeGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), null, 0, GUI.Style.Green);
|
||||
GameMain.PerformanceCounter.DrawTimeGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), color: Style.Green);
|
||||
y += 50;
|
||||
|
||||
DrawString(spriteBatch, new Vector2(300, y),
|
||||
@@ -407,8 +407,8 @@ namespace Barotrauma
|
||||
" Max: " + GameMain.PerformanceCounter.UpdateTimeGraph.LargestValue().ToString("0.00") + " ms",
|
||||
Color.LightBlue, Color.Black * 0.8f, font: SmallFont);
|
||||
y += 15;
|
||||
GameMain.PerformanceCounter.UpdateTimeGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), null, 0, Color.LightBlue);
|
||||
GameMain.PerformanceCounter.UpdateIterationsGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), 20, 0, GUI.Style.Red);
|
||||
GameMain.PerformanceCounter.UpdateTimeGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), color: Color.LightBlue);
|
||||
GameMain.PerformanceCounter.UpdateIterationsGraph.Draw(spriteBatch, new Rectangle(300, y, 170, 50), maxValue: 20, color: Style.Red);
|
||||
y += 50;
|
||||
foreach (string key in GameMain.PerformanceCounter.GetSavedIdentifiers)
|
||||
{
|
||||
@@ -941,7 +941,8 @@ namespace Barotrauma
|
||||
inventoryIndex = updateList.IndexOf(CharacterHUD.HUDFrame);
|
||||
}
|
||||
|
||||
if ((!PlayerInput.PrimaryMouseButtonHeld() && !PlayerInput.PrimaryMouseButtonClicked()) || (prevMouseOn == null && !PlayerInput.SecondaryMouseButtonHeld()))
|
||||
if ((!PlayerInput.PrimaryMouseButtonHeld() && !PlayerInput.PrimaryMouseButtonClicked()) ||
|
||||
(prevMouseOn == null && !PlayerInput.SecondaryMouseButtonHeld() && !Inventory.DraggingItems.Any()))
|
||||
{
|
||||
for (var i = updateList.Count - 1; i > inventoryIndex; i--)
|
||||
{
|
||||
@@ -1052,10 +1053,10 @@ namespace Barotrauma
|
||||
// Children in list boxes can be interacted with despite not having
|
||||
// a GUIButton inside of them so instead of hard coding we check if
|
||||
// the children can be interacted with by checking their hover state
|
||||
if (parent is GUIListBox listBox)
|
||||
if (parent is GUIListBox listBox && c.Parent == listBox.Content)
|
||||
{
|
||||
if (listBox.DraggedElement != null) { return CursorState.Dragging; }
|
||||
if (listBox.CanDragElements) { return CursorState.Move; }
|
||||
if (listBox.CurrentDragMode != GUIListBox.DragMode.NoDragging) { return CursorState.Move; }
|
||||
|
||||
if (listBox.HoverCursor != CursorState.Default)
|
||||
{
|
||||
@@ -1148,7 +1149,7 @@ namespace Barotrauma
|
||||
{
|
||||
CoroutineManager.StartCoroutine(WaitCursorCoroutine(), "WaitCursorTimeout");
|
||||
|
||||
IEnumerable<object> WaitCursorCoroutine()
|
||||
IEnumerable<CoroutineStatus> WaitCursorCoroutine()
|
||||
{
|
||||
MouseCursor = CursorState.Waiting;
|
||||
var timeOut = DateTime.Now + new TimeSpan(0, 0, waitSeconds);
|
||||
@@ -1360,7 +1361,7 @@ namespace Barotrauma
|
||||
|
||||
float symbolScale = Math.Min(64.0f / sprite.size.X, 1.0f) * scaleMultiplier * Scale;
|
||||
|
||||
if (overrideAlpha.HasValue || (dist > visibleRange.Start && dist < visibleRange.End))
|
||||
if (overrideAlpha.HasValue || visibleRange.Contains(dist))
|
||||
{
|
||||
float alpha = overrideAlpha ?? MathUtils.Min((dist - visibleRange.Start) / 100.0f, 1.0f - ((dist - visibleRange.End + 100f) / 100.0f), 1.0f);
|
||||
Vector2 targetScreenPos = cam.WorldToScreen(worldPosition);
|
||||
@@ -2254,8 +2255,8 @@ namespace Barotrauma
|
||||
#region Misc
|
||||
public static void TogglePauseMenu()
|
||||
{
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) return;
|
||||
if (PreventPauseMenuToggle) return;
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) { return; }
|
||||
if (PreventPauseMenuToggle) { return; }
|
||||
|
||||
settingsMenuOpen = false;
|
||||
|
||||
@@ -2276,162 +2277,121 @@ namespace Barotrauma
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.05f
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.1f, 0.1f), pauseMenuInner.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point((int)(15 * GUI.Scale)) },
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.1f, 0.1f), pauseMenuInner.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point((int)(15 * GUI.Scale)) },
|
||||
"", style: "GUIBugButton")
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
ToolTip = TextManager.Get("bugreportbutton"),
|
||||
ToolTip = TextManager.Get("bugreportbutton") + $" (v{GameMain.Version})",
|
||||
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"))
|
||||
{
|
||||
OnClicked = TogglePauseMenu
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuSettings"))
|
||||
{
|
||||
OnClicked = (btn, userData) =>
|
||||
{
|
||||
TogglePauseMenu();
|
||||
settingsMenuOpen = !settingsMenuOpen;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
CreateButton("PauseMenuResume", buttonContainer, null);
|
||||
CreateButton("PauseMenuSettings", buttonContainer, () => { settingsMenuOpen = !settingsMenuOpen; });
|
||||
|
||||
bool IsOutpostLevel() => GameMain.GameSession != null && Level.IsLoadedOutpost;
|
||||
if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession != null)
|
||||
{
|
||||
if (GameMain.GameSession.GameMode is SinglePlayerCampaign spMode)
|
||||
{
|
||||
var retryButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuRetry"));
|
||||
retryButton.OnClicked += (btn, userData) =>
|
||||
CreateButton("PauseMenuRetry", buttonContainer, verificationTextTag: "PauseMenuRetryVerification", action: () =>
|
||||
{
|
||||
var msgBox = new GUIMessageBox("", TextManager.Get("PauseMenuRetryVerification"), new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") })
|
||||
if (GameMain.GameSession.RoundSummary?.Frame != null)
|
||||
{
|
||||
UserData = "verificationprompt"
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked = (_, userdata) =>
|
||||
{
|
||||
if (GameMain.GameSession.RoundSummary?.Frame != null)
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.Remove(GameMain.GameSession.RoundSummary.Frame);
|
||||
}
|
||||
GUIMessageBox.MessageBoxes.Remove(GameMain.GameSession.RoundSummary.Frame);
|
||||
}
|
||||
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "ConversationAction");
|
||||
GameMain.GameSession.LoadPreviousSave();
|
||||
});
|
||||
|
||||
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "ConversationAction");
|
||||
TogglePauseMenu(btn, userData);
|
||||
GameMain.GameSession.LoadPreviousSave();
|
||||
return true;
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked = (_, userdata) =>
|
||||
{
|
||||
TogglePauseMenu(btn, userData);
|
||||
msgBox.Close();
|
||||
return true;
|
||||
};
|
||||
return true;
|
||||
};
|
||||
if (IsOutpostLevel())
|
||||
{
|
||||
var saveAndQuitButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuSaveQuit"))
|
||||
CreateButton("PauseMenuSaveQuit", buttonContainer, verificationTextTag: "PauseMenuSaveAndReturnToMainMenuVerification", action: () =>
|
||||
{
|
||||
UserData = "save",
|
||||
OnClicked = (btn, userData) =>
|
||||
{
|
||||
pauseMenuOpen = false;
|
||||
if (IsOutpostLevel())
|
||||
{
|
||||
GameMain.QuitToMainMenu(save: true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
if (IsOutpostLevel()) { GameMain.QuitToMainMenu(save: true); }
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (GameMain.GameSession.GameMode is TestGameMode)
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), text: TextManager.Get("PauseMenuReturnToEditor"))
|
||||
CreateButton("PauseMenuReturnToEditor", buttonContainer, action: () =>
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
GameMain.GameSession.EndRound("");
|
||||
pauseMenuOpen = false;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
GameMain.GameSession?.EndRound("");
|
||||
});
|
||||
}
|
||||
else if (!GameMain.GameSession.GameMode.IsSinglePlayer && GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.ManageRound))
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform),
|
||||
text: TextManager.Get(GameMain.GameSession.GameMode is CampaignMode ? "ReturnToServerlobby": "EndRound"))
|
||||
bool canSave = GameMain.GameSession.GameMode is CampaignMode && IsOutpostLevel();
|
||||
if (canSave)
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
CreateButton("PauseMenuSaveQuit", buttonContainer, verificationTextTag: "PauseMenuSaveAndReturnToServerLobbyVerification", action: () =>
|
||||
{
|
||||
if (!GameMain.Client.HasPermission(ClientPermissions.ManageRound)) { return false; }
|
||||
if (GameMain.GameSession.GameMode is CampaignMode && !IsOutpostLevel() || (!Submarine.MainSub.AtStartExit && !Submarine.MainSub.AtEndExit))
|
||||
{
|
||||
var msgBox = new GUIMessageBox("",
|
||||
TextManager.Get(GameMain.GameSession.GameMode is CampaignMode ? "PauseMenuReturnToServerLobbyVerification" : "EndRoundSubNotAtLevelEnd"),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
|
||||
{
|
||||
UserData = "verificationprompt"
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked = (_, __) =>
|
||||
{
|
||||
pauseMenuOpen = false;
|
||||
GameMain.Client.RequestRoundEnd();
|
||||
return true;
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
}
|
||||
else
|
||||
{
|
||||
pauseMenuOpen = false;
|
||||
GameMain.Client.RequestRoundEnd();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
GameMain.Client?.RequestRoundEnd(save: true);
|
||||
});
|
||||
}
|
||||
|
||||
CreateButton(GameMain.GameSession.GameMode is CampaignMode ? "ReturnToServerlobby" : "EndRound", buttonContainer,
|
||||
verificationTextTag: GameMain.GameSession.GameMode is CampaignMode ? "PauseMenuReturnToServerLobbyVerification" : "EndRoundSubNotAtLevelEnd",
|
||||
action: () =>
|
||||
{
|
||||
GameMain.Client?.RequestRoundEnd(save: false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
var quitButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuQuit"));
|
||||
quitButton.OnClicked += (btn, userData) =>
|
||||
|
||||
if (GameMain.GameSession != null || Screen.Selected is CharacterEditorScreen || Screen.Selected is SubEditorScreen)
|
||||
{
|
||||
if (GameMain.GameSession != null || (Screen.Selected is CharacterEditorScreen || Screen.Selected is SubEditorScreen))
|
||||
{
|
||||
string text = GameMain.GameSession == null ? "PauseMenuQuitVerificationEditor" : "PauseMenuQuitVerification";
|
||||
var msgBox = new GUIMessageBox("", TextManager.Get(text), new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") })
|
||||
{
|
||||
UserData = "verificationprompt"
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked = (yesBtn, userdata) =>
|
||||
CreateButton("PauseMenuQuit", buttonContainer,
|
||||
verificationTextTag: GameMain.GameSession == null ? "PauseMenuQuitVerificationEditor" : "PauseMenuQuitVerification",
|
||||
action: () =>
|
||||
{
|
||||
GameMain.QuitToMainMenu(save: false);
|
||||
pauseMenuOpen = false;
|
||||
return true;
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked = (_, userdata) =>
|
||||
{
|
||||
pauseMenuOpen = false;
|
||||
msgBox.Close();
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.QuitToMainMenu(save: false);
|
||||
pauseMenuOpen = false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateButton("PauseMenuQuit", buttonContainer, action: () => { GameMain.QuitToMainMenu(save: false); });
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Where(c => c is GUIButton).Select(c => ((GUIButton)c).TextBlock));
|
||||
}
|
||||
|
||||
void CreateButton(string textTag, GUIComponent parent, Action action, string verificationTextTag = null)
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), TextManager.Get(textTag))
|
||||
{
|
||||
OnClicked = (btn, userData) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(verificationTextTag))
|
||||
{
|
||||
pauseMenuOpen = false;
|
||||
action?.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateVerificationPrompt(verificationTextTag, action);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void CreateVerificationPrompt(string textTag, Action confirmAction)
|
||||
{
|
||||
var msgBox = new GUIMessageBox("", TextManager.Get(textTag),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
|
||||
{
|
||||
UserData = "verificationprompt"
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked = (_, __) =>
|
||||
{
|
||||
pauseMenuOpen = false;
|
||||
confirmAction?.Invoke();
|
||||
return true;
|
||||
};
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TogglePauseMenu(GUIButton button, object obj)
|
||||
|
||||
@@ -531,6 +531,17 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ForceLayoutRecalculation()
|
||||
{
|
||||
//This is very ugly but it gets the job done, it
|
||||
//would be real nice to un-jank this some day
|
||||
ForceUpdate();
|
||||
ForceUpdate();
|
||||
foreach (var child in Children) { child.ForceLayoutRecalculation(); }
|
||||
}
|
||||
|
||||
public void ForceUpdate() => Update((float)Timing.Step);
|
||||
|
||||
/// <summary>
|
||||
/// Updates all the children manually.
|
||||
/// </summary>
|
||||
@@ -831,7 +842,7 @@ namespace Barotrauma
|
||||
CoroutineManager.StartCoroutine(SlideToPosition(duration, 0.0f, targetPos));
|
||||
}
|
||||
|
||||
private IEnumerable<object> SlideToPosition(float duration, float wait, Vector2 target)
|
||||
private IEnumerable<CoroutineStatus> SlideToPosition(float duration, float wait, Vector2 target)
|
||||
{
|
||||
float t = 0.0f;
|
||||
var (startX, startY) = RectTransform.ScreenSpaceOffset.ToVector2();
|
||||
@@ -855,7 +866,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private IEnumerable<object> LerpAlpha(float to, float duration, bool removeAfter, float wait = 0.0f)
|
||||
private IEnumerable<CoroutineStatus> LerpAlpha(float to, float duration, bool removeAfter, float wait = 0.0f)
|
||||
{
|
||||
State = ComponentState.None;
|
||||
float t = 0.0f;
|
||||
@@ -894,7 +905,7 @@ namespace Barotrauma
|
||||
pulsateCoroutine = CoroutineManager.StartCoroutine(DoPulsate(startScale, endScale, duration), "Pulsate" + ToString());
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoPulsate(Vector2 startScale, Vector2 endScale, float duration)
|
||||
private IEnumerable<CoroutineStatus> DoPulsate(Vector2 startScale, Vector2 endScale, float duration)
|
||||
{
|
||||
float t = 0.0f;
|
||||
while (t < duration)
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Barotrauma
|
||||
public GUIScrollBar ScrollBar { get; private set; }
|
||||
|
||||
private readonly Dictionary<GUIComponent, bool> childVisible = new Dictionary<GUIComponent, bool>();
|
||||
|
||||
|
||||
private int totalSize;
|
||||
private bool childrenNeedsRecalculation;
|
||||
private bool scrollBarNeedsRecalculation;
|
||||
@@ -53,7 +53,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectMultiple;
|
||||
public enum SelectMode
|
||||
{
|
||||
SelectSingle,
|
||||
SelectMultiple,
|
||||
RequireShiftToSelectMultiple
|
||||
}
|
||||
|
||||
public SelectMode CurrentSelectMode = SelectMode.SelectSingle;
|
||||
|
||||
public bool SelectMultiple
|
||||
{
|
||||
get { return CurrentSelectMode != SelectMode.SelectSingle; }
|
||||
set
|
||||
{
|
||||
CurrentSelectMode = value ? SelectMode.SelectMultiple : SelectMode.SelectSingle;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HideChildrenOutsideFrame = true;
|
||||
|
||||
@@ -103,7 +119,7 @@ namespace Barotrauma
|
||||
/// <summary>
|
||||
/// true if mouse down should select elements instead of mouse up
|
||||
/// </summary>
|
||||
private bool useMouseDownToSelect = false;
|
||||
private readonly bool useMouseDownToSelect = false;
|
||||
|
||||
private Vector4? overridePadding;
|
||||
public Vector4 Padding
|
||||
@@ -132,10 +148,7 @@ namespace Barotrauma
|
||||
// TODO: fix implicit hiding
|
||||
public bool Selected { get; set; }
|
||||
|
||||
public List<GUIComponent> AllSelected
|
||||
{
|
||||
get { return selected; }
|
||||
}
|
||||
public IReadOnlyList<GUIComponent> AllSelected => selected;
|
||||
|
||||
public object SelectedData
|
||||
{
|
||||
@@ -214,25 +227,34 @@ namespace Barotrauma
|
||||
public bool AutoHideScrollBar { get; set; } = true;
|
||||
private bool IsScrollBarOnDefaultSide { get; set; }
|
||||
|
||||
public bool CanDragElements
|
||||
public enum DragMode
|
||||
{
|
||||
NoDragging,
|
||||
DragWithinBox,
|
||||
DragOutsideBox
|
||||
}
|
||||
|
||||
private DragMode currentDragMode = DragMode.NoDragging;
|
||||
public DragMode CurrentDragMode
|
||||
{
|
||||
get
|
||||
{
|
||||
return canDragElements;
|
||||
return currentDragMode;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == false && canDragElements && draggedElement != null)
|
||||
if (value == DragMode.NoDragging && currentDragMode != DragMode.NoDragging && isDraggingElement)
|
||||
{
|
||||
DraggedElement = null;
|
||||
}
|
||||
canDragElements = value;
|
||||
currentDragMode = value;
|
||||
}
|
||||
}
|
||||
private bool canDragElements = false;
|
||||
|
||||
private GUIComponent draggedElement;
|
||||
private Rectangle draggedReferenceRectangle;
|
||||
private Point draggedReferenceOffset;
|
||||
private Point dragMousePosRelativeToTopLeftCorner;
|
||||
private bool isDraggingElement => draggedElement != null;
|
||||
|
||||
public bool HasDraggedElementIndexChanged { get; private set; }
|
||||
|
||||
public GUIComponent DraggedElement
|
||||
@@ -246,8 +268,24 @@ namespace Barotrauma
|
||||
if (value == draggedElement) { return; }
|
||||
draggedElement = value;
|
||||
HasDraggedElementIndexChanged = false;
|
||||
|
||||
if (value == null) { return; }
|
||||
|
||||
dragMousePosRelativeToTopLeftCorner = PlayerInput.MousePosition.ToPoint() - value.Rect.Location;
|
||||
|
||||
if (SelectMultiple)
|
||||
{
|
||||
if (!AllSelected.Contains(DraggedElement))
|
||||
{
|
||||
Select(DraggedElement.ToEnumerable());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//This exists to work around the fact that rendering child
|
||||
//elements on top of the listbox's siblings is a clusterfuck.
|
||||
public bool HideDraggedElement = false;
|
||||
|
||||
private readonly bool isHorizontal;
|
||||
|
||||
@@ -354,7 +392,7 @@ namespace Barotrauma
|
||||
(child.UserData == null && userData == null))
|
||||
{
|
||||
Select(i, force, autoScroll);
|
||||
if (!SelectMultiple) return;
|
||||
if (!SelectMultiple) { return; }
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -363,9 +401,10 @@ namespace Barotrauma
|
||||
private Point CalculateFrameSize(bool isHorizontal, int scrollBarSize)
|
||||
=> isHorizontal ? new Point(Rect.Width, Rect.Height - scrollBarSize) : new Point(Rect.Width - scrollBarSize, Rect.Height);
|
||||
|
||||
private void RepositionChildren()
|
||||
public Vector2 CalculateTopOffset()
|
||||
{
|
||||
int x = 0, y = 0;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
if (ScrollBar.BarSize < 1.0f)
|
||||
{
|
||||
if (ScrollBar.IsHorizontal)
|
||||
@@ -378,53 +417,59 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
private void CalculateChildrenOffsets(Action<int, Point> callback)
|
||||
{
|
||||
Vector2 topOffset = CalculateTopOffset();
|
||||
int x = (int)topOffset.X;
|
||||
int y = (int)topOffset.Y;
|
||||
|
||||
for (int i = 0; i < Content.CountChildren; i++)
|
||||
{
|
||||
GUIComponent child = Content.GetChild(i);
|
||||
if (!child.Visible) { continue; }
|
||||
if (RectTransform != null)
|
||||
{
|
||||
if (child != draggedElement && (child.RectTransform.AbsoluteOffset.X != x || child.RectTransform.AbsoluteOffset.Y != y))
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = new Point(x, y);
|
||||
}
|
||||
callback(i, new Point(x, y));
|
||||
}
|
||||
|
||||
if (useGridLayout)
|
||||
{
|
||||
void advanceGridLayout(
|
||||
ref int primaryCoord,
|
||||
ref int secondaryCoord,
|
||||
int primaryChildDimension,
|
||||
int secondaryChildDimension,
|
||||
int primaryParentDimension)
|
||||
{
|
||||
if (primaryCoord + primaryChildDimension + Spacing > primaryParentDimension)
|
||||
{
|
||||
primaryCoord = 0;
|
||||
secondaryCoord += secondaryChildDimension + Spacing;
|
||||
callback(i, new Point(x, y));
|
||||
}
|
||||
primaryCoord += primaryChildDimension + Spacing;
|
||||
}
|
||||
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
if (y + child.Rect.Height + Spacing > Content.Rect.Height)
|
||||
{
|
||||
y = 0;
|
||||
x += child.Rect.Width + Spacing;
|
||||
if (child != draggedElement && (child.RectTransform.AbsoluteOffset.X != x || child.RectTransform.AbsoluteOffset.Y != y))
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = new Point(x, y);
|
||||
}
|
||||
y += child.Rect.Height + Spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y += child.Rect.Height + Spacing;
|
||||
}
|
||||
advanceGridLayout(
|
||||
primaryCoord: ref y,
|
||||
secondaryCoord: ref x,
|
||||
primaryChildDimension: child.Rect.Height,
|
||||
secondaryChildDimension: child.Rect.Width,
|
||||
primaryParentDimension: Content.Rect.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x + child.Rect.Width + Spacing > Content.Rect.Width)
|
||||
{
|
||||
x = 0;
|
||||
y += child.Rect.Height + Spacing;
|
||||
if (child != draggedElement && (child.RectTransform.AbsoluteOffset.X != x || child.RectTransform.AbsoluteOffset.Y != y))
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = new Point(x, y);
|
||||
}
|
||||
x += child.Rect.Width + Spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += child.Rect.Width + Spacing;
|
||||
}
|
||||
advanceGridLayout(
|
||||
primaryCoord: ref x,
|
||||
secondaryCoord: ref y,
|
||||
primaryChildDimension: child.Rect.Width,
|
||||
secondaryChildDimension: child.Rect.Height,
|
||||
primaryParentDimension: Content.Rect.Width);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -440,6 +485,18 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RepositionChildren()
|
||||
{
|
||||
CalculateChildrenOffsets((index, offset) =>
|
||||
{
|
||||
var child = Content.GetChild(index);
|
||||
if (child != draggedElement && child.RectTransform.AbsoluteOffset != offset)
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = offset;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scrolls the list to the specific element, currently only works when smooth scrolling and PadBottom are enabled.
|
||||
@@ -466,7 +523,7 @@ namespace Barotrauma
|
||||
{
|
||||
CoroutineManager.StartCoroutine(ScrollCoroutine());
|
||||
|
||||
IEnumerable<object> ScrollCoroutine()
|
||||
IEnumerable<CoroutineStatus> ScrollCoroutine()
|
||||
{
|
||||
if (BarSize >= 1.0f)
|
||||
{
|
||||
@@ -490,68 +547,122 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UpdateChildrenRect()
|
||||
private void StartDraggingElement(GUIComponent child)
|
||||
{
|
||||
//dragging
|
||||
if (CanDragElements && draggedElement != null)
|
||||
DraggedElement = child;
|
||||
}
|
||||
|
||||
private bool UpdateDragging()
|
||||
{
|
||||
if (CurrentDragMode == DragMode.NoDragging || !isDraggingElement) { return false; }
|
||||
if (!PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
if (!PlayerInput.PrimaryMouseButtonHeld())
|
||||
var draggedElem = draggedElement;
|
||||
OnRearranged?.Invoke(this, draggedElem.UserData);
|
||||
DraggedElement = null;
|
||||
RepositionChildren();
|
||||
if (AllSelected.Contains(draggedElem)) { return true; }
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 topOffset = CalculateTopOffset();
|
||||
var mousePos = PlayerInput.MousePosition.ToPoint();
|
||||
draggedElement.RectTransform.AbsoluteOffset = mousePos - Content.Rect.Location - dragMousePosRelativeToTopLeftCorner;
|
||||
if (CurrentDragMode != DragMode.DragOutsideBox)
|
||||
{
|
||||
OnRearranged?.Invoke(this, draggedElement.UserData);
|
||||
DraggedElement = null;
|
||||
RepositionChildren();
|
||||
var offset = draggedElement.RectTransform.AbsoluteOffset;
|
||||
draggedElement.RectTransform.AbsoluteOffset =
|
||||
isHorizontal ? new Point(offset.X, 0) : new Point(0, offset.Y);
|
||||
}
|
||||
|
||||
int index = Content.RectTransform.GetChildIndex(draggedElement.RectTransform);
|
||||
int newIndex = index;
|
||||
|
||||
Point draggedOffsetWhenReleased = Point.Zero;
|
||||
CalculateChildrenOffsets((i, offset) =>
|
||||
{
|
||||
if (index != i) { return; }
|
||||
draggedOffsetWhenReleased = offset;
|
||||
});
|
||||
Rectangle draggedRectWhenReleased = new Rectangle(Content.Rect.Location + draggedOffsetWhenReleased, draggedElement.Rect.Size);
|
||||
|
||||
void shiftIndices(
|
||||
float mousePos,
|
||||
ref int draggedRectWhenReleasedLocation,
|
||||
int draggedRectWhenReleasedSize)
|
||||
{
|
||||
while (mousePos > (draggedRectWhenReleasedLocation + draggedRectWhenReleasedSize) && newIndex < Content.CountChildren-1)
|
||||
{
|
||||
newIndex++;
|
||||
draggedRectWhenReleasedLocation += draggedRectWhenReleasedSize;
|
||||
}
|
||||
while (mousePos < draggedRectWhenReleasedLocation && newIndex > 0)
|
||||
{
|
||||
newIndex--;
|
||||
draggedRectWhenReleasedLocation -= draggedRectWhenReleasedSize;
|
||||
}
|
||||
|
||||
if (newIndex != index && AllSelected.Count > 1)
|
||||
{
|
||||
this.selected.Sort((a, b) => Content.GetChildIndex(a) - Content.GetChildIndex(b));
|
||||
int draggedPos = AllSelected.IndexOf(draggedElement);
|
||||
if (newIndex < draggedPos)
|
||||
{
|
||||
newIndex = draggedPos;
|
||||
}
|
||||
if (newIndex >= Content.CountChildren - (AllSelected.Count - draggedPos))
|
||||
{
|
||||
int max = Content.CountChildren - (AllSelected.Count - draggedPos);
|
||||
newIndex = max;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isHorizontal)
|
||||
{
|
||||
shiftIndices(
|
||||
mousePos.X,
|
||||
ref draggedRectWhenReleased.X,
|
||||
draggedRectWhenReleased.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
draggedElement.RectTransform.AbsoluteOffset = isHorizontal ?
|
||||
draggedReferenceOffset + new Point((int)PlayerInput.MousePosition.X - draggedReferenceRectangle.Center.X, 0) :
|
||||
draggedReferenceOffset + new Point(0, (int)PlayerInput.MousePosition.Y - draggedReferenceRectangle.Center.Y);
|
||||
shiftIndices(
|
||||
mousePos.Y,
|
||||
ref draggedRectWhenReleased.Y,
|
||||
draggedRectWhenReleased.Height);
|
||||
}
|
||||
|
||||
int index = Content.RectTransform.GetChildIndex(draggedElement.RectTransform);
|
||||
int currIndex = index;
|
||||
|
||||
if (isHorizontal)
|
||||
if (newIndex != index)
|
||||
{
|
||||
if (AllSelected.Count > 1)
|
||||
{
|
||||
while (currIndex > 0 && PlayerInput.MousePosition.X < draggedReferenceRectangle.Left)
|
||||
this.selected.Sort((a, b) => Content.GetChildIndex(a) - Content.GetChildIndex(b));
|
||||
int indexOfDraggedElem = AllSelected.IndexOf(draggedElement);
|
||||
IEnumerable<GUIComponent> allSelected = AllSelected;
|
||||
if (newIndex > index) { allSelected = allSelected.Reverse(); }
|
||||
foreach (var elem in allSelected)
|
||||
{
|
||||
currIndex--;
|
||||
draggedReferenceRectangle.X -= draggedReferenceRectangle.Width;
|
||||
draggedReferenceOffset.X -= draggedReferenceRectangle.Width;
|
||||
}
|
||||
while (currIndex < Content.CountChildren - 1 && PlayerInput.MousePosition.X > draggedReferenceRectangle.Right)
|
||||
{
|
||||
currIndex++;
|
||||
draggedReferenceRectangle.X += draggedReferenceRectangle.Width;
|
||||
draggedReferenceOffset.X += draggedReferenceRectangle.Width;
|
||||
elem.RectTransform.RepositionChildInHierarchy(newIndex + AllSelected.IndexOf(elem) - indexOfDraggedElem);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (currIndex > 0 && PlayerInput.MousePosition.Y < draggedReferenceRectangle.Top)
|
||||
{
|
||||
currIndex--;
|
||||
draggedReferenceRectangle.Y -= draggedReferenceRectangle.Height;
|
||||
draggedReferenceOffset.Y -= draggedReferenceRectangle.Height;
|
||||
}
|
||||
while (currIndex < Content.CountChildren - 1 && PlayerInput.MousePosition.Y > draggedReferenceRectangle.Bottom)
|
||||
{
|
||||
currIndex++;
|
||||
draggedReferenceRectangle.Y += draggedReferenceRectangle.Height;
|
||||
draggedReferenceOffset.Y += draggedReferenceRectangle.Height;
|
||||
}
|
||||
draggedElement.RectTransform.RepositionChildInHierarchy(newIndex);
|
||||
}
|
||||
|
||||
if (currIndex != index)
|
||||
{
|
||||
draggedElement.RectTransform.RepositionChildInHierarchy(currIndex);
|
||||
HasDraggedElementIndexChanged = true;
|
||||
}
|
||||
|
||||
return;
|
||||
HasDraggedElementIndexChanged = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void UpdateChildrenRect()
|
||||
{
|
||||
if (UpdateDragging()) { return; }
|
||||
|
||||
if (SelectTop)
|
||||
{
|
||||
foreach (GUIComponent child in Content.Children)
|
||||
@@ -581,7 +692,7 @@ namespace Barotrauma
|
||||
for (int i = 0; i < Content.CountChildren; i++)
|
||||
{
|
||||
var child = Content.RectTransform.GetChild(i)?.GUIComponent;
|
||||
if (child == null || !child.Visible) { continue; }
|
||||
if (!(child is { Visible: true })) { continue; }
|
||||
|
||||
// selecting
|
||||
if (Enabled && (CanBeFocused || CanInteractWhenUnfocusable) && child.CanBeFocused && child.Rect.Contains(PlayerInput.MousePosition) && GUI.IsMouseOn(child))
|
||||
@@ -595,19 +706,15 @@ namespace Barotrauma
|
||||
if (SelectTop)
|
||||
{
|
||||
ScrollToElement(child);
|
||||
Select(i, autoScroll: false, takeKeyBoardFocus: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Select(i, autoScroll: false, takeKeyBoardFocus: true);
|
||||
}
|
||||
Select(i, autoScroll: false, takeKeyBoardFocus: true);
|
||||
}
|
||||
|
||||
if (CanDragElements && PlayerInput.PrimaryMouseButtonDown() && GUI.MouseOn == child)
|
||||
if (CurrentDragMode != DragMode.NoDragging
|
||||
&& (CurrentSelectMode != SelectMode.RequireShiftToSelectMultiple || (!PlayerInput.IsShiftDown() && !PlayerInput.IsCtrlDown()))
|
||||
&& PlayerInput.PrimaryMouseButtonDown() && GUI.MouseOn == child)
|
||||
{
|
||||
DraggedElement = child;
|
||||
draggedReferenceRectangle = child.Rect;
|
||||
draggedReferenceOffset = child.RectTransform.AbsoluteOffset;
|
||||
StartDraggingElement(child);
|
||||
}
|
||||
}
|
||||
else if (selected.Contains(child))
|
||||
@@ -686,6 +793,13 @@ namespace Barotrauma
|
||||
OnAddedToGUIUpdateList?.Invoke(this);
|
||||
}
|
||||
|
||||
public override void ForceLayoutRecalculation()
|
||||
{
|
||||
base.ForceLayoutRecalculation();
|
||||
Content.ForceLayoutRecalculation();
|
||||
ScrollBar.ForceLayoutRecalculation();
|
||||
}
|
||||
|
||||
public void RecalculateChildren()
|
||||
{
|
||||
foreach (GUIComponent child in Content.Children)
|
||||
@@ -709,8 +823,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceUpdate() => Update((float)Timing.Step);
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
@@ -805,7 +917,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
ScrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
|
||||
ScrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * ScrollBar.UnclampedBarSize;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -870,6 +982,7 @@ namespace Barotrauma
|
||||
if (childIndex >= Content.CountChildren || childIndex < 0) { return; }
|
||||
|
||||
GUIComponent child = Content.GetChild(childIndex);
|
||||
if (child is null) { return; }
|
||||
|
||||
bool wasSelected = true;
|
||||
if (OnSelected != null)
|
||||
@@ -880,7 +993,8 @@ namespace Barotrauma
|
||||
|
||||
if (!wasSelected) { return; }
|
||||
|
||||
if (SelectMultiple)
|
||||
if (CurrentSelectMode == SelectMode.SelectMultiple ||
|
||||
(CurrentSelectMode == SelectMode.RequireShiftToSelectMultiple && PlayerInput.IsCtrlDown()))
|
||||
{
|
||||
if (selected.Contains(child))
|
||||
{
|
||||
@@ -891,6 +1005,23 @@ namespace Barotrauma
|
||||
selected.Add(child);
|
||||
}
|
||||
}
|
||||
else if (CurrentSelectMode == SelectMode.RequireShiftToSelectMultiple && PlayerInput.IsShiftDown())
|
||||
{
|
||||
var first = SelectedComponent ?? child;
|
||||
var last = child;
|
||||
int firstIndex = Content.GetChildIndex(first);
|
||||
int lastIndex = Content.GetChildIndex(last);
|
||||
int sgn = Math.Sign(lastIndex - firstIndex);
|
||||
selected.Clear(); selected.Add(first);
|
||||
for (int i = firstIndex + sgn; i != lastIndex; i += sgn)
|
||||
{
|
||||
if (Content.GetChild(i) is { Visible: true } interChild)
|
||||
{
|
||||
selected.Add(interChild);
|
||||
}
|
||||
}
|
||||
if (first != last) { selected.Add(last); }
|
||||
}
|
||||
else
|
||||
{
|
||||
selected.Clear();
|
||||
@@ -937,6 +1068,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void Select(IEnumerable<GUIComponent> children)
|
||||
{
|
||||
Selected = true;
|
||||
selected.Clear();
|
||||
selected.AddRange(children.Where(c => Content.Children.Contains(c)));
|
||||
foreach (var child in selected) { OnSelected?.Invoke(child, child.UserData); }
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
Selected = false;
|
||||
@@ -1007,9 +1146,12 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
float minScrollBarSize = 20.0f;
|
||||
ScrollBar.UnclampedBarSize = ScrollBar.IsHorizontal ?
