Joonas Rikkonen
039d07f693
(a2943d8b7) Merge branch 'dev' into human-ai
2019-05-16 05:04:10 +03:00
Joonas Rikkonen
60f52375e6
(7788ec72a) Test issuing orders automatically.
2019-05-16 05:03:49 +03:00
Joonas Rikkonen
6262b3ea54
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
Joonas Rikkonen
bd07acf26d
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
Joonas Rikkonen
66de47f041
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
2019-04-15 12:06:58 +03:00
Joonas Rikkonen
b75db42253
(010c23458) Added a notification that tells the player where cargo spawns
2019-04-03 16:20:22 +03:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
itchyOwl
5d2a193471
Line endings.
2018-09-03 10:23:36 +03:00
Joonas Rikkonen
565f14801b
Normalized line endings to CRLF
2018-09-02 19:25:48 +03:00
Joonas Rikkonen
01e97fe4bd
Fixed crashing if the server attempts to spawn extra cargo that doesn't spawn in a container.
2018-07-24 19:10:18 +03:00
Joonas Rikkonen
df720b67ba
Fixed clients getting desynced if cargomanager spawns extra containers due to running out of space.
2018-07-24 19:02:56 +03:00
ursinewalrus
c28fd336c9
If you buy more than a full box worth of stuff at the store instead of not letting you start the mission it will put the extra stuff in extra boxes for you
2018-07-23 21:32:01 -05:00
ursinewalrus
4e3d375ae5
game will now launch on overbuy and extra items will be present on floor, however a GUI error will be generated on match start
2018-07-23 18:57:29 -05:00
Nilanth Animosus
cac1c48aa3
Redesigned campaign buymenu to use a quantity field
...
Additionally sorts the bought items by name then type to attempt to mirror the tabs (Not perfect)
2018-07-20 18:01:38 +01:00
Joonas Rikkonen
07de2b2a0f
Fixed previous items not being cleared from multiplayer campaign UI after a round ends. Closes #505
2018-07-20 13:50:04 +03:00
Joonas Rikkonen
9f58d1b74d
Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor.
2018-01-10 15:56:11 +02:00
Joonas Rikkonen
9114ae658f
- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).
...
- Clients can be given a permission to manage the campaign (atm selecting which location to head towards and buying items).
- Syncing cargomanager state with clients.
- Misc fixes.
2017-09-17 15:55:24 +03:00
Joonas Rikkonen
b292a301cf
MP campaign additions/fixes:
...
- Store tab & cargo spawning
- Sub & shuttle lists and level seed box are disabled when a campaign is active.
- Campaign UI is recreated if a new campaign is started while another one is active.
2017-09-16 19:16:56 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00