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LuaCsForBarotraumaEP
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eb0e08c8ee6a0a32b88f91cff06e8ee683fdb3f5
LuaCsForBarotraumaEP
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Regalis
eb0e08c8ee
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
2015-12-17 19:35:14 +02:00
..
EditCharacterScreen.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
EditMapScreen.cs
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
GameScreen.cs
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
2015-12-17 19:35:14 +02:00
LobbyScreen.cs
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
MainMenuScreen.cs
v2.6.1
2015-11-22 00:40:37 +02:00
NetLobbyScreen.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
NetLobbyVoting.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Screen.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
ServerListScreen.cs
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00