|
||||
Math.Min(Content.Rect.Width / (float)totalSize, 1.0f) :
|
||||
Math.Min(Content.Rect.Height / (float)totalSize, 1.0f);
|
||||
ScrollBar.BarSize = ScrollBar.IsHorizontal ?
|
||||
Math.Max(Math.Min(Content.Rect.Width / (float)totalSize, 1.0f), minScrollBarSize / Content.Rect.Width) :
|
||||
Math.Max(Math.Min(Content.Rect.Height / (float)totalSize, 1.0f), minScrollBarSize / Content.Rect.Height);
|
||||
Math.Max(ScrollBar.UnclampedBarSize, minScrollBarSize / Content.Rect.Width) :
|
||||
Math.Max(ScrollBar.UnclampedBarSize, minScrollBarSize / Content.Rect.Height);
|
||||
}
|
||||
|
||||
public override void ClearChildren()
|
||||
@@ -1052,10 +1194,11 @@ namespace Barotrauma
|
||||
int i = 0;
|
||||
foreach (GUIComponent child in Content.Children)
|
||||
{
|
||||
if (!child.Visible) continue;
|
||||
if (!child.Visible) { continue; }
|
||||
if (child == draggedElement && CurrentDragMode == DragMode.DragOutsideBox) { continue; }
|
||||
if (!IsChildInsideFrame(child))
|
||||
{
|
||||
if (lastVisible > 0) break;
|
||||
if (lastVisible > 0) { break; }
|
||||
continue;
|
||||
}
|
||||
lastVisible = i;
|
||||
@@ -1070,6 +1213,11 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
if (isDraggingElement && CurrentDragMode == DragMode.DragOutsideBox && !HideDraggedElement)
|
||||
{
|
||||
draggedElement.DrawManually(spriteBatch, alsoChildren: true, recursive: true);
|
||||
}
|
||||
|
||||
if (ScrollBarVisible)
|
||||
{
|
||||
ScrollBar.DrawManually(spriteBatch, alsoChildren: true, recursive: true);
|
||||
|
||||
@@ -183,6 +183,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ListBoxes with lots of content in them clamp the size of the scrollbar above a certain minimum size; this is the relative bar size without the clamping applied.
|
||||
/// </summary>
|
||||
public float UnclampedBarSize;
|
||||
|
||||
public float BarSize
|
||||
{
|
||||
get { return barSize; }
|
||||
@@ -299,9 +304,15 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
float barScale = 1.0f;
|
||||
if (UnclampedBarSize > 0.0f)
|
||||
{
|
||||
barScale = (UnclampedBarSize / BarSize);
|
||||
}
|
||||
|
||||
MoveButton(new Vector2(
|
||||
Math.Sign(PlayerInput.MousePosition.X - Bar.Rect.Center.X) * Bar.Rect.Width,
|
||||
Math.Sign(PlayerInput.MousePosition.Y - Bar.Rect.Center.Y) * Bar.Rect.Height));
|
||||
Math.Sign(PlayerInput.MousePosition.X - Bar.Rect.Center.X) * Bar.Rect.Width * barScale,
|
||||
Math.Sign(PlayerInput.MousePosition.Y - Bar.Rect.Center.Y) * Bar.Rect.Height * barScale));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,6 +44,8 @@ namespace Barotrauma
|
||||
|
||||
public UISprite PingCircle { get; private set; }
|
||||
|
||||
public UISprite YouAreHereCircle { get; private set; }
|
||||
|
||||
public UISprite UIGlowCircular { get; private set; }
|
||||
|
||||
public UISprite UIGlowSolidCircular { get; private set; }
|
||||
@@ -253,6 +255,9 @@ namespace Barotrauma
|
||||
case "pingcircle":
|
||||
PingCircle = new UISprite(subElement);
|
||||
break;
|
||||
case "youareherecircle":
|
||||
YouAreHereCircle = new UISprite(subElement);
|
||||
break;
|
||||
case "radiation":
|
||||
RadiationSprite = new UISprite(subElement);
|
||||
break;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -376,6 +377,7 @@ namespace Barotrauma
|
||||
|
||||
public void SetTextPos()
|
||||
{
|
||||
cachedCaretPositions = ImmutableArray<Vector2>.Empty;
|
||||
if (text == null) { return; }
|
||||
|
||||
censoredText = string.IsNullOrEmpty(text) ? "" : new string('\u2022', text.Length);
|
||||
@@ -389,7 +391,7 @@ namespace Barotrauma
|
||||
|
||||
if (Wrap && rect.Width > 0)
|
||||
{
|
||||
wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale, playerInput);
|
||||
wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale);
|
||||
TextSize = MeasureText(wrappedText);
|
||||
}
|
||||
else if (OverflowClip)
|
||||
@@ -477,108 +479,49 @@ namespace Barotrauma
|
||||
disabledTextColor = color;
|
||||
}
|
||||
|
||||
protected List<Tuple<Vector2, int>> GetAllPositions()
|
||||
private ImmutableArray<Vector2> cachedCaretPositions = ImmutableArray<Vector2>.Empty;
|
||||
|
||||
public ImmutableArray<Vector2> GetAllCaretPositions()
|
||||
{
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f * textScale;
|
||||
string textDrawn = Censor ? CensoredText : WrappedText;
|
||||
var positions = new List<Tuple<Vector2, int>>();
|
||||
if (textDrawn.Contains("\n"))
|
||||
if (cachedCaretPositions.Any())
|
||||
{
|
||||
string[] lines = textDrawn.Split('\n');
|
||||
int index = 0;
|
||||
int totalIndex = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
string line = lines[i];
|
||||
totalIndex += line.Length;
|
||||
float totalTextHeight = Font.MeasureString(textDrawn.Substring(0, totalIndex)).Y * textScale;
|
||||
for (int j = 0; j <= line.Length; j++)
|
||||
{
|
||||
Vector2 lineTextSize = Font.MeasureString(line.Substring(0, j)) * textScale;
|
||||
Vector2 indexPos = new Vector2(lineTextSize.X, totalTextHeight - halfHeight) + TextPos - Origin * textScale;
|
||||
//DebugConsole.NewMessage($"index: {index}, pos: {indexPos}", Color.AliceBlue);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, index + j));
|
||||
}
|
||||
index = totalIndex;
|
||||
}
|
||||
return cachedCaretPositions;
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawn = Censor ? CensoredText : Text;
|
||||
for (int i = 0; i <= Text.Length; i++)
|
||||
{
|
||||
Vector2 textSize = Font.MeasureString(textDrawn.Substring(0, i)) * textScale;
|
||||
Vector2 indexPos = new Vector2(textSize.X, textSize.Y - halfHeight) + TextPos - Origin * textScale;
|
||||
//DebugConsole.NewMessage($"index: {i}, pos: {indexPos}", Color.WhiteSmoke);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, i));
|
||||
}
|
||||
}
|
||||
return positions;
|
||||
string textDrawn = Censor ? CensoredText : Text;
|
||||
float w = Wrap
|
||||
? (Rect.Width - Padding.X - Padding.Z) / TextScale
|
||||
: float.PositiveInfinity;
|
||||
Font.WrapText(textDrawn, w, out Vector2[] positions);
|
||||
cachedCaretPositions = positions.Select(p => p * TextScale + TextPos - Origin * TextScale).ToImmutableArray();
|
||||
return cachedCaretPositions;
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromScreenPos(Vector2 pos)
|
||||
public int GetCaretIndexFromScreenPos(in Vector2 pos)
|
||||
{
|
||||
return GetCaretIndexFromLocalPos(pos - Rect.Location.ToVector2());
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromLocalPos(Vector2 pos)
|
||||
public int GetCaretIndexFromLocalPos(in Vector2 pos)
|
||||
{
|
||||
var positions = GetAllPositions();
|
||||
if (positions.Count == 0) { return 0; }
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f * textScale;
|
||||
var positions = GetAllCaretPositions();
|
||||
if (positions.Length == 0) { return 0; }
|
||||
|
||||
var currPosition = positions[0];
|
||||
|
||||
float topY = positions.Min(p => p.Item1.Y);
|
||||
|
||||
for (int i = 1; i < positions.Count; i++)
|
||||
float closestXDist = float.PositiveInfinity;
|
||||
float closestYDist = float.PositiveInfinity;
|
||||
int closestIndex = -1;
|
||||
for (int i = 0; i < positions.Length; i++)
|
||||
{
|
||||
var p1 = positions[i];
|
||||
var p2 = currPosition;
|
||||
|
||||
float diffY = Math.Abs(p1.Item1.Y - pos.Y) - Math.Abs(p2.Item1.Y - pos.Y);
|
||||
if (diffY < -3.0f)
|
||||
float xDist = Math.Abs(pos.X - positions[i].X);
|
||||
float yDist = Math.Abs(pos.Y - (positions[i].Y + Font.LineHeight * 0.5f));
|
||||
if (yDist < closestYDist || (MathUtils.NearlyEqual(yDist, closestYDist) && xDist < closestXDist))
|
||||
{
|
||||
currPosition = p1;
|
||||
continue;
|
||||
}
|
||||
else if (diffY > 3.0f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
diffY = Math.Abs(p1.Item1.Y - pos.Y);
|
||||
if (diffY < halfHeight || (p1.Item1.Y == topY && pos.Y < topY))
|
||||
{
|
||||
//we are on this line, select the nearest character
|
||||
float diffX = Math.Abs(p1.Item1.X - pos.X) - Math.Abs(p2.Item1.X - pos.X);
|
||||
if (diffX < -1.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//we are on a different line, preserve order
|
||||
if (p1.Item2 < p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y > pos.Y) { currPosition = p1; }
|
||||
}
|
||||
else if (p1.Item2 > p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y < pos.Y) { currPosition = p1; }
|
||||
}
|
||||
continue;
|
||||
}
|
||||
closestIndex = i;
|
||||
closestXDist = xDist;
|
||||
closestYDist = yDist;
|
||||
}
|
||||
}
|
||||
//GUI.AddMessage($"index: {posIndex.Item2}, pos: {posIndex.Item1}", Color.WhiteSmoke);
|
||||
return currPosition != null ? currPosition.Item2 : Text.Length;
|
||||
|
||||
return closestIndex >= 0 ? closestIndex : Text.Length;
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Barotrauma
|
||||
private int? maxTextLength;
|
||||
|
||||
private int _caretIndex;
|
||||
private int CaretIndex
|
||||
public int CaretIndex
|
||||
{
|
||||
get { return _caretIndex; }
|
||||
set
|
||||
@@ -343,34 +343,23 @@ namespace Barotrauma
|
||||
|
||||
private void CalculateCaretPos()
|
||||
{
|
||||
string textDrawn = Censor ? textBlock.CensoredText : textBlock.WrappedText;
|
||||
if (textDrawn.Contains("\n"))
|
||||
if (Censor || !Wrap)
|
||||
{
|
||||
string[] lines = textDrawn.Split('\n');
|
||||
int totalIndex = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
int currentLineLength = lines[i].Length;
|
||||
totalIndex += currentLineLength;
|
||||
// The caret is on this line
|
||||
if (CaretIndex < totalIndex || totalIndex == textBlock.Text.Length)
|
||||
{
|
||||
int diff = totalIndex - CaretIndex;
|
||||
int index = currentLineLength - diff;
|
||||
Vector2 lineTextSize = Font.MeasureString(lines[i].Substring(0, index)) * TextBlock.TextScale;
|
||||
Vector2 lastLineSize = Font.MeasureString(lines[i]) * TextBlock.TextScale;
|
||||
float totalTextHeight = Font.MeasureString(textDrawn.Substring(0, totalIndex)).Y * TextBlock.TextScale;
|
||||
caretPos = new Vector2(lineTextSize.X, totalTextHeight - lastLineSize.Y) + textBlock.TextPos - textBlock.Origin * TextBlock.TextScale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
string textDrawn = textBlock.CensoredText;
|
||||
CaretIndex = Math.Min(CaretIndex, textDrawn.Length);
|
||||
textDrawn = Censor ? textBlock.CensoredText : textBlock.Text;
|
||||
Vector2 textSize = Font.MeasureString(textDrawn[..CaretIndex]) * TextBlock.TextScale;
|
||||
caretPos = new Vector2(textSize.X, 0) + textBlock.TextPos - textBlock.Origin * TextBlock.TextScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
CaretIndex = Math.Min(CaretIndex, textDrawn.Length);
|
||||
textDrawn = Censor ? textBlock.CensoredText : textBlock.Text;
|
||||
Vector2 textSize = Font.MeasureString(textDrawn.Substring(0, CaretIndex)) * TextBlock.TextScale;
|
||||
caretPos = new Vector2(textSize.X, 0) + textBlock.TextPos - textBlock.Origin * TextBlock.TextScale;
|
||||
CaretIndex = Math.Min(CaretIndex, textBlock.Text.Length);
|
||||
textBlock.Font.WrapText(
|
||||
textBlock.Text,
|
||||
(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z) / TextBlock.TextScale,
|
||||
CaretIndex,
|
||||
out Vector2 requestedCharPos);
|
||||
caretPos = requestedCharPos * TextBlock.TextScale + textBlock.TextPos - textBlock.Origin * TextBlock.TextScale;
|
||||
}
|
||||
caretPosDirty = false;
|
||||
}
|
||||
@@ -383,6 +372,7 @@ namespace Barotrauma
|
||||
memento.Store(Text);
|
||||
}
|
||||
CaretIndex = forcedCaretIndex == - 1 ? textBlock.GetCaretIndexFromScreenPos(PlayerInput.MousePosition) : forcedCaretIndex;
|
||||
CalculateCaretPos();
|
||||
ClearSelection();
|
||||
selected = true;
|
||||
GUI.KeyboardDispatcher.Subscriber = this;
|
||||
@@ -538,59 +528,37 @@ namespace Barotrauma
|
||||
if (textBlock.WrappedText.Contains("\n"))
|
||||
{
|
||||
// Multiline selection
|
||||
string[] lines = textBlock.WrappedText.Split('\n');
|
||||
int totalIndex = 0;
|
||||
int previousCharacters = 0;
|
||||
Vector2 offset = textBlock.TextPos - textBlock.Origin;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
var characterPositions = textBlock.GetAllCaretPositions();
|
||||
(int startIndex, int endIndex) = selectionStartIndex < selectionEndIndex
|
||||
? (selectionStartIndex, selectionEndIndex)
|
||||
: (selectionEndIndex, selectionStartIndex);
|
||||
endIndex--;
|
||||
|
||||
void drawRect(Vector2 topLeft, Vector2 bottomRight)
|
||||
{
|
||||
string currentLine = lines[i];
|
||||
int currentLineLength = currentLine.Length;
|
||||
totalIndex += currentLineLength;
|
||||
bool containsSelection = IsLeftToRight
|
||||
? selectionStartIndex < totalIndex && selectionEndIndex > previousCharacters
|
||||
: selectionEndIndex < totalIndex && selectionStartIndex > previousCharacters;
|
||||
if (containsSelection)
|
||||
{
|
||||
Vector2 currentLineSize = Font.MeasureString(currentLine) * TextBlock.TextScale;
|
||||
if ((IsLeftToRight && selectionStartIndex < previousCharacters && selectionEndIndex > totalIndex)
|
||||
|| !IsLeftToRight && selectionEndIndex < previousCharacters && selectionStartIndex > totalIndex)
|
||||
{
|
||||
// select the whole line
|
||||
Vector2 topLeft = offset + new Vector2(0, currentLineSize.Y * i);
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, currentLineSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsLeftToRight)
|
||||
{
|
||||
bool selectFromTheBeginning = selectionStartIndex <= previousCharacters;
|
||||
int startIndex = selectFromTheBeginning ? 0 : Math.Abs(selectionStartIndex - previousCharacters);
|
||||
int endIndex = Math.Abs(selectionEndIndex - previousCharacters);
|
||||
int characters = Math.Min(endIndex - startIndex, currentLineLength - startIndex);
|
||||
Vector2 selectedTextSize = Font.MeasureString(currentLine.Substring(startIndex, characters)) * TextBlock.TextScale;
|
||||
Vector2 topLeft = selectFromTheBeginning
|
||||
? new Vector2(offset.X, offset.Y + currentLineSize.Y * i)
|
||||
: new Vector2(selectionStartPos.X, offset.Y + currentLineSize.Y * i);
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, selectedTextSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool selectFromTheBeginning = selectionStartIndex >= totalIndex;
|
||||
bool selectFromTheStart = selectionEndIndex <= previousCharacters;
|
||||
int startIndex = selectFromTheBeginning ? currentLineLength : Math.Abs(selectionStartIndex - previousCharacters);
|
||||
int endIndex = selectFromTheStart ? 0 : Math.Abs(selectionEndIndex - previousCharacters);
|
||||
int characters = Math.Min(Math.Abs(endIndex - startIndex), currentLineLength);
|
||||
Vector2 selectedTextSize = Font.MeasureString(currentLine.Substring(endIndex, characters)) * TextBlock.TextScale;
|
||||
Vector2 topLeft = selectFromTheBeginning
|
||||
? new Vector2(offset.X + currentLineSize.X - selectedTextSize.X, offset.Y + currentLineSize.Y * i)
|
||||
: new Vector2(selectionStartPos.X - selectedTextSize.X, offset.Y + currentLineSize.Y * i);
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, selectedTextSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
previousCharacters = totalIndex;
|
||||
int minWidth = GUI.IntScale(5);
|
||||
if (bottomRight.X - topLeft.X < minWidth) { bottomRight.X = topLeft.X + minWidth; }
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
Rect.Location.ToVector2() + topLeft,
|
||||
bottomRight - topLeft,
|
||||
SelectionColor, isFilled: true);
|
||||
}
|
||||
|
||||
Vector2 topLeft = characterPositions[startIndex];
|
||||
for (int i = startIndex+1; i <= endIndex; i++)
|
||||
{
|
||||
Vector2 currPos = characterPositions[i];
|
||||
if (!MathUtils.NearlyEqual(topLeft.Y, currPos.Y))
|
||||
{
|
||||
Vector2 bottomRight = characterPositions[i - 1];
|
||||
bottomRight += Font.MeasureChar(Text[i - 1]);
|
||||
drawRect(topLeft, bottomRight);
|
||||
topLeft = currPos;
|
||||
}
|
||||
}
|
||||
Vector2 finalBottomRight = characterPositions[endIndex];
|
||||
finalBottomRight += Font.MeasureChar(Text[endIndex]);
|
||||
drawRect(topLeft, finalBottomRight);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -728,8 +696,15 @@ namespace Barotrauma
|
||||
{
|
||||
InitSelectionStart();
|
||||
}
|
||||
float lineHeight = Font.MeasureString("T").Y * TextBlock.TextScale;
|
||||
int newIndex = textBlock.GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y - lineHeight));
|
||||
float lineHeight = Font.LineHeight * TextBlock.TextScale;
|
||||
int newIndex = textBlock.GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y - lineHeight * 0.5f));
|
||||
textBlock.Font.WrapText(
|
||||
textBlock.Text,
|
||||
(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z) / TextBlock.TextScale,
|
||||
newIndex,
|
||||
out Vector2 requestedCharPos);
|
||||
requestedCharPos *= TextBlock.TextScale;
|
||||
if (MathUtils.NearlyEqual(requestedCharPos.Y, caretPos.Y)) { newIndex = 0; }
|
||||
CaretIndex = newIndex;
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
@@ -739,8 +714,15 @@ namespace Barotrauma
|
||||
{
|
||||
InitSelectionStart();
|
||||
}
|
||||
lineHeight = Font.MeasureString("T").Y * TextBlock.TextScale;
|
||||
newIndex = textBlock.GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y + lineHeight));
|
||||
lineHeight = Font.LineHeight * TextBlock.TextScale;
|
||||
newIndex = textBlock.GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y + lineHeight * 1.5f));
|
||||
textBlock.Font.WrapText(
|
||||
textBlock.Text,
|
||||
(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z) / TextBlock.TextScale,
|
||||
newIndex,
|
||||
out Vector2 requestedCharPos2);
|
||||
requestedCharPos2 *= TextBlock.TextScale;
|
||||
if (MathUtils.NearlyEqual(requestedCharPos2.Y, caretPos.Y)) { newIndex = Text.Length; }
|
||||
CaretIndex = newIndex;
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
@@ -803,6 +785,7 @@ namespace Barotrauma
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (caretPosDirty) { CalculateCaretPos(); }
|
||||
OnKeyHit?.Invoke(this, key);
|
||||
void HandleSelection()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -37,39 +38,44 @@ namespace Barotrauma
|
||||
values[0] = newValue;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color)
|
||||
public delegate void GraphDelegate(SpriteBatch spriteBatch, float value, int order, Vector2 position);
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxValue = null, float xOffset = 0, Color? color = null, GraphDelegate doForEachValue = null)
|
||||
{
|
||||
color ??= Color.White;
|
||||
float graphMaxVal = 1.0f;
|
||||
if (maxVal == null)
|
||||
if (maxValue == null)
|
||||
{
|
||||
graphMaxVal = LargestValue();
|
||||
}
|
||||
else if (maxVal > 0.0f)
|
||||
else if (maxValue > 0.0f)
|
||||
{
|
||||
graphMaxVal = (float)maxVal;
|
||||
graphMaxVal = (float)maxValue;
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.White);
|
||||
|
||||
if (values.Length == 0) return;
|
||||
if (values.Length == 0) { return; }
|
||||
|
||||
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
|
||||
float yScale = (float)rect.Height / graphMaxVal;
|
||||
float lineWidth = rect.Width / (float)(values.Length - 2);
|
||||
float yScale = rect.Height / graphMaxVal;
|
||||
|
||||
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
|
||||
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
|
||||
for (int i = 1; i < values.Length - 1; i++)
|
||||
{
|
||||
float value = values[i];
|
||||
currX -= lineWidth;
|
||||
Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale);
|
||||
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
|
||||
Vector2 newPoint = new Vector2(currX, rect.Bottom - value * yScale);
|
||||
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color.Value);
|
||||
prevPoint = newPoint;
|
||||
doForEachValue?.Invoke(spriteBatch, value, i, newPoint);
|
||||
}
|
||||
|
||||
Vector2 lastPoint = new Vector2(rect.X,
|
||||
rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
|
||||
int lastIndex = values.Length - 1;
|
||||
float lastValue = values[lastIndex];
|
||||
Vector2 lastPoint = new Vector2(rect.X, rect.Bottom - (lastValue + (values[values.Length - 2] - lastValue) * xOffset) * yScale);
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color.Value);
|
||||
doForEachValue?.Invoke(spriteBatch, lastValue, lastIndex, lastPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -379,11 +379,42 @@ namespace Barotrauma
|
||||
|
||||
if (currSplashScreen.IsPlaying)
|
||||
{
|
||||
graphics.Clear(Color.Black);
|
||||
float videoAspectRatio = (float)currSplashScreen.Width / (float)currSplashScreen.Height;
|
||||
int width; int height;
|
||||
if (GameMain.GraphicsHeight * videoAspectRatio > GameMain.GraphicsWidth)
|
||||
{
|
||||
width = GameMain.GraphicsWidth;
|
||||
height = (int)(GameMain.GraphicsWidth / videoAspectRatio);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = (int)(GameMain.GraphicsHeight * videoAspectRatio);
|
||||
height = GameMain.GraphicsHeight;
|
||||
}
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
||||
spriteBatch.Draw(
|
||||
currSplashScreen.GetTexture(),
|
||||
destinationRectangle: new Rectangle(
|
||||
GameMain.GraphicsWidth / 2 - width / 2,
|
||||
GameMain.GraphicsHeight / 2 - height / 2,
|
||||
width,
|
||||
height),
|
||||
sourceRectangle: new Rectangle(0, 0, currSplashScreen.Width, currSplashScreen.Height),
|
||||
Color.White,
|
||||
rotation: 0.0f,
|
||||
origin: Vector2.Zero,
|
||||
SpriteEffects.None,
|
||||
layerDepth: 0.0f);
|
||||
spriteBatch.End();
|
||||
|
||||
if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500) && GameMain.WindowActive && (PlayerInput.KeyHit(Keys.Escape) || PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.PrimaryMouseButtonDown()))
|
||||
if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500)
|
||||
&& GameMain.WindowActive
|
||||
&& (PlayerInput.KeyHit(Keys.Escape)
|
||||
|| PlayerInput.KeyHit(Keys.Space)
|
||||
|| PlayerInput.KeyHit(Keys.Enter)
|
||||
|| PlayerInput.PrimaryMouseButtonDown()))
|
||||
{
|
||||
currSplashScreen.Dispose(); currSplashScreen = null;
|
||||
}
|
||||
@@ -395,7 +426,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
bool drawn;
|
||||
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
|
||||
public IEnumerable<CoroutineStatus> DoLoading(IEnumerable<CoroutineStatus> loader)
|
||||
{
|
||||
drawn = false;
|
||||
LoadState = null;
|
||||
|
||||
@@ -732,7 +732,7 @@ namespace Barotrauma
|
||||
CoroutineManager.StartCoroutine(DoScaleAnimation(targetSize, duration));
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoMoveAnimation(Point targetPos, float duration)
|
||||
private IEnumerable<CoroutineStatus> DoMoveAnimation(Point targetPos, float duration)
|
||||
{
|
||||
Vector2 startPos = AbsoluteOffset.ToVector2();
|
||||
float t = 0.0f;
|
||||
@@ -746,7 +746,7 @@ namespace Barotrauma
|
||||
animTargetPos = null;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
private IEnumerable<object> DoScaleAnimation(Point targetSize, float duration)
|
||||
private IEnumerable<CoroutineStatus> DoScaleAnimation(Point targetSize, float duration)
|
||||
{
|
||||
Vector2 startSize = NonScaledSize.ToVector2();
|
||||
float t = 0.0f;
|
||||
|
||||
@@ -151,9 +151,8 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public static void DrawPoint(this SpriteBatch spriteBatch, Vector2 position, Color color, float size = 1f)
|
||||
{
|
||||
var scale = Vector2.One * size;
|
||||
var offset = new Vector2(0.5f) - new Vector2(size * 0.5f);
|
||||
spriteBatch.Draw(GetTexture(spriteBatch), position + offset, null, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0);
|
||||
spriteBatch.Draw(GetTexture(spriteBatch), position + offset, null, color, 0.0f, Vector2.Zero, new Vector2(size), SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, Color color,
|
||||
|
||||
@@ -266,7 +266,7 @@ namespace Barotrauma
|
||||
};
|
||||
if (balanceAfterTransaction != CurrentLocation.StoreCurrentBalance)
|
||||
{
|
||||
var newStatus = Location.GetStoreBalanceStatus(balanceAfterTransaction);
|
||||
var newStatus = CurrentLocation.GetStoreBalanceStatus(balanceAfterTransaction);
|
||||
if (CurrentLocation.ActiveStoreBalanceStatus.SellPriceModifier != newStatus.SellPriceModifier)
|
||||
{
|
||||
string tooltipTag = newStatus.SellPriceModifier > CurrentLocation.ActiveStoreBalanceStatus.SellPriceModifier ?
