Commit Graph

28 Commits

Author SHA1 Message Date
Joonas Rikkonen
7c67b1f164 (57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2. 2019-05-20 21:00:11 +03:00
Joonas Rikkonen
b71adc7589 (2e0e45e1f) Updated: Localization 2019-05-20 20:46:21 +03:00
Joonas Rikkonen
120dc39a9e (36d2ff935) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-05-20 20:18:17 +03:00
Joonas Rikkonen
1340780205 (18af6c22d) Fixed: On/Off switches not being highlighted in mechanic tutorial 2019-05-20 20:17:59 +03:00
Joonas Rikkonen
f24db4d3ae (77c9efbf8) Display the language names in the respective languages in the initial language selection screen. Closes #1467 2019-05-18 21:55:34 +03:00
Joonas Rikkonen
68ced76e1b (cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai 2019-05-16 05:45:37 +03:00
Joonas Rikkonen
f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen
5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen
de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen
828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen
1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen
79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen
ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen
3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen
e367f900b8 (2a4bd39c2) Merge branch 'dev' into human-ai 2019-05-16 05:33:13 +03:00
Joonas Rikkonen
60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen
482f3c1f3c (975eacb57) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:23:16 +03:00
Joonas Rikkonen
bb6067df31 (1e5573bea) new outpost 2019-05-07 16:22:58 +03:00
Joonas Rikkonen
f2f39e87e2 (10d1ebded) WIP credits sequence 2019-05-07 13:20:33 +03:00
Joonas Rikkonen
310019f7a9 (e07f39206) Fixes to text wrapping: - No spaces between symbols in wrapped chinese texts. - Automatically determine if the symbols/words are chinese/japanese/korean instead of just determining how to do the wrapping based on the selected display language (because there may still be western words/names in the texts when using Chinese, or vice versa when for example viewing Workshop items with a Chinese description). - Fixed wrapping when texts mix western and Chinese symbols. 2019-05-07 13:20:01 +03:00
Joonas Rikkonen
8e53c38461 (93b920f3f) Fixed Chinese text wrapping (can't wrap based on spaces because there's no spaces) 2019-05-06 11:36:38 +03:00
Joonas Rikkonen
9aea0fa7af (daabbddf0) Fixed ToolBox.WrapText stripping out extra spaces from the text, causing caret positioning not working correctly if the text contains multiple successive spaces 2019-04-08 11:44:49 +03:00
Joonas Rikkonen
5dc31c213f ad0bbaf...7245c72
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 15:22:31 2019 +0200

    Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes #1256

commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:53:51 2019 +0200

    Fixed WrapText adding unnecessary spaces after every line break. Closes #1215

commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:12:50 2019 +0200

    Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).

commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 20:30:44 2019 +0200

    Fixed clients being unable to toggle the respawn shuttle on/off

commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:33:22 2019 +0200

    Fixed inability to select the respawn shuttle as a client host

commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:32:41 2019 +0200

    Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it

commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 18:11:23 2019 +0200

    Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
2019-03-18 22:39:57 +02:00
Joonas Rikkonen
044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen
da7ea779b7 LOS effect optimization/changes:
- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.

TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen
64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00