Regalis
b01b52172a
Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub
2016-09-21 19:39:00 +03:00
Regalis
f8368f464a
Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
2016-09-19 21:51:37 +03:00
Regalis
b24359464b
Wall damage shader testing (WIP)
2016-09-16 14:47:08 +03:00
Regalis
2c51ba50a8
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
2016-08-31 22:06:05 +03:00
Sebastian Broberg
1d9c6da392
Modified top window
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https://images-ext-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vVWtkeldmSy5wbmcifQ.xZ-njnk5KQ4aug-WzcIzOp5Wxf0.png
2016-08-29 23:55:33 +02:00
Regalis
bd4292c3e5
- PowerContainer capacity is initialized before charge to allow setting the charge higher than default capacity
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- soundplayer doesn't crash the game if it can't stream a music clip
- some new structure prefabs
- more effective corrigodone (health med)
2016-06-07 18:24:23 +03:00
Regalis
00b1ec38e2
Some new wall sprites, wires are automatically dropped if both items they're attached to are removed, other items aren't highlighted while dragging an item in editor
2016-05-22 01:31:36 +03:00
Regalis
6651933c45
Some decorative lights in tutorial sub, updated moloch spawn position, more detailed pump fix instructions
2016-05-19 19:44:42 +03:00
Regalis
2887c5f123
- alien ruin structure drawing order changes
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- placing cargo items using syncedRand (items will be in the same position for all clients)
- less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints)
- more informative message about missing cargo spawnpoints
2016-05-18 19:04:12 +03:00
Regalis
ef05650c01
Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically
2016-05-07 09:09:30 +03:00
Regalis
2c76a6ad3c
Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip
2016-05-03 00:11:34 +03:00
Regalis
3114006d86
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Regalis
9a0bf07fc2
- some more medicine value tweaking
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- medicine & toxic cabinet items (added to vanilla subs)
- updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade)
- renamed doctors as medical doctors
2016-03-27 20:25:24 +03:00
Regalis
c8597f76be
- added med bays to the vanilla subs
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- some new wall prefabs
- medical item statuseffect tweaking
- fixed textBoxes not being deselected in waypoint editing hud after applying the changes
2016-03-26 23:25:04 +02:00
Regalis
277762a72a
Doctor class, a bunch of chemical/medicine items, medical fabricators
2016-03-25 15:35:41 +02:00
Regalis
308ae7a8b0
v0.3.3
2016-02-20 21:52:05 +02:00
Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Regalis
6de5bac61b
Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody
2016-02-07 23:18:51 +02:00
Regalis
c78784068c
-fixed a typo in fabricableItem requirement & added checking for said typos
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- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
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2016-01-21 20:59:26 +02:00
Regalis
1a5b3fa66a
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
11857f894b
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
Regalis
6f2db08be0
Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
2015-11-28 00:21:45 +02:00
Regalis
91fa25ecd2
askjdnf
2015-11-20 17:44:38 +02:00
Regalis
cd48d12be6
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
Regalis
b0deba514e
ghkjghk
2015-10-31 15:16:49 +02:00
Regalis
bcc96cee97
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
Regalis
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
Regalis
3c1a66078c
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Regalis
f739808520
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
Regalis
9149408b36
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
2015-08-03 23:25:22 +03:00
Regalis
c7dd6e55f0
Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes
2015-07-30 18:52:20 +03:00
Regalis
7155f1cef0
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
Regalis11
4238301ad3
Location hire
2015-07-26 21:15:41 +03:00
Regalis
44b9a63c94
A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
2015-07-14 21:09:00 +03:00
Regalis
257835e609
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
2015-07-09 20:33:53 +03:00
Regalis
2254585dac
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
Regalis
fadb89ae9e
First commit
2015-05-25 01:04:03 +03:00