|
||||
|
||||
@@ -471,7 +471,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
// Initial submarine selection needs a slight wait to allow the layoutgroups to place content properly
|
||||
private IEnumerable<object> SelectOwnSubmarineWithDelay(SubmarineInfo info, SubmarineDisplayContent display)
|
||||
private IEnumerable<CoroutineStatus> SelectOwnSubmarineWithDelay(SubmarineInfo info, SubmarineDisplayContent display)
|
||||
{
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
SelectSubmarine(info, display.background.Rect);
|
||||
|
||||
@@ -1541,13 +1541,41 @@ namespace Barotrauma
|
||||
GUITextBlock.AutoScaleAndNormalize(skillNames);
|
||||
}
|
||||
|
||||
private bool HasUnlockedAllTalents(Character controlledCharacter)
|
||||
{
|
||||
if (TalentTree.JobTalentTrees.TryGetValue(controlledCharacter.Info.Job.Prefab.Identifier, out TalentTree talentTree))
|
||||
{
|
||||
foreach (TalentSubTree talentSubTree in talentTree.TalentSubTrees)
|
||||
{
|
||||
foreach (TalentOption talentOption in talentSubTree.TalentOptionStages)
|
||||
{
|
||||
if (talentOption.Talents.None(t => controlledCharacter.HasTalent(t.Identifier)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateTalentButtons()
|
||||
{
|
||||
Character controlledCharacter = Character.Controlled;
|
||||
if (controlledCharacter?.Info == null) { return; }
|
||||
|
||||
experienceText.Text = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
|
||||
experienceBar.BarSize = controlledCharacter.Info.GetProgressTowardsNextLevel();
|
||||
//experienceBar.ToolTip = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
|
||||
bool unlockedAllTalents = HasUnlockedAllTalents(controlledCharacter);
|
||||
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
experienceText.Text = string.Empty;
|
||||
experienceBar.BarSize = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
experienceText.Text = $"{controlledCharacter.Info.ExperiencePoints - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()} / {controlledCharacter.Info.GetExperienceRequiredToLevelUp() - controlledCharacter.Info.GetExperienceRequiredForCurrentLevel()}";
|
||||
experienceBar.BarSize = controlledCharacter.Info.GetProgressTowardsNextLevel();
|
||||
}
|
||||
|
||||
selectedTalents = TalentTree.CheckTalentSelection(controlledCharacter, selectedTalents);
|
||||
|
||||
@@ -1555,7 +1583,11 @@ namespace Barotrauma
|
||||
|
||||
int talentCount = selectedTalents.Count - controlledCharacter.Info.GetUnlockedTalentsInTree().Count();
|
||||
|
||||
if (talentCount > 0)
|
||||
if (unlockedAllTalents)
|
||||
{
|
||||
talentPointText.SetRichText($"‖color:{XMLExtensions.ToStringHex(Color.Gray)}‖{TextManager.Get("talentmenu.alltalentsunlocked")}‖color:end‖");
|
||||
}
|
||||
else if (talentCount > 0)
|
||||
{
|
||||
string pointsUsed = $"‖color:{XMLExtensions.ColorToString(GUI.Style.Red)}‖{-talentCount}‖color:end‖";
|
||||
string localizedString = TextManager.GetWithVariables("talentmenu.points.spending", new []{ "[amount]", "[used]" }, new []{ pointsLeft, pointsUsed});
|
||||
|
||||
@@ -436,7 +436,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> Load(bool isSeparateThread)
|
||||
private IEnumerable<CoroutineStatus> Load(bool isSeparateThread)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
{
|
||||
@@ -534,9 +534,8 @@ namespace Barotrauma
|
||||
Debug.WriteLine("sounds");
|
||||
|
||||
int i = 0;
|
||||
foreach (object crObj in SoundPlayer.Init())
|
||||
foreach (CoroutineStatus status in SoundPlayer.Init())
|
||||
{
|
||||
CoroutineStatus status = (CoroutineStatus)crObj;
|
||||
if (status == CoroutineStatus.Success) break;
|
||||
|
||||
i++;
|
||||
@@ -1000,11 +999,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
NetworkMember?.Update((float)Timing.Step);
|
||||
|
||||
GUI.Update((float)Timing.Step);
|
||||
}
|
||||
|
||||
NetworkMember?.Update((float)Timing.Step);
|
||||
|
||||
CoroutineManager.Update((float)Timing.Step, Paused ? 0.0f : (float)Timing.Step);
|
||||
|
||||
SteamManager.Update((float)Timing.Step);
|
||||
@@ -1231,7 +1230,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
static bool waitForKeyHit = true;
|
||||
public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
|
||||
public CoroutineHandle ShowLoading(IEnumerable<CoroutineStatus> loader, bool waitKeyHit = true)
|
||||
{
|
||||
waitForKeyHit = waitKeyHit;
|
||||
loadingScreenOpen = true;
|
||||
@@ -1256,7 +1255,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); }
|
||||
if (GameSettings.SaveDebugConsoleLogs) { DebugConsole.SaveLogs(); }
|
||||
if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging) { DebugConsole.SaveLogs(); }
|
||||
|
||||
base.OnExiting(sender, args);
|
||||
}
|
||||
|
||||
@@ -40,12 +40,13 @@ namespace Barotrauma
|
||||
|
||||
private List<SoldEntity> SoldEntities { get; } = new List<SoldEntity>();
|
||||
|
||||
// The bag slot is intentionally left out since we want to be able to sell items from there
|
||||
private readonly List<InvSlotType> equipmentSlots = new List<InvSlotType>() { InvSlotType.Head, InvSlotType.InnerClothes, InvSlotType.OuterClothes, InvSlotType.Headset, InvSlotType.Card };
|
||||
|
||||
public IEnumerable<Item> GetSellableItems(Character character)
|
||||
{
|
||||
if (character == null) { return new List<Item>(); }
|
||||
var confirmedSoldEntities = GetConfirmedSoldEntities();
|
||||
// The bag slot is intentionally left out since we want to be able to sell items from there
|
||||
var equipmentSlots = new List<InvSlotType>() { InvSlotType.Head, InvSlotType.InnerClothes, InvSlotType.OuterClothes, InvSlotType.Headset, InvSlotType.Card };
|
||||
return character.Inventory.FindAllItems(item =>
|
||||
{
|
||||
if (!IsItemSellable(item, confirmedSoldEntities)) { return false; }
|
||||
@@ -73,6 +74,7 @@ namespace Barotrauma
|
||||
return Submarine.MainSub.GetItems(true).FindAll(item =>
|
||||
{
|
||||
if (!IsItemSellable(item, confirmedSoldEntities)) { return false; }
|
||||
if (item.GetRootInventoryOwner() is Character) { return false; }
|
||||
if (!item.Components.All(c => !(c is Holdable h) || !h.Attachable || !h.Attached)) { return false; }
|
||||
if (!item.Components.All(c => !(c is Wire w) || w.Connections.All(c => c == null))) { return false; }
|
||||
if (!ItemAndAllContainersInteractable(item)) { return false; }
|
||||
@@ -101,7 +103,7 @@ namespace Barotrauma
|
||||
private bool IsItemSellable(Item item, IEnumerable<SoldEntity> confirmedSoldEntities)
|
||||
{
|
||||
if (!item.Prefab.CanBeSold) { return false; }
|
||||
if (item.SpawnedInOutpost) { return false; }
|
||||
if (item.SpawnedInCurrentOutpost) { return false; }
|
||||
if (!item.Prefab.AllowSellingWhenBroken && item.ConditionPercentage < 90.0f) { return false; }
|
||||
if (confirmedSoldEntities.Any(it => it.Item == item)) { return false; }
|
||||
if (item.OwnInventory?.Container is ItemContainer itemContainer)
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace Barotrauma
|
||||
{
|
||||
AutoHideScrollBar = false,
|
||||
CanBeFocused = false,
|
||||
CanDragElements = true,
|
||||
CurrentDragMode = GUIListBox.DragMode.DragWithinBox,
|
||||
CanInteractWhenUnfocusable = true,
|
||||
OnSelected = (component, userData) => false,
|
||||
SelectMultiple = false,
|
||||
@@ -359,34 +359,41 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var jobIconBackground = new GUIImage(
|
||||
// Hide the icon to make more space for the name if the crew list's width is small enough
|
||||
bool isJobIconVisible = crewListEntrySize.X >= 220;
|
||||
|
||||
if (isJobIconVisible)
|
||||
{
|
||||
var jobIconBackground = new GUIImage(
|
||||
new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform),
|
||||
jobIndicatorBackground,
|
||||
scaleToFit: true)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
UserData = "job"
|
||||
};
|
||||
if (character?.Info?.Job.Prefab?.Icon != null)
|
||||
{
|
||||
new GUIImage(
|
||||
new RectTransform(Vector2.One, jobIconBackground.RectTransform),
|
||||
character.Info.Job.Prefab.Icon,
|
||||
scaleToFit: true)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
Color = character.Info.Job.Prefab.UIColor,
|
||||
HoverColor = character.Info.Job.Prefab.UIColor,
|
||||
PressedColor = character.Info.Job.Prefab.UIColor,
|
||||
SelectedColor = character.Info.Job.Prefab.UIColor
|
||||
UserData = "job"
|
||||
};
|
||||
if (character?.Info?.Job.Prefab?.Icon != null)
|
||||
{
|
||||
new GUIImage(
|
||||
new RectTransform(Vector2.One, jobIconBackground.RectTransform),
|
||||
character.Info.Job.Prefab.Icon,
|
||||
scaleToFit: true)
|
||||
{
|
||||
CanBeFocused = false,
|
||||
Color = character.Info.Job.Prefab.UIColor,
|
||||
HoverColor = character.Info.Job.Prefab.UIColor,
|
||||
PressedColor = character.Info.Job.Prefab.UIColor,
|
||||
SelectedColor = character.Info.Job.Prefab.UIColor
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
int iconsVisible = isJobIconVisible ? 5 : 4;
|
||||
var nameRelativeWidth = 1.0f
|
||||
// Start padding
|
||||
- paddingRelativeWidth
|
||||
// 5 icons (job, 3 orders, sound)
|
||||
- (5 * 0.8f * iconRelativeWidth)
|
||||
// icons (job, active orders, current task / voip)
|
||||
- (iconsVisible * 0.8f * iconRelativeWidth)
|
||||
// Vertical line
|
||||
- (0.1f * iconRelativeWidth)
|
||||
// Spacing
|
||||
@@ -425,7 +432,7 @@ namespace Barotrauma
|
||||
var currentOrderList = new GUIListBox(new RectTransform(new Vector2(0.0f, 1.0f), parent: orderGroup.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
AllowMouseWheelScroll = false,
|
||||
CanDragElements = true,
|
||||
CurrentDragMode = GUIListBox.DragMode.DragWithinBox,
|
||||
HideChildrenOutsideFrame = false,
|
||||
KeepSpaceForScrollBar = false,
|
||||
OnRearranged = OnOrdersRearranged,
|
||||
@@ -439,7 +446,9 @@ namespace Barotrauma
|
||||
if (component is GUIListBox list)
|
||||
{
|
||||
list.CanBeFocused = CanIssueOrders;
|
||||
list.CanDragElements = CanIssueOrders && list.Content.CountChildren > 1;
|
||||
list.CurrentDragMode = CanIssueOrders && list.Content.CountChildren > 1
|
||||
? GUIListBox.DragMode.DragWithinBox
|
||||
: GUIListBox.DragMode.NoDragging;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -507,8 +516,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (!(characterComponent?.UserData is Character character)) { return; }
|
||||
if (character.Info?.Job?.Prefab == null) { return; }
|
||||
string tooltip = TextManager.GetWithVariables("crewlistelementtooltip",
|
||||
new string[] { "[name]", "[job]" },
|
||||
new string[] { character.Name, character.Info.Job.Name });
|
||||
string color = XMLExtensions.ColorToString(character.Info.Job.Prefab.UIColor);
|
||||
string tooltip = $"‖color:{color}‖{character.Name} ({character.Info.Job.Name})‖color:end‖";
|
||||
tooltip = $"‖color:{color}‖{tooltip}‖color:end‖";
|
||||
var richTextData = RichTextData.GetRichTextData(tooltip, out string sanitizedTooltip);
|
||||
characterComponent.ToolTip = sanitizedTooltip;
|
||||
characterComponent.TooltipRichTextData = richTextData;
|
||||
@@ -546,7 +558,7 @@ namespace Barotrauma
|
||||
RemoveCharacter(killedCharacter);
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
private IEnumerable<CoroutineStatus> KillCharacterAnim(GUIComponent component)
|
||||
{
|
||||
List<GUIComponent> components = component.GetAllChildren().ToList();
|
||||
components.Add(component);
|
||||
@@ -1648,7 +1660,7 @@ namespace Barotrauma
|
||||
}
|
||||
if (characterComponent.Visible)
|
||||
{
|
||||
if (character == Character.Controlled && characterComponent.State != GUIComponent.ComponentState.Selected)
|
||||
if (character == Character.Controlled && crewList.SelectedComponent != characterComponent)
|
||||
{
|
||||
crewList.Select(character, force: true);
|
||||
}
|
||||
@@ -2637,7 +2649,7 @@ namespace Barotrauma
|
||||
|
||||
// If targeting a repairable item with condition below the repair threshold, show the 'repairsystems' order
|
||||
orderIdentifier = "repairsystems";
|
||||
if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier)) && itemContext.Repairables.Any(r => itemContext.ConditionPercentage < r.RepairThreshold))
|
||||
if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier)) && itemContext.Repairables.Any(r => r.IsBelowRepairThreshold))
|
||||
{
|
||||
if (itemContext.Repairables.Any(r => r != null && r.requiredSkills.Any(s => s != null && s.Identifier.Equals("electrical"))))
|
||||
{
|
||||
@@ -2758,11 +2770,11 @@ namespace Barotrauma
|
||||
if (AIObjectiveCleanupItems.IsValidTarget(item, Character.Controlled, checkInventory: false)) { return true; }
|
||||
if (AIObjectiveCleanupItems.IsValidContainer(item, Character.Controlled)) { return true; }
|
||||
|
||||
if (item.Repairables.Any(r => item.ConditionPercentage < r.RepairThreshold)) { return true; }
|
||||
if (item.Repairables.Any(r => r.IsBelowRepairThreshold)) { return true; }
|
||||
var operateWeaponsPrefab = Order.GetPrefab("operateweapons");
|
||||
return item.Components.Any(c => c is Controller) &&
|
||||
(item.GetConnectedComponents<Turret>().Any(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems)) ||
|
||||
item.GetConnectedComponents<Turret>(recursive: true).Any(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems)));
|
||||
item.GetConnectedComponents<Turret>(recursive: true).Any(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems)));
|
||||
}
|
||||
|
||||
/// <param name="hotkey">Use a negative value (e.g. -1) if there should be no hotkey associated with the node</param>
|
||||
@@ -2781,7 +2793,7 @@ namespace Barotrauma
|
||||
disableNode = !CanCharacterBeHeard();
|
||||
}
|
||||
|
||||
var mustSetOptionOrTarget = order.HasOptions;
|
||||
bool mustSetOptionOrTarget = order.HasOptions;
|
||||
Item orderTargetEntity = null;
|
||||
|
||||
// If the order doesn't have options, but must set a target,
|
||||
@@ -2804,14 +2816,14 @@ namespace Barotrauma
|
||||
{
|
||||
if (disableNode || !CanIssueOrders) { return false; }
|
||||
var o = userData as Order;
|
||||
if (o.MustManuallyAssign && characterContext == null)
|
||||
{
|
||||
CreateAssignmentNodes(node);
|
||||
}
|
||||
else if (mustSetOptionOrTarget)
|
||||
if (mustSetOptionOrTarget)
|
||||
{
|
||||
NavigateForward(button, userData);
|
||||
}
|
||||
else if (o.MustManuallyAssign && characterContext == null)
|
||||
{
|
||||
CreateAssignmentNodes(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (orderTargetEntity != null)
|
||||
@@ -2925,6 +2937,10 @@ namespace Barotrauma
|
||||
{
|
||||
NavigateForward(button, userData);
|
||||
}
|
||||
else if (o.Item1.MustManuallyAssign && characterContext == null)
|
||||
{
|
||||
CreateAssignmentNodes(button);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(characterContext ?? GetCharacterForQuickAssignment(o.Item1), o.Item1, o.Item2, CharacterInfo.HighestManualOrderPriority, Character.Controlled);
|
||||
@@ -2987,12 +3003,19 @@ namespace Barotrauma
|
||||
var node = new GUIButton(new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null)
|
||||
{
|
||||
UserData = new Tuple<Order, string>(order, option),
|
||||
OnClicked = (_, userData) =>
|
||||
OnClicked = (button, userData) =>
|
||||
{
|
||||
if (!CanIssueOrders) { return false; }
|
||||
var o = userData as Tuple<Order, string>;
|
||||
SetCharacterOrder(characterContext ?? GetCharacterForQuickAssignment(o.Item1), o.Item1, o.Item2, CharacterInfo.HighestManualOrderPriority, Character.Controlled);
|
||||
DisableCommandUI();
|
||||
if (o.Item1.MustManuallyAssign && characterContext == null)
|
||||
{
|
||||
CreateAssignmentNodes(button);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(characterContext ?? GetCharacterForQuickAssignment(o.Item1), o.Item1, o.Item2, CharacterInfo.HighestManualOrderPriority, Character.Controlled);
|
||||
DisableCommandUI();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -188,7 +188,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
|
||||
private IEnumerable<object> DoInitialCameraTransition()
|
||||
private IEnumerable<CoroutineStatus> DoInitialCameraTransition()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen)
|
||||
{
|
||||
@@ -310,12 +310,12 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
protected override IEnumerable<object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults = null)
|
||||
protected override IEnumerable<CoroutineStatus> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults = null)
|
||||
{
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoLevelTransition()
|
||||
private IEnumerable<CoroutineStatus> DoLevelTransition()
|
||||
{
|
||||
SoundPlayer.OverrideMusicType = CrewManager.GetCharacters().Any(c => !c.IsDead) ? "endround" : "crewdead";
|
||||
SoundPlayer.OverrideMusicDuration = 18.0f;
|
||||
@@ -361,7 +361,7 @@ namespace Barotrauma
|
||||
//--------------------------------------
|
||||
|
||||
//wait for the new level to be loaded
|
||||
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 30);
|
||||
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 60);
|
||||
while (Level.Loaded == prevLevel || Level.Loaded == null)
|
||||
{
|
||||
if (DateTime.Now > timeOut || Screen.Selected != GameMain.GameScreen) { break; }
|
||||
@@ -480,8 +480,6 @@ namespace Barotrauma
|
||||
{
|
||||
IsFirstRound = false;
|
||||
CoroutineManager.StartCoroutine(DoLevelTransition(), "LevelTransition");
|
||||
bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
|
||||
GUI.SetSavingIndicatorState(success && (Level.IsLoadedOutpost || transitionType != TransitionType.None));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -500,7 +498,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoEndCampaignCameraTransition()
|
||||
private IEnumerable<CoroutineStatus> DoEndCampaignCameraTransition()
|
||||
{
|
||||
Character controlled = Character.Controlled;
|
||||
if (controlled != null)
|
||||
|
||||
@@ -243,7 +243,7 @@ namespace Barotrauma
|
||||
mirror: map.CurrentLocation != map.SelectedConnection?.Locations[0]));
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoLoadInitialLevel(LevelData level, bool mirror)
|
||||
private IEnumerable<CoroutineStatus> DoLoadInitialLevel(LevelData level, bool mirror)
|
||||
{
|
||||
GameMain.GameSession.StartRound(level,
|
||||
mirrorLevel: mirror);
|
||||
@@ -254,7 +254,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoInitialCameraTransition()
|
||||
private IEnumerable<CoroutineStatus> DoInitialCameraTransition()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen)
|
||||
{
|
||||
@@ -378,7 +378,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
protected override IEnumerable<object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults = null)
|
||||
protected override IEnumerable<CoroutineStatus> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults = null)
|
||||
{
|
||||
NextLevel = newLevel;
|
||||
bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
|
||||
@@ -515,7 +515,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoEndCampaignCameraTransition()
|
||||
private IEnumerable<CoroutineStatus> DoEndCampaignCameraTransition()
|
||||
{
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
Character Controlled = Character.Controlled;
|
||||
if (Controlled == null) yield return CoroutineStatus.Success;
|
||||
@@ -634,7 +634,7 @@ namespace Barotrauma.Tutorials
|
||||
return Character.Controlled.Inventory.FindItemByIdentifier(itemIdentifier) != null;
|
||||
}
|
||||
|
||||
protected IEnumerable<object> KeepReactorRunning(Reactor reactor)
|
||||
protected IEnumerable<CoroutineStatus> KeepReactorRunning(Reactor reactor)
|
||||
{
|
||||
do
|
||||
{
|
||||
@@ -652,7 +652,7 @@ namespace Barotrauma.Tutorials
|
||||
/// <summary>
|
||||
/// keeps the enemy away from the sub until the capacitors are loaded
|
||||
/// </summary>
|
||||
private IEnumerable<object> KeepEnemyAway(Character enemy, PowerContainer[] capacitors)
|
||||
private IEnumerable<CoroutineStatus> KeepEnemyAway(Character enemy, PowerContainer[] capacitors)
|
||||
{
|
||||
do
|
||||
{
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace Barotrauma.Tutorials
|
||||
captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = false;
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen) yield return null;
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace Barotrauma.Tutorials
|
||||
reactorItem.GetComponent<Reactor>().AutoTemp = true;
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen) yield return null;
|
||||
|
||||
@@ -446,7 +446,7 @@ namespace Barotrauma.Tutorials
|
||||
CoroutineManager.StartCoroutine(TutorialCompleted());
|
||||
}
|
||||
|
||||
public IEnumerable<object> KeepPatientAlive(Character patient)
|
||||
public IEnumerable<CoroutineStatus> KeepPatientAlive(Character patient)
|
||||
{
|
||||
while (patient != null && !patient.Removed)
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
/*infoBox = CreateInfoFrame("Use the mouse wheel to zoom in and out, and WASD to move the camera around.", true);
|
||||
|
||||
|
||||
@@ -206,7 +206,7 @@ namespace Barotrauma.Tutorials
|
||||
engineer_submarineJunctionBox_3.Condition = 0f;
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen) yield return null;
|
||||
|
||||
@@ -378,7 +378,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
} while (engineer_brokenJunctionBox.Condition < repairableJunctionBoxComponent.RepairThreshold); // Wait until repaired
|
||||
} while (repairableJunctionBoxComponent.IsBelowRepairThreshold); // Wait until repaired
|
||||
SetHighlight(engineer_brokenJunctionBox, false);
|
||||
RemoveCompletedObjective(segments[3]);
|
||||
SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true);
|
||||
@@ -422,7 +422,7 @@ namespace Barotrauma.Tutorials
|
||||
Repairable repairableJunctionBoxComponent3 = engineer_submarineJunctionBox_3.GetComponent<Repairable>();
|
||||
|
||||
// Remove highlights when each individual machine is repaired
|
||||
do { CheckJunctionBoxHighlights(repairableJunctionBoxComponent1, repairableJunctionBoxComponent2, repairableJunctionBoxComponent3); yield return null; } while (engineer_submarineJunctionBox_1.Condition < repairableJunctionBoxComponent1.RepairThreshold || engineer_submarineJunctionBox_2.Condition < repairableJunctionBoxComponent2.RepairThreshold || engineer_submarineJunctionBox_3.Condition < repairableJunctionBoxComponent3.RepairThreshold);
|
||||
do { CheckJunctionBoxHighlights(repairableJunctionBoxComponent1, repairableJunctionBoxComponent2, repairableJunctionBoxComponent3); yield return null; } while (repairableJunctionBoxComponent1.IsBelowRepairThreshold || repairableJunctionBoxComponent2.IsBelowRepairThreshold || repairableJunctionBoxComponent3.IsBelowRepairThreshold);
|
||||
CheckJunctionBoxHighlights(repairableJunctionBoxComponent1, repairableJunctionBoxComponent2, repairableJunctionBoxComponent3);
|
||||
RemoveCompletedObjective(segments[5]);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
@@ -462,7 +462,7 @@ namespace Barotrauma.Tutorials
|
||||
return engineer?.SelectedConstruction == item;
|
||||
}
|
||||
|
||||
private IEnumerable<object> ReactorOperatedProperly()
|
||||
private IEnumerable<CoroutineStatus> ReactorOperatedProperly()
|
||||
{
|
||||
float timer;
|
||||
|
||||
@@ -566,17 +566,17 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
private void CheckJunctionBoxHighlights(Repairable comp1, Repairable comp2, Repairable comp3)
|
||||
{
|
||||
if (engineer_submarineJunctionBox_1.Condition > comp1.RepairThreshold && engineer_submarineJunctionBox_1.ExternalHighlight)
|
||||
if (!comp1.IsBelowRepairThreshold && engineer_submarineJunctionBox_1.ExternalHighlight)
|
||||
{
|
||||
SetHighlight(engineer_submarineJunctionBox_1, false);
|
||||
engineer.RemoveActiveObjectiveEntity(engineer_submarineJunctionBox_1);
|
||||
}
|
||||
if (engineer_submarineJunctionBox_2.Condition > comp2.RepairThreshold && engineer_submarineJunctionBox_2.ExternalHighlight)
|
||||
if (!comp2.IsBelowRepairThreshold && engineer_submarineJunctionBox_2.ExternalHighlight)
|
||||
{
|
||||
SetHighlight(engineer_submarineJunctionBox_2, false);
|
||||
engineer.RemoveActiveObjectiveEntity(engineer_submarineJunctionBox_2);
|
||||
}
|
||||
if (engineer_submarineJunctionBox_3.Condition > comp3.RepairThreshold && engineer_submarineJunctionBox_3.ExternalHighlight)
|
||||
if (!comp3.IsBelowRepairThreshold && engineer_submarineJunctionBox_3.ExternalHighlight)
|
||||
{
|
||||
SetHighlight(engineer_submarineJunctionBox_3, false);
|
||||
engineer.RemoveActiveObjectiveEntity(engineer_submarineJunctionBox_3);
|
||||
|
||||
@@ -225,7 +225,7 @@ namespace Barotrauma.Tutorials
|
||||
base.Update(deltaTime);
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen) yield return null;
|
||||
|
||||
@@ -550,7 +550,7 @@ namespace Barotrauma.Tutorials
|
||||
do
|
||||
{
|
||||
yield return null;
|
||||
if (mechanic_brokenPump.Item.Condition < repairablePumpComponent.RepairThreshold)
|
||||
if (repairablePumpComponent.IsBelowRepairThreshold)
|
||||
{
|
||||
if (!mechanic.HasEquippedItem("wrench"))
|
||||
{
|
||||
@@ -574,7 +574,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (mechanic_brokenPump.Item.Condition < repairablePumpComponent.RepairThreshold || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
|
||||
} while (repairablePumpComponent.IsBelowRepairThreshold || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
|
||||
RemoveCompletedObjective(segments[9]);
|
||||
SetHighlight(mechanic_brokenPump.Item, false);
|
||||
do { yield return null; } while (mechanic_brokenhull_2.WaterPercentage > waterVolumeBeforeOpening);
|
||||
@@ -597,7 +597,7 @@ namespace Barotrauma.Tutorials
|
||||
Repairable repairableEngineComponent = mechanic_submarineEngine.Item.GetComponent<Repairable>();
|
||||
|
||||
// Remove highlights when each individual machine is repaired
|
||||
do { CheckHighlights(repairablePumpComponent1, repairablePumpComponent2, repairableEngineComponent); yield return null; } while (mechanic_ballastPump_1.Item.Condition < repairablePumpComponent1.RepairThreshold || mechanic_ballastPump_2.Item.Condition < repairablePumpComponent2.RepairThreshold || mechanic_submarineEngine.Item.Condition < repairableEngineComponent.RepairThreshold);
|
||||
do { CheckHighlights(repairablePumpComponent1, repairablePumpComponent2, repairableEngineComponent); yield return null; } while (repairablePumpComponent1.IsBelowRepairThreshold || repairablePumpComponent2.IsBelowRepairThreshold || repairableEngineComponent.IsBelowRepairThreshold);
|
||||
CheckHighlights(repairablePumpComponent1, repairablePumpComponent2, repairableEngineComponent);
|
||||
RemoveCompletedObjective(segments[10]);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Complete"), ChatMessageType.Radio, null);
|
||||
@@ -623,17 +623,17 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
private void CheckHighlights(Repairable comp1, Repairable comp2, Repairable comp3)
|
||||
{
|
||||
if (mechanic_ballastPump_1.Item.Condition > comp1.RepairThreshold && mechanic_ballastPump_1.Item.ExternalHighlight)
|
||||
if (!comp1.IsBelowRepairThreshold && mechanic_ballastPump_1.Item.ExternalHighlight)
|
||||
{
|
||||
SetHighlight(mechanic_ballastPump_1.Item, false);
|
||||
mechanic.RemoveActiveObjectiveEntity(mechanic_ballastPump_1.Item);
|
||||
}
|
||||
if (mechanic_ballastPump_2.Item.Condition > comp2.RepairThreshold && mechanic_ballastPump_2.Item.ExternalHighlight)
|
||||
if (!comp2.IsBelowRepairThreshold && mechanic_ballastPump_2.Item.ExternalHighlight)
|
||||
{
|
||||
SetHighlight(mechanic_ballastPump_2.Item, false);
|
||||
mechanic.RemoveActiveObjectiveEntity(mechanic_ballastPump_2.Item);
|
||||
}
|
||||
if (mechanic_submarineEngine.Item.Condition > comp3.RepairThreshold && mechanic_submarineEngine.Item.ExternalHighlight)
|
||||
if (!comp3.IsBelowRepairThreshold && mechanic_submarineEngine.Item.ExternalHighlight)
|
||||
{
|
||||
SetHighlight(mechanic_submarineEngine.Item, false);
|
||||
mechanic.RemoveActiveObjectiveEntity(mechanic_submarineEngine.Item);
|
||||
|
||||
@@ -201,7 +201,7 @@ namespace Barotrauma.Tutorials
|
||||
SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, true);
|
||||
}
|
||||
|
||||
public override IEnumerable<object> UpdateState()
|
||||
public override IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen) yield return null;
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Barotrauma.Tutorials
|
||||
GameMain.Instance.ShowLoading(Loading());
|
||||
}
|
||||
|
||||
private IEnumerable<object> Loading()
|
||||
private IEnumerable<CoroutineStatus> Loading()
|
||||
{
|
||||
SubmarineInfo subInfo = new SubmarineInfo(submarinePath);
|
||||
|
||||
@@ -259,7 +259,7 @@ namespace Barotrauma.Tutorials
|
||||
base.Stop();
|
||||
}
|
||||
|
||||
private IEnumerable<object> Dead()
|
||||
private IEnumerable<CoroutineStatus> Dead()
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = true;
|
||||
Character.Controlled = character = null;
|
||||
@@ -279,7 +279,7 @@ namespace Barotrauma.Tutorials
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
protected IEnumerable<object> TutorialCompleted()
|
||||
protected IEnumerable<CoroutineStatus> TutorialCompleted()
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = true;
|
||||
|
||||
|
||||
@@ -247,7 +247,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
|
||||
public virtual IEnumerable<object> UpdateState()
|
||||
public virtual IEnumerable<CoroutineStatus> UpdateState()
|
||||
{
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
@@ -470,7 +470,7 @@ namespace Barotrauma.Tutorials
|
||||
CoroutineManager.StartCoroutine(WaitForObjectiveEnd(segment));
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForObjectiveEnd(TutorialSegment objective)
|
||||
private IEnumerable<CoroutineStatus> WaitForObjectiveEnd(TutorialSegment objective)
|
||||
{
|
||||
yield return new WaitForSeconds(2.0f);
|
||||
objectiveFrame.RemoveChild(objective.ReplayButton);
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Barotrauma
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
//don't consider the items to belong in the outpost to prevent the stealing icon from showing
|
||||
item.SpawnedInOutpost = false;
|
||||
item.SpawnedInCurrentOutpost = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -106,7 +106,8 @@ namespace Barotrauma
|
||||
respawnButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), respawnInfoFrame.RectTransform, Anchor.CenterRight), isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = HUDLayoutSettings.Padding,
|
||||
Stretch = true
|
||||
Stretch = true,
|
||||
Visible = false
|
||||
};
|
||||
respawnTickBox = new GUITickBox(new RectTransform(Vector2.One * 0.9f, respawnButtonContainer.RectTransform, Anchor.Center), TextManager.Get("respawnquestionpromptrespawn"))
|
||||
{
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace Barotrauma
|
||||
string hintIdentifierBase = "onstartedinteracting";
|
||||
|
||||
// onstartedinteracting.brokenitem
|
||||
if (item.Repairables.Any(r => item.ConditionPercentage < r.RepairThreshold))
|
||||
if (item.Repairables.Any(r => r.IsBelowRepairThreshold))
|
||||
{
|
||||
if (DisplayHint($"{hintIdentifierBase}.brokenitem")) { return; }
|
||||
}
|
||||
@@ -192,7 +192,7 @@ namespace Barotrauma
|
||||
if (!CanDisplayHints(requireGameScreen: false, requireControllingCharacter: false)) { return; }
|
||||
CoroutineManager.StartCoroutine(DisplayRoundStartedHints(initRoundHandle), "HintManager.DisplayRoundStartedHints");
|
||||
|
||||
static IEnumerable<object> InitRound()
|
||||
static IEnumerable<CoroutineStatus> InitRound()
|
||||
{
|
||||
while (Character.Controlled == null) { yield return CoroutineStatus.Running; }
|
||||
// Get the ballast hulls on round start not to find them again and again later
|
||||
@@ -211,7 +211,7 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
static IEnumerable<object> DisplayRoundStartedHints(CoroutineHandle initRoundHandle)
|
||||
static IEnumerable<CoroutineStatus> DisplayRoundStartedHints(CoroutineHandle initRoundHandle)
|
||||
{
|
||||
while (GameMain.Instance.LoadingScreenOpen || Screen.Selected != GameMain.GameScreen ||
|
||||
CoroutineManager.IsCoroutineRunning(initRoundHandle) ||
|
||||
|
||||
@@ -480,7 +480,7 @@ namespace Barotrauma
|
||||
"\n" + string.Join("\n", contentPackage.ErrorMessages);
|
||||
}
|
||||
}
|
||||
contentPackageList.CanDragElements = CanHotswapPackages(false);
|
||||
contentPackageList.CurrentDragMode = CanHotswapPackages(false) ? GUIListBox.DragMode.DragWithinBox : GUIListBox.DragMode.NoDragging;
|
||||
contentPackageList.CanBeFocused = CanHotswapPackages(false);
|
||||
contentPackageList.OnRearranged = OnContentPackagesRearranged;
|
||||
|
||||
@@ -1767,7 +1767,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox, KeyOrMouse[] keyArray)
|
||||
private IEnumerable<CoroutineStatus> WaitForKeyPress(GUITextBox keyBox, KeyOrMouse[] keyArray)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
|
||||
@@ -949,16 +949,17 @@ namespace Barotrauma
|
||||
//player has selected the inventory of another item -> attempt to move the item there
|
||||
return QuickUseAction.PutToContainer;
|
||||
}
|
||||
else if (character.SelectedCharacter != null &&
