Joonas Rikkonen
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ceaba2f5ca
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Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278
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2018-04-23 13:55:08 +03:00 |
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Joonas Rikkonen
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e61dc5ae5f
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Option to log debug console output to a file. Closes #318
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2018-04-20 20:11:01 +03:00 |
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Joonas Rikkonen
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177f31d538
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Some more logging to help diagnose #278, a potential workaround to remove items/characters that Entity.RemoveAll failed to remove for some reason.
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2018-04-20 16:50:10 +03:00 |
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Joonas Rikkonen
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395ca3c5c2
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Removed debug code from PhysicsBody.ApplyLinearImpulse
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2018-04-18 17:27:06 +03:00 |
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Joonas Rikkonen
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c6f3d0c1b8
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Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s.
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2018-04-18 17:24:10 +03:00 |
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Joonas Rikkonen
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eed7b72b4e
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Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills.
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2018-04-18 15:04:18 +03:00 |
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Joonas Rikkonen
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edf5bacc89
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Fixed EndRound music looping forever. Closes #334
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2018-04-18 11:02:58 +03:00 |
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Joonas Rikkonen
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9a8f13140e
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Cherry-picked [ab78991]: Rendering tiled sprites with scaling works correctly now (I think?), added option to edit the offset of structure textures
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2018-04-17 14:06:40 +03:00 |
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Joonas Rikkonen
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607acb6e8a
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Fixed wall sections being rendered incorrectly if texture scale is changed, fixed gaps between tiles due to the width/height of the tile being rounded down as a result of texture scaling
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2018-04-10 22:28:14 +03:00 |
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itchyOwl
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22e2c8d8c2
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Fix the gap and submarine position indicator icon position.
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2018-04-09 18:11:27 +03:00 |
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Joonas Rikkonen
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8c4531188b
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Fixed scrollable area of GUIListBoxes not changing when children are hidden (e.g. when filtering messages in the server log), fixed new log messages appearing in the server log even if the type of message has been filtered out.
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2018-04-09 17:31:03 +03:00 |
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itchyOwl
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cc92341fae
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-04-09 16:16:23 +03:00 |
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itchyOwl
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7d31f0cdb6
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Add a backing field with the default value Vector2.One for TextureScale. Clamp the values between 0.01 and 10 to keep them sensible.
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2018-04-09 16:16:17 +03:00 |
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Joonas Rikkonen
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324b7f8edd
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Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
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2018-04-09 16:01:38 +03:00 |
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Joonas Rikkonen
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3abbfcbc23
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Railguns cannot be fired without aiming. Closes #364
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2018-04-09 15:22:42 +03:00 |
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Joonas Rikkonen
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fe064b2170
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Added a debug command for mirroring the main sub horizontally
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2018-04-09 10:59:56 +03:00 |
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itchyOwl
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c0dccc550e
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-04-09 09:55:07 +03:00 |
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itchyOwl
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a34a024f58
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Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
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2018-04-09 09:54:26 +03:00 |
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Joonas Rikkonen
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2d39a68ecb
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Merge pull request #359 from Kampfkarren/patch-1
Make Captain's Jacket able to hold 5 things
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2018-04-08 16:44:19 +03:00 |
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boyned//Kampfkarren
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9c610a1a82
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Make Captain's Jacket able to hold 5 things
It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
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2018-04-07 22:09:02 -07:00 |
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Joonas Rikkonen
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465b848cb4
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Fixed relay components ignoring signals to the toggle and set_state connections if the signal has been passed through other PowerTransfer components. Closes #355
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2018-04-06 19:51:16 +03:00 |
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itchyOwl
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22c3af6af6
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Enable editing of the texture scale of the structures.
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2018-04-06 16:07:17 +03:00 |
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itchyOwl
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9fc65298e8
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Reduce duplicate code in Sprite constructors.
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2018-04-06 15:56:32 +03:00 |
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itchyOwl
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1d30cbfac7
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Add a null check. Simplify.
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2018-04-06 15:11:04 +03:00 |
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itchyOwl
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061c7d17f1
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Clean up a bit.
