Commit Graph

131 Commits

Author SHA1 Message Date
Regalis cc4ada952f - File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
- Firesource changes (more particles with shorter lifetimes, combining bugfix)
- StatusEffects can target hulls and always be active
- Cyrillic character support
- Saving server settings
- Swapping items in inventory by dropping an item to a non-free slot
2016-02-27 21:01:10 +02:00
Regalis 7309201b11 File sharing fixes: canceling transfers, displaying transfers & progress server-side, invalid sub files aren't selected or sent 2016-02-27 00:25:13 +02:00
Regalis 9f8f4e290e Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer 2016-02-26 22:21:00 +02:00
Regalis 77d3d22810 Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server 2016-02-25 22:54:10 +02:00
Regalis 308ae7a8b0 v0.3.3 2016-02-20 21:52:05 +02:00
Regalis 619390ab72 Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors 2016-02-20 18:24:38 +02:00
Regalis 8672a47a12 Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last 2016-02-20 14:12:04 +02:00
Regalis cd4e3a3d2a Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff 2016-02-18 21:09:10 +02:00
Regalis f3112e29b4 Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements 2016-02-16 20:52:39 +02:00
Regalis 1506738ff7 Voting bugfixes 2016-02-12 23:41:28 +02:00
Regalis c6f52cc68f Voting for round to end, level generation improvements 2016-02-12 19:39:24 +02:00
Regalis 201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis 6db3062cc8 dmgn 2016-02-05 19:34:10 +02:00
Regalis 89406896ca Editor usable without console, HiddenSubPosition divisible with grid size 2016-02-02 19:04:15 +02:00
Regalis 14ee39e59a Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering 2016-02-01 22:21:26 +02:00
Regalis 92a162cbf5 Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes 2016-01-30 15:18:19 +02:00
Regalis a1770427a0 Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed 2016-01-29 00:08:17 +02:00
Regalis d8149ffaa2 aesrvw 2016-01-27 22:58:30 +02:00
Regalis 7637bc441f Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected 2016-01-27 22:27:51 +02:00
Regalis 8cc12b6988 Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render, 2016-01-27 20:38:24 +02:00
Regalis 71faada355 Setting camera position correctly when switching to map screen with no character selected (spectating, etc) 2016-01-25 18:56:29 +02:00
Regalis 08daab9d87 - AI equips a diving suit before going out
- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis 278371638e - Fixed structure-gap links not being saved
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis11 28af6fa1f4 - Crewcommander close button & info text notifying about the hotkey
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis 7098a9a5e0 v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis c78784068c -fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis 2761c4a610 Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby 2016-01-20 23:22:55 +02:00
Regalis 6f537ebc7c Fixed mission text overflowing in shiftsummary, netlobbyscreen button layout improvement 2016-01-20 23:20:22 +02:00
Regalis 1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis 5f1cb194ab List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite 2016-01-17 15:45:16 +02:00
Regalis 8e491ae855 Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes 2016-01-15 23:04:34 +02:00
Regalis e3ebc28afb Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress 2016-01-15 17:10:21 +02:00
Regalis 81547c2c9c Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead 2016-01-09 19:16:38 +02:00
Regalis addd9dea5c Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution 2016-01-09 17:02:51 +02:00
Regalis 03f569b161 Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole 2016-01-07 23:25:42 +02:00
Regalis ca7febfcab Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun 2016-01-04 22:36:39 +02:00
Regalis bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis 8717a2259f Fixed LobbyScreen item grouping & light.hullsInRange updating 2016-01-02 16:40:24 +02:00
Regalis11 325bf0c66b WIP item grouping in store screen, endworm event 2016-01-01 22:24:47 +02:00
Regalis 92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis 8c032d8368 Lighting bugfixes, setting camera position to character on shift start 2015-12-26 22:35:28 +02:00
Regalis11 064e2eadd0 Round end cinematic, CoroutineManager deltatime 2015-12-26 19:33:23 +02:00
Regalis11 b2d5704f7e Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions 2015-12-23 22:18:02 +02:00
Regalis11 2ff8643c02 Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers 2015-12-21 11:01:35 +02:00
Regalis 4234aa2094 END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling 2015-12-19 02:05:10 +02:00
Regalis eb0e08c8ee Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout 2015-12-17 19:35:14 +02:00
Regalis fa5cceb903 Merge branch 'NewCoordinateSystem'
Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 859be53d28 Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars, 2015-12-14 18:59:59 +02:00