|
||||
character.SelectedCharacter.Inventory != null &&
|
||||
else if (character.SelectedCharacter?.Inventory != null &&
|
||||
!character.SelectedCharacter.Inventory.Locked &&
|
||||
allowInventorySwap)
|
||||
{
|
||||
//player has selected the inventory of another character -> attempt to move the item there
|
||||
return QuickUseAction.PutToCharacter;
|
||||
}
|
||||
else if (character.SelectedBy != null && Character.Controlled == character.SelectedBy &&
|
||||
character.SelectedBy.Inventory != null && !character.SelectedBy.Inventory.Locked && allowInventorySwap)
|
||||
else if (character.SelectedBy?.Inventory != null &&
|
||||
Character.Controlled == character.SelectedBy &&
|
||||
!character.SelectedBy.Inventory.Locked &&
|
||||
allowInventorySwap)
|
||||
{
|
||||
return QuickUseAction.TakeFromCharacter;
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
|
||||
float sizeMultiplier = Math.Clamp(chargeRatio, 0.1f, 1f);
|
||||
foreach (ParticleEmitter emitter in particleEmitterCharges)
|
||||
{
|
||||
emitter.Emit(deltaTime, particlePos, hullGuess: null, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier);
|
||||
emitter.Emit(deltaTime, particlePos, hullGuess: item.CurrentHull, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier);
|
||||
}
|
||||
|
||||
if (chargeSoundChannel == null || !chargeSoundChannel.IsPlaying)
|
||||
@@ -157,6 +157,14 @@ namespace Barotrauma.Items.Components
|
||||
crosshairSprite?.Draw(spriteBatch, crosshairPos, Color.White, 0, currentCrossHairScale);
|
||||
crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, currentCrossHairPointerScale);
|
||||
}
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
Vector2 barrelPos = item.DrawPosition + ConvertUnits.ToDisplayUnits(TransformedBarrelPos);
|
||||
barrelPos = Screen.Selected.Cam.WorldToScreen(barrelPos);
|
||||
GUI.DrawLine(spriteBatch, barrelPos - Vector2.UnitY * 3, barrelPos + Vector2.UnitY * 3, Color.Red);
|
||||
GUI.DrawLine(spriteBatch, barrelPos - Vector2.UnitX * 3, barrelPos + Vector2.UnitX * 3, Color.Red);
|
||||
}
|
||||
}
|
||||
|
||||
partial void LaunchProjSpecific()
|
||||
@@ -166,7 +174,7 @@ namespace Barotrauma.Items.Components
|
||||
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation);
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -576,7 +576,7 @@ namespace Barotrauma.Items.Components
|
||||
delayedCorrectionCoroutine = CoroutineManager.StartCoroutine(DoDelayedCorrection(type, buffer, sendingTime, waitForMidRoundSync));
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoDelayedCorrection(ServerNetObject type, IReadMessage buffer, float sendingTime, bool waitForMidRoundSync)
|
||||
private IEnumerable<CoroutineStatus> DoDelayedCorrection(ServerNetObject type, IReadMessage buffer, float sendingTime, bool waitForMidRoundSync)
|
||||
{
|
||||
while (GameMain.Client != null &&
|
||||
(correctionTimer > 0.0f || (waitForMidRoundSync && GameMain.Client.MidRoundSyncing)))
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace Barotrauma.Items.Components
|
||||
private CoroutineHandle resetPredictionCoroutine;
|
||||
private float resetPredictionTimer;
|
||||
|
||||
private float currentBrightness;
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get { return new Vector2(Light.Range * 2, Light.Range * 2); }
|
||||
@@ -31,12 +33,40 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (Light == null) { return; }
|
||||
Light.Enabled = enabled;
|
||||
currentBrightness = brightness;
|
||||
if (enabled)
|
||||
{
|
||||
Light.Color = LightColor.Multiply(brightness);
|
||||
}
|
||||
}
|
||||
|
||||
partial void SetLightSourceTransform()
|
||||
{
|
||||
if (ParentBody != null)
|
||||
{
|
||||
Light.Position = ParentBody.Position;
|
||||
}
|
||||
else if (turret != null)
|
||||
{
|
||||
Light.Position = new Vector2(item.Rect.X + turret.TransformedBarrelPos.X, item.Rect.Y - turret.TransformedBarrelPos.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
Light.Position = item.Position;
|
||||
}
|
||||
PhysicsBody body = ParentBody ?? item.body;
|
||||
if (body != null)
|
||||
{
|
||||
Light.Rotation = body.Dir > 0.0f ? body.DrawRotation : body.DrawRotation - MathHelper.Pi;
|
||||
Light.LightSpriteEffect = (body.Dir > 0.0f) ? SpriteEffects.None : SpriteEffects.FlipVertically;
|
||||
}
|
||||
else
|
||||
{
|
||||
Light.Rotation = -Rotation - MathHelper.ToRadians(item.Rotation);
|
||||
Light.LightSpriteEffect = item.SpriteEffects;
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (Light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
|
||||
@@ -71,7 +101,7 @@ namespace Barotrauma.Items.Components
|
||||
/// <summary>
|
||||
/// Reset client-side prediction of the light's state to the last known state sent by the server after resetPredictionTimer runs out
|
||||
/// </summary>
|
||||
private IEnumerable<object> ResetPredictionAfterDelay()
|
||||
private IEnumerable<CoroutineStatus> ResetPredictionAfterDelay()
|
||||
{
|
||||
while (resetPredictionTimer > 0.0f)
|
||||
{
|
||||
|
||||
@@ -259,7 +259,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
SetActive(msg.ReadBoolean());
|
||||
ushort userID = msg.ReadUInt16();
|
||||
Character user = userID == Entity.NullEntityID ? null : Entity.FindEntityByID(userID) as Character;
|
||||
SetActive(msg.ReadBoolean(), user);
|
||||
progressTimer = msg.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,8 +329,6 @@ namespace Barotrauma.Items.Components
|
||||
var missingCounts = missingItems.GroupBy(missingItem => missingItem).ToDictionary(x => x.Key, x => x.Count());
|
||||
missingItems = missingItems.Distinct().ToList();
|
||||
|
||||
var availableIngredients = GetAvailableIngredients();
|
||||
|
||||
foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
|
||||
{
|
||||
while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.GetItemAt(slotIndex) != null)
|
||||
@@ -341,23 +339,23 @@ namespace Barotrauma.Items.Components
|
||||
requiredItem.ItemPrefabs
|
||||
.Where(requiredPrefab => availableIngredients.ContainsKey(requiredPrefab.Identifier))
|
||||
.ForEach(requiredPrefab => {
|
||||
var availablePrefabs = availableIngredients[requiredPrefab.Identifier];
|
||||
|
||||
availablePrefabs
|
||||
.Where(availablePrefab => availablePrefab.ParentInventory != inputContainer.Inventory)
|
||||
.Where(availablePrefab => availablePrefab.ParentInventory.visualSlots != null) //slots are null if the inventory has never been displayed
|
||||
.ForEach(availablePrefab => { //(linked item, but the UI is not set to be displayed at the same time)
|
||||
int availableSlotIndex = availablePrefab.ParentInventory.FindIndex(availablePrefab);
|
||||
|
||||
if (availablePrefab.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
var availableItems = availableIngredients[requiredPrefab.Identifier];
|
||||
foreach (Item it in availableItems)
|
||||
{
|
||||
if (it.ParentInventory == inputContainer.Inventory) { continue; }
|
||||
var rootContainer = it.GetRootContainer();
|
||||
if (rootContainer?.OwnInventory?.visualSlots == null) { continue; }
|
||||
int availableSlotIndex = rootContainer.OwnInventory.FindIndex(it.Container == rootContainer ? it : it.Container);
|
||||
if (availableSlotIndex < 0) { continue; }
|
||||
if (rootContainer.OwnInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
|
||||
{
|
||||
rootContainer.OwnInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
if (slotIndex < inputContainer.Capacity)
|
||||
{
|
||||
availablePrefab.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
if (slotIndex < inputContainer.Capacity)
|
||||
{
|
||||
inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
}
|
||||
inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (slotIndex >= inputContainer.Capacity) { break; }
|
||||
@@ -676,7 +674,17 @@ namespace Barotrauma.Items.Components
|
||||
activateButton.Enabled = false;
|
||||
inSufficientPowerWarning.Visible = currPowerConsumption > 0 && !hasPower;
|
||||
|
||||
var availableIngredients = GetAvailableIngredients();
|
||||
if (!IsActive)
|
||||
{
|
||||
//only check ingredients if the fabricator isn't active (if it is, this is done in Update)
|
||||
if (refreshIngredientsTimer <= 0.0f)
|
||||
{
|
||||
RefreshAvailableIngredients();
|
||||
refreshIngredientsTimer = RefreshIngredientsInterval;
|
||||
}
|
||||
refreshIngredientsTimer -= deltaTime;
|
||||
}
|
||||
|
||||
if (character != null)
|
||||
{
|
||||
foreach (GUIComponent child in itemList.Content.Children)
|
||||
|
||||
@@ -183,6 +183,7 @@ namespace Barotrauma.Items.Components
|
||||
private ImmutableDictionary<MapEntity, MiniMapGUIComponent> electricalMapComponents;
|
||||
private ImmutableDictionary<MiniMapGUIComponent, GUIComponent> electricalChildren;
|
||||
private ImmutableDictionary<MiniMapGUIComponent, GUIComponent> doorChildren;
|
||||
private ImmutableDictionary<MiniMapGUIComponent, GUIComponent> weaponChildren;
|
||||
|
||||
private ImmutableHashSet<ItemPrefab>? itemsFoundOnSub;
|
||||
|
||||
@@ -366,8 +367,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
hullInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.13f), GUI.Canvas, minSize: new Point(250, 150)), style: "GUIToolTip")
|
||||
{
|
||||
CanBeFocused = false
|
||||
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var hullInfoContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), hullInfoFrame.RectTransform, Anchor.Center))
|
||||
@@ -431,7 +432,7 @@ namespace Barotrauma.Items.Components
|
||||
scissorComponent = new GUIScissorComponent(new RectTransform(Vector2.One, submarineContainer.RectTransform, Anchor.Center));
|
||||
miniMapContainer = new GUIFrame(new RectTransform(Vector2.One, scissorComponent.Content.RectTransform, Anchor.Center), style: null) { CanBeFocused = false };
|
||||
|
||||
ImmutableHashSet<Item> hullPointsOfInterest = Item.ItemList.Where(it => it.Submarine == item.Submarine && !it.HiddenInGame && !it.NonInteractable && it.Prefab.ShowInStatusMonitor && it.GetComponent<Door>() != null).ToImmutableHashSet();
|
||||
ImmutableHashSet<Item> hullPointsOfInterest = Item.ItemList.Where(it => it.Submarine == item.Submarine && !it.HiddenInGame && !it.NonInteractable && it.Prefab.ShowInStatusMonitor && (it.GetComponent<Door>() != null || it.GetComponent<Turret>() != null)).ToImmutableHashSet();
|
||||
miniMapFrame = CreateMiniMap(item.Submarine, submarineContainer, MiniMapSettings.Default, hullPointsOfInterest, out hullStatusComponents);
|
||||
|
||||
IEnumerable<Item> electrialPointsOfInterest = Item.ItemList.Where(it => it.Submarine == item.Submarine && !it.HiddenInGame && !it.NonInteractable && it.GetComponent<Repairable>() != null);
|
||||
@@ -460,29 +461,63 @@ namespace Barotrauma.Items.Components
|
||||
electricalChildren = electricChildren.ToImmutableDictionary();
|
||||
|
||||
Dictionary<MiniMapGUIComponent, GUIComponent> doorChilds = new Dictionary<MiniMapGUIComponent, GUIComponent>();
|
||||
Dictionary<MiniMapGUIComponent, GUIComponent> weaponChilds = new Dictionary<MiniMapGUIComponent, GUIComponent>();
|
||||
|
||||
foreach (var (entity, component) in hullStatusComponents)
|
||||
{
|
||||
if (!hullPointsOfInterest.Contains(entity)) { continue; }
|
||||
|
||||
const int minSize = 8;
|
||||
if (!(entity is Item it)) { continue; }
|
||||
const int borderMaxSize = 2;
|
||||
|
||||
Point size = component.BorderComponent.Rect.Size;
|
||||
|
||||
size.X = Math.Max(size.X, minSize);
|
||||
size.Y = Math.Max(size.Y, minSize);
|
||||
float width = Math.Min(borderMaxSize, Math.Min(size.X, size.Y) / 8f);
|
||||
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(size, component.RectComponent.RectTransform, anchor: Anchor.Center), style: "ScanLines", color: DoorIndicatorColor)
|
||||
if (it.GetComponent<Door>() is { })
|
||||
{
|
||||
OutlineColor = GUI.Style.Green,
|
||||
OutlineThickness = width
|
||||
};
|
||||
doorChilds.Add(component, frame);
|
||||
const int minSize = 8;
|
||||
|
||||
Point size = component.BorderComponent.Rect.Size;
|
||||
|
||||
size.X = Math.Max(size.X, minSize);
|
||||
size.Y = Math.Max(size.Y, minSize);
|
||||
float width = Math.Min(borderMaxSize, Math.Min(size.X, size.Y) / 8f);
|
||||
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(size, component.RectComponent.RectTransform, anchor: Anchor.Center), style: "ScanLines", color: DoorIndicatorColor)
|
||||
{
|
||||
OutlineColor = DoorIndicatorColor,
|
||||
OutlineThickness = width
|
||||
};
|
||||
doorChilds.Add(component, frame);
|
||||
}
|
||||
else if (it.GetComponent<Turret>() is { } turret)
|
||||
{
|
||||
int parentWidth = (int) (submarineContainer.Rect.Width / 16f);
|
||||
GUICustomComponent frame = new GUICustomComponent(new RectTransform(new Point(parentWidth, parentWidth), component.RectComponent.RectTransform, anchor: Anchor.Center), (batch, customComponent) =>
|
||||
{
|
||||
Vector2 center = customComponent.Center;
|
||||
float rotation = turret.Rotation;
|
||||
|
||||
if (!hasPower)
|
||||
{
|
||||
float minRotation = MathHelper.ToRadians(Math.Min(turret.RotationLimits.X, turret.RotationLimits.Y)),
|
||||
maxRotation = MathHelper.ToRadians(Math.Max(turret.RotationLimits.X, turret.RotationLimits.Y));
|
||||
|
||||
rotation = (minRotation + maxRotation) / 2;
|
||||
}
|
||||
|
||||
if (turret.WeaponIndicatorSprite is { } weaponSprite)
|
||||
{
|
||||
Vector2 origin = weaponSprite.Origin;
|
||||
float scale = parentWidth / Math.Max(weaponSprite.size.X, weaponSprite.size.Y);
|
||||
Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? GUI.Style.Red : GUI.Style.Green;
|
||||
weaponSprite.Draw(batch, center, color, origin, rotation, scale, it.SpriteEffects);
|
||||
}
|
||||
});
|
||||
|
||||
weaponChilds.Add(component, frame);
|
||||
}
|
||||
}
|
||||
|
||||
doorChildren = doorChilds.ToImmutableDictionary();
|
||||
weaponChildren = weaponChilds.ToImmutableDictionary();
|
||||
|
||||
Rectangle parentRect = miniMapFrame.Rect;
|
||||
|
||||
@@ -655,7 +690,7 @@ namespace Barotrauma.Items.Components
|
||||
worldBorders.Location += item.Submarine.WorldPosition.ToPoint();
|
||||
foreach (Gap gap in Gap.GapList)
|
||||
{
|
||||
if (gap.IsRoomToRoom || gap.Submarine != item.Submarine || gap.ConnectedDoor != null) { continue; }
|
||||
if (gap.IsRoomToRoom || gap.Submarine != item.Submarine || gap.ConnectedDoor != null || gap.HiddenInGame) { continue; }
|
||||
RectangleF entityRect = ScaleRectToUI(gap, miniMapFrame.Rect, worldBorders);
|
||||
|
||||
Vector2 scale = new Vector2(entityRect.Size.X / spriteSize.X, entityRect.Size.Y / spriteSize.Y) * 2.0f;
|
||||
@@ -668,13 +703,33 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (currentMode == MiniMapMode.HullStatus)
|
||||
if (currentMode == MiniMapMode.HullStatus && hullStatusComponents != null)
|
||||
{
|
||||
foreach (var (entity, component) in hullStatusComponents)
|
||||
{
|
||||
if (!(entity is Hull hull)) { continue; }
|
||||
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
|
||||
DrawHullCards(spriteBatch, hull, hullData, component.RectComponent);
|
||||
|
||||
if (item.CurrentHull is { } currentHull && currentHull == hull)
|
||||
{
|
||||
Sprite pingCircle = GUI.Style.YouAreHereCircle.Sprite;
|
||||
if (pingCircle is null) { continue; }
|
||||
|
||||
Vector2 charPos = item.WorldPosition;
|
||||
Vector2 hullPos = hull.WorldRect.Location.ToVector2(),
|
||||
hullSize = hull.WorldRect.Size.ToVector2();
|
||||
Vector2 relativePos = (charPos - hullPos) / hullSize * component.RectComponent.Rect.Size.ToVector2();
|
||||
relativePos.Y = -relativePos.Y;
|
||||
|
||||
float parentWidth = submarineContainer.Rect.Width / 64f;
|
||||
float spriteSize = pingCircle.size.X * (parentWidth / pingCircle.size.X);
|
||||
|
||||
Vector2 drawPos = component.RectComponent.Rect.Location.ToVector2() + relativePos;
|
||||
drawPos -= new Vector2(spriteSize, spriteSize) / 2f;
|
||||
|
||||
pingCircle.Draw(spriteBatch, drawPos, GUI.Style.Red * 0.8f, Vector2.Zero, 0f, parentWidth / pingCircle.size.X);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -944,7 +999,7 @@ namespace Barotrauma.Items.Components
|
||||
if (ShowHullIntegrity)
|
||||
{
|
||||
float amount = 1f + hullData.LinkedHulls.Count;
|
||||
gapOpenSum = hull.ConnectedGaps.Concat(hullData.LinkedHulls.SelectMany(h => h.ConnectedGaps)).Where(g => !g.IsRoomToRoom).Sum(g => g.Open) / amount;
|
||||
gapOpenSum = hull.ConnectedGaps.Concat(hullData.LinkedHulls.SelectMany(h => h.ConnectedGaps)).Where(g => !g.IsRoomToRoom && !g.HiddenInGame).Sum(g => g.Open) / amount;
|
||||
borderColor = Color.Lerp(neutralColor, GUI.Style.Red, Math.Min(gapOpenSum, 1.0f));
|
||||
}
|
||||
|
||||
@@ -1039,10 +1094,9 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (it.GetComponent<PowerTransfer>() is { } powerTransfer)
|
||||
{
|
||||
int current = (int) -powerTransfer.CurrPowerConsumption,
|
||||
load = (int) powerTransfer.PowerLoad;
|
||||
int current = (int)-powerTransfer.CurrPowerConsumption, load = (int)powerTransfer.PowerLoad;
|
||||
|
||||
line1 = TextManager.GetWithVariable("statusmonitor.junctioncurrent.tooltip", "[amount]", current.ToString());
|
||||
line1 = TextManager.GetWithVariable("statusmonitor.junctionpower.tooltip", "[amount]", current.ToString(), fallBackTag: "statusmonitor.junctioncurrent.tooltip");
|
||||
line2 = TextManager.GetWithVariable("statusmonitor.junctionload.tooltip", "[amount]", load.ToString());
|
||||
}
|
||||
|
||||
@@ -1086,38 +1140,41 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
bool hullsVisible = currentMode == MiniMapMode.HullStatus;
|
||||
bool hullsVisible = currentMode == MiniMapMode.HullStatus && item.Submarine != null;
|
||||
|
||||
foreach (var (entity, component) in hullStatusComponents)
|
||||
if (hullStatusComponents != null)
|
||||
{
|
||||
if (!(entity is Hull hull)) { continue; }
|
||||
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
|
||||
|
||||
if (hullData.Distort) { continue; }
|
||||
|
||||
GUIComponent hullFrame = component.RectComponent;
|
||||
|
||||
if (hullsVisible && hullData.HullWaterAmount is { } waterAmount)
|
||||
foreach (var (entity, component) in hullStatusComponents)
|
||||
{
|
||||
if (hullFrame.Rect.Height * waterAmount > 3.0f)
|
||||
if (!(entity is Hull hull)) { continue; }
|
||||
if (!hullDatas.TryGetValue(hull, out HullData? hullData) || hullData is null) { continue; }
|
||||
|
||||
if (hullData.Distort) { continue; }
|
||||
|
||||
GUIComponent hullFrame = component.RectComponent;
|
||||
|
||||
if (hullsVisible && hullData.HullWaterAmount is { } waterAmount)
|
||||
{
|
||||
RectangleF waterRect = new RectangleF(hullFrame.Rect.X, hullFrame.Rect.Y + hullFrame.Rect.Height * (1.0f - waterAmount), hullFrame.Rect.Width, hullFrame.Rect.Height * waterAmount);
|
||||
|
||||
const float width = 1f;
|
||||
|
||||
GUI.DrawFilledRectangle(spriteBatch, waterRect, HullWaterColor);
|
||||
|
||||
if (!MathUtils.NearlyEqual(waterAmount, 1.0f))
|
||||
if (hullFrame.Rect.Height * waterAmount > 3.0f)
|
||||
{
|
||||
Vector2 offset = new Vector2(0, width);
|
||||
GUI.DrawLine(spriteBatch, waterRect.Location + offset, new Vector2(waterRect.Right, waterRect.Y) + offset, HullWaterLineColor, width: width);
|
||||
RectangleF waterRect = new RectangleF(hullFrame.Rect.X, hullFrame.Rect.Y + hullFrame.Rect.Height * (1.0f - waterAmount), hullFrame.Rect.Width, hullFrame.Rect.Height * waterAmount);
|
||||
|
||||
const float width = 1f;
|
||||
|
||||
GUI.DrawFilledRectangle(spriteBatch, waterRect, HullWaterColor);
|
||||
|
||||
if (!MathUtils.NearlyEqual(waterAmount, 1.0f))
|
||||
{
|
||||
Vector2 offset = new Vector2(0, width);
|
||||
GUI.DrawLine(spriteBatch, waterRect.Location + offset, new Vector2(waterRect.Right, waterRect.Y) + offset, HullWaterLineColor, width: width);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hullsVisible && hullData.HullOxygenAmount is { } oxygenAmount)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, hullFrame.Rect, Color.Lerp(GUI.Style.Red * 0.5f, GUI.Style.Green * 0.3f, oxygenAmount / 100.0f), true);
|
||||
if (hullsVisible && hullData.HullOxygenAmount is { } oxygenAmount)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, hullFrame.Rect, Color.Lerp(GUI.Style.Red * 0.5f, GUI.Style.Green * 0.3f, oxygenAmount / 100.0f), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1221,7 +1278,7 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 spriteScale = new Vector2(entityRect.Size.X / sprite.size.X, entityRect.Size.Y / sprite.size.Y);
|
||||
Vector2 origin = new Vector2(sprite.Origin.X * spriteScale.X, sprite.Origin.Y * spriteScale.Y);
|
||||
|
||||
if (item.GetComponent<Turret>() is { } turret)
|
||||
if (!item.Prefab.ShowInStatusMonitor && item.GetComponent<Turret>() is { } turret)
|
||||
{
|
||||
Vector2 drawPos = turret.GetDrawPos();
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), columnLeft.RectTransform), style: "HorizontalLine");
|
||||
|
||||
float relativeYMargin = 0.02f;
|
||||
Vector2 relativeTextSize = new Vector2(0.9f, 0.2f);
|
||||
Vector2 relativeTextSize = new Vector2(0.9f, 0.15f);
|
||||
Vector2 sliderSize = new Vector2(1.0f, 0.125f);
|
||||
Vector2 meterSize = new Vector2(1, 1 - relativeTextSize.Y - relativeYMargin - sliderSize.Y - 0.1f);
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
FissionRateScrollBar = new GUIScrollBar(new RectTransform(sliderSize, leftArea.RectTransform, Anchor.TopCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, fissionMeter.RectTransform.RelativeOffset.Y + meterSize.Y)
|
||||
RelativeOffset = new Vector2(0, fissionMeter.RectTransform.RelativeOffset.Y + meterSize.Y + relativeYMargin)
|
||||
},
|
||||
style: "DeviceSlider", barSize: 0.15f)
|
||||
{
|
||||
@@ -208,7 +208,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
LastUser = Character.Controlled;
|
||||
unsentChanges = true;
|
||||
targetFissionRate = scrollAmount * 100.0f;
|
||||
TargetFissionRate = scrollAmount * 100.0f;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -216,7 +216,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
TurbineOutputScrollBar = new GUIScrollBar(new RectTransform(sliderSize, rightArea.RectTransform, Anchor.TopCenter)
|
||||
{
|
||||
RelativeOffset = new Vector2(0, turbineMeter.RectTransform.RelativeOffset.Y + meterSize.Y)
|
||||
RelativeOffset = new Vector2(0, turbineMeter.RectTransform.RelativeOffset.Y + meterSize.Y + relativeYMargin)
|
||||
},
|
||||
style: "DeviceSlider", barSize: 0.15f, isHorizontal: true)
|
||||
{
|
||||
@@ -226,7 +226,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
LastUser = Character.Controlled;
|
||||
unsentChanges = true;
|
||||
targetTurbineOutput = scrollAmount * 100.0f;
|
||||
TargetTurbineOutput = scrollAmount * 100.0f;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -370,7 +370,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
string loadStr = TextManager.Get("ReactorLoad");
|
||||
string kW = TextManager.Get("kilowatt");
|
||||
loadText.TextGetter += () => $"{loadStr.Replace("[kw]", ((int)load).ToString())} {kW}";
|
||||
loadText.TextGetter += () => $"{loadStr.Replace("[kw]", ((int)Load).ToString())} {kW}";
|
||||
|
||||
var graph = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), graphArea.RectTransform), style: "InnerFrameRed");
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.9f, 0.98f), graph.RectTransform, Anchor.Center), DrawGraph, null);
|
||||
@@ -387,8 +387,8 @@ namespace Barotrauma.Items.Components
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
base.OnItemLoaded();
|
||||
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
|
||||
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
|
||||
TurbineOutputScrollBar.BarScroll = TargetTurbineOutput / 100.0f;
|
||||
FissionRateScrollBar.BarScroll = TargetFissionRate / 100.0f;
|
||||
var itemContainer = item.GetComponent<ItemContainer>();
|
||||
if (itemContainer != null)
|
||||
{
|
||||
@@ -462,7 +462,7 @@ namespace Barotrauma.Items.Components
|
||||
if (graphTimer > updateGraphInterval)
|
||||
{
|
||||
UpdateGraph(outputGraph, -currPowerConsumption);
|
||||
UpdateGraph(loadGraph, load);
|
||||
UpdateGraph(loadGraph, Load);
|
||||
|
||||
graphTimer = 0.0f;
|
||||
}
|
||||
@@ -487,7 +487,7 @@ namespace Barotrauma.Items.Components
|
||||
float jitter = 0.0f;
|
||||
if (FissionRate > allowedFissionRate.Y - 5.0f)
|
||||
{
|
||||
float jitterAmount = Math.Min(targetFissionRate - allowedFissionRate.Y, 10.0f);
|
||||
float jitterAmount = Math.Min(TargetFissionRate - allowedFissionRate.Y, 10.0f);
|
||||
float t = graphTimer / updateGraphInterval;
|
||||
|
||||
jitter = (PerlinNoise.GetPerlin(t * 0.5f, t * 0.1f) - 0.5f) * jitterAmount;
|
||||
@@ -525,12 +525,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
criticalHeatWarning.Selected = temperature > allowedTemperature.Y && lightOn;
|
||||
lowTemperatureWarning.Selected = temperature < allowedTemperature.X && lightOn;
|
||||
criticalOutputWarning.Selected = -currPowerConsumption > load * 1.5f && lightOn;
|
||||
criticalOutputWarning.Selected = -currPowerConsumption > Load * 1.5f && lightOn;
|
||||
|
||||
warningButtons["ReactorWarningOverheating"].Selected = temperature > optimalTemperature.Y && lightOn;
|
||||
warningButtons["ReactorWarningHighOutput"].Selected = -currPowerConsumption > load * 1.1f && lightOn;
|
||||
warningButtons["ReactorWarningHighOutput"].Selected = -currPowerConsumption > Load * 1.1f && lightOn;
|
||||
warningButtons["ReactorWarningLowTemp"].Selected = temperature < optimalTemperature.X && lightOn;
|
||||
warningButtons["ReactorWarningLowOutput"].Selected = -currPowerConsumption < load * 0.9f && lightOn;
|
||||
warningButtons["ReactorWarningLowOutput"].Selected = -currPowerConsumption < Load * 0.9f && lightOn;
|
||||
warningButtons["ReactorWarningFuelOut"].Selected = prevAvailableFuel < fissionRate * 0.01f && lightOn;
|
||||
warningButtons["ReactorWarningLowFuel"].Selected = prevAvailableFuel < fissionRate && lightOn;
|
||||
warningButtons["ReactorWarningMeltdown"].Selected = meltDownTimer > MeltdownDelay * 0.5f || item.Condition == 0.0f && lightOn;
|
||||
@@ -571,12 +571,12 @@ namespace Barotrauma.Items.Components
|
||||
unsentChanges = true;
|
||||
if (input.X != 0.0f && GUIScrollBar.DraggingBar != FissionRateScrollBar)
|
||||
{
|
||||
targetFissionRate = MathHelper.Clamp(targetFissionRate + input.X, 0.0f, 100.0f);
|
||||
TargetFissionRate = MathHelper.Clamp(TargetFissionRate + input.X, 0.0f, 100.0f);
|
||||
FissionRateScrollBar.BarScroll += input.X / 100.0f;
|
||||
}
|
||||
if (input.Y != 0.0f && GUIScrollBar.DraggingBar != TurbineOutputScrollBar)
|
||||
{
|
||||
targetTurbineOutput = MathHelper.Clamp(targetTurbineOutput + input.Y, 0.0f, 100.0f);
|
||||
TargetTurbineOutput = MathHelper.Clamp(TargetTurbineOutput + input.Y, 0.0f, 100.0f);
|
||||
TurbineOutputScrollBar.BarScroll += input.Y / 100.0f;
|
||||
}
|
||||
}
|
||||
@@ -596,7 +596,7 @@ namespace Barotrauma.Items.Components
|
||||
MathHelper.Clamp((allowedRange.X - range.X) / (range.Y - range.X), 0.0f, 0.95f),
|
||||
MathHelper.Clamp((allowedRange.Y - range.X) / (range.Y - range.X), 0.0f, 1.0f));
|
||||
|
||||
Vector2 sectorRad = new Vector2(-1.57f, 1.57f);
|
||||
Vector2 sectorRad = new Vector2(-1.35f, 1.35f);
|
||||
|
||||
Vector2 optimalSectorRad = new Vector2(
|
||||
MathHelper.Lerp(sectorRad.X, sectorRad.Y, optimalRangeNormalized.X),
|
||||
@@ -606,23 +606,25 @@ namespace Barotrauma.Items.Components
|
||||
MathHelper.Lerp(sectorRad.X, sectorRad.Y, allowedRangeNormalized.X),
|
||||
MathHelper.Lerp(sectorRad.X, sectorRad.Y, allowedRangeNormalized.Y));
|
||||
|
||||
Vector2 pointerPos = pos - new Vector2(0, 30) * scale;
|
||||
|
||||
if (optimalRangeNormalized.X == optimalRangeNormalized.Y)
|
||||
{
|
||||
sectorSprite.Draw(spriteBatch, pos, GUI.Style.Red, MathHelper.PiOver2, scale);
|
||||
sectorSprite.Draw(spriteBatch, pointerPos, GUI.Style.Red, MathHelper.PiOver2, scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.End();
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, (int)(pos.Y + (meterSprite.size.Y - meterSprite.Origin.Y) * scale) - 3);
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, (int)(pointerPos.Y + (meterSprite.size.Y - meterSprite.Origin.Y) * scale) - 3);
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
|
||||
|
||||
float scaleMultiplier = 0.95f;
|
||||
sectorSprite.Draw(spriteBatch, pos, optimalRangeColor, MathHelper.PiOver2 + (allowedSectorRad.X + allowedSectorRad.Y) / 2.0f, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pos, offRangeColor, optimalSectorRad.X, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pos, warningColor, allowedSectorRad.X, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pos, offRangeColor, MathHelper.Pi + optimalSectorRad.Y, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pos, warningColor, MathHelper.Pi + allowedSectorRad.Y, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pointerPos, optimalRangeColor, MathHelper.PiOver2 + (allowedSectorRad.X + allowedSectorRad.Y) / 2.0f, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pointerPos, offRangeColor, optimalSectorRad.X, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pointerPos, warningColor, allowedSectorRad.X, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pointerPos, offRangeColor, MathHelper.Pi + optimalSectorRad.Y, scale * scaleMultiplier);
|
||||
sectorSprite.Draw(spriteBatch, pointerPos, warningColor, MathHelper.Pi + allowedSectorRad.Y, scale * scaleMultiplier);
|
||||
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
@@ -634,7 +636,7 @@ namespace Barotrauma.Items.Components
|
||||
float normalizedValue = (value - range.X) / (range.Y - range.X);
|
||||
float valueRad = MathHelper.Lerp(sectorRad.X, sectorRad.Y, normalizedValue);
|
||||
Vector2 offset = new Vector2(0, 40) * scale;
|
||||
meterPointer.Draw(spriteBatch, pos - offset, valueRad, scale);
|
||||
meterPointer.Draw(spriteBatch, pointerPos, valueRad, scale);
|
||||
}
|
||||
|
||||
static void UpdateGraph<T>(IList<T> graph, T newValue)
|
||||
@@ -713,8 +715,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
msg.Write(autoTemp);
|
||||
msg.Write(PowerOn);
|
||||
msg.WriteRangedSingle(targetFissionRate, 0.0f, 100.0f, 8);
|
||||
msg.WriteRangedSingle(targetTurbineOutput, 0.0f, 100.0f, 8);
|
||||
msg.WriteRangedSingle(TargetFissionRate, 0.0f, 100.0f, 8);
|
||||
msg.WriteRangedSingle(TargetTurbineOutput, 0.0f, 100.0f, 8);
|
||||
|
||||
correctionTimer = CorrectionDelay;
|
||||
}
|
||||
@@ -730,17 +732,17 @@ namespace Barotrauma.Items.Components
|
||||
AutoTemp = msg.ReadBoolean();
|
||||
PowerOn = msg.ReadBoolean();
|
||||
Temperature = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
targetFissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
targetTurbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
TargetFissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
TargetTurbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
|
||||
degreeOfSuccess = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
|
||||
if (Math.Abs(FissionRateScrollBar.BarScroll - targetFissionRate / 100.0f) > 0.01f)
|
||||
if (Math.Abs(FissionRateScrollBar.BarScroll - TargetFissionRate / 100.0f) > 0.01f)
|
||||
{
|
||||
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
|
||||
FissionRateScrollBar.BarScroll = TargetFissionRate / 100.0f;
|
||||
}
|
||||
if (Math.Abs(TurbineOutputScrollBar.BarScroll - targetTurbineOutput / 100.0f) > 0.01f)
|
||||
if (Math.Abs(TurbineOutputScrollBar.BarScroll - TargetTurbineOutput / 100.0f) > 0.01f)
|
||||
{
|
||||
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
|
||||
TurbineOutputScrollBar.BarScroll = TargetTurbineOutput / 100.0f;
|
||||
}
|
||||
|
||||
IsActive = true;
|
||||
|
||||
@@ -456,7 +456,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
float distort = 1.0f - item.Condition / item.MaxCondition;
|
||||
float distort = MathHelper.Clamp(1.0f - item.Condition / item.MaxCondition, 0.0f, 1.0f);
|
||||
for (int i = sonarBlips.Count - 1; i >= 0; i--)
|
||||
{
|
||||
sonarBlips[i].FadeTimer -= deltaTime * MathHelper.Lerp(0.5f, 2.0f, distort);
|
||||
|
||||
@@ -56,7 +56,9 @@ namespace Barotrauma.Items.Components
|
||||
if (character.IsTraitor && item.ConditionPercentage > MinSabotageCondition) { return true; }
|
||||
|
||||
float maxRepairConditionMultiplier = GetMaxRepairConditionMultiplier(character);
|
||||
if (item.Condition / maxRepairConditionMultiplier < RepairThreshold) { return true; }
|
||||
float defaultMaxCondition = item.MaxCondition / maxRepairConditionMultiplier;
|
||||
|
||||
if (MathUtils.Percentage(item.Condition, defaultMaxCondition) < RepairThreshold) { return true; }
|
||||
|
||||
if (CurrentFixer == character)
|
||||
{
|
||||
@@ -280,14 +282,14 @@ namespace Barotrauma.Items.Components
|
||||
progressBarOverlayText.Visible = false;
|
||||
}
|
||||
|
||||
RepairButton.Enabled = (currentFixerAction == FixActions.None || (CurrentFixer == character && currentFixerAction != FixActions.Repair)) && !item.IsFullCondition && item.ConditionPercentage < RepairThreshold;
|
||||
RepairButton.Text = (currentFixerAction == FixActions.None || CurrentFixer != character || currentFixerAction != FixActions.Repair) ?
