Joonas Rikkonen
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75b9ea6cce
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(cb3078117) Merged hulls to fix speech issue
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2019-05-16 06:46:30 +03:00 |
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Joonas Rikkonen
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496ee1492c
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(1fe9abf75) Fix the GetAdjacentHulls method.
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2019-05-16 06:45:36 +03:00 |
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Joonas Rikkonen
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49b0ee7c50
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(de26bb46c) AutoScale CustomInterface texts to prevent overflows
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2019-05-16 06:43:54 +03:00 |
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Joonas Rikkonen
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3153771cc7
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(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
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2019-05-16 06:43:33 +03:00 |
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Joonas Rikkonen
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114fada396
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(779fe50ee) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:42:08 +03:00 |
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Joonas Rikkonen
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42f287e254
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(59629f0e1) Fixed: ContentPackage path not being valid on MacOS
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2019-05-16 06:41:51 +03:00 |
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Joonas Rikkonen
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464aa46980
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(359537369) Don't do visibility checks in ChatMessage.GetGarbleAmount if the listener and the speaker are in the same hull
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2019-05-16 06:41:33 +03:00 |
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Joonas Rikkonen
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e367f900b8
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(2a4bd39c2) Merge branch 'dev' into human-ai
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2019-05-16 05:33:13 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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029f5fccda
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(8df97f638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-06 11:35:46 +03:00 |
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Joonas Rikkonen
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26eaf244ed
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(b17b66c5f) updated remora and drone
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2019-05-06 11:35:29 +03:00 |
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Joonas Rikkonen
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f42a7c1ec6
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(69d450d58) Initialize SteamManager before creating the GameMain instance
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2019-05-06 11:34:36 +03:00 |
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Joonas Rikkonen
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904cad71a5
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(3be596a23) Don't allow using invalid filename characters in a save name. Fixes crashing when attempting to use symbols such as <, > or | in the name.
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2019-05-03 13:45:10 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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9930a3081c
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(e082ed22d) Fixed AllowRagdollButton settings not being synced with clients. Might be related to #1297
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2019-04-29 21:11:24 +03:00 |
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Joonas Rikkonen
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67a0636470
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(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:09:50 +03:00 |
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Joonas Rikkonen
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2554e17189
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(621326f05) Don't flee when taking damage if part of a swarm.
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2019-04-29 21:08:32 +03:00 |
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Joonas Rikkonen
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c5452048d7
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(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:08:16 +03:00 |
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Joonas Rikkonen
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b3b1d1851d
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(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
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2019-04-29 21:08:00 +03:00 |
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Joonas Rikkonen
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fedde72056
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(35fabe831) Fixed different EntitySpawner error messages having the same identifier (preventing successive errors from being reported to GameAnalytics after one has been reported)
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2019-04-29 21:07:28 +03:00 |
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Joonas Rikkonen
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b6d854fc94
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(8b6b6ed4c) Added indication to server preview window if server has VOIP enabled
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2019-04-23 11:17:55 +03:00 |
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Joonas Rikkonen
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a84407928f
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(5288a26dd) Fixed SteamManager.OverlayCustomURL crashing the game if SteamManager has not been initialized
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2019-04-17 12:45:30 +03:00 |
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Joonas Rikkonen
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91d3ea6a0f
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(10dd92c0a) Added Steam overlay support to workshop
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2019-04-17 12:44:21 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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66de47f041
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(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
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2019-04-15 12:06:58 +03:00 |
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Joonas Rikkonen
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2af78d096e
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(8b3cd3de5) Fixed clients never removing network events the server has already received (!), don't create a new client event if there's already an identical event waiting to be sent
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2019-04-11 18:23:17 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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a46c195532
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(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 22:51:07 +03:00 |
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Joonas Rikkonen
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5d6cbb5898
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(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
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2019-04-01 22:50:39 +03:00 |
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Joonas Rikkonen
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ae6b797d73
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(c2e1b24e2) Fixed remote characters sliding slowly to the left in multiplayer. Happened because linear velocity was written with an accuracy of 12 bits, causing the lowest possible value to be about 1.5 cm/s. Now extremely low velocity values are rounded down to zero. The server also now quantizes the LinearVelocity/AngularVelocity values, which should make position syncing a little more reliable because the server runs the physics using the same rounded values as the clients.
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2019-04-01 22:49:58 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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5cc2806185
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(3db48532f) Give joining players "None" permissions by default (so server hosts can automatically give players some permissions if they want to). Save client permissions using the name of the permission preset instead of listing all the permissions given by the preset. Partially implements #1334
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2019-04-01 14:25:33 +03:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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965a378f0e
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(5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai
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2019-03-25 19:50:58 +02:00 |
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Joonas Rikkonen
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fd5d2b86af
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(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
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2019-03-25 19:50:02 +02:00 |
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Joonas Rikkonen
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19d5ed5d66
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(14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028
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2019-03-25 19:49:48 +02:00 |
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Joonas Rikkonen
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26594e2c6c
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(4b33eda28) Merge branch 'dev' into enemy-ai
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2019-03-25 19:49:34 +02:00 |
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Joonas Rikkonen
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5ec6a7fba9
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(325184804) Fix distance based attacks not registering if they hit a submarine.
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2019-03-25 19:49:05 +02:00 |
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juanjp600
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13fcf6f166
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(27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers.
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2019-03-25 10:58:07 -03:00 |
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juanjp600
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733271ea2e
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(fd1ee0c02) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-25 10:57:44 -03:00 |
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juanjp600
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991639709c
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(2da6c898b) Added 'pretty' merge script
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2019-03-25 10:57:38 -03:00 |
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