Commit Graph

63 Commits

Author SHA1 Message Date
Joonas Rikkonen 81dd2f3202 (0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)." 2019-06-04 16:02:25 +03:00
Joonas Rikkonen edccfe223d (9a7d83a40) Fullscreen bug workarounds 2019-06-04 16:00:38 +03:00
Joonas Rikkonen f797235bfd (38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla 2019-06-04 15:38:12 +03:00
Joonas Rikkonen 04f69dbe63 (b3c71807f) Updated to the latest version of GameAnalytics 2019-06-04 15:33:38 +03:00
Joonas Rikkonen 7babe75d18 (262cb429c) More implementation 2019-06-04 15:33:16 +03:00
Joonas Rikkonen 7ceba13e8f (deebc187d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:25:48 +03:00
Joonas Rikkonen e500ba2bdf (a17abe3fa) Remove a not so useful loop from a method, which might be used often. 2019-05-16 06:25:12 +03:00
Joonas Rikkonen 48070a3f90 (23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status 2019-05-16 06:20:54 +03:00
Joonas Rikkonen 108e42edb0 (b5250291f) Merge branch 'dev' into human-ai 2019-05-16 05:15:16 +03:00
Joonas Rikkonen bec7aadfa9 (af16ecdfa) Merge branch 'dev' into human-ai 2019-05-16 05:14:00 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 67a0636470 (b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:09:50 +03:00
Joonas Rikkonen 2554e17189 (621326f05) Don't flee when taking damage if part of a swarm. 2019-04-29 21:08:32 +03:00
Joonas Rikkonen c5452048d7 (d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:08:16 +03:00
Joonas Rikkonen b3b1d1851d (eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds 2019-04-29 21:08:00 +03:00
Joonas Rikkonen 788c51143b (55f425031) Tutorial outpost visual pass 2019-04-29 21:06:26 +03:00
Joonas Rikkonen 205f808f84 (5b377538a) Adjust crawler attacks a bit. 2019-04-29 21:05:53 +03:00
Joonas Rikkonen 33747a63b0 (3340f2f90) Don't do impact damage to structures in Structure.OnWallCollision. Impact damage was disabled when a character hits the sub from the outside (implemented in SubmarineBody), but should've been done here as well. 2019-04-29 21:05:21 +03:00
Joonas Rikkonen 69c4b9a74f (8e2e25260) Spawn multiple monsters using the same spatial and temporal spreading logic as in events. 2019-04-29 21:05:06 +03:00
Joonas Rikkonen dfb664e10f (d7ca2a2a8) Lock inventory when using a controller 2019-04-29 21:04:36 +03:00
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 9e3d13b1c9 (3730c56ab) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:10:10 +03:00
Joonas Rikkonen 9ec8659c89 (410101a21) Add an extension method for replacing strings if a condition is met. 2019-04-16 17:09:41 +03:00
Joonas Rikkonen f667455659 (ba5343957) Button for hiding personal inventory slots 2019-04-16 17:08:58 +03:00
Joonas Rikkonen e839260a9d (a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface 2019-04-15 13:43:35 +03:00
Joonas Rikkonen 29e979d60a (7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1. 2019-04-05 16:13:27 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen d974a5d72f (3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:21:37 +02:00
Joonas Rikkonen c0cf060526 (7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature). 2019-03-29 17:20:54 +02:00
Joonas Rikkonen f3dc34dfa3 (d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:12:09 +02:00
Joonas Rikkonen 2490951b2b (6912a70c7) Removed: Unused, old code. Fixed: Formatting 2019-03-28 18:11:54 +02:00
Joonas Rikkonen f51c9c14df (54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first. 2019-03-28 18:11:40 +02:00
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73 2019-03-18 22:57:05 +02:00
Joonas Rikkonen 3301bed442 409d4d9...aeafa16 (merge human-ai) 2019-03-18 22:52:17 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 0463e2d9cf Inventory syncing fix: the inventory of the character that's being controlled would not be updated when the character can't access it (e.g. because of wearing handcuffs or being unconscious), preventing inventory updates from being applied. 2018-11-24 18:50:55 +02:00
Joonas Rikkonen a403ca44c5 Fixed inventory sync delay being decremented in two places, causing the delay to be 0.5 seconds instead of the intended 1 s. Closes #788 2018-09-12 14:16:06 +03:00
Joonas Rikkonen 708f72c883 Fixed items occasionally dropping instead of being moved to another inventory client-side. Closes #558 2018-08-02 13:24:56 +03:00
Joonas Rikkonen 60a563fe75 EntityEvent fixes:
- Clients wait for midround syncing to finish before applying the remote state to connection panels and inventories (because the wires connected to the connection panel or items in the inventory may not exist before the EntitySpawner events have been received).
- Server writes 0 as the projectile ID if the projectile doesn't exist anymore when a Turret event is sent.
- More info in networkevent error messages.
2018-07-30 13:35:26 +03:00
Joonas Rikkonen 07d3d69040 Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit). 2018-03-02 15:24:54 +02:00
Joonas Rikkonen 55a5e9e968 Syringes are recolored according to the color of the contained medical item. Closes #256 2018-03-01 11:26:04 +02:00
Joonas Rikkonen 43d48ceb13 Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories 2018-01-25 09:36:58 +02:00