|
||||
repairButtonText :
|
||||
RepairButton.Enabled = (currentFixerAction == FixActions.None || (CurrentFixer == character && currentFixerAction != FixActions.Repair)) && !item.IsFullCondition && IsBelowRepairThreshold;
|
||||
RepairButton.Text = (currentFixerAction == FixActions.None || CurrentFixer != character || currentFixerAction != FixActions.Repair) ?
|
||||
repairButtonText :
|
||||
repairingText + new string('.', ((int)(Timing.TotalTime * 2.0f) % 3) + 1);
|
||||
|
||||
SabotageButton.Visible = character.IsTraitor;
|
||||
SabotageButton.IgnoreLayoutGroups = !SabotageButton.Visible;
|
||||
SabotageButton.Enabled = (currentFixerAction == FixActions.None || (CurrentFixer == character && currentFixerAction != FixActions.Sabotage)) && character.IsTraitor && item.ConditionPercentage > MinSabotageCondition;
|
||||
SabotageButton.Enabled = (currentFixerAction == FixActions.None || (CurrentFixer == character && currentFixerAction != FixActions.Sabotage)) && character.IsTraitor && IsBelowRepairThreshold;
|
||||
SabotageButton.Text = (currentFixerAction == FixActions.None || CurrentFixer != character || currentFixerAction != FixActions.Sabotage || !character.IsTraitor) ?
|
||||
sabotageButtonText :
|
||||
sabotagingText + new string('.', ((int)(Timing.TotalTime * 2.0f) % 3) + 1);
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(0.9f, 0.01f), layoutGroup.RectTransform), style: "HorizontalLine");
|
||||
|
||||
inputBox = new GUITextBox(new RectTransform(new Vector2(1, .1f), layoutGroup.RectTransform), textColor: Color.LimeGreen)
|
||||
inputBox = new GUITextBox(new RectTransform(new Vector2(1, .1f), layoutGroup.RectTransform), textColor: TextColor)
|
||||
{
|
||||
MaxTextLength = MaxMessageLength,
|
||||
OverflowClip = true,
|
||||
@@ -63,15 +63,15 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
OutputValue = input;
|
||||
ShowOnDisplay(input, addToHistory: true);
|
||||
ShowOnDisplay(input, addToHistory: true, TextColor);
|
||||
item.SendSignal(input, "signal_out");
|
||||
}
|
||||
|
||||
partial void ShowOnDisplay(string input, bool addToHistory)
|
||||
partial void ShowOnDisplay(string input, bool addToHistory, Color color)
|
||||
{
|
||||
if (addToHistory)
|
||||
{
|
||||
messageHistory.Add(input);
|
||||
messageHistory.Add(new TerminalMessage(input, color));
|
||||
while (messageHistory.Count > MaxMessages)
|
||||
{
|
||||
messageHistory.RemoveAt(0);
|
||||
@@ -85,7 +85,7 @@ namespace Barotrauma.Items.Components
|
||||
GUITextBlock newBlock = new GUITextBlock(
|
||||
new RectTransform(new Vector2(1, 0), historyBox.Content.RectTransform, anchor: Anchor.TopCenter),
|
||||
"> " + input,
|
||||
textColor: Color.LimeGreen, wrap: true, font: UseMonospaceFont ? GUI.MonospacedFont : GUI.GlobalFont)
|
||||
textColor: color, wrap: true, font: UseMonospaceFont ? GUI.MonospacedFont : GUI.GlobalFont)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class TriggerComponent : ItemComponent, IServerSerializable
|
||||
{
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
CurrentForceFluctuation = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ namespace Barotrauma.Items.Components
|
||||
partial class Turret : Powered, IDrawableComponent, IServerSerializable
|
||||
{
|
||||
private Sprite crosshairSprite, crosshairPointerSprite;
|
||||
public Sprite WeaponIndicatorSprite;
|
||||
|
||||
private GUIProgressBar powerIndicator;
|
||||
|
||||
@@ -134,6 +135,9 @@ namespace Barotrauma.Items.Components
|
||||
case "crosshair":
|
||||
crosshairSprite = new Sprite(subElement, texturePath.Contains("/") ? "" : Path.GetDirectoryName(item.Prefab.FilePath));
|
||||
break;
|
||||
case "weaponindicator":
|
||||
WeaponIndicatorSprite = new Sprite(subElement, texturePath.Contains("/") ? "" : Path.GetDirectoryName(item.Prefab.FilePath));
|
||||
break;
|
||||
case "crosshairpointer":
|
||||
crosshairPointerSprite = new Sprite(subElement, texturePath.Contains("/") ? "" : Path.GetDirectoryName(item.Prefab.FilePath));
|
||||
break;
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Barotrauma
|
||||
|
||||
private float currentHighlightState, fadeInDuration, fadeOutDuration;
|
||||
private Color currentHighlightColor;
|
||||
private IEnumerable<object> UpdateBorderHighlight()
|
||||
private IEnumerable<CoroutineStatus> UpdateBorderHighlight()
|
||||
{
|
||||
HighlightTimer = 1.0f;
|
||||
while (currentHighlightState < fadeInDuration + fadeOutDuration)
|
||||
@@ -1255,9 +1255,18 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
bool anySuccess = false;
|
||||
bool allowCombine = true;
|
||||
//if we're dragging a stack of partial items or trying to drag to a stack of partial items
|
||||
//(which should not normally exist, but can happen when e.g. fire damages a stack of items)
|
||||
//don't allow combining because it leads to weird behavior (stack of items of mixed quality)
|
||||
if (DraggingItems.Count(it => !it.IsFullCondition && it.Condition > 0.0f) > 1 ||
|
||||
selectedInventory.GetItemsAt(slotIndex).Count(it => !it.IsFullCondition && it.Condition > 0.0f) > 1)
|
||||
{
|
||||
allowCombine = false;
|
||||
}
|
||||
foreach (Item item in DraggingItems)
|
||||
{
|
||||
bool success = selectedInventory.TryPutItem(item, slotIndex, allowSwapping: !anySuccess, true, Character.Controlled);
|
||||
bool success = selectedInventory.TryPutItem(item, slotIndex, allowSwapping: !anySuccess, allowCombine, Character.Controlled);
|
||||
anySuccess |= success;
|
||||
if (!success) { break; }
|
||||
}
|
||||
@@ -1673,7 +1682,7 @@ namespace Barotrauma
|
||||
}
|
||||
sprite.Draw(spriteBatch, itemPos, spriteColor, rotation, scale);
|
||||
|
||||
if ((!item.AllowStealing || (inventory != null && inventory.slots[slotIndex].Items.Any(it => !it.AllowStealing))) && CharacterInventory.LimbSlotIcons.ContainsKey(InvSlotType.LeftHand))
|
||||
if (((item.SpawnedInCurrentOutpost && !item.AllowStealing) || (inventory != null && inventory.slots[slotIndex].Items.Any(it => it.SpawnedInCurrentOutpost && !it.AllowStealing))) && CharacterInventory.LimbSlotIcons.ContainsKey(InvSlotType.LeftHand))
|
||||
{
|
||||
var stealIcon = CharacterInventory.LimbSlotIcons[InvSlotType.LeftHand];
|
||||
Vector2 iconSize = new Vector2(25 * GUI.Scale);
|
||||
@@ -1818,7 +1827,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> SyncItemsAfterDelay(UInt16 lastEventID)
|
||||
private IEnumerable<CoroutineStatus> SyncItemsAfterDelay(UInt16 lastEventID)
|
||||
{
|
||||
while (syncItemsDelay > 0.0f ||
|
||||
//don't apply inventory updates until
|
||||
|
||||
@@ -175,12 +175,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
float displayCondition = FakeBroken ? 0.0f : condition;
|
||||
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
|
||||
for (int i = 0; i < Prefab.BrokenSprites.Count;i++)
|
||||
{
|
||||
if (Prefab.BrokenSprites[i].FadeIn) { continue; }
|
||||
float minCondition = i > 0 ? Prefab.BrokenSprites[i - i].MaxCondition : 0.0f;
|
||||
if (displayCondition <= minCondition || displayCondition <= Prefab.BrokenSprites[i].MaxCondition)
|
||||
float minCondition = i > 0 ? Prefab.BrokenSprites[i - i].MaxConditionPercentage : 0.0f;
|
||||
if (displayCondition <= minCondition || displayCondition <= Prefab.BrokenSprites[i].MaxConditionPercentage)
|
||||
{
|
||||
activeSprite = Prefab.BrokenSprites[i].Sprite;
|
||||
break;
|
||||
@@ -284,8 +284,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (Prefab.BrokenSprites[i].FadeIn)
|
||||
{
|
||||
float min = i > 0 ? Prefab.BrokenSprites[i - i].MaxCondition : 0.0f;
|
||||
float max = Prefab.BrokenSprites[i].MaxCondition;
|
||||
float min = i > 0 ? Prefab.BrokenSprites[i - i].MaxConditionPercentage : 0.0f;
|
||||
float max = Prefab.BrokenSprites[i].MaxConditionPercentage;
|
||||
fadeInBrokenSpriteAlpha = 1.0f - ((displayCondition - min) / (max - min));
|
||||
if (fadeInBrokenSpriteAlpha > 0.0f && fadeInBrokenSpriteAlpha <= 1.0f)
|
||||
{
|
||||
@@ -293,7 +293,7 @@ namespace Barotrauma
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (displayCondition <= Prefab.BrokenSprites[i].MaxCondition)
|
||||
if (displayCondition <= Prefab.BrokenSprites[i].MaxConditionPercentage)
|
||||
{
|
||||
activeSprite = Prefab.BrokenSprites[i].Sprite;
|
||||
drawOffset = Prefab.BrokenSprites[i].Offset.ToVector2() * Scale;
|
||||
@@ -1632,7 +1632,7 @@ namespace Barotrauma
|
||||
{
|
||||
item = new Item(itemPrefab, pos, sub, id: itemId)
|
||||
{
|
||||
SpawnedInOutpost = spawnedInOutpost,
|
||||
SpawnedInCurrentOutpost = spawnedInOutpost,
|
||||
AllowStealing = allowStealing,
|
||||
Quality = quality
|
||||
};
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Barotrauma
|
||||
class BrokenItemSprite
|
||||
{
|
||||
//sprite will be rendered if the condition of the item is below this
|
||||
public readonly float MaxCondition;
|
||||
public readonly float MaxConditionPercentage;
|
||||
public readonly Sprite Sprite;
|
||||
public readonly bool FadeIn;
|
||||
public readonly Point Offset;
|
||||
@@ -19,7 +19,7 @@ namespace Barotrauma
|
||||
public BrokenItemSprite(Sprite sprite, float maxCondition, bool fadeIn, Point offset)
|
||||
{
|
||||
Sprite = sprite;
|
||||
MaxCondition = MathHelper.Clamp(maxCondition, 0.0f, 100.0f);
|
||||
MaxConditionPercentage = MathHelper.Clamp(maxCondition, 0.0f, 100.0f);
|
||||
FadeIn = fadeIn;
|
||||
Offset = offset;
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace Barotrauma
|
||||
MathHelper.Clamp(particlePos.Y, hull.WorldRect.Y - hull.WorldRect.Height, hull.WorldRect.Y));
|
||||
}
|
||||
|
||||
private IEnumerable<object> DimLight(LightSource light)
|
||||
private IEnumerable<CoroutineStatus> DimLight(LightSource light)
|
||||
{
|
||||
float currBrightness = 1.0f;
|
||||
while (light.Color.A > 0.0f && flashDuration > 0.0f)
|
||||
|
||||
@@ -438,7 +438,7 @@ namespace Barotrauma
|
||||
for (int i = 0; i < Bodies.Count; i++)
|
||||
{
|
||||
Vector2 pos = FarseerPhysics.ConvertUnits.ToDisplayUnits(Bodies[i].Position);
|
||||
if (Submarine != null) pos += Submarine.Position;
|
||||
if (Submarine != null) { pos += Submarine.DrawPosition; }
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
pos,
|
||||
|
||||
@@ -202,6 +202,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
GUITextBlock.AutoScaleAndNormalize(parent.Content.GetAllChildren<GUITextBlock>().Where(c => c != submarineNameText && c != descBlock));
|
||||
parent.ForceLayoutRecalculation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,7 +160,7 @@ namespace Barotrauma.Networking
|
||||
public TransferInDelegate OnTransferFailed;
|
||||
|
||||
private readonly List<FileTransferIn> activeTransfers;
|
||||
private readonly List<Pair<int, double>> finishedTransfers;
|
||||
private readonly List<(int transferId, double finishedTime)> finishedTransfers;
|
||||
|
||||
private readonly Dictionary<FileTransferType, string> downloadFolders = new Dictionary<FileTransferType, string>()
|
||||
{
|
||||
@@ -176,7 +176,7 @@ namespace Barotrauma.Networking
|
||||
public FileReceiver()
|
||||
{
|
||||
activeTransfers = new List<FileTransferIn>();
|
||||
finishedTransfers = new List<Pair<int, double>>();
|
||||
finishedTransfers = new List<(int transferId, double finishedTime)>();
|
||||
}
|
||||
|
||||
public void ReadMessage(IReadMessage inc)
|
||||
@@ -193,8 +193,8 @@ namespace Barotrauma.Networking
|
||||
case (byte)FileTransferMessageType.Initiate:
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
var existingTransfer = activeTransfers.Find(t => t.ID == transferId);
|
||||
finishedTransfers.RemoveAll(t => t.First == transferId);
|
||||
var existingTransfer = activeTransfers.Find(t => t.Connection.EndpointMatches(t.Connection.EndPointString) && t.ID == transferId);
|
||||
finishedTransfers.RemoveAll(t => t.transferId == transferId);
|
||||
byte fileType = inc.ReadByte();
|
||||
//ushort chunkLen = inc.ReadUInt16();
|
||||
int fileSize = inc.ReadInt32();
|
||||
@@ -211,7 +211,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else //resend acknowledgement packet
|
||||
{
|
||||
GameMain.Client.UpdateFileTransfer(transferId, 0);
|
||||
GameMain.Client.UpdateFileTransfer(transferId, existingTransfer.Received);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -316,14 +316,14 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
|
||||
var activeTransfer = activeTransfers.Find(t => t.Connection == inc.Sender && t.ID == transferId);
|
||||
var activeTransfer = activeTransfers.Find(t => t.Connection.EndpointMatches(t.Connection.EndPointString) && t.ID == transferId);
|
||||
if (activeTransfer == null)
|
||||
{
|
||||
//it's possible for the server to send some extra data
|
||||
//before it acknowledges that the download is finished,
|
||||
//so let's suppress the error message in that case
|
||||
finishedTransfers.RemoveAll(t => t.Second + 5.0 < Timing.TotalTime);
|
||||
if (!finishedTransfers.Any(t => t.First == transferId))
|
||||
finishedTransfers.RemoveAll(t => t.finishedTime + 5.0 < Timing.TotalTime);
|
||||
if (!finishedTransfers.Any(t => t.transferId == transferId))
|
||||
{
|
||||
GameMain.Client.CancelFileTransfer(transferId);
|
||||
DebugConsole.ThrowError("File transfer error: received data without a transfer initiation message");
|
||||
@@ -373,7 +373,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (ValidateReceivedData(activeTransfer, out string errorMessage))
|
||||
{
|
||||
finishedTransfers.Add(new Pair<int, double>(transferId, Timing.TotalTime));
|
||||
finishedTransfers.Add((transferId, Timing.TotalTime));
|
||||
StopTransfer(activeTransfer);
|
||||
Md5Hash.RemoveFromCache(activeTransfer.FilePath);
|
||||
OnFinished(activeTransfer);
|
||||
@@ -391,7 +391,7 @@ namespace Barotrauma.Networking
|
||||
case (byte)FileTransferMessageType.Cancel:
|
||||
{
|
||||
byte transferId = inc.ReadByte();
|
||||
var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.Sender && t.ID == transferId);
|
||||
var matchingTransfer = activeTransfers.Find(t => t.Connection.EndpointMatches(t.Connection.EndPointString) && t.ID == transferId);
|
||||
if (matchingTransfer != null)
|
||||
{
|
||||
new GUIMessageBox("File transfer cancelled", "The server has cancelled the transfer of the file \"" + matchingTransfer.FileName + "\".");
|
||||
@@ -528,7 +528,7 @@ namespace Barotrauma.Networking
|
||||
transfer.Status = FileTransferStatus.Canceled;
|
||||
}
|
||||
|
||||
if (activeTransfers.Contains(transfer)) activeTransfers.Remove(transfer);
|
||||
if (activeTransfers.Contains(transfer)) { activeTransfers.Remove(transfer); }
|
||||
transfer.Dispose();
|
||||
|
||||
if (deleteFile && File.Exists(transfer.FilePath))
|
||||
|
||||
@@ -460,7 +460,7 @@ namespace Barotrauma.Networking
|
||||
private bool wrongPassword;
|
||||
|
||||
// Before main looping starts, we loop here and wait for approval message
|
||||
private IEnumerable<object> WaitForStartingInfo()
|
||||
private IEnumerable<CoroutineStatus> WaitForStartingInfo()
|
||||
{
|
||||
GUI.SetCursorWaiting();
|
||||
requiresPw = false;
|
||||
@@ -861,8 +861,8 @@ namespace Barotrauma.Networking
|
||||
if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize)
|
||||
{
|
||||
//waiting for a save file
|
||||
if (campaign != null &&
|
||||
campaign.PendingSaveID > campaign.LastSaveID &&
|
||||
if (campaign != null &&
|
||||
NetIdUtils.IdMoreRecent(campaign.PendingSaveID, campaign.LastSaveID) &&
|
||||
fileReceiver.ActiveTransfers.Any(t => t.FileType == FileTransferType.CampaignSave))
|
||||
{
|
||||
return;
|
||||
@@ -872,6 +872,7 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
case ServerPacketHeader.ENDGAME:
|
||||
CampaignMode.TransitionType transitionType = (CampaignMode.TransitionType)inc.ReadByte();
|
||||
bool save = inc.ReadBoolean();
|
||||
string endMessage = string.Empty;
|
||||
|
||||
endMessage = inc.ReadString();
|
||||
@@ -905,6 +906,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
CoroutineManager.StartCoroutine(EndGame(endMessage, traitorResults, transitionType), "EndGame");
|
||||
GUI.SetSavingIndicatorState(save);
|
||||
break;
|
||||
case ServerPacketHeader.CAMPAIGN_SETUP_INFO:
|
||||
UInt16 saveCount = inc.ReadUInt16();
|
||||
@@ -1236,7 +1238,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitInServerQueue()
|
||||
private IEnumerable<CoroutineStatus> WaitInServerQueue()
|
||||
{
|
||||
waitInServerQueueBox = new GUIMessageBox(
|
||||
TextManager.Get("ServerQueuePleaseWait"),
|
||||
@@ -1424,7 +1426,7 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen.RefreshEnabledElements();
|
||||
}
|
||||
|
||||
private IEnumerable<object> StartGame(IReadMessage inc)
|
||||
private IEnumerable<CoroutineStatus> StartGame(IReadMessage inc)
|
||||
{
|
||||
Character?.Remove();
|
||||
Character = null;
|
||||
@@ -1562,31 +1564,47 @@ namespace Barotrauma.Networking
|
||||
if (GameMain.GameSession?.CrewManager != null) { GameMain.GameSession.CrewManager.Reset(); }
|
||||
|
||||
byte campaignID = inc.ReadByte();
|
||||
UInt16 campaignSaveID = inc.ReadUInt16();
|
||||
int nextLocationIndex = inc.ReadInt32();
|
||||
int nextConnectionIndex = inc.ReadInt32();
|
||||
int selectedLocationIndex = inc.ReadInt32();
|
||||
bool mirrorLevel = inc.ReadBoolean();
|
||||
|
||||
|
||||
if (campaign.CampaignID != campaignID)
|
||||
{
|
||||
string errorMsg = "Failed to start campaign round (campaign ID does not match).";
|
||||
gameStarted = true;
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
DebugConsole.ThrowError("Failed to start campaign round (campaign ID does not match).");
|
||||
GameMain.NetLobbyScreen.Select();
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
else if (campaign.Map == null)
|
||||
{
|
||||
string errorMsg = "Failed to start campaign round (campaign map not loaded yet).";
|
||||
gameStarted = true;
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
DebugConsole.ThrowError("Failed to start campaign round (campaign map not loaded yet).");
|
||||
GameMain.NetLobbyScreen.Select();
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
|
||||
if (NetIdUtils.IdMoreRecent(campaignSaveID, campaign.PendingSaveID))
|
||||
{
|
||||
campaign.PendingSaveID = campaignSaveID;
|
||||
DateTime saveFileTimeOut = DateTime.Now + new TimeSpan(0,0,60);
|
||||
while (NetIdUtils.IdMoreRecent(campaignSaveID, campaign.LastSaveID))
|
||||
{
|
||||
if (DateTime.Now > saveFileTimeOut)
|
||||
{
|
||||
gameStarted = true;
|
||||
DebugConsole.ThrowError("Failed to start campaign round (timed out while waiting for the up-to-date save file).");
|
||||
GameMain.NetLobbyScreen.Select();
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
campaign.Map.SelectLocation(selectedLocationIndex);
|
||||
|
||||
LevelData levelData = nextLocationIndex > -1 ?
|
||||
@@ -1665,10 +1683,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize) { break; }
|
||||
|
||||
clientPeer.Update((float)Timing.Step);
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize) { break; }
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -1744,7 +1758,7 @@ namespace Barotrauma.Networking
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public IEnumerable<object> EndGame(string endMessage, List<TraitorMissionResult> traitorResults = null, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
|
||||
public IEnumerable<CoroutineStatus> EndGame(string endMessage, List<TraitorMissionResult> traitorResults = null, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
|
||||
{
|
||||
//round starting up, wait for it to finish
|
||||
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 60);
|
||||
@@ -1854,8 +1868,7 @@ namespace Barotrauma.Networking
|
||||
GameMain.GameSession.OwnedSubmarines = new List<SubmarineInfo>();
|
||||
for (int i = 0; i < ownedIndexes.Length; i++)
|
||||
{
|
||||
int index;
|
||||
if (int.TryParse(ownedIndexes[i], out index))
|
||||
if (int.TryParse(ownedIndexes[i], out int index))
|
||||
{
|
||||
SubmarineInfo sub = GameMain.Client.ServerSubmarines[index];
|
||||
if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, "owned"))
|
||||
@@ -2670,8 +2683,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void CreateEntityEvent(INetSerializable entity, object[] extraData)
|
||||
{
|
||||
if (!(entity is IClientSerializable)) throw new InvalidCastException("Entity is not IClientSerializable");
|
||||
entityEventManager.CreateEvent(entity as IClientSerializable, extraData);
|
||||
if (!(entity is IClientSerializable clientSerializable))
|
||||
{
|
||||
throw new InvalidCastException($"Entity is not {nameof(IClientSerializable)}");
|
||||
}
|
||||
entityEventManager.CreateEvent(clientSerializable, extraData);
|
||||
}
|
||||
|
||||
public bool HasPermission(ClientPermissions permission)
|
||||
@@ -3013,12 +3029,13 @@ namespace Barotrauma.Networking
|
||||
/// <summary>
|
||||
/// Tell the server to end the round (permission required)
|
||||
/// </summary>
|
||||
public void RequestRoundEnd()
|
||||
public void RequestRoundEnd(bool save)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
||||
msg.Write((UInt16)ClientPermissions.ManageRound);
|
||||
msg.Write(true); //indicates round end
|
||||
msg.Write(save);
|
||||
|
||||
clientPeer.Send(msg, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -3321,7 +3338,9 @@ namespace Barotrauma.Networking
|
||||
if (respawnManager.RespawnCountdownStarted)
|
||||
{
|
||||
float timeLeft = (float)(respawnManager.RespawnTime - DateTime.Now).TotalSeconds;
|
||||
respawnText = TextManager.GetWithVariable(respawnManager.UsingShuttle ? "RespawnShuttleDispatching" : "RespawningIn", "[time]", ToolBox.SecondsToReadableTime(timeLeft));
|
||||
respawnText = TextManager.GetWithVariable(
|
||||
respawnManager.UsingShuttle && !respawnManager.ForceSpawnInMainSub ?
