Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/CargoManager.cs
T
Joonas Rikkonen b292a301cf MP campaign additions/fixes:
- Store tab & cargo spawning
- Sub & shuttle lists and level seed box are disabled when a campaign is active.
- Campaign UI is recreated if a new campaign is started while another one is active.
2017-09-16 19:16:56 +03:00

59 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
class CargoManager
{
private List<ItemPrefab> purchasedItems;
public CargoManager()
{
purchasedItems = new List<ItemPrefab>();
}
public void AddItem(ItemPrefab item)
{
purchasedItems.Add(item);
}
public void CreateItems()
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
if (wp == null)
{
DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
return;
}
Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
}
foreach (ItemPrefab prefab in purchasedItems)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y/2);
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(prefab, position, wp.Submarine);
}
else
{
new Item(prefab, position, wp.Submarine);
}
}
purchasedItems.Clear();
}
}
}