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2018-04-06 14:21:29 +03:00 |
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itchyOwl
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b86b8cd377
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Use a single method with optional parameters for drawing tiled textures.
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2018-04-06 11:54:41 +03:00 |
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itchyOwl
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e89fa0dc5c
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Add a todo note.
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2018-04-06 11:51:52 +03:00 |
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itchyOwl
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d7d69616e3
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Simplify checks and casts, use pattern matching. Add a todo note.
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2018-04-06 11:50:54 +03:00 |
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Joonas Rikkonen
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807ec87694
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Fixed items in cloned/copypasted inventories not being saved. Closes #342 and #38
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2018-04-05 13:45:21 +03:00 |
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Joonas Rikkonen
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3aeaae0595
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Fixed RespawnManager not removing respawn items. Closes #234
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2018-04-04 18:53:23 +03:00 |
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Joonas Rikkonen
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5731f8a522
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Merge pull request #350 from extraneus/master
The preliminary assignments
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2018-04-04 18:48:29 +03:00 |
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Joonas Rikkonen
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9dd9425caa
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Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322)
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2018-04-03 22:43:41 +03:00 |
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itchyOwl
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b599206294
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Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128)
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2018-03-27 11:29:36 +03:00 |
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itchyOwl
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a48a4975ca
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Auto ban users that have been vote kicked. Define the auto ban time in the server settings. (Issue #128) NOTE: Not tested!
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2018-03-27 11:27:57 +03:00 |
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itchyOwl
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3106efa023
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Add "respawn" tag to the items that should persist in the Respawn Shuttle. Ignore the items with this tag when resetting the shuttle. (Issue #234)
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2018-03-27 11:24:11 +03:00 |
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Joonas Rikkonen
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faaaa69fa7
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RegExFindComponent doesn't attempt to evaluate the (null) signal when no signal has been received yet.
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2018-03-21 15:31:53 +02:00 |
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Joonas Rikkonen
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276798d88b
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Fixed null exception in IndoordsSteeringManager. Closes #326
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2018-03-10 18:47:59 +02:00 |
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Joonas Rikkonen
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3f8ead6ad2
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Name tag and healthpor positions are clamped inside the hull a character is inside. Closes #158
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2018-03-09 19:16:38 +02:00 |
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Joonas Rikkonen
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c02b8a17fe
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Reminder to self: press ctrl+s before committing
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2018-03-09 18:04:14 +02:00 |
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Joonas Rikkonen
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a8dda856cc
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Fixed statuseffect changes in a57bec2 not being added to one of the overloads of the Apply method
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2018-03-09 17:55:06 +02:00 |
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Joonas Rikkonen
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738910e123
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Fixed being able to gain karma by welding fixed walls
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2018-03-09 12:47:14 +02:00 |
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Joonas Rikkonen
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03fa2a2e1b
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Fixed item removal by SecondaryUse not being synced
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2018-03-08 23:54:28 +02:00 |
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Joonas Rikkonen
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e1f96480e1
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Added console commands for giving the clients ranks, showing their current permissions and giving/revoking the permission to use specific console commands. Closes #327
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2018-03-08 20:52:42 +02:00 |
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Joonas Rikkonen
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1b1bd6f51b
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Fixed switch sprite offset. Closes #324
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2018-03-08 17:57:12 +02:00 |
|
juanjp600
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254be499d1
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-03-08 11:48:17 -03:00 |
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Joonas Rikkonen
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df746db421
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Ladders can be climbed by holding up/down while standing next to them without having to select them first.
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2018-03-08 11:01:17 +02:00 |
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Joonas Rikkonen
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4421c8a5de
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Fixed camera shake continuing indefinitely if a character falls unconscious due to impact damage
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2018-03-08 10:43:54 +02:00 |
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juanjp600
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3a2224392a
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Added EpicBobRoss' searchlight
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2018-03-07 23:30:38 -03:00 |
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juanjp600
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82dcbc3ae8
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Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
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2018-03-07 22:53:28 -03:00 |
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Joonas Rikkonen
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3bfca8c67d
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v0.8.0.5
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2018-03-07 20:40:09 +02:00 |
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