|
||||
"RespawnShuttleDispatching" : "RespawningIn", "[time]", ToolBox.SecondsToReadableTime(timeLeft));
|
||||
}
|
||||
else if (respawnManager.PendingRespawnCount > 0)
|
||||
{
|
||||
@@ -3437,7 +3456,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
// Need a delayed selection due to the inputbox being deselected when a left click occurs outside of it
|
||||
IEnumerable<object> selectCoroutine()
|
||||
IEnumerable<CoroutineStatus> selectCoroutine()
|
||||
{
|
||||
yield return new WaitForSeconds(0.01f, true);
|
||||
chatBox.InputBox.Select(chatBox.InputBox.Text.Length);
|
||||
|
||||
@@ -72,6 +72,9 @@ namespace Barotrauma
|
||||
{
|
||||
CreateLabeledTickBox(parent, nameof(DangerousItemStealBots));
|
||||
}
|
||||
CreateLabeledSlider(parent, 0.0f, 30.0f, 0.5f, nameof(DangerousItemContainKarmaDecrease));
|
||||
CreateLabeledTickBox(parent, nameof(IsDangerousItemContainKarmaDecreaseIncremental));
|
||||
CreateLabeledSlider(parent, 0.0f, 100.0f, 1.0f, nameof(MaxDangerousItemContainKarmaDecrease));
|
||||
}
|
||||
|
||||
private void CreateLabeledSlider(GUIComponent parent, float min, float max, float step, string propertyName)
|
||||
|
||||
@@ -43,24 +43,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void CreateEvent(IClientSerializable entity, object[] extraData = null)
|
||||
{
|
||||
if (GameMain.Client == null || GameMain.Client.Character == null) return;
|
||||
if (GameMain.Client?.Character == null) { return; }
|
||||
|
||||
if (!(entity is Entity))
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (((Entity)entity).Removed)
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the entity has been removed.\n" + Environment.StackTrace.CleanupStackTrace());
|
||||
return;
|
||||
}
|
||||
if (((Entity)entity).IdFreed)
|
||||
{
|
||||
DebugConsole.ThrowError("Can't create an entity event for " + entity + " - the ID of the entity has been freed.\n" + Environment.StackTrace.CleanupStackTrace());
|
||||
return;
|
||||
}
|
||||
if (!ValidateEntity(entity)) { return; }
|
||||
|
||||
var newEvent = new ClientEntityEvent(entity, (UInt16)(ID + 1))
|
||||
{
|
||||
@@ -161,7 +146,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
UInt16 firstEventID = msg.ReadUInt16();
|
||||
int eventCount = msg.ReadByte();
|
||||
|
||||
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
//16 = entity ID, 8 = msg length
|
||||
@@ -179,7 +164,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
UInt16 thisEventID = (UInt16)(firstEventID + (UInt16)i);
|
||||
UInt16 entityID = msg.ReadUInt16();
|
||||
|
||||
|
||||
if (entityID == Entity.NullEntityID)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
@@ -240,8 +225,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (msg.BitPosition != msgPosition + msgLength * 8)
|
||||
{
|
||||
string errorMsg = "Message byte position incorrect after reading an event for the entity \"" + entity.ToString()
|
||||
+ "\". Read " + (msg.BitPosition - msgPosition) + " bits, expected message length was " + (msgLength * 8) + " bits.";
|
||||
var prevEntity = entities.Count >= 2 ? entities[entities.Count - 2] : null;
|
||||
ushort prevId = prevEntity is Entity p ? p.ID : (ushort)0;
|
||||
string errorMsg = $"Message byte position incorrect after reading an event for the entity \"{entity}\" (ID {(entity is Entity e ? e.ID : 0)}). "
|
||||
+$"The previous entity was \"{prevEntity}\" (ID {prevId}) "
|
||||
+$"Read {msg.BitPosition - msgPosition} bits, expected message length was {msgLength * 8} bits.";
|
||||
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
|
||||
|
||||
@@ -60,11 +60,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Black * 0.4f, true);
|
||||
|
||||
graphs[(int)NetStatType.ReceivedBytes].Draw(spriteBatch, rect, null, 0.0f, Color.Cyan);
|
||||
graphs[(int)NetStatType.SentBytes].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Orange);
|
||||
graphs[(int)NetStatType.ReceivedBytes].Draw(spriteBatch, rect, color: Color.Cyan);
|
||||
graphs[(int)NetStatType.SentBytes].Draw(spriteBatch, rect, null, color: GUI.Style.Orange);
|
||||
if (graphs[(int)NetStatType.ResentMessages].Average() > 0)
|
||||
{
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, GUI.Style.Red);
|
||||
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, color: GUI.Style.Red);
|
||||
GUI.SmallFont.DrawString(spriteBatch, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
|
||||
new Vector2(rect.Right + 10, rect.Y + 50), GUI.Style.Red);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -17,6 +18,11 @@ namespace Barotrauma.Networking
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public bool ForceSpawnInMainSub
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
partial void UpdateTransportingProjSpecific(float deltaTime)
|
||||
{
|
||||
if (GameMain.Client?.Character == null || GameMain.Client.Character.Submarine != RespawnShuttle) { return; }
|
||||
@@ -30,10 +36,46 @@ namespace Barotrauma.Networking
|
||||
GameMain.Client.AddChatMessage("ServerMessage.ShuttleLeaving", ChatMessageType.Server);
|
||||
}
|
||||
}
|
||||
|
||||
private CoroutineHandle respawnPromptCoroutine;
|
||||
|
||||
public void ShowRespawnPromptIfNeeded(float delay = 5.0f)
|
||||
{
|
||||
if (!UseRespawnPrompt) { return; }
|
||||
if (CoroutineManager.IsCoroutineRunning(respawnPromptCoroutine) || GUIMessageBox.MessageBoxes.Any(mb => mb.UserData as string == "respawnquestionprompt"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
respawnPromptCoroutine = CoroutineManager.Invoke(() =>
|
||||
{
|
||||
if (Character.Controlled != null || (!(GameMain.GameSession?.IsRunning ?? false))) { return; }
|
||||
var respawnPrompt = new GUIMessageBox(
|
||||
TextManager.Get("tutorial.tryagainheader"), TextManager.Get("respawnquestionprompt"),
|
||||
new string[] { TextManager.Get("respawnquestionpromptrespawn"), TextManager.Get("respawnquestionpromptwait") })
|
||||
{
|
||||
UserData = "respawnquestionprompt"
|
||||
};
|
||||
respawnPrompt.Buttons[0].OnClicked += (btn, userdata) =>
|
||||
{
|
||||
GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: false);
|
||||
respawnPrompt.Close();
|
||||
return true;
|
||||
};
|
||||
respawnPrompt.Buttons[1].OnClicked += (btn, userdata) =>
|
||||
{
|
||||
GameMain.Client?.SendRespawnPromptResponse(waitForNextRoundRespawn: true);
|
||||
respawnPrompt.Close();
|
||||
return true;
|
||||
};
|
||||
}, delay: delay);
|
||||
}
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
bool respawnPromptPending = false;
|
||||
var newState = (State)msg.ReadRangedInteger(0, Enum.GetNames(typeof(State)).Length);
|
||||
|
||||
ForceSpawnInMainSub = false;
|
||||
switch (newState)
|
||||
{
|
||||
case State.Transporting:
|
||||
@@ -46,13 +88,14 @@ namespace Barotrauma.Networking
|
||||
if (CurrentState != newState)
|
||||
{
|
||||
CoroutineManager.StopCoroutines("forcepos");
|
||||
//CoroutineManager.StartCoroutine(ForceShuttleToPos(Level.Loaded.StartPosition - Vector2.UnitY * Level.ShaftHeight, 100.0f), "forcepos");
|
||||
}
|
||||
break;
|
||||
case State.Waiting:
|
||||
PendingRespawnCount = msg.ReadUInt16();
|
||||
RequiredRespawnCount = msg.ReadUInt16();
|
||||
respawnPromptPending = msg.ReadBoolean();
|
||||
RespawnCountdownStarted = msg.ReadBoolean();
|
||||
ForceSpawnInMainSub = msg.ReadBoolean();
|
||||
ResetShuttle();
|
||||
float newRespawnTime = msg.ReadSingle();
|
||||
RespawnTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, milliseconds: (int)(newRespawnTime * 1000.0f));
|
||||
@@ -63,6 +106,12 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
CurrentState = newState;
|
||||
|
||||
if (respawnPromptPending)
|
||||
{
|
||||
GameMain.Client.HasSpawned = true;
|
||||
ShowRespawnPromptIfNeeded(delay: 1.0f);
|
||||
}
|
||||
|
||||
msg.ReadPadBits();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,10 +106,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void CreatePreviewWindow(GUIFrame frame)
|
||||
{
|
||||
frame.ClearChildren();
|
||||
|
||||
if (frame == null) { return; }
|
||||
|
||||
frame.ClearChildren();
|
||||
|
||||
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), frame.RectTransform), ServerName, font: GUI.LargeFont)
|
||||
{
|
||||
ToolTip = ServerName
|
||||
|
||||
@@ -141,6 +141,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
ReadExtraCargo(incMsg);
|
||||
|
||||
ReadHiddenSubs(incMsg);
|
||||
|
||||
GameMain.NetLobbyScreen.UpdateSubVisibility();
|
||||
|
||||
Voting.ClientRead(incMsg);
|
||||
|
||||
bool isAdmin = incMsg.ReadBoolean();
|
||||
@@ -202,6 +206,11 @@ namespace Barotrauma.Networking
|
||||
Whitelist.ClientAdminWrite(outMsg);
|
||||
}
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.HiddenSubs))
|
||||
{
|
||||
WriteHiddenSubs(outMsg);
|
||||
}
|
||||
|
||||
if (dataToSend.HasFlag(NetFlags.Misc))
|
||||
{
|
||||
outMsg.WriteRangedInteger(missionTypeOr ?? (int)Barotrauma.MissionType.None, 0, (int)Barotrauma.MissionType.All);
|
||||
@@ -288,7 +297,7 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
|
||||
//center frames
|
||||
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.8f), settingsFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 430) });
|
||||
GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.85f), settingsFrame.RectTransform, Anchor.Center) { MinSize = new Point(400, 430) });
|
||||
GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), innerFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
Stretch = true,
|
||||
@@ -363,7 +372,7 @@ namespace Barotrauma.Networking
|
||||
selectionFrame.RectTransform.NonScaledSize = new Point(selectionFrame.Rect.Width, selectionFrame.Children.First().Rect.Height);
|
||||
selectionFrame.RectTransform.IsFixedSize = true;
|
||||
|
||||
GetPropertyData("SubSelectionMode").AssignGUIComponent(selectionMode);
|
||||
GetPropertyData(nameof(SubSelectionMode)).AssignGUIComponent(selectionMode);
|
||||
|
||||
// Mode Selection
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverTab.RectTransform), TextManager.Get("ServerSettingsModeSelection"), font: GUI.SubHeadingFont);
|
||||
@@ -381,7 +390,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
selectionFrame.RectTransform.NonScaledSize = new Point(selectionFrame.Rect.Width, selectionFrame.Children.First().Rect.Height);
|
||||
selectionFrame.RectTransform.IsFixedSize = true;
|
||||
GetPropertyData("ModeSelectionMode").AssignGUIComponent(selectionMode);
|
||||
GetPropertyData(nameof(ModeSelectionMode)).AssignGUIComponent(selectionMode);
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), serverTab.RectTransform), style: "HorizontalLine");
|
||||
|
||||
@@ -389,7 +398,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
var voiceChatEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsVoiceChatEnabled"));
|
||||
GetPropertyData("VoiceChatEnabled").AssignGUIComponent(voiceChatEnabled);
|
||||
GetPropertyData(nameof(VoiceChatEnabled)).AssignGUIComponent(voiceChatEnabled);
|
||||
|
||||
//***********************************************
|
||||
|
||||
@@ -407,14 +416,14 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
};
|
||||
startIntervalSlider.Range = new Vector2(10.0f, 300.0f);
|
||||
GetPropertyData("AutoRestartInterval").AssignGUIComponent(startIntervalSlider);
|
||||
GetPropertyData(nameof(AutoRestartInterval)).AssignGUIComponent(startIntervalSlider);
|
||||
startIntervalSlider.OnMoved(startIntervalSlider, startIntervalSlider.BarScroll);
|
||||
|
||||
//***********************************************
|
||||
|
||||
var startWhenClientsReady = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsStartWhenClientsReady"));
|
||||
GetPropertyData("StartWhenClientsReady").AssignGUIComponent(startWhenClientsReady);
|
||||
GetPropertyData(nameof(StartWhenClientsReady)).AssignGUIComponent(startWhenClientsReady);
|
||||
|
||||
CreateLabeledSlider(serverTab, "ServerSettingsStartWhenClientsReadyRatio", out GUIScrollBar slider, out GUITextBlock sliderLabel);
|
||||
string clientsReadyRequiredLabel = sliderLabel.Text;
|
||||
@@ -425,19 +434,19 @@ namespace Barotrauma.Networking
|
||||
((GUITextBlock)scrollBar.UserData).Text = clientsReadyRequiredLabel.Replace("[percentage]", ((int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f)).ToString());
|
||||
return true;
|
||||
};
|
||||
GetPropertyData("StartWhenClientsReadyRatio").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(StartWhenClientsReadyRatio)).AssignGUIComponent(slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
//***********************************************
|
||||
|
||||
var allowSpecBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsAllowSpectating"));
|
||||
GetPropertyData("AllowSpectating").AssignGUIComponent(allowSpecBox);
|
||||
GetPropertyData(nameof(AllowSpectating)).AssignGUIComponent(allowSpecBox);
|
||||
|
||||
var shareSubsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsShareSubFiles"));
|
||||
GetPropertyData("AllowFileTransfers").AssignGUIComponent(shareSubsBox);
|
||||
GetPropertyData(nameof(AllowFileTransfers)).AssignGUIComponent(shareSubsBox);
|
||||
|
||||
var randomizeLevelBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsRandomizeSeed"));
|
||||
GetPropertyData("RandomizeSeed").AssignGUIComponent(randomizeLevelBox);
|
||||
GetPropertyData(nameof(RandomizeSeed)).AssignGUIComponent(randomizeLevelBox);
|
||||
|
||||
var saveLogsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), TextManager.Get("ServerSettingsSaveLogs"))
|
||||
{
|
||||
@@ -448,7 +457,7 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
}
|
||||
};
|
||||
GetPropertyData("SaveServerLogs").AssignGUIComponent(saveLogsBox);
|
||||
GetPropertyData(nameof(SaveServerLogs)).AssignGUIComponent(saveLogsBox);
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// game settings
|
||||
@@ -480,20 +489,20 @@ namespace Barotrauma.Networking
|
||||
selectionPlayStyle.AddRadioButton((int)playStyle, selectionTick);
|
||||
playStyleTickBoxes.Add(selectionTick);
|
||||
}
|
||||
GetPropertyData("PlayStyle").AssignGUIComponent(selectionPlayStyle);
|
||||
GetPropertyData(nameof(PlayStyle)).AssignGUIComponent(selectionPlayStyle);
|
||||
GUITextBlock.AutoScaleAndNormalize(playStyleTickBoxes.Select(t => t.TextBlock));
|
||||
playstyleList.RectTransform.MinSize = new Point(0, (int)(playstyleList.Content.Children.First().Rect.Height * 2.0f + playstyleList.Padding.Y + playstyleList.Padding.W));
|
||||
|
||||
var endVoteBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsEndRoundVoting"));
|
||||
GetPropertyData("AllowEndVoting").AssignGUIComponent(endVoteBox);
|
||||
GetPropertyData(nameof(AllowEndVoting)).AssignGUIComponent(endVoteBox);
|
||||
|
||||
CreateLabeledSlider(roundsTab, "ServerSettingsEndRoundVotesRequired", out slider, out sliderLabel);
|
||||
|
||||
string endRoundLabel = sliderLabel.Text;
|
||||
slider.Step = 0.2f;
|
||||
slider.Range = new Vector2(0.5f, 1.0f);
|
||||
GetPropertyData("EndVoteRequiredRatio").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(EndVoteRequiredRatio)).AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = endRoundLabel + " " + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f) + " %";
|
||||
@@ -503,13 +512,13 @@ namespace Barotrauma.Networking
|
||||
|
||||
var respawnBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowRespawning"));
|
||||
GetPropertyData("AllowRespawn").AssignGUIComponent(respawnBox);
|
||||
GetPropertyData(nameof(AllowRespawn)).AssignGUIComponent(respawnBox);
|
||||
|
||||
CreateLabeledSlider(roundsTab, "ServerSettingsRespawnInterval", out slider, out sliderLabel);
|
||||
string intervalLabel = sliderLabel.Text;
|
||||
slider.Range = new Vector2(10.0f, 600.0f);
|
||||
slider.StepValue = 10.0f;
|
||||
GetPropertyData("RespawnInterval").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(RespawnInterval)).AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock text = scrollBar.UserData as GUITextBlock;
|
||||
@@ -518,18 +527,26 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
var minRespawnText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), "")
|
||||
var respawnLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), roundsTab.RectTransform),
|
||||
isHorizontal: true);
|
||||
|
||||
var minRespawnLayout
|
||||
= new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), respawnLayout.RectTransform));
|
||||
|
||||
var minRespawnText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), minRespawnLayout.RectTransform), "")
|
||||
{
|
||||
ToolTip = TextManager.Get("ServerSettingsMinRespawnToolTip")
|
||||
};
|
||||
|
||||
string minRespawnLabel = TextManager.Get("ServerSettingsMinRespawn") + " ";
|
||||
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
|
||||
CreateLabeledSlider(minRespawnLayout, "", out slider, out sliderLabel);
|
||||
sliderLabel.RectTransform.RelativeSize = Vector2.Zero;
|
||||
slider.RectTransform.RelativeSize = new Vector2(1.0f, 0.5f);
|
||||
slider.ToolTip = minRespawnText.RawToolTip;
|
||||
slider.UserData = minRespawnText;
|
||||
slider.Step = 0.1f;
|
||||
slider.Range = new Vector2(0.0f, 1.0f);
|
||||
GetPropertyData("MinRespawnRatio").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(MinRespawnRatio)).AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
((GUITextBlock)scrollBar.UserData).Text = minRespawnLabel + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f) + " %";
|
||||
@@ -537,13 +554,18 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
slider.OnMoved(slider, MinRespawnRatio);
|
||||
|
||||
var respawnDurationText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), "")
|
||||
var respawnDurationLayout
|
||||
= new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), respawnLayout.RectTransform));
|
||||
|
||||
var respawnDurationText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), respawnDurationLayout.RectTransform), "")
|
||||
{
|
||||
ToolTip = TextManager.Get("ServerSettingsRespawnDurationToolTip")
|
||||
};
|
||||
|
||||
string respawnDurationLabel = TextManager.Get("ServerSettingsRespawnDuration") + " ";
|
||||
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
|
||||
CreateLabeledSlider(respawnDurationLayout, "", out slider, out sliderLabel);
|
||||
sliderLabel.RectTransform.RelativeSize = Vector2.Zero;
|
||||
slider.RectTransform.RelativeSize = new Vector2(1.0f, 0.5f);
|
||||
slider.ToolTip = respawnDurationText.RawToolTip;
|
||||
slider.UserData = respawnDurationText;
|
||||
slider.Step = 0.1f;
|
||||
@@ -556,7 +578,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
return value <= 0.0f ? 1.0f : (value - scrollBar.Range.X) / (scrollBar.Range.Y - scrollBar.Range.X);
|
||||
};
|
||||
GetPropertyData("MaxTransportTime").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(MaxTransportTime)).AssignGUIComponent(slider);
|
||||
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
if (barScroll == 1.0f)
|
||||
@@ -572,14 +594,34 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
|
||||
var losModeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform),
|
||||
TextManager.Get("LosEffect"));
|
||||
|
||||
var losModeRadioButtonLayout
|
||||
= new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), roundsTab.RectTransform),
|
||||
isHorizontal: true)
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var losModeRadioButtonGroup = new GUIRadioButtonGroup();
|
||||
LosMode[] losModes = (LosMode[])Enum.GetValues(typeof(LosMode));
|
||||
for (int i = 0; i < losModes.Length; i++)
|
||||
{
|
||||
var losTick = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), losModeRadioButtonLayout.RectTransform), TextManager.Get($"LosMode{losModes[i]}"), font: GUI.SmallFont, style: "GUIRadioButton");
|
||||
losModeRadioButtonGroup.AddRadioButton(i, losTick);
|
||||
}
|
||||
GetPropertyData(nameof(LosMode)).AssignGUIComponent(losModeRadioButtonGroup);
|
||||
|
||||
var traitorsMinPlayerCount = CreateLabeledNumberInput(roundsTab, "ServerSettingsTraitorsMinPlayerCount", 1, 16, "ServerSettingsTraitorsMinPlayerCountToolTip");
|
||||
GetPropertyData("TraitorsMinPlayerCount").AssignGUIComponent(traitorsMinPlayerCount);
|
||||
GetPropertyData(nameof(TraitorsMinPlayerCount)).AssignGUIComponent(traitorsMinPlayerCount);
|
||||
|
||||
var ragdollButtonBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsAllowRagdollButton"));
|
||||
GetPropertyData("AllowRagdollButton").AssignGUIComponent(ragdollButtonBox);
|
||||
GetPropertyData(nameof(AllowRagdollButton)).AssignGUIComponent(ragdollButtonBox);
|
||||
|
||||
var disableBotConversationsBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), roundsTab.RectTransform), TextManager.Get("ServerSettingsDisableBotConversations"));
|
||||
GetPropertyData("DisableBotConversations").AssignGUIComponent(disableBotConversationsBox);
|
||||
GetPropertyData(nameof(DisableBotConversations)).AssignGUIComponent(disableBotConversationsBox);
|
||||
|
||||
var buttonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), roundsTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
@@ -729,35 +771,35 @@ namespace Barotrauma.Networking
|
||||
|
||||
var allowFriendlyFire = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowFriendlyFire"));
|
||||
GetPropertyData("AllowFriendlyFire").AssignGUIComponent(allowFriendlyFire);
|
||||
GetPropertyData(nameof(AllowFriendlyFire)).AssignGUIComponent(allowFriendlyFire);
|
||||
|
||||
var killableNPCs = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsKillableNPCs"));
|
||||
GetPropertyData("KillableNPCs").AssignGUIComponent(killableNPCs);
|
||||
GetPropertyData(nameof(KillableNPCs)).AssignGUIComponent(killableNPCs);
|
||||
|
||||
var destructibleOutposts = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsDestructibleOutposts"));
|
||||
GetPropertyData("DestructibleOutposts").AssignGUIComponent(destructibleOutposts);
|
||||
GetPropertyData(nameof(DestructibleOutposts)).AssignGUIComponent(destructibleOutposts);
|
||||
|
||||
var lockAllDefaultWires = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsLockAllDefaultWires"));
|
||||
GetPropertyData("LockAllDefaultWires").AssignGUIComponent(lockAllDefaultWires);
|
||||
GetPropertyData(nameof(LockAllDefaultWires)).AssignGUIComponent(lockAllDefaultWires);
|
||||
|
||||
var allowRewiring = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowRewiring"));
|
||||
GetPropertyData("AllowRewiring").AssignGUIComponent(allowRewiring);
|
||||
GetPropertyData(nameof(AllowRewiring)).AssignGUIComponent(allowRewiring);
|
||||
|
||||
var allowWifiChatter = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowWifiChat"));
|
||||
GetPropertyData("AllowLinkingWifiToChat").AssignGUIComponent(allowWifiChatter);
|
||||
GetPropertyData(nameof(AllowLinkingWifiToChat)).AssignGUIComponent(allowWifiChatter);
|
||||
|
||||
var allowDisguises = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowDisguises"));
|
||||
GetPropertyData("AllowDisguises").AssignGUIComponent(allowDisguises);
|
||||
GetPropertyData(nameof(AllowDisguises)).AssignGUIComponent(allowDisguises);
|
||||
|
||||
var voteKickBox = new GUITickBox(new RectTransform(new Vector2(0.48f, 0.05f), tickBoxContainer.Content.RectTransform),
|
||||
TextManager.Get("ServerSettingsAllowVoteKick"));
|
||||
GetPropertyData("AllowVoteKick").AssignGUIComponent(voteKickBox);
|
||||
GetPropertyData(nameof(AllowVoteKick)).AssignGUIComponent(voteKickBox);
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(tickBoxContainer.Content.Children.Select(c => ((GUITickBox)c).TextBlock));
|
||||
|
||||
@@ -772,7 +814,7 @@ namespace Barotrauma.Networking
|
||||
((GUITextBlock)scrollBar.UserData).Text = votesRequiredLabel + (int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
GetPropertyData("KickVoteRequiredRatio").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(KickVoteRequiredRatio)).AssignGUIComponent(slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
CreateLabeledSlider(antigriefingTab, "ServerSettingsAutobanTime", out slider, out sliderLabel);
|
||||
@@ -784,13 +826,13 @@ namespace Barotrauma.Networking
|
||||
((GUITextBlock)scrollBar.UserData).Text = autobanLabel + ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
|
||||
return true;
|
||||
};
|
||||
GetPropertyData("AutoBanTime").AssignGUIComponent(slider);
|
||||
GetPropertyData(nameof(AutoBanTime)).AssignGUIComponent(slider);
|
||||
slider.OnMoved(slider, slider.BarScroll);
|
||||
|
||||
var wrongPasswordBanBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform), TextManager.Get("ServerSettingsBanAfterWrongPassword"));
|
||||
GetPropertyData("BanAfterWrongPassword").AssignGUIComponent(wrongPasswordBanBox);
|
||||
GetPropertyData(nameof(BanAfterWrongPassword)).AssignGUIComponent(wrongPasswordBanBox);
|
||||
var allowedPasswordRetries = CreateLabeledNumberInput(antigriefingTab, "ServerSettingsPasswordRetriesBeforeBan", 0, 10);
|
||||
GetPropertyData("MaxPasswordRetriesBeforeBan").AssignGUIComponent(allowedPasswordRetries);
|
||||
GetPropertyData(nameof(MaxPasswordRetriesBeforeBan)).AssignGUIComponent(allowedPasswordRetries);
|
||||
wrongPasswordBanBox.OnSelected += (tb) =>
|
||||
{
|
||||
allowedPasswordRetries.Enabled = tb.Selected;
|
||||
@@ -800,7 +842,7 @@ namespace Barotrauma.Networking
|
||||
// karma --------------------------------------------------------------------------
|
||||
|
||||
var karmaBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform), TextManager.Get("ServerSettingsUseKarma"));
|
||||
GetPropertyData("KarmaEnabled").AssignGUIComponent(karmaBox);
|
||||
GetPropertyData(nameof(KarmaEnabled)).AssignGUIComponent(karmaBox);
|
||||
|
||||
karmaPresetDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), antigriefingTab.RectTransform));
|
||||
foreach (string karmaPreset in GameMain.NetworkMember.KarmaManager.Presets.Keys)
|
||||
|
||||
@@ -935,7 +935,7 @@ namespace Barotrauma.Steam
|
||||
return workshopPublishStatus;
|
||||
}
|
||||
|
||||
private static IEnumerable<object> PublishItem(WorkshopPublishStatus workshopPublishStatus)
|
||||
private static IEnumerable<CoroutineStatus> PublishItem(WorkshopPublishStatus workshopPublishStatus)
|
||||
{
|
||||
if (!isInitialized)
|
||||
{
|
||||
|
||||
@@ -66,10 +66,10 @@ namespace Barotrauma
|
||||
|
||||
if (clients == null) { return; }
|
||||
|
||||
List<Pair<object, int>> voteList = GetVoteList(voteType, clients);
|
||||
foreach (Pair<object, int> votable in voteList)
|
||||
IReadOnlyDictionary<object, int> voteList = GetVoteCounts<object>(voteType, clients);
|
||||
foreach (KeyValuePair<object, int> votable in voteList)
|
||||
{
|
||||
SetVoteText(listBox, votable.First, votable.Second);
|
||||
SetVoteText(listBox, votable.Key, votable.Value);
|
||||
}
|
||||
break;
|
||||
case VoteType.StartRound:
|
||||
|
||||
@@ -106,8 +106,12 @@ namespace Barotrauma.Particles
|
||||
public void Init(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, Tuple<Vector2, Vector2> tracerPoints = null)
|
||||
{
|
||||
this.prefab = prefab;
|
||||
#if DEBUG
|
||||
debugName = $"Particle ({prefab.Name})";
|
||||
|
||||
#else
|
||||
//don't instantiate new string objects in release builds
|
||||
debugName = prefab.Name;
|
||||
#endif
|
||||
spriteIndex = Rand.Int(prefab.Sprites.Count);
|
||||
|
||||
animState = 0;
|
||||
|
||||
@@ -188,11 +188,14 @@ namespace Barotrauma.Particles
|
||||
var particlePrefab = overrideParticle ?? Prefab.ParticlePrefab;
|
||||
if (particlePrefab == null) { return; }
|
||||
|
||||
angle += Rand.Range(Prefab.Properties.AngleMinRad, Prefab.Properties.AngleMaxRad);
|
||||
|
||||
Vector2 dir = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
|
||||
Vector2 velocity = dir * Rand.Range(Prefab.Properties.VelocityMin, Prefab.Properties.VelocityMax) * velocityMultiplier;
|
||||
position += dir * Rand.Range(Prefab.Properties.DistanceMin, Prefab.Properties.DistanceMax);
|
||||
Vector2 velocity = Vector2.Zero;
|
||||
if (!MathUtils.NearlyEqual(Prefab.Properties.VelocityMax * velocityMultiplier, 0.0f) || !MathUtils.NearlyEqual(Prefab.Properties.DistanceMax, 0.0f))
|
||||
{
|
||||
angle += Rand.Range(Prefab.Properties.AngleMinRad, Prefab.Properties.AngleMaxRad);
|
||||
Vector2 dir = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
|
||||
velocity = dir * Rand.Range(Prefab.Properties.VelocityMin, Prefab.Properties.VelocityMax) * velocityMultiplier;
|
||||
position += dir * Rand.Range(Prefab.Properties.DistanceMin, Prefab.Properties.DistanceMax);
|
||||
}
|
||||
|
||||
var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop, tracerPoints: tracerPoints);
|
||||
|
||||
|
||||
@@ -167,8 +167,8 @@ namespace Barotrauma.Particles
|
||||
|
||||
if (minPos.X > expandedViewRect.Right || maxPos.X < expandedViewRect.X) { return null; }
|
||||
if (minPos.Y > expandedViewRect.Y || maxPos.Y < expandedViewRect.Y - expandedViewRect.Height) { return null; }
|
||||
|
||||
if (particles[particleCount] == null) particles[particleCount] = new Particle();
|
||||
|
||||
if (particles[particleCount] == null) { particles[particleCount] = new Particle(); }
|
||||
|
||||
particles[particleCount].Init(prefab, position, velocity, rotation, hullGuess, drawOnTop, collisionIgnoreTimer, tracerPoints: tracerPoints);
|
||||
|
||||
|
||||
@@ -255,7 +255,7 @@ namespace Barotrauma
|
||||
|
||||
File.WriteAllText(filePath, crashReport);
|
||||
|
||||
if (GameSettings.SaveDebugConsoleLogs) DebugConsole.SaveLogs();
|
||||
if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging) { DebugConsole.SaveLogs(); }
|
||||
|
||||
if (GameSettings.SendUserStatistics)
|
||||
{
|
||||
|
||||
@@ -271,7 +271,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForCampaignSetup()
|
||||
private IEnumerable<CoroutineStatus> WaitForCampaignSetup()
|
||||
{
|
||||
GUI.SetCursorWaiting();
|
||||
string headerText = TextManager.Get("CampaignStartingPleaseWait");
|
||||
|
||||
@@ -1802,9 +1802,11 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
case AnimationType.Walk:
|
||||
case AnimationType.Run:
|
||||
case AnimationType.Crouch:
|
||||
if (!ragdollParams.CanWalk) { continue; }
|
||||
break;
|
||||
case AnimationType.Crouch:
|
||||
if (!ragdollParams.CanWalk || !isHumanoid) { continue; }
|
||||
break;
|
||||
case AnimationType.SwimSlow:
|
||||
case AnimationType.SwimFast:
|
||||
break;
|
||||
@@ -2690,7 +2692,15 @@ namespace Barotrauma.CharacterEditor
|
||||
characterDropDown.SelectItem(currentCharacterConfig);
|
||||
characterDropDown.OnSelected = (component, data) =>
|
||||
{
|
||||
SpawnCharacter((string)data);
|
||||
string configFile = (string)data;
|
||||
try
|
||||
{
|
||||
SpawnCharacter(configFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleSpawnException(configFile, e);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
if (currentCharacterConfig == CharacterPrefab.HumanConfigFile)
|
||||
@@ -2719,19 +2729,48 @@ namespace Barotrauma.CharacterEditor
|
||||
prevCharacterButton.TextBlock.AutoScaleHorizontal = true;
|
||||
prevCharacterButton.OnClicked += (b, obj) =>
|
||||
{
|
||||
SpawnCharacter(GetPreviousConfigFile());
|
||||
string configFile = GetPreviousConfigFile();
|
||||
try
|
||||
{
|
||||
SpawnCharacter(configFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleSpawnException(configFile, e);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
var nextCharacterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), charButtons.RectTransform, Anchor.TopRight), GetCharacterEditorTranslation("NextCharacter"));
|
||||
prevCharacterButton.TextBlock.AutoScaleHorizontal = true;
|
||||
nextCharacterButton.OnClicked += (b, obj) =>
|
||||
{
|
||||
SpawnCharacter(GetNextConfigFile());
|
||||
string configFile = GetNextConfigFile();
|
||||
try
|
||||
{
|
||||
SpawnCharacter(configFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleSpawnException(configFile, e);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
charButtons.RectTransform.MinSize = new Point(0, prevCharacterButton.RectTransform.MinSize.Y);
|
||||
characterPanelToggle = new ToggleButton(new RectTransform(new Vector2(0.08f, 1), characterSelectionPanel.RectTransform, Anchor.CenterLeft, Pivot.CenterRight), Direction.Right);
|
||||
characterSelectionPanel.RectTransform.MinSize = new Point(0, (int)(content.RectTransform.Children.Sum(c => c.MinSize.Y) * 1.2f));
|
||||
|
||||
void HandleSpawnException(string configFile, Exception e)
|
||||
{
|
||||
if (configFile != CharacterPrefab.HumanConfigFile)
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to spawn the character \"{configFile}\".", e);
|
||||
SpawnCharacter(CharacterPrefab.HumanConfigFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Failed to spawn the character \"{configFile}\".", innerException: e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateFileEditPanel()
|
||||
|
||||
@@ -143,9 +143,33 @@ namespace Barotrauma
|
||||
|
||||
editorContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedRightPanel.RectTransform));
|
||||
|
||||
var seedContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.02f), paddedRightPanel.RectTransform), isHorizontal: true);
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), TextManager.Get("leveleditor.levelseed"));
|
||||
seedBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), ToolBox.RandomSeed(8));
|
||||
var seedContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), paddedRightPanel.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
Vector2 randomizeButtonRelativeSize = GetRandomizeButtonRelativeSize();
|
||||
Vector2 elementRelativeSize = GetSeedElementRelativeSize();
|
||||
var seedLabel = new GUITextBlock(new RectTransform(elementRelativeSize, seedContainer.RectTransform), TextManager.Get("leveleditor.levelseed"));
|
||||
seedBox = new GUITextBox(new RectTransform(elementRelativeSize, seedContainer.RectTransform), GetLevelSeed());
|
||||
var seedButton = new GUIButton(new RectTransform(randomizeButtonRelativeSize, seedContainer.RectTransform), style: "RandomizeButton")
|
||||
{
|
||||
OnClicked = (button, userData) =>
|
||||
{
|
||||
if(seedBox == null) { return false; }
|
||||
seedBox.Text = GetLevelSeed();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
seedContainer.RectTransform.SizeChanged += () =>
|
||||
{
|
||||
Vector2 randomizeButtonRelativeSize = GetRandomizeButtonRelativeSize();
|
||||
Vector2 elementRelativeSize = GetSeedElementRelativeSize();
|
||||
seedLabel.RectTransform.RelativeSize = elementRelativeSize;
|
||||
seedBox.RectTransform.RelativeSize = elementRelativeSize;
|
||||
seedButton.RectTransform.RelativeSize = randomizeButtonRelativeSize;
|
||||
};
|
||||
Vector2 GetRandomizeButtonRelativeSize() => 0.2f * seedContainer.Rect.Width > seedContainer.Rect.Height ?
