Joonas Rikkonen
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cfd4df925a
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(41c5679ec) Resize fonts according to resolution (TODO: test on resolutions larger than 1080p)
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2019-04-17 12:43:29 +03:00 |
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Joonas Rikkonen
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8c8f03ae25
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(a6f17618b) Allow canceling repairs in the campaign menu, fixed credits not being displayed in the repair tab
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2019-04-17 12:43:11 +03:00 |
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Joonas Rikkonen
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ee2326db63
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(f27ee6807) Changed to only show damage indication when the section is damaged
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2019-04-17 12:42:53 +03:00 |
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Joonas Rikkonen
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1615e2f6aa
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(3c4a367f1) Added structural section damage indication to DebugDraw
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2019-04-17 12:42:35 +03:00 |
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Joonas Rikkonen
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e0fe737c3b
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(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
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2019-04-16 17:16:14 +03:00 |
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Joonas Rikkonen
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2b11c79a4c
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(ac9d10462) Take entity scale and flipping into account when dragging
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2019-04-16 17:13:34 +03:00 |
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Joonas Rikkonen
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9dc29965f6
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(602bf4ba6) Implemented structure scaling. TODO: draw with correct scale when dragging
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2019-04-16 17:13:18 +03:00 |
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Joonas Rikkonen
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3c147c1653
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(cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible.
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2019-04-16 17:13:01 +03:00 |
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Joonas Rikkonen
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0c42ad1572
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(22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it.
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2019-04-16 17:12:43 +03:00 |
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Joonas Rikkonen
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707d9ed398
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(9d7465a38) New alien item sounds
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2019-04-16 17:12:27 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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edb8c39c58
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(7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key.
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2019-04-16 17:11:23 +03:00 |
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Joonas Rikkonen
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431a897a71
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(b668306bc) Force personal slots back open when putting or attempting to put something into them
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2019-04-16 17:11:08 +03:00 |
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Joonas Rikkonen
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4c83e5a598
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(98d8107fe) Fixed server failing to set items' treatment suitabilities because afflictions were loaded after the items
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2019-04-16 17:10:54 +03:00 |
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Joonas Rikkonen
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81b359ea58
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(029467913) More descriptive error messages when clients fail to read an item EntityEvent
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2019-04-16 17:10:39 +03:00 |
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Joonas Rikkonen
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dd371c29cc
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(6844335fb) Fixed incorrect text tag in submarine save dialog
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2019-04-16 17:10:25 +03:00 |
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Joonas Rikkonen
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9e3d13b1c9
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(3730c56ab) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:10:10 +03:00 |
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Joonas Rikkonen
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30a3203051
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(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
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2019-04-16 17:09:56 +03:00 |
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Joonas Rikkonen
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9ec8659c89
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(410101a21) Add an extension method for replacing strings if a condition is met.
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2019-04-16 17:09:41 +03:00 |
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Joonas Rikkonen
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f2d0d3a56a
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(94d321ddf) Automatically open the personal slots if an item in the slots is running out of battery/fuel/etc
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2019-04-16 17:09:26 +03:00 |
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Joonas Rikkonen
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578a36b29d
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(4d9a797c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:09:12 +03:00 |
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Joonas Rikkonen
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f667455659
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(ba5343957) Button for hiding personal inventory slots
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2019-04-16 17:08:58 +03:00 |
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Joonas Rikkonen
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c361edfb8b
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(6d8c1f21d) Whoops.
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2019-04-16 17:08:44 +03:00 |
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Joonas Rikkonen
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b8b61ebb02
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(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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2019-04-15 14:12:14 +03:00 |
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Joonas Rikkonen
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53f9202909
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(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:50 +03:00 |
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Joonas Rikkonen
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e839260a9d
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(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
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2019-04-15 13:43:35 +03:00 |
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Joonas Rikkonen
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4fae57916a
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(0ac981d7a) Fixed wrong sprites on weapons and ballast icon labels
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2019-04-15 13:43:21 +03:00 |
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Joonas Rikkonen
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8f310256b5
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(2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:07 +03:00 |
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Joonas Rikkonen
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ffa6192377
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(655499f68) Add new variants for some classes (wip). The female textures are placeholders. Rename a bunch of files to support the variants and to organize the files a bit better. Also moved the item definitions around and created dedicated xmls for all the classes.
