Joonas Rikkonen
|
b968376247
|
Update bug_report.yml
|
2023-10-30 17:12:28 +02:00 |
|
Joonas Rikkonen
|
de4726b70a
|
Update bug_report.yml
|
2023-10-25 20:17:44 +03:00 |
|
Markus Isberg
|
a122e54c72
|
Merge branch 'dev'
|
2023-10-20 18:18:06 +03:00 |
|
Markus Isberg
|
2ea58c58a7
|
Hotfix 1.1.18.1 (real this time)
|
2023-10-20 18:17:33 +03:00 |
|
Markus Isberg
|
177888039a
|
Merge branch 'dev'
|
2023-10-20 18:09:38 +03:00 |
|
Markus Isberg
|
6cc82976a1
|
Hotfix 1.1.18.1
|
2023-10-20 18:05:28 +03:00 |
|
Joonas Rikkonen
|
de2bf3964f
|
Update bug_report.yml
|
2023-10-20 16:13:03 +03:00 |
|
Regalis11
|
72f860acfd
|
Merge branch 'dev'
|
2023-10-19 19:32:24 +03:00 |
|
Regalis11
|
df7e8f1625
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 19:28:43 +03:00 |
|
Joonas Rikkonen
|
331565f726
|
Update bug_report.yml
|
2023-10-19 17:23:12 +03:00 |
|
Regalis11
|
469bae7156
|
Merge branch 'dev'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/GUI/GUI.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/WindowsServer.csproj
|
2023-10-19 17:19:58 +03:00 |
|
Regalis11
|
34ffc520cc
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 17:18:51 +03:00 |
|
Joonas Rikkonen
|
ca2c30edca
|
Update bug_report.yml
|
2023-10-13 19:06:29 +03:00 |
|
Markus Isberg
|
12e43d95ef
|
Unstable 1.1.15.0
|
2023-10-05 14:55:53 +03:00 |
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Markus Isberg
|
cf8f0de659
|
Unstable 1.1.14.0
|
2023-10-02 16:43:54 +03:00 |
|
Joonas Rikkonen
|
639d4d076d
|
Update bug_report.yml
|
2023-09-22 17:52:21 +03:00 |
|
Joonas Rikkonen
|
0294a78afe
|
Update bug_report.yml
|
2023-08-29 18:21:59 +03:00 |
|
Joonas Rikkonen
|
8376935346
|
Update bug_report.yml
|
2023-08-25 14:35:57 +03:00 |
|
Joonas Rikkonen
|
a1407bf009
|
Update bug_report.yml
|
2023-08-19 12:31:05 +03:00 |
|
Joonas Rikkonen
|
60b0e2ae3e
|
Update bug_report.yml
Added a dropdown for selecting whether the issue occurs in sp, mp listen server, mp dedicated server, all of these or none of these.
|
2023-07-17 15:22:09 +03:00 |
|
Joonas Rikkonen
|
5aabc1759f
|
Update bug_report.yml
|
2023-07-07 08:58:12 +03:00 |
|
Joonas Rikkonen
|
c67f6688fd
|
Update bug_report.yml
|
2023-06-21 16:15:10 +03:00 |
|
Regalis11
|
d6a886bf6b
|
v1.0.21.0 (summer patch hotfix)
|
2023-06-21 16:14:31 +03:00 |
|
Regalis11
|
94f5a93a0c
|
Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
|
2023-06-15 16:55:39 +03:00 |
|
Joonas Rikkonen
|
f95be0511c
|
Update bug_report.yml
|
2023-06-15 16:52:20 +03:00 |
|
Regalis11
|
406562f522
|
Removed a duplicate class
|
2023-06-15 16:50:39 +03:00 |
|
itchyOwl
|
83de72e3d2
|
v1.0.20.1 (summer patch)
|
2023-06-15 16:46:54 +03:00 |
|
Joonas Rikkonen
|
6acac1d143
|
Update bug_report.yml
|
2023-06-01 18:24:08 +03:00 |
|
Joonas Rikkonen
|
5a6b3d1c49
|
Update bug_report.yml
|
2023-05-17 19:38:44 +03:00 |
|
Joonas Rikkonen
|
8a89b18a63
|
Update bug_report.yml
|
2023-05-11 16:58:02 +03:00 |
|
Regalis11
|
e5ef2adc55
|
v1.0.13.2
|
2023-05-11 16:39:23 +03:00 |
|
Joonas Rikkonen
|
235d42b34f
|
Update bug_report.yml
|
2023-05-10 15:08:03 +03:00 |
|
Regalis11
|
ee1db852b1
|
v1.0.13.1 (first post-1.0 patch)
|
2023-05-10 15:07:17 +03:00 |
|
Joonas Rikkonen
|
96fb49ba14
|
Update bug_report.yml
|
2023-04-28 19:32:16 +03:00 |
|
Joonas Rikkonen
|
d58d59d217
|
Update bug_report.yml
|
2023-04-27 21:24:52 +03:00 |
|
Joonas Rikkonen
|
cab8f492f5
|
Update bug_report.yml
|
2023-04-21 15:21:22 +03:00 |
|
Joonas Rikkonen
|
f223f774b9
|
Update bug_report.yml
|
2023-04-12 15:44:36 +03:00 |
|
Regalis11
|
f8af8db91a
|
v1.0.9.0 (2nd hotfix)
|
2023-04-12 15:42:35 +03:00 |
|
Markus Isberg
|
9470edead3
|
Build 1.1.4.0
|
2023-03-31 18:40:44 +03:00 |
|
Joonas Rikkonen
|
5a3752a3bc
|
Update bug_report.yml
|
2023-03-31 18:35:27 +03:00 |
|
Joonas Rikkonen
|
b0adfc7f7c
|
Update bug_report.yml
|
2023-03-22 16:12:52 -07:00 |
|
Joonas Rikkonen
|
b8a8fc8c95
|
Update bug_report.yml
|
2023-03-16 17:02:01 +02:00 |
|
Regalis11
|
b934dda228
|
v1.0.8.0 (Hotfix)
|
2023-03-16 17:00:21 +02:00 |
|
Joonas Rikkonen
|
d5df588064
|
Update bug_report.yml
|
2023-03-15 19:22:21 +02:00 |
|
Joonas Rikkonen
|
b8ed7a9ba4
|
Update bug_report.yml
|
2023-03-14 16:46:59 +02:00 |
|
Joonas Rikkonen
|
66a7822f9a
|
Update bug_report.yml
|
2023-03-13 20:23:28 +02:00 |
|
Regalis11
|
2d9c153101
|
v1.0.7.0 Full Release
|
2023-03-13 19:35:34 +02:00 |
|
Regalis11
|
b5ecaf0194
|
Merge branch 'faction-test'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
# Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
|
2023-03-13 18:26:50 +02:00 |
|
Regalis11
|
bf73ddb6c3
|
v1.0.7.0 (Full Release)
|
2023-03-13 10:30:37 +02:00 |
|
Regalis11
|
2c5a7923b0
|
Faction Test v1.0.1.0
|
2023-02-16 15:01:28 +02:00 |
|