how the fuck does this syntax work

This commit is contained in:
jimmyl
2021-09-26 11:03:20 +02:00
committed by GitHub
parent 26b8391ad4
commit 8183ad60d6
@@ -405,7 +405,7 @@ namespace Barotrauma.Items.Components
public virtual void Update(float deltaTime, Camera cam)
{
#if SERVER
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, null);
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item);
#endif
ApplyStatusEffects(ActionType.OnActive, deltaTime);
}
@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
public virtual void UpdateBroken(float deltaTime, Camera cam)
{
#if SERVER
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, null);
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item);
#endif
#if CLIENT
StopSounds(ActionType.OnActive);