Regalis
c2d918073e
Serverlog message types (which atm only determine the color of the message)
2017-05-09 19:56:12 +03:00
Regalis
464078e565
Clients can't send wire positions to the server
2017-05-03 21:28:09 +03:00
Regalis
f863eb331d
Moved stun from AnimController to the character class, server notifies clients when the stun ends, husk infection included in character status messages
2017-04-07 19:56:25 +03:00
Regalis
52bf73722f
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
...
+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
2017-02-09 23:09:42 +02:00
Regalis
0570956e24
Wiring syncing
2017-01-27 20:59:41 +02:00
Regalis
1f07b18e5b
Merge branch 'master' into new-netcode
...
Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Items/Components/DockingPort.cs
Subsurface/Source/Items/Components/Signal/Wire.cs
Subsurface/Source/Items/Item.cs
2016-12-29 22:18:27 +02:00
Regalis
2871830670
Fixed wire connections & nodes resetting when copypasting them
2016-12-11 22:33:15 +02:00
Regalis
adde3461ea
Merge branch 'master' into new-netcode
...
Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/Items/Components/Door.cs
Subsurface/Source/Items/Components/Power/PowerContainer.cs
Subsurface/Source/Items/Components/Signal/Wire.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Networking/ChatMessage.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
Subsurface/Source/Networking/GameServerSettings.cs
Subsurface/Source/Networking/NetworkMember.cs
2016-11-24 19:52:40 +02:00
Regalis
b86231170f
Fixed selectionrect becoming active when moving entities in the editor, null check in ConnectionPanel.UpdateHUD
2016-11-14 16:29:15 +02:00
Regalis
0353732e7e
Fixed highlighting items when highlighting a wire in a connection panel
2016-11-12 18:27:35 +02:00
juanjp600
af220dbc2a
Removed Fill/ReadNetworkData
...
These functions needed to be replaced because they rely heavily on reliability.
Instead, new functions called (Write/Read)Data(Server/Client) will be added.
Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
2016-08-29 20:02:46 -03:00
Regalis
09782be231
- sonar shows the outlines of docked subs (instead of normal sonar blips)
...
- fixed lights not being removed if the same explosion is triggered again before the previous one is finished
- fixed electrical shocks from junction boxes stunning nearby players (and not just the player using the jb)
- showing restart timer as mins + secs
- more server settings
2016-07-25 18:30:13 +03:00
Regalis
4f4c59eba3
- Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
...
- Highlighting selected wire and the items it's connected to works in editor
2016-05-24 19:03:07 +03:00
Regalis
00b1ec38e2
Some new wall sprites, wires are automatically dropped if both items they're attached to are removed, other items aren't highlighted while dragging an item in editor
2016-05-22 01:31:36 +03:00
Regalis
9cfbbb44ed
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Regalis
cd4e3a3d2a
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
Regalis
4ad8105cd6
Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
2016-02-17 20:43:42 +02:00
Regalis
94e34c0ed9
Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
2016-02-14 19:05:03 +02:00
Regalis
bec6d95198
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Regalis11
63f5a501e8
Optimization: Connection recipient caching, resetting cachedshadow data instead of creating a new one
2015-12-21 15:32:42 +02:00
Regalis
c456fa3c90
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
Regalis
cddf4f1bde
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
Regalis
5a21d64b3a
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
Regalis
948285f6ab
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
Regalis
9ed2963cd9
Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
2015-10-26 19:35:57 +02:00
Regalis
ebe248a7cc
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
2015-10-26 01:46:52 +02:00
Regalis
51e68f0949
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
2015-10-22 01:04:42 +03:00
Regalis
313d16d886
Changed entity ids from int to ushort, inventory sync bugfixes
2015-10-21 18:58:36 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
0be4ad4f84
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Regalis
a285b00eb9
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Regalis
048eb5713f
waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
2015-08-04 20:11:59 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00