b5ecaf01940bc99e77d152d5f79f315e78d961df
# Conflicts: # Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs # Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs # Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs # Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs # Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs # Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs # Barotrauma/BarotraumaClient/LinuxClient.csproj # Barotrauma/BarotraumaClient/MacClient.csproj # Barotrauma/BarotraumaClient/WindowsClient.csproj # Barotrauma/BarotraumaServer/LinuxServer.csproj # Barotrauma/BarotraumaServer/MacServer.csproj # Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs # Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs # Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs # Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs # Barotrauma/BarotraumaServer/WindowsServer.csproj # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs # Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs # Barotrauma/BarotraumaShared/SharedSource/Enums.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs # Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs # Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs # Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs # Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs # Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs # Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs # Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs # Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs # Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs # Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs # Barotrauma/BarotraumaShared/changelog.txt # Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
Barotrauma
Copyright © FakeFish Ltd 2017-2022
Before downloading the source code, please read the EULA.
If you have a question or an issue to report, please check our Contribution Guideline.
If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.
Links:
Official Website: www.barotraumagame.com
Steam Forums: https://steamcommunity.com/app/602960/discussions/
Discord: https://discordapp.com/invite/undertow
Wiki: https://barotraumagame.com/wiki/Main_Page
Prerequisities:
Windows
- Visual Studio with C# 10 support (VS 2022 or later recommended)
Linux
macOS
Description
Languages
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C
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5.9%
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1.9%