|
||||
new Vector2(Math.Min((float)seedContainer.Rect.Height / seedContainer.Rect.Width, 0.2f), 1.0f) :
|
||||
new Vector2(0.15f, Math.Min((0.2f * seedContainer.Rect.Width) / seedContainer.Rect.Height, 1.0f));
|
||||
Vector2 GetSeedElementRelativeSize() => new Vector2(0.5f * (1.0f - randomizeButtonRelativeSize.X), 1.0f);
|
||||
static string GetLevelSeed() => ToolBox.RandomSeed(8);
|
||||
|
||||
mirrorLevel = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.02f), paddedRightPanel.RectTransform), TextManager.Get("mirrorentityx"));
|
||||
|
||||
|
||||
@@ -679,7 +679,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<object> SelectScreenWithWaitCursor(Screen screen)
|
||||
private IEnumerable<CoroutineStatus> SelectScreenWithWaitCursor(Screen screen)
|
||||
{
|
||||
GUI.SetCursorWaiting();
|
||||
//tiny delay to get the cursor to render
|
||||
@@ -719,7 +719,7 @@ namespace Barotrauma
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void QuickStart(bool fixedSeed = false, string sub = null)
|
||||
public void QuickStart(bool fixedSeed = false, string sub = null, float difficulty = 40, LevelGenerationParams levelGenerationParams = null)
|
||||
{
|
||||
if (fixedSeed)
|
||||
{
|
||||
@@ -751,7 +751,7 @@ namespace Barotrauma
|
||||
GameModePreset.DevSandbox,
|
||||
missionPrefabs: null);
|
||||
//(gamesession.GameMode as SinglePlayerCampaign).GenerateMap(ToolBox.RandomSeed(8));
|
||||
gamesession.StartRound(fixedSeed ? "abcd" : ToolBox.RandomSeed(8), difficulty: 40);
|
||||
gamesession.StartRound(fixedSeed ? "abcd" : ToolBox.RandomSeed(8), difficulty, levelGenerationParams);
|
||||
GameMain.GameScreen.Select();
|
||||
// TODO: modding support
|
||||
string[] jobIdentifiers = new string[] { "captain", "engineer", "mechanic", "securityofficer", "medicaldoctor" };
|
||||
@@ -890,7 +890,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForSubmarineHashCalculations(GUIMessageBox messageBox)
|
||||
private IEnumerable<CoroutineStatus> WaitForSubmarineHashCalculations(GUIMessageBox messageBox)
|
||||
{
|
||||
string originalText = messageBox.Text.Text;
|
||||
int doneCount = 0;
|
||||
@@ -1452,7 +1452,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> WairForRemoteContentReceived()
|
||||
private IEnumerable<CoroutineStatus> WairForRemoteContentReceived()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
||||
@@ -18,9 +18,7 @@ namespace Barotrauma
|
||||
private readonly GUILayoutGroup infoFrameContent;
|
||||
private readonly GUIFrame myCharacterFrame;
|
||||
|
||||
private readonly GUIListBox subList, modeList;
|
||||
|
||||
private readonly GUIListBox chatBox, playerList;
|
||||
private readonly GUIListBox chatBox;
|
||||
private readonly GUIButton serverLogReverseButton;
|
||||
private readonly GUIListBox serverLogBox, serverLogFilterTicks;
|
||||
|
||||
@@ -73,7 +71,8 @@ namespace Barotrauma
|
||||
private readonly GUIComponent gameModeContainer;
|
||||
private readonly GUIButton spectateButton;
|
||||
private readonly GUILayoutGroup roundControlsHolder;
|
||||
public GUIButton SettingsButton { get; private set; }
|
||||
|
||||
public readonly GUIButton SettingsButton;
|
||||
public static GUIButton JobInfoFrame;
|
||||
|
||||
private readonly GUITickBox spectateBox;
|
||||
@@ -85,12 +84,15 @@ namespace Barotrauma
|
||||
private bool createPendingChangesText = true;
|
||||
public GUIButton PlayerFrame;
|
||||
|
||||
public readonly GUIButton SubVisibilityButton;
|
||||
|
||||
private readonly GUITextBox subSearchBox;
|
||||
|
||||
private readonly GUIComponent subPreviewContainer;
|
||||
|
||||
private readonly GUITickBox autoRestartBox;
|
||||
private readonly GUITextBlock autoRestartText;
|
||||
|
||||
private readonly GUIDropDown shuttleList;
|
||||
private readonly GUITickBox shuttleTickBox;
|
||||
|
||||
private readonly GUIComponent settingsBlocker;
|
||||
@@ -161,20 +163,11 @@ namespace Barotrauma
|
||||
|
||||
private readonly GUITextBlock publicOrPrivate;
|
||||
|
||||
public GUIListBox SubList
|
||||
{
|
||||
get { return subList; }
|
||||
}
|
||||
public readonly GUIListBox SubList;
|
||||
|
||||
public GUIDropDown ShuttleList
|
||||
{
|
||||
get { return shuttleList; }
|
||||
}
|
||||
public readonly GUIDropDown ShuttleList;
|
||||
|
||||
public GUIListBox ModeList
|
||||
{
|
||||
get { return modeList; }
|
||||
}
|
||||
public readonly GUIListBox ModeList;
|
||||
|
||||
private int selectedModeIndex;
|
||||
public int SelectedModeIndex
|
||||
@@ -184,7 +177,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (HighlightedModeIndex == selectedModeIndex)
|
||||
{
|
||||
modeList.Select(value);
|
||||
ModeList.Select(value);
|
||||
}
|
||||
selectedModeIndex = value;
|
||||
}
|
||||
@@ -192,17 +185,14 @@ namespace Barotrauma
|
||||
|
||||
public int HighlightedModeIndex
|
||||
{
|
||||
get { return modeList.SelectedIndex; }
|
||||
get { return ModeList.SelectedIndex; }
|
||||
set
|
||||
{
|
||||
modeList.Select(value, true);
|
||||
ModeList.Select(value, true);
|
||||
}
|
||||
}
|
||||
|
||||
public GUIListBox PlayerList
|
||||
{
|
||||
get { return playerList; }
|
||||
}
|
||||
public readonly GUIListBox PlayerList;
|
||||
|
||||
public GUITextBox CharacterNameBox
|
||||
{
|
||||
@@ -228,16 +218,9 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
|
||||
public SubmarineInfo SelectedSub
|
||||
{
|
||||
get { return subList.SelectedData as SubmarineInfo; }
|
||||
set { subList.Select(value); }
|
||||
}
|
||||
public SubmarineInfo SelectedSub => SubList.SelectedData as SubmarineInfo;
|
||||
|
||||
public SubmarineInfo SelectedShuttle
|
||||
{
|
||||
get { return shuttleList.SelectedData as SubmarineInfo; }
|
||||
}
|
||||
public SubmarineInfo SelectedShuttle => ShuttleList.SelectedData as SubmarineInfo;
|
||||
|
||||
public MultiPlayerCampaignSetupUI CampaignSetupUI;
|
||||
public List<SubmarineInfo> CampaignSubmarines = new List<SubmarineInfo>();
|
||||
@@ -253,7 +236,7 @@ namespace Barotrauma
|
||||
|
||||
public GameModePreset SelectedMode
|
||||
{
|
||||
get { return modeList.SelectedData as GameModePreset; }
|
||||
get { return ModeList.SelectedData as GameModePreset; }
|
||||
}
|
||||
|
||||
public MissionType MissionType
|
||||
@@ -529,7 +512,7 @@ namespace Barotrauma
|
||||
|
||||
//player list ------------------------------------------------------------------
|
||||
|
||||
playerList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), socialHolderHorizontal.RectTransform))
|
||||
PlayerList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), socialHolderHorizontal.RectTransform))
|
||||
{
|
||||
OnSelected = (component, userdata) => { SelectPlayer(userdata as Client); return true; }
|
||||
};
|
||||
@@ -737,25 +720,65 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
var serverMessageContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), serverInfoHolder.RectTransform));
|
||||
ServerMessage = new GUITextBox(new RectTransform(Vector2.One, serverMessageContainer.Content.RectTransform), style: "GUITextBoxNoBorder")
|
||||
ServerMessage = new GUITextBox(new RectTransform(Vector2.One, serverMessageContainer.Content.RectTransform),
|
||||
style: "GUITextBoxNoBorder", wrap: true, textAlignment: Alignment.TopLeft);
|
||||
var serverMessageHint = new GUITextBlock(new RectTransform(Vector2.One, ServerMessage.RectTransform),
|
||||
textColor: Color.DarkGray * 0.6f, textAlignment: Alignment.TopLeft, font: GUI.Style.Font, text: TextManager.Get("ClickToWriteServerMessage"));
|
||||
|
||||
void updateServerMessageScrollBasedOnCaret()
|
||||
{
|
||||
Wrap = true
|
||||
float caretY = ServerMessage.CaretScreenPos.Y;
|
||||
float bottomCaretExtent = ServerMessage.Font.LineHeight * 1.5f;
|
||||
float topCaretExtent = -ServerMessage.Font.LineHeight * 0.5f;
|
||||
if (caretY + bottomCaretExtent > serverMessageContainer.Rect.Bottom)
|
||||
{
|
||||
serverMessageContainer.ScrollBar.BarScroll
|
||||
= (caretY - ServerMessage.Rect.Top - serverMessageContainer.Rect.Height + bottomCaretExtent)
|
||||
/ (ServerMessage.Rect.Height - serverMessageContainer.Rect.Height);
|
||||
}
|
||||
else if (caretY + topCaretExtent < serverMessageContainer.Rect.Top)
|
||||
{
|
||||
serverMessageContainer.ScrollBar.BarScroll
|
||||
= (caretY - ServerMessage.Rect.Top + topCaretExtent)
|
||||
/ (ServerMessage.Rect.Height - serverMessageContainer.Rect.Height);
|
||||
}
|
||||
}
|
||||
|
||||
ServerMessage.OnSelected += (textBox, key) =>
|
||||
{
|
||||
serverMessageHint.Visible = false;
|
||||
updateServerMessageScrollBasedOnCaret();
|
||||
};
|
||||
ServerMessage.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
Vector2 textSize = textBox.Font.MeasureString(textBox.WrappedText);
|
||||
textBox.RectTransform.NonScaledSize = new Point(textBox.RectTransform.NonScaledSize.X, Math.Max(serverMessageContainer.Content.Rect.Height, (int)textSize.Y + 10));
|
||||
serverMessageContainer.UpdateScrollBarSize();
|
||||
serverMessageContainer.BarScroll = 1.0f;
|
||||
serverMessageHint.Visible = !textBox.Selected && !textBox.Readonly && string.IsNullOrWhiteSpace(textBox.Text);
|
||||
return true;
|
||||
};
|
||||
ServerMessage.OnEnterPressed += (textBox, text) =>
|
||||
{
|
||||
string str = textBox.Text;
|
||||
int caretIndex = textBox.CaretIndex;
|
||||
textBox.Text = $"{str[..caretIndex]}\n{str[caretIndex..]}";
|
||||
textBox.CaretIndex = caretIndex + 1;
|
||||
|
||||
return true;
|
||||
};
|
||||
ServerMessage.OnDeselected += (textBox, key) =>
|
||||
{
|
||||
if (!textBox.Readonly)
|
||||
{
|
||||
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Message);
|
||||
GameMain.Client?.ServerSettings?.ClientAdminWrite(ServerSettings.NetFlags.Message);
|
||||
}
|
||||
serverMessageHint.Visible = !textBox.Readonly && string.IsNullOrWhiteSpace(textBox.Text);
|
||||
};
|
||||
|
||||
ServerMessage.OnKeyHit += (sender, key) => updateServerMessageScrollBasedOnCaret();
|
||||
|
||||
|
||||
clientHiddenElements.Add(serverMessageHint);
|
||||
clientReadonlyElements.Add(ServerMessage);
|
||||
|
||||
//submarine list ------------------------------------------------------------------
|
||||
@@ -768,26 +791,36 @@ namespace Barotrauma
|
||||
|
||||
var subLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.055f), subHolder.RectTransform) { MinSize = new Point(0, 25) }, TextManager.Get("Submarine"), font: GUI.SubHeadingFont);
|
||||
|
||||
SubVisibilityButton
|
||||
= new GUIButton(
|
||||
new RectTransform(Vector2.One * 1.2f, subLabel.RectTransform, anchor: Anchor.CenterRight,
|
||||
scaleBasis: ScaleBasis.BothHeight),
|
||||
style: "EyeButton")
|
||||
{
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
CreateSubmarineVisibilityMenu();
|
||||
return false;
|
||||
}
|
||||
};
|
||||
clientHiddenElements.Add(SubVisibilityButton);
|
||||
|
||||
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), subHolder.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true
|
||||
};
|
||||
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
|
||||
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true);
|
||||
filterContainer.RectTransform.MinSize = searchBox.RectTransform.MinSize;
|
||||
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
||||
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||
searchBox.OnTextChanged += (textBox, text) =>
|
||||
subSearchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true);
|
||||
filterContainer.RectTransform.MinSize = subSearchBox.RectTransform.MinSize;
|
||||
subSearchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
|
||||
subSearchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
|
||||
subSearchBox.OnTextChanged += (textBox, text) =>
|
||||
{
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is SubmarineInfo sub)) { continue; }
|
||||
child.Visible = string.IsNullOrEmpty(text) || sub.DisplayName.ToLower().Contains(text.ToLower());
|
||||
}
|
||||
UpdateSubVisibility();
|
||||
return true;
|
||||
};
|
||||
|
||||
subList = new GUIListBox(new RectTransform(Vector2.One, subHolder.RectTransform))
|
||||
SubList = new GUIListBox(new RectTransform(Vector2.One, subHolder.RectTransform))
|
||||
{
|
||||
OnSelected = VotableClicked
|
||||
};
|
||||
@@ -832,7 +865,7 @@ namespace Barotrauma
|
||||
shuttleTickBox.TextBlock.TextScale = 1.0f;
|
||||
}
|
||||
};
|
||||
shuttleList = new GUIDropDown(new RectTransform(Vector2.One, shuttleHolder.RectTransform), elementCount: 10)
|
||||
ShuttleList = new GUIDropDown(new RectTransform(Vector2.One, shuttleHolder.RectTransform), elementCount: 10)
|
||||
{
|
||||
OnSelected = (component, obj) =>
|
||||
{
|
||||
@@ -840,8 +873,8 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
shuttleList.ListBox.RectTransform.MinSize = new Point(250, 0);
|
||||
shuttleHolder.RectTransform.MinSize = new Point(0, shuttleList.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
ShuttleList.ListBox.RectTransform.MinSize = new Point(250, 0);
|
||||
shuttleHolder.RectTransform.MinSize = new Point(0, ShuttleList.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
|
||||
subPreviewContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), rightColumn.RectTransform), style: null);
|
||||
subPreviewContainer.RectTransform.SizeChanged += () =>
|
||||
@@ -871,7 +904,7 @@ namespace Barotrauma
|
||||
UserData = "modevotes",
|
||||
Visible = false
|
||||
};
|
||||
modeList = new GUIListBox(new RectTransform(Vector2.One, gameModeHolder.RectTransform))
|
||||
ModeList = new GUIListBox(new RectTransform(Vector2.One, gameModeHolder.RectTransform))
|
||||
{
|
||||
OnSelected = VotableClicked
|
||||
};
|
||||
@@ -880,7 +913,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (mode.IsSinglePlayer) { continue; }
|
||||
|
||||
var modeFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), modeList.Content.RectTransform), style: null)
|
||||
var modeFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), ModeList.Content.RectTransform), style: null)
|
||||
{
|
||||
UserData = mode
|
||||
};
|
||||
@@ -938,7 +971,7 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (_, __) =>
|
||||
{
|
||||
GameMain.Client.RequestSelectMode(modeList.Content.GetChildIndex(modeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
|
||||
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -1221,7 +1254,7 @@ namespace Barotrauma
|
||||
GUI.ClearCursorWait();
|
||||
}
|
||||
|
||||
public IEnumerable<object> WaitForStartRound(GUIButton startButton)
|
||||
public IEnumerable<CoroutineStatus> WaitForStartRound(GUIButton startButton)
|
||||
{
|
||||
GUI.SetCursorWaiting();
|
||||
string headerText = TextManager.Get("RoundStartingPleaseWait");
|
||||
@@ -1264,6 +1297,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.NetworkMember == null) { return; }
|
||||
|
||||
visibilityMenuOrder.Clear();
|
||||
|
||||
CharacterAppearanceCustomizationMenu?.Dispose();
|
||||
JobSelectionFrame = null;
|
||||
|
||||
@@ -1362,7 +1397,7 @@ namespace Barotrauma
|
||||
ServerMessage.Readonly = !GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
|
||||
shuttleTickBox.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
|
||||
SubList.Enabled = !CampaignFrame.Visible && (GameMain.Client.ServerSettings.Voting.AllowSubVoting || GameMain.Client.HasPermission(ClientPermissions.SelectSub));
|
||||
shuttleList.Enabled = shuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub);
|
||||
ShuttleList.Enabled = ShuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub);
|
||||
ModeList.Enabled = GameMain.Client.ServerSettings.Voting.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode);
|
||||
LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
|
||||
GameMain.Client.ShowLogButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
|
||||
@@ -1370,6 +1405,8 @@ namespace Barotrauma
|
||||
roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
|
||||
roundControlsHolder.Recalculate();
|
||||
|
||||
SubVisibilityButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ManageSettings);
|
||||
|
||||
ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted;
|
||||
|
||||
RefreshGameModeContent();
|
||||
@@ -1557,7 +1594,7 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
UpdateJobPreferences();
|
||||
UpdateJobPreferences(characterInfo);
|
||||
|
||||
appearanceFrame = new GUIFrame(new RectTransform(Vector2.One, characterInfoFrame.RectTransform), style: "GUIFrameListBox")
|
||||
{
|
||||
@@ -1853,7 +1890,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (subList == shuttleList || subList == shuttleList.ListBox || subList == shuttleList.ListBox.Content)
|
||||
if (subList == ShuttleList || subList == ShuttleList.ListBox || subList == ShuttleList.ListBox.Content)
|
||||
{
|
||||
subTextBlock.TextColor = new Color(subTextBlock.TextColor, sub.HasTag(SubmarineTag.Shuttle) ? 1.0f : 0.6f);
|
||||
}
|
||||
@@ -1865,9 +1902,22 @@ namespace Barotrauma
|
||||
frame.ToolTip = TextManager.Get("ContentPackageMismatch") + "\n\n" + frame.RawToolTip;
|
||||
}
|
||||
|
||||
CreateSubmarineClassText(
|
||||
frame,
|
||||
sub,
|
||||
subTextBlock,
|
||||
subList);
|
||||
}
|
||||
|
||||
private void CreateSubmarineClassText(
|
||||
GUIComponent parent,
|
||||
SubmarineInfo sub,
|
||||
GUITextBlock subTextBlock,
|
||||
GUIComponent subList)
|
||||
{
|
||||
if (sub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
|
||||
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
|
||||
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
|
||||
{
|
||||
TextColor = subTextBlock.TextColor * 0.8f,
|
||||
@@ -1875,10 +1925,10 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
//make shuttles more dim in the sub list (selecting a shuttle as the main sub is allowed but not recommended)
|
||||
if (subList == this.subList.Content)
|
||||
if (subList == this.SubList.Content)
|
||||
{
|
||||
subTextBlock.TextColor *= 0.8f;
|
||||
foreach (GUIComponent child in frame.Children)
|
||||
foreach (GUIComponent child in parent.Children)
|
||||
{
|
||||
child.Color *= 0.8f;
|
||||
}
|
||||
@@ -1886,17 +1936,17 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
var classText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
|
||||
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
|
||||
var classText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
|
||||
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
|
||||
{
|
||||
UserData = "classtext",
|
||||
TextColor = subTextBlock.TextColor * 0.8f,
|
||||
ToolTip = subTextBlock.RawToolTip
|
||||
ToolTip = subTextBlock.RawToolTip,
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool VotableClicked(GUIComponent component, object userData)
|
||||
{
|
||||
if (GameMain.Client == null) { return false; }
|
||||
@@ -1995,7 +2045,7 @@ namespace Barotrauma
|
||||
|
||||
public void AddPlayer(Client client)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), playerList.Content.RectTransform) { MinSize = new Point(0, (int)(30 * GUI.Scale)) },
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), PlayerList.Content.RectTransform) { MinSize = new Point(0, (int)(30 * GUI.Scale)) },
|
||||
client.Name, textAlignment: Alignment.CenterLeft, font: GUI.SmallFont, style: null)
|
||||
{
|
||||
Padding = Vector4.One * 10.0f * GUI.Scale,
|
||||
@@ -2109,8 +2159,8 @@ namespace Barotrauma
|
||||
|
||||
public void RemovePlayer(Client client)
|
||||
{
|
||||
GUIComponent child = playerList.Content.GetChildByUserData(client);
|
||||
if (child != null) { playerList.RemoveChild(child); }
|
||||
GUIComponent child = PlayerList.Content.GetChildByUserData(client);
|
||||
if (child != null) { PlayerList.RemoveChild(child); }
|
||||
}
|
||||
|
||||
public void SelectPlayer(GUITextBlock component, GUITextBlock.ClickableArea area)
|
||||
@@ -2459,7 +2509,7 @@ namespace Barotrauma
|
||||
private bool ClosePlayerFrame(GUIButton button, object userData)
|
||||
{
|
||||
PlayerFrame = null;
|
||||
playerList.Deselect();
|
||||
PlayerList.Deselect();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2520,7 +2570,7 @@ namespace Barotrauma
|
||||
GUI.Style.Apply(micIcon, targetMicStyle);
|
||||
}
|
||||
|
||||
foreach (GUIComponent child in playerList.Content.Children)
|
||||
foreach (GUIComponent child in PlayerList.Content.Children)
|
||||
{
|
||||
if (child.UserData is Client client)
|
||||
{
|
||||
@@ -2752,13 +2802,13 @@ namespace Barotrauma
|
||||
|
||||
appearanceFrame.ClearChildren();
|
||||
|
||||
var info = GameMain.Client.CharacterInfo;
|
||||
var info = GameMain.Client.CharacterInfo ?? Character.Controlled?.Info;
|
||||
CharacterAppearanceCustomizationMenu = new CharacterInfo.AppearanceCustomizationMenu(info, appearanceFrame)
|
||||
{
|
||||
OnHeadSwitch = menu =>
|
||||
{
|
||||
StoreHead(true);
|
||||
UpdateJobPreferences();
|
||||
UpdateJobPreferences(info);
|
||||
SelectAppearanceTab(button, _);
|
||||
},
|
||||
OnSliderMoved = (bar, scroll) =>
|
||||
@@ -2818,7 +2868,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
UpdateJobPreferences();
|
||||
UpdateJobPreferences(GameMain.Client.CharacterInfo ?? Character.Controlled?.Info);
|
||||
|
||||
if (moveToNext)
|
||||
{
|
||||
@@ -3014,16 +3064,16 @@ namespace Barotrauma
|
||||
|
||||
public void SelectMode(int modeIndex)
|
||||
{
|
||||
if (modeIndex < 0 || modeIndex >= modeList.Content.CountChildren) { return; }
|
||||
if (modeIndex < 0 || modeIndex >= ModeList.Content.CountChildren) { return; }
|
||||
|
||||
if ((GameModePreset)modeList.Content.GetChild(modeIndex).UserData != GameModePreset.MultiPlayerCampaign)
|
||||
if ((GameModePreset)ModeList.Content.GetChild(modeIndex).UserData != GameModePreset.MultiPlayerCampaign)
|
||||
{
|
||||
ToggleCampaignMode(false);
|
||||
}
|
||||
|
||||
var prevMode = modeList.Content.GetChild(selectedModeIndex).UserData as GameModePreset;
|
||||
var prevMode = ModeList.Content.GetChild(selectedModeIndex).UserData as GameModePreset;
|
||||
|
||||
if ((HighlightedModeIndex == selectedModeIndex || HighlightedModeIndex < 0) && modeList.SelectedIndex != modeIndex) { modeList.Select(modeIndex, true); }
|
||||
if ((HighlightedModeIndex == selectedModeIndex || HighlightedModeIndex < 0) && ModeList.SelectedIndex != modeIndex) { ModeList.Select(modeIndex, true); }
|
||||
selectedModeIndex = modeIndex;
|
||||
|
||||
if ((prevMode == GameModePreset.PvP) != (SelectedMode == GameModePreset.PvP))
|
||||
@@ -3043,7 +3093,7 @@ namespace Barotrauma
|
||||
|
||||
public void HighlightMode(int modeIndex)
|
||||
{
|
||||
if (modeIndex < 0 || modeIndex >= modeList.Content.CountChildren) { return; }
|
||||
if (modeIndex < 0 || modeIndex >= ModeList.Content.CountChildren) { return; }
|
||||
|
||||
HighlightedModeIndex = modeIndex;
|
||||
RefreshGameModeContent();
|
||||
@@ -3139,7 +3189,7 @@ namespace Barotrauma
|
||||
RefreshEnabledElements();
|
||||
if (enabled)
|
||||
{
|
||||
modeList.Select(GameModePreset.MultiPlayerCampaign, true);
|
||||
ModeList.Select(GameModePreset.MultiPlayerCampaign, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3147,17 +3197,17 @@ namespace Barotrauma
|
||||
{
|
||||
string name = submarine?.Name;
|
||||
bool displayed = false;
|
||||
subList.OnSelected -= VotableClicked;
|
||||
subList.Deselect();
|
||||
SubList.OnSelected -= VotableClicked;
|
||||
SubList.Deselect();
|
||||
subPreviewContainer.ClearChildren();
|
||||
foreach (GUIComponent child in subList.Content.Children)
|
||||
foreach (GUIComponent child in SubList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is SubmarineInfo sub)) { continue; }
|
||||
//just check the name, even though the campaign sub may not be the exact same version
|
||||
//we're selecting the sub just for show, the selection is not actually used for anything
|
||||
if (sub.Name == name)
|
||||
{
|
||||
subList.Select(sub);
|
||||
SubList.Select(sub);
|
||||
if (SubmarineInfo.SavedSubmarines.Contains(sub))
|
||||
{
|
||||
CreateSubPreview(sub);
|
||||
@@ -3166,7 +3216,7 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
subList.OnSelected += VotableClicked;
|
||||
SubList.OnSelected += VotableClicked;
|
||||
if (!displayed)
|
||||
{
|
||||
CreateSubPreview(submarine);
|
||||
@@ -3194,11 +3244,13 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateJobPreferences()
|
||||
private void UpdateJobPreferences(CharacterInfo characterInfo)
|
||||
{
|
||||
if (characterInfo == null) { return; }
|
||||
|
||||
GUICustomComponent characterIcon = JobPreferenceContainer.GetChild<GUICustomComponent>();
|
||||
JobPreferenceContainer.RemoveChild(characterIcon);
|
||||
GameMain.Client.CharacterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.4f), JobPreferenceContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.025f) });
|
||||
characterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.4f), JobPreferenceContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.025f) });
|
||||
|
||||
GUIListBox listBox = JobPreferenceContainer.GetChild<GUIListBox>();
|
||||
/*foreach (Sprite sprite in jobPreferenceSprites) { sprite.Remove(); }
|
||||
@@ -3231,7 +3283,7 @@ namespace Barotrauma
|
||||
variantButton.OnClicked = (btn, obj) =>
|
||||
{
|
||||
btn.Parent.UserData = obj;
|
||||
UpdateJobPreferences();
|
||||
UpdateJobPreferences(characterInfo);
|
||||
return false;
|
||||
};
|
||||
}
|
||||
@@ -3340,7 +3392,7 @@ namespace Barotrauma
|
||||
//matching sub found and already selected, all good
|
||||
if (sub != null)
|
||||
{
|
||||
if (subList == this.subList)
|
||||
if (subList == this.SubList)
|
||||
{
|
||||
CreateSubPreview(sub);
|
||||
}
|
||||
@@ -3533,6 +3585,249 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private List<SubmarineInfo> visibilityMenuOrder = new List<SubmarineInfo>();
|
||||
private void CreateSubmarineVisibilityMenu()
|
||||
{
|
||||
var messageBox = new GUIMessageBox(TextManager.Get("SubmarineVisibility"), "",
|
||||
buttons: Array.Empty<string>(),
|
||||
relativeSize: new Vector2(0.75f, 0.75f));
|
||||
messageBox.Content.ChildAnchor = Anchor.TopCenter;
|
||||
var columns = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), messageBox.Content.RectTransform), isHorizontal: true);
|
||||
|
||||
GUILayoutGroup createColumn(float width)
|
||||
=> new GUILayoutGroup(new RectTransform(new Vector2(width, 1.0f), columns.RectTransform))
|
||||
{ Stretch = true };
|
||||
|
||||
GUIListBox createColumnListBox(string labelTag)
|
||||
{
|
||||
var column = createColumn(0.45f);
|
||||
var label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), column.RectTransform),
|
||||
TextManager.Get(labelTag), textAlignment: Alignment.Center);
|
||||
return new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), column.RectTransform))
|
||||
{
|
||||
CurrentSelectMode = GUIListBox.SelectMode.RequireShiftToSelectMultiple,
|
||||
CurrentDragMode = GUIListBox.DragMode.DragOutsideBox,
|
||||
HideDraggedElement = true
|
||||
};
|
||||
}
|
||||
|
||||
void handleDraggingAcrossLists(GUIListBox from, GUIListBox to)
|
||||
{
|
||||
//TODO: put this in a static class once modding-refactor gets merged
|
||||
|
||||
if (to.Rect.Contains(PlayerInput.MousePosition) && from.DraggedElement != null)
|
||||
{
|
||||
//move the dragged elements to the index determined previously
|
||||
var draggedElement = from.DraggedElement;
|
||||
|
||||
var selected = from.AllSelected.ToList();
|
||||