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2019-04-15 13:42:51 +03:00 |
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Joonas Rikkonen
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fe235eb37a
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(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
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2019-04-15 13:42:37 +03:00 |
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Joonas Rikkonen
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70a92425d0
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(77c7a4df9) Small fix to mudraptor sprite sourcerect (adjacent limb was bleeding into the sprite)
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2019-04-15 13:42:22 +03:00 |
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Joonas Rikkonen
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918fac9e5e
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(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
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2019-04-15 13:42:08 +03:00 |
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Joonas Rikkonen
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3e0d4f5122
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(16b390a10) Remove an empty line.
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2019-04-15 13:41:55 +03:00 |
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Joonas Rikkonen
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bf78825f6d
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(ff913f363) Renamed labels for consistency
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2019-04-15 12:10:46 +03:00 |
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Joonas Rikkonen
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d3481c1dd6
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(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
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2019-04-15 12:10:33 +03:00 |
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Joonas Rikkonen
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3b38c7e69e
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(5616e8c9d) Added image Icons for different sections of the submarine aswell as letters and numbers as decals. NOTE: some of the image icons still needs to be iterated to make them our own
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2019-04-15 12:10:19 +03:00 |
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Joonas Rikkonen
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8290c577d8
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(1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option)
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2019-04-15 12:10:05 +03:00 |
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Joonas Rikkonen
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f20e82832f
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(04b477ff8) Added: ContextualTutorial texts to EnglishVanilla until replaced with the new tutorial
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2019-04-15 12:09:50 +03:00 |
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Joonas Rikkonen
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373554ddfb
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(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-04-15 12:09:36 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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6943ff8586
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(05b7a65ce) Further nerfed bleeding damage for raptors, increased internal damage to compensate.
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2019-04-15 12:09:08 +03:00 |
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Joonas Rikkonen
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470b46a603
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(6807c0fa1) Reverted detector sprite sourcerect changes in 65f7be0. (Need a new texture first)
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2019-04-15 12:08:53 +03:00 |
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Joonas Rikkonen
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45be409a84
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(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
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2019-04-15 12:08:39 +03:00 |
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Joonas Rikkonen
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21a1b05ae7
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(aa2fcf7ca) Gave an id card to watchmen to make it possible for them to leave their room (e.g. when running from a hostile player)
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2019-04-15 12:08:25 +03:00 |
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Joonas Rikkonen
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c4c49dfb10
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(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
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2019-04-15 12:08:11 +03:00 |
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Joonas Rikkonen
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754bcd9bf2
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(97b5e76f9) Made mudraptor bit attack slightly less deadly. You will still die horribly, but less quickly now.
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2019-04-15 12:07:56 +03:00 |
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Joonas Rikkonen
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649eeb5a27
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(d9f7d6f5e) Created a new texture for wall damage
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2019-04-15 12:07:42 +03:00 |
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Joonas Rikkonen
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ed38e60d13
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(32ba1d322) When editing an item label or a room name, the text is colored gray/green according to whether the text can be translated (= if a matching text tag is found in the language files). There's also now a "text picker menu" that can be used to pick the text from a list of translatable texts. TODO: use this in ItemComponent.Msg and CustomInterface button/tickbox labels.
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2019-04-15 12:07:27 +03:00 |
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Joonas Rikkonen
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40ef1c018d
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(02594033c) Added campaign & editor disclaimers to EnglishVanilla
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2019-04-15 12:07:13 +03:00 |
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