b292a301cf
- Store tab & cargo spawning - Sub & shuttle lists and level seed box are disabled when a campaign is active. - Campaign UI is recreated if a new campaign is started while another one is active.
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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class CargoManager
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{
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private List<ItemPrefab> purchasedItems;
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public CargoManager()
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{
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purchasedItems = new List<ItemPrefab>();
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}
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public void AddItem(ItemPrefab item)
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{
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purchasedItems.Add(item);
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}
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public void CreateItems()
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{
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WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
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if (wp == null)
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{
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DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
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return;
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}
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Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
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if (cargoRoom == null)
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{
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DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
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return;
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}
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foreach (ItemPrefab prefab in purchasedItems)
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{
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Vector2 position = new Vector2(
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Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
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cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y/2);
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if (GameMain.Server != null)
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{
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Entity.Spawner.AddToSpawnQueue(prefab, position, wp.Submarine);
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}
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else
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{
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new Item(prefab, position, wp.Submarine);
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}
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}
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purchasedItems.Clear();
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}
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}
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}
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