Joonas Rikkonen
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81dd2f3202
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(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
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2019-06-04 16:02:25 +03:00 |
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Joonas Rikkonen
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edccfe223d
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(9a7d83a40) Fullscreen bug workarounds
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2019-06-04 16:00:38 +03:00 |
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Joonas Rikkonen
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e592c49fa8
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(221f9f2a6) Merge branch 'dev' into capitalizationfixes
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2019-06-04 15:38:31 +03:00 |
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Joonas Rikkonen
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f797235bfd
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(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
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2019-06-04 15:38:12 +03:00 |
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Joonas Rikkonen
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a83532f7a9
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(5f61edb68) Allow to issue orders in single player while not controlling any character (freecam debug).
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2019-06-04 15:35:45 +03:00 |
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Joonas Rikkonen
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7c67b1f164
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(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
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2019-05-20 21:00:11 +03:00 |
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Joonas Rikkonen
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b71adc7589
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(2e0e45e1f) Updated: Localization
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2019-05-20 20:46:21 +03:00 |
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Joonas Rikkonen
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11d115cca4
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(f33b03b1a) Remove the "repair job-specific"/"repair everything" options from the repair order and use "repair everything" by default. "Repair job-specific" isn't very useful anymore because the characters can prioritize what to fix based on their skills pretty well.
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2019-05-20 20:35:44 +03:00 |
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Joonas Rikkonen
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a01729514b
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(deeaf479b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:52:26 +03:00 |
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Joonas Rikkonen
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31f74aca8d
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(e3fee50d9) Use roughly matching "fallback translations" for ConnectionPanel texts that haven't been translated yet (e.g. "signal_1" -> "signal_in_1", "trigger_out" -> "shoot"). Still missing the charge-related connection names in batteries, couldn't find any suitable replacements for them
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2019-05-18 17:51:52 +03:00 |
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Joonas Rikkonen
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79282f5321
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(f6436b630) Manually tweak Bunyip waypoints.
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2019-05-18 17:48:28 +03:00 |
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Joonas Rikkonen
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1973a824bf
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(91366496d) Removed connection displayname attributes from ItemAssemblies (ended up there with liberal use of Find & Replace, but it's better to use values from the item prefab)
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2019-05-18 17:48:06 +03:00 |
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Joonas Rikkonen
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90e1786f92
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(6f6fc33e7) The bots having the follow order now also equip mask/diving suit if the follow target has one. Unequipping not yet implemented.
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2019-05-18 17:47:48 +03:00 |
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Joonas Rikkonen
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78b67de866
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(e9f10995d) Merge branch 'bugreporterUI' into dev
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2019-05-18 17:43:00 +03:00 |
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Joonas Rikkonen
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3a2310e547
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(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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2019-05-18 17:42:41 +03:00 |
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Joonas Rikkonen
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f1d794cb39
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(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:35:10 +03:00 |
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Joonas Rikkonen
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65a914e5ed
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(0b29f1236) Added: Scaling to mouse cursor size
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2019-05-18 17:34:53 +03:00 |
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Joonas Rikkonen
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5774f8b1f9
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(af0e86583) Reset steering while waiting.
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2019-05-18 17:32:09 +03:00 |
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Joonas Rikkonen
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e63ffe652e
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(5e16139ed) Added "OrderGiver" field to AI orders, always show reports from the currently controlled character (even if the report is not targeted for the character's class)
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2019-05-18 17:26:34 +03:00 |
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Joonas Rikkonen
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501c3f9ae5
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(e8cd7329b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:58:26 +03:00 |
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Joonas Rikkonen
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42d4b5bfcd
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(5269b5857) tweaks
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2019-05-16 06:58:09 +03:00 |
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Joonas Rikkonen
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3fc539d373
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(935f68e00) Fix characters waiting when they shouldn't after being left uncontrolled by the player.
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2019-05-16 06:57:50 +03:00 |
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Joonas Rikkonen
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b97ecddf03
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(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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2019-05-16 06:57:32 +03:00 |
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Joonas Rikkonen
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f38aa90847
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(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
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2019-05-16 06:55:43 +03:00 |
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Joonas Rikkonen
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5435adc9b4
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(6c0663ce1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:55:26 +03:00 |
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Joonas Rikkonen
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106c61ca9a
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(4d3ec7d3b) Fixed: Missing {0} variable from russian localization
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2019-05-16 06:55:08 +03:00 |
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Joonas Rikkonen
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4c4cac9c39
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(b97c9eb63) Restore the escape velocity condition: don't run to walls.
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2019-05-16 06:54:31 +03:00 |
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Joonas Rikkonen
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7c2c31d8d8
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(fbc73e63c) Fixed depth/scaling issues on Typhon
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2019-05-16 06:53:55 +03:00 |
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Joonas Rikkonen
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dbc35568cd
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(69d6e11bf) shuttle tweaks
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2019-05-16 06:53:38 +03:00 |
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Joonas Rikkonen
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f2e936e4d3
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(39bf46af8) Don't wait when find safety or combat is active.
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2019-05-16 06:53:21 +03:00 |
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Joonas Rikkonen
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d794d22de0
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(78fa52fb7) Add a bunch of null checks, which should fix the issues with shuttles.
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2019-05-16 06:51:34 +03:00 |
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Joonas Rikkonen
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fcd95da483
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(44994edc6) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-05-16 06:21:10 +03:00 |
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Joonas Rikkonen
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48070a3f90
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(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status
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2019-05-16 06:20:54 +03:00 |
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Joonas Rikkonen
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aac2aaae8b
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(46356bbf0) Fix bots reporting incorrectly that there is no targets.
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2019-05-16 06:20:20 +03:00 |
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Joonas Rikkonen
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c05c8994fb
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(36f46a8db) Fixed exception CreateAutonomousObjectives causing an exception when attempting to start the game with a sub with no reactor
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2019-05-16 06:15:16 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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01743eb7e1
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(6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit.
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2019-05-16 05:36:58 +03:00 |
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