selected.Sort((a, b) => from.Content.GetChildIndex(a) - from.Content.GetChildIndex(b));
|
||||
|
||||
float oldCount = to.Content.CountChildren;
|
||||
float newCount = oldCount + selected.Count;
|
||||
|
||||
var offset = draggedElement.RectTransform.AbsoluteOffset;
|
||||
offset += from.Content.Rect.Location;
|
||||
offset -= to.Content.Rect.Location;
|
||||
|
||||
for (int i = 0; i < selected.Count; i++)
|
||||
{
|
||||
var c = selected[i];
|
||||
c.Parent.RemoveChild(c);
|
||||
c.RectTransform.Parent = to.Content.RectTransform;
|
||||
c.RectTransform.RepositionChildInHierarchy((int)oldCount+i);
|
||||
}
|
||||
|
||||
from.DraggedElement = null;
|
||||
from.Deselect();
|
||||
from.RecalculateChildren();
|
||||
from.RectTransform.RecalculateScale(true);
|
||||
to.RecalculateChildren();
|
||||
to.RectTransform.RecalculateScale(true);
|
||||
to.Select(selected);
|
||||
|
||||
//recalculate the dragged element's offset so it doesn't jump around
|
||||
draggedElement.RectTransform.AbsoluteOffset = offset;
|
||||
|
||||
to.DraggedElement = draggedElement;
|
||||
|
||||
to.BarScroll = to.BarScroll * (oldCount / newCount);
|
||||
}
|
||||
}
|
||||
|
||||
var visibleSubsList = createColumnListBox("VisibleSubmarines");
|
||||
var centerColumn = createColumn(0.1f);
|
||||
|
||||
void centerSpacing()
|
||||
{
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.4f), centerColumn.RectTransform), style: null);
|
||||
}
|
||||
|
||||
GUIButton centerButton(string style)
|
||||
=> new GUIButton(
|
||||
new RectTransform(new Vector2(1.0f, 0.1f), centerColumn.RectTransform),
|
||||
style: style);
|
||||
|
||||
var hiddenSubsList = createColumnListBox("HiddenSubmarines");
|
||||
|
||||
void addSubToList(SubmarineInfo sub, GUIListBox list)
|
||||
{
|
||||
var modFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), list.Content.RectTransform),
|
||||
style: "ListBoxElement")
|
||||
{
|
||||
UserData = sub
|
||||
};
|
||||
|
||||
var frameContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), modFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
var dragIndicator = new GUIButton(new RectTransform(new Vector2(0.1f, 0.5f), frameContent.RectTransform, scaleBasis: ScaleBasis.BothHeight),
|
||||
style: "GUIDragIndicator")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var subName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), frameContent.RectTransform),
|
||||
text: sub.Name)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
CreateSubmarineClassText(
|
||||
frameContent,
|
||||
sub,
|
||||
subName,
|
||||
list.Content);
|
||||
}
|
||||
|
||||
foreach (var sub in GameMain.Client.ServerSubmarines
|
||||
.OrderBy(s => visibilityMenuOrder.Contains(s))
|
||||
.ThenBy(s => visibilityMenuOrder.IndexOf(s)))
|
||||
{
|
||||
addSubToList(sub,
|
||||
GameMain.Client.ServerSettings.HiddenSubs.Contains(sub.Name) ? hiddenSubsList : visibleSubsList);
|
||||
}
|
||||
|
||||
void onRearranged(GUIListBox listBox, object userData)
|
||||
{
|
||||
visibilityMenuOrder.Clear();
|
||||
visibilityMenuOrder.AddRange(visibleSubsList.Content.Children.Select(c => c.UserData as SubmarineInfo));
|
||||
visibilityMenuOrder.AddRange(hiddenSubsList.Content.Children.Select(c => c.UserData as SubmarineInfo));
|
||||
}
|
||||
|
||||
visibleSubsList.OnRearranged = onRearranged;
|
||||
hiddenSubsList.OnRearranged = onRearranged;
|
||||
|
||||
void swapListItems(GUIListBox from, GUIListBox to)
|
||||
{
|
||||
to.Deselect();
|
||||
var selected = from.AllSelected.ToArray();
|
||||
int lastIndex = from.Content.GetChildIndex(selected.LastOrDefault());
|
||||
int nextIndex = lastIndex + 1;
|
||||
GUIComponent nextComponent = null;
|
||||
if (lastIndex >= 0 && nextIndex < from.Content.CountChildren)
|
||||
{
|
||||
nextComponent = from.Content.GetChild(nextIndex);
|
||||
}
|
||||
foreach (var frame in selected)
|
||||
{
|
||||
frame.Parent.RemoveChild(frame);
|
||||
frame.RectTransform.Parent = to.Content.RectTransform;
|
||||
}
|
||||
from.RecalculateChildren();
|
||||
from.RectTransform.RecalculateScale(true);
|
||||
to.RecalculateChildren();
|
||||
to.RectTransform.RecalculateScale(true);
|
||||
to.Select(selected);
|
||||
if (nextComponent != null) { from.Select(nextComponent.ToEnumerable()); }
|
||||
}
|
||||
|
||||
centerSpacing();
|
||||
var visibleToHidden = centerButton("GUIButtonToggleRight");
|
||||
visibleToHidden.OnClicked = (button, o) =>
|
||||
{
|
||||
swapListItems(visibleSubsList, hiddenSubsList);
|
||||
return false;
|
||||
};
|
||||
var hiddenToVisible = centerButton("GUIButtonToggleLeft");
|
||||
hiddenToVisible.OnClicked = (button, o) =>
|
||||
{
|
||||
swapListItems(hiddenSubsList, visibleSubsList);
|
||||
return false;
|
||||
};
|
||||
centerSpacing();
|
||||
|
||||
var buttonLayout
|
||||
= new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.1f), messageBox.Content.RectTransform),
|
||||
isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
var cancelButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonLayout.RectTransform),
|
||||
TextManager.Get("Cancel"))
|
||||
{
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
messageBox.Close();
|
||||
return false;
|
||||
}
|
||||
};
|
||||
var okButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonLayout.RectTransform),
|
||||
TextManager.Get("OK"))
|
||||
{
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
var hiddenSubs = GameMain.Client.ServerSettings.HiddenSubs;
|
||||
hiddenSubs.Clear();
|
||||
hiddenSubs.UnionWith(hiddenSubsList.Content.Children.Select(c => (c.UserData as SubmarineInfo).Name));
|
||||
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.HiddenSubs);
|
||||
messageBox.Close();
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
new GUICustomComponent(new RectTransform(Vector2.Zero, messageBox.RectTransform),
|
||||
onUpdate: (f, component) =>
|
||||
{
|
||||
handleDraggingAcrossLists(visibleSubsList, hiddenSubsList);
|
||||
handleDraggingAcrossLists(hiddenSubsList, visibleSubsList);
|
||||
if (PlayerInput.PrimaryMouseButtonClicked()
|
||||
&& !GUI.IsMouseOn(visibleToHidden)
|
||||
&& !GUI.IsMouseOn(hiddenToVisible))
|
||||
{
|
||||
if (!GUI.IsMouseOn(hiddenSubsList)
|
||||
|| !hiddenSubsList.Content.IsParentOf(GUI.MouseOn))
|
||||
{
|
||||
hiddenSubsList.Deselect();
|
||||
}
|
||||
|
||||
if (!GUI.IsMouseOn(visibleSubsList)
|
||||
|| !visibleSubsList.Content.IsParentOf(GUI.MouseOn))
|
||||
{
|
||||
visibleSubsList.Deselect();
|
||||
}
|
||||
}
|
||||
},
|
||||
onDraw: (spriteBatch, component) =>
|
||||
{
|
||||
visibleSubsList.DraggedElement?.DrawManually(spriteBatch, true, true);
|
||||
hiddenSubsList.DraggedElement?.DrawManually(spriteBatch, true, true);
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateSubVisibility()
|
||||
{
|
||||
foreach (GUIComponent child in SubList.Content.Children)
|
||||
{
|
||||
if (!(child.UserData is SubmarineInfo sub)) { continue; }
|
||||
child.Visible = !GameMain.Client.ServerSettings.HiddenSubs.Contains(sub.Name)
|
||||
&& (string.IsNullOrEmpty(subSearchBox.Text) || sub.DisplayName.Contains(subSearchBox.Text, StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRoundEnded()
|
||||
{
|
||||
CampaignCharacterDiscarded = false;
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
CoroutineManager.StartCoroutine(UpdateColorFade(from, to, duration));
|
||||
}
|
||||
|
||||
private IEnumerable<object> UpdateColorFade(Color from, Color to, float duration)
|
||||
private IEnumerable<CoroutineStatus> UpdateColorFade(Color from, Color to, float duration)
|
||||
{
|
||||
while (Selected != this)
|
||||
{
|
||||
|
||||
@@ -578,6 +578,7 @@ namespace Barotrauma
|
||||
RecalculateHolder();
|
||||
}
|
||||
serverInfo.CreatePreviewWindow(serverPreview.Content);
|
||||
serverPreview.ForceLayoutRecalculation();
|
||||
btn.Children.ForEach(c => c.SpriteEffects = serverPreviewContainer.Visible ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
|
||||
}
|
||||
return true;
|
||||
@@ -1715,7 +1716,7 @@ namespace Barotrauma
|
||||
CoroutineManager.StartCoroutine(WaitForRefresh());
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForRefresh()
|
||||
private IEnumerable<CoroutineStatus> WaitForRefresh()
|
||||
{
|
||||
waitingForRefresh = true;
|
||||
if (refreshDisableTimer > DateTime.Now)
|
||||
@@ -2058,7 +2059,7 @@ namespace Barotrauma
|
||||
FilterServers();
|
||||
}
|
||||
|
||||
private IEnumerable<object> EstimateLobbyPing(ServerInfo serverInfo, GUITextBlock serverPingText)
|
||||
private IEnumerable<CoroutineStatus> EstimateLobbyPing(ServerInfo serverInfo, GUITextBlock serverPingText)
|
||||
{
|
||||
while (!steamPingInfoReady)
|
||||
{
|
||||
@@ -2096,7 +2097,7 @@ namespace Barotrauma
|
||||
waitingForRefresh = false;
|
||||
}
|
||||
|
||||
private IEnumerable<object> SendMasterServerRequest()
|
||||
private IEnumerable<CoroutineStatus> SendMasterServerRequest()
|
||||
{
|
||||
RestClient client = null;
|
||||
try
|
||||
@@ -2271,7 +2272,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<object> ConnectToServer(string endpoint, string serverName)
|
||||
private IEnumerable<CoroutineStatus> ConnectToServer(string endpoint, string serverName)
|
||||
{
|
||||
string serverIP = null;
|
||||
UInt64 serverSteamID = SteamManager.SteamIDStringToUInt64(endpoint);
|
||||
|
||||
@@ -304,7 +304,7 @@ namespace Barotrauma
|
||||
|
||||
float subscribePollAdditionalWait = 0.0f;
|
||||
|
||||
private IEnumerable<object> PollSubscribedItems()
|
||||
private IEnumerable<CoroutineStatus> PollSubscribedItems()
|
||||
{
|
||||
if (!SteamManager.IsInitialized) { yield return CoroutineStatus.Success; }
|
||||
|
||||
@@ -364,7 +364,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<object> RefreshDownloadState()
|
||||
public IEnumerable<CoroutineStatus> RefreshDownloadState()
|
||||
{
|
||||
bool isDownloading = true;
|
||||
while (true)
|
||||
@@ -831,7 +831,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForItemPreviewDownloaded(Steamworks.Ugc.Item? item, GUIListBox listBox, string previewImagePath)
|
||||
private IEnumerable<CoroutineStatus> WaitForItemPreviewDownloaded(Steamworks.Ugc.Item? item, GUIListBox listBox, string previewImagePath)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
@@ -1835,7 +1835,7 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitForPublish(SteamManager.WorkshopPublishStatus workshopPublishStatus)
|
||||
private IEnumerable<CoroutineStatus> WaitForPublish(SteamManager.WorkshopPublishStatus workshopPublishStatus)
|
||||
{
|
||||
var item = workshopPublishStatus.Item;
|
||||
var coroutine = workshopPublishStatus.Coroutine;
|
||||
|
||||
@@ -369,11 +369,20 @@ namespace Barotrauma
|
||||
{
|
||||
ToolTip = TextManager.Get("AddSubToolTip")
|
||||
};
|
||||
|
||||
List<(string Name, SubmarineInfo Sub)> subs = new List<(string Name, SubmarineInfo Sub)>();
|
||||
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
if (sub.Type != SubmarineType.Player) { continue; }
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
subs.Add((sub.Name, sub));
|
||||
}
|
||||
|
||||
foreach (var (name, sub) in subs.OrderBy(tuple => tuple.Name))
|
||||
{
|
||||
linkedSubBox.AddItem(name, sub);
|
||||
}
|
||||
|
||||
linkedSubBox.OnSelected += SelectLinkedSub;
|
||||
linkedSubBox.OnDropped += (component, obj) =>
|
||||
{
|
||||
@@ -1220,11 +1229,19 @@ namespace Barotrauma
|
||||
|
||||
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
|
||||
linkedSubBox.ClearChildren();
|
||||
|
||||
List<(string Name, SubmarineInfo Sub)> subs = new List<(string Name, SubmarineInfo Sub)>();
|
||||
|
||||
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
|
||||
{
|
||||
if (sub.Type != SubmarineType.Player) { continue; }
|
||||
if (Path.GetDirectoryName(Path.GetFullPath(sub.FilePath)) == downloadFolder) { continue; }
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
subs.Add((sub.Name, sub));
|
||||
}
|
||||
|
||||
foreach (var (subName, sub) in subs.OrderBy(tuple => tuple.Name))
|
||||
{
|
||||
linkedSubBox.AddItem(subName, sub);
|
||||
}
|
||||
|
||||
cam.UpdateTransform();
|
||||
@@ -1294,7 +1311,7 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
/// <see cref="AutoSave"/>
|
||||
/// <returns></returns>
|
||||
private static IEnumerable<object> AutoSaveCoroutine()
|
||||
private static IEnumerable<CoroutineStatus> AutoSaveCoroutine()
|
||||
{
|
||||
DateTime target = DateTime.Now.AddMinutes(GameSettings.AutoSaveIntervalSeconds);
|
||||
DateTime tempTarget = DateTime.Now;
|
||||
@@ -1998,14 +2015,21 @@ namespace Barotrauma
|
||||
var gapPositionDropDown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), gapPositionGroup.RectTransform),
|
||||
text: "", selectMultiple: true);
|
||||
|
||||
Submarine.MainSub.Info?.OutpostModuleInfo?.DetermineGapPositions(Submarine.MainSub);
|
||||
foreach (var gapPos in Enum.GetValues(typeof(OutpostModuleInfo.GapPosition)))
|
||||
var outpostModuleInfo = Submarine.MainSub.Info?.OutpostModuleInfo;
|
||||
if (outpostModuleInfo != null)
|
||||
{
|
||||
if ((OutpostModuleInfo.GapPosition)gapPos == OutpostModuleInfo.GapPosition.None) { continue; }
|
||||
gapPositionDropDown.AddItem(TextManager.Capitalize(gapPos.ToString()), gapPos);
|
||||
if (Submarine.MainSub.Info?.OutpostModuleInfo?.GapPositions.HasFlag((OutpostModuleInfo.GapPosition)gapPos) ?? false)
|
||||
if (outpostModuleInfo.GapPositions == OutpostModuleInfo.GapPosition.None)
|
||||
{
|
||||
gapPositionDropDown.SelectItem(gapPos);
|
||||
outpostModuleInfo.DetermineGapPositions(Submarine.MainSub);
|
||||
}
|
||||
foreach (var gapPos in Enum.GetValues(typeof(OutpostModuleInfo.GapPosition)))
|
||||
{
|
||||
if ((OutpostModuleInfo.GapPosition)gapPos == OutpostModuleInfo.GapPosition.None) { continue; }
|
||||
gapPositionDropDown.AddItem(TextManager.Capitalize(gapPos.ToString()), gapPos);
|
||||
if (outpostModuleInfo.GapPositions.HasFlag((OutpostModuleInfo.GapPosition)gapPos))
|
||||
{
|
||||
gapPositionDropDown.SelectItem(gapPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4774,7 +4798,7 @@ namespace Barotrauma
|
||||
|
||||
if (dummyCharacter != null)
|
||||
{
|
||||
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
|
||||
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, setSubmarine: false);
|
||||
|
||||
foreach (Item item in dummyCharacter.Inventory.AllItems)
|
||||
{
|
||||
|
||||
@@ -221,7 +221,7 @@ namespace Barotrauma.Sounds
|
||||
{
|
||||
if (!MathUtils.IsValid(value)) { return; }
|
||||
|
||||
gain = Math.Clamp(value, 0.0f, 1.0f);
|
||||
gain = Math.Max(value, 0.0f);
|
||||
|
||||
if (ALSourceIndex < 0) { return; }
|
||||
|
||||
@@ -525,6 +525,8 @@ namespace Barotrauma.Sounds
|
||||
throw new Exception("Failed to bind buffer to source (" + ALSourceIndex.ToString() + ":" + sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex) + "," + alBuffer.ToString() + "): " + debugName + ", " + Al.GetErrorString(alError));
|
||||
}
|
||||
|
||||
SetProperties();
|
||||
|
||||
Al.SourcePlay(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex));
|
||||
alError = Al.GetError();
|
||||
if (alError != Al.NoError)
|
||||
@@ -570,16 +572,9 @@ namespace Barotrauma.Sounds
|
||||
}
|
||||
}
|
||||
Sound.Owner.InitStreamThread();
|
||||
SetProperties();
|
||||
}
|
||||
}
|
||||
|
||||
this.Position = position;
|
||||
this.Gain = gain;
|
||||
this.FrequencyMultiplier = freqMult;
|
||||
this.Looping = false;
|
||||
this.Near = near;
|
||||
this.Far = far;
|
||||
this.Category = category;
|
||||
#if !DEBUG
|
||||
}
|
||||
catch
|
||||
@@ -594,6 +589,17 @@ namespace Barotrauma.Sounds
|
||||
}
|
||||
#endif
|
||||
|
||||
void SetProperties()
|
||||
{
|
||||
this.Position = position;
|
||||
this.Gain = gain;
|
||||
this.FrequencyMultiplier = freqMult;
|
||||
this.Looping = false;
|
||||
this.Near = near;
|
||||
this.Far = far;
|
||||
this.Category = category;
|
||||
}
|
||||
|
||||
Sound.Owner.Update();
|
||||
}
|
||||
|
||||
|
||||
@@ -147,7 +147,7 @@ namespace Barotrauma
|
||||
MathUtils.NearlyEqual(rangeA, rangeB);
|
||||
}
|
||||
|
||||
public static IEnumerable<object> Init()
|
||||
public static IEnumerable<CoroutineStatus> Init()
|
||||
{
|
||||
OverrideMusicType = null;
|
||||
|
||||
@@ -826,7 +826,7 @@ namespace Barotrauma
|
||||
//find appropriate music for the current situation
|
||||
string currentMusicType = GetCurrentMusicType();
|
||||
float currentIntensity = GameMain.GameSession?.EventManager != null ?
|
||||
GameMain.GameSession.EventManager.CurrentIntensity * 100.0f : 0.0f;
|
||||
GameMain.GameSession.EventManager.MusicIntensity * 100.0f : 0.0f;
|
||||
|
||||
IEnumerable<BackgroundMusic> suitableMusic = GetSuitableMusicClips(currentMusicType, currentIntensity);
|
||||
int mainTrackIndex = 0;
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace Barotrauma
|
||||
|
||||
Vector4 sourceVector = Vector4.Zero;
|
||||
bool temp2 = false;
|
||||
int maxLoadRetries = 3;
|
||||
int maxLoadRetries = File.Exists(FilePath) ? 3 : 0;
|
||||
for (int i = 0; i <= maxLoadRetries; i++)
|
||||
{
|
||||
try
|
||||
@@ -169,7 +169,8 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError($"Sprite \"{file}\" not found! {Environment.StackTrace.CleanupStackTrace()}");
|
||||
DebugConsole.ThrowError($"Sprite \"{file}\" not found!");
|
||||
DebugConsole.Log(Environment.StackTrace.CleanupStackTrace());
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
@@ -434,130 +434,8 @@ namespace Barotrauma
|
||||
return Color.Lerp(gradient[(int)scaledT], gradient[(int)Math.Min(scaledT + 1, gradient.Length - 1)], (scaledT - (int)scaledT));
|
||||
}
|
||||
|
||||
public static string WrapText(string text, float lineLength, ScalableFont font, float textScale = 1.0f, bool playerInput = false) //TODO: could integrate this into the ScalableFont class directly
|
||||
{
|
||||
Vector2 textSize = font.MeasureString(text);
|
||||
if (textSize.X <= lineLength) { return text; }
|
||||
|
||||
if (!playerInput)
|
||||
{
|
||||
text = text.Replace("\n", " \n ");
|
||||
}
|
||||
|
||||
List<string> words = new List<string>();
|
||||
string currWord = "";
|
||||
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
if (TextManager.IsCJK(text[i].ToString()))
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
words.Add(text[i].ToString());
|
||||
}
|
||||
else if (text[i] == ' ')
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
words.Add(string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
currWord += text[i];
|
||||
}
|
||||
}
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
|
||||
StringBuilder wrappedText = new StringBuilder();
|
||||
float linePos = 0f;
|
||||
Vector2 spaceSize = font.MeasureString(" ") * textScale;
|
||||
for (int i = 0; i < words.Count; ++i)
|
||||
{
|
||||
string currentWord = words[i];
|
||||
if (currentWord.Length == 0)
|
||||
{
|
||||
// space
|
||||
currentWord = " ";
|
||||
}
|
||||
else if (string.IsNullOrWhiteSpace(currentWord) && currentWord != "\n")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector2 size = words[i].Length == 0 ? spaceSize : font.MeasureString(currentWord) * textScale;
|
||||
|
||||
if (size.X > lineLength)
|
||||
{
|
||||
float splitSize = 0.0f;
|
||||
List<string> splitWord = new List<string>() { string.Empty };
|
||||
int k = 0;
|
||||
|
||||
for (int j = 0; j < currentWord.Length; j++)
|
||||
{
|
||||
splitWord[k] += currentWord[j];
|
||||
splitSize += (font.MeasureString(currentWord[j].ToString()) * textScale).X;
|
||||
|
||||
if (splitSize + linePos > lineLength)
|
||||
{
|
||||
linePos = splitSize = 0.0f;
|
||||
splitWord[k] = splitWord[k].Remove(splitWord[k].Length - 1) + "\n";
|
||||
if (splitWord[k].Length <= 1) { break; }
|
||||
j--;
|
||||
splitWord.Add(string.Empty);
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < splitWord.Count; j++)
|
||||
{
|
||||
wrappedText.Append(splitWord[j]);
|
||||
}
|
||||
|
||||
linePos = splitSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (linePos + size.X < lineLength)
|
||||
{
|
||||
wrappedText.Append(currentWord);
|
||||
if (currentWord == "\n")
|
||||
{
|
||||
linePos = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
linePos += size.X;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wrappedText.Append("\n");
|
||||
wrappedText.Append(currentWord);
|
||||
|
||||
linePos = size.X;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!playerInput)
|
||||
{
|
||||
return wrappedText.ToString().Replace(" \n ", "\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
return wrappedText.ToString();
|
||||
}
|
||||
}
|
||||
public static string WrapText(string text, float lineLength, ScalableFont font, float textScale = 1.0f)
|
||||
=> font.WrapText(text, lineLength / textScale);
|
||||
|
||||
public static void ParseConnectCommand(string[] args, out string name, out string endpoint, out UInt64 lobbyId)
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.15.13.0</Version>
|
||||
<Version>0.15.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NVorbis" Version="0.8.6" />
|
||||
<PackageReference Include="RestSharp" Version="106.6.10" />
|
||||
<PackageReference Include="RestSharp" Version="106.12.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Sourced from https://stackoverflow.com/a/45248069 -->
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.15.13.0</Version>
|
||||
<Version>0.15.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NVorbis" Version="0.8.6" />
|
||||
<PackageReference Include="RestSharp" Version="106.6.10" />
|
||||
<PackageReference Include="RestSharp" Version="106.12.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Sourced from https://stackoverflow.com/a/45248069 -->
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.15.13.0</Version>
|
||||
<Version>0.15.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
@@ -126,7 +126,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NVorbis" Version="0.8.6" />
|
||||
<PackageReference Include="RestSharp" Version="106.6.10" />
|
||||
<PackageReference Include="RestSharp" Version="106.12.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.15.13.0</Version>
|
||||
<Version>0.15.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.15.13.0</Version>
|
||||
<Version>0.15.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2020</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -60,5 +60,10 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateMoney });
|
||||
}
|
||||
|
||||
partial void OnTalentGiven(string talentIdentifier)
|
||||
{
|
||||
GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentIdentifier}'", ServerLog.MessageType.Talent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace Barotrauma
|
||||
if (Character == null || Character.Removed) { return; }
|
||||
if (prevAmount != newAmount)
|
||||
{
|
||||
GameServer.Log($"{GameServer.CharacterLogName(Character)} has gained {newAmount - prevAmount} experience ({prevAmount} -> {newAmount})", ServerLog.MessageType.Talent);
|
||||
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Barotrauma
|
||||
{
|
||||
ColoredText msg = queuedMessages.Dequeue();
|
||||
Messages.Add(msg);
|
||||
if (GameSettings.SaveDebugConsoleLogs)
|
||||
if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging)
|
||||
{
|
||||
unsavedMessages.Add(msg);
|
||||
if (unsavedMessages.Count >= messagesPerFile)
|
||||
@@ -281,7 +281,7 @@ namespace Barotrauma
|
||||
{
|
||||
var msg = queuedMessages.Dequeue();
|
||||
Messages.Add(msg);
|
||||
if (GameSettings.SaveDebugConsoleLogs)
|
||||
if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging)
|
||||
{
|
||||
unsavedMessages.Add(msg);
|
||||
if (unsavedMessages.Count >= messagesPerFile)
|
||||
@@ -1315,7 +1315,7 @@ namespace Barotrauma
|
||||
|
||||
commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) =>
|
||||
{
|
||||
SubmarineInfo sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
|
||||
SubmarineInfo sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.Equals(string.Join(" ", args), StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (sub != null)
|
||||
{
|
||||
@@ -1377,7 +1377,7 @@ namespace Barotrauma
|
||||
|
||||
commands.Add(new Command("endgame|endround|end", "end/endgame/endround: End the current round.", (string[] args) =>
|
||||
{
|
||||
if (Screen.Selected == GameMain.NetLobbyScreen) return;
|
||||
if (Screen.Selected == GameMain.NetLobbyScreen) { return; }
|
||||
GameMain.Server.EndGame();
|
||||
}));
|
||||
|
||||
@@ -1399,11 +1399,18 @@ namespace Barotrauma
|
||||
|
||||
commands.Add(new Command("eventdata", "", (string[] args) =>
|
||||
{
|
||||
if (args.Length == 0) return;
|
||||
ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(args[0])];
|
||||
if (args.Length == 0) { return; }
|
||||
if (!UInt16.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out ushort eventId)) { return; }
|
||||
ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events.Find(ev => ev.ID == eventId);
|
||||
if (ev != null)
|
||||
{
|
||||
NewMessage(ev.StackTrace.CleanupStackTrace(), Color.Lime);
|
||||
string entityData = "";
|
||||
if (ev.Entity is { ID: var entityId, Removed: var removed, IdFreed: var idFreed })
|
||||
{
|
||||
entityData = $"Entity ID: {entityId}; Entity removed: {removed}; Entity ID freed: {idFreed}";
|
||||
}
|
||||
NewMessage($"EventData {eventId}\n{entityData}", Color.Lime);
|
||||
//NewMessage(ev.StackTrace.CleanupStackTrace(), Color.Lime);
|
||||
}
|
||||
}));
|
||||
|
||||
@@ -1578,16 +1585,13 @@ namespace Barotrauma
|
||||
(Client client, Vector2 cursorWorldPos, string[] args) =>
|
||||
{
|
||||
Character tpCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
|
||||
if (tpCharacter == null) return;
|
||||
|
||||
//var cam = GameMain.GameScreen.Cam;
|
||||
tpCharacter.AnimController.CurrentHull = null;
|
||||
tpCharacter.Submarine = null;
|
||||
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cursorWorldPos));
|
||||
tpCharacter.AnimController.FindHull(cursorWorldPos, true);
|
||||
if (tpCharacter.AIController?.SteeringManager is IndoorsSteeringManager pathSteering)
|
||||
if (tpCharacter != null)
|
||||
{
|
||||
pathSteering.ResetPath();
|
||||
tpCharacter.TeleportTo(cursorWorldPos);
|
||||
if (tpCharacter.AIController?.SteeringManager is IndoorsSteeringManager pathSteering)
|
||||
{
|
||||
pathSteering.ResetPath();
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -1779,7 +1783,7 @@ namespace Barotrauma
|
||||
List<TalentTree> talentTrees = new List<TalentTree>();
|
||||
if (args.Length == 0 || args[0].Equals("all", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
talentTrees.AddRange(TalentTree.JobTalentTrees.Values);
|
||||
talentTrees.AddRange(TalentTree.JobTalentTrees);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2370,6 +2374,16 @@ namespace Barotrauma
|
||||
GameMain.Server.CreateEntityEvent(wall);
|
||||
}
|
||||
}));
|
||||
commands.Add(new Command("stallfiletransfers", "stallfiletransfers [seconds]: A debug command that stalls each file transfer packet by the specified duration.", (string[] args) =>
|
||||
{
|
||||
float seconds = 0.0f;
|
||||
if (args.Length > 0)
|
||||
{
|
||||
float.TryParse(args[0], out seconds);
|
||||
}
|
||||
GameMain.Server.FileSender.StallPacketsTime = seconds;
|
||||
NewMessage("Set file transfer stall time to " + seconds);
|
||||
}));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user