Joonas Rikkonen
|
a4bb8efa79
|
(bfd04acda) Fixed compiler error on Mac (I think)?
|
2019-05-16 06:47:58 +03:00 |
|
Joonas Rikkonen
|
53d78d2a2a
|
(0f7b2ad10) Incremented version number & updated changelog
|
2019-05-16 06:47:40 +03:00 |
|
Joonas Rikkonen
|
58d60c9162
|
(ee53e1507) Fixed crashing when a StatusEffect causes an item to be used on a target. Closes #1466
|
2019-05-16 06:47:23 +03:00 |
|
Joonas Rikkonen
|
4b7458cc44
|
(53c2ee2d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:47:06 +03:00 |
|
Joonas Rikkonen
|
9f99113dd4
|
(608be52a4) optimized hulls and gaps
|
2019-05-16 06:46:47 +03:00 |
|
Joonas Rikkonen
|
75b9ea6cce
|
(cb3078117) Merged hulls to fix speech issue
|
2019-05-16 06:46:30 +03:00 |
|
Joonas Rikkonen
|
496ee1492c
|
(1fe9abf75) Fix the GetAdjacentHulls method.
|
2019-05-16 06:45:36 +03:00 |
|
Joonas Rikkonen
|
3318fd8e14
|
(fea9b6c97) Updated: Localization
|
2019-05-16 06:45:18 +03:00 |
|
Joonas Rikkonen
|
08ade4a262
|
(12cfc8a35) Fixed doctor tutorial attempting to find the Doctor job based on the name instead of identifier
|
2019-05-16 06:45:02 +03:00 |
|
Joonas Rikkonen
|
3b5ae37a1a
|
(a275d7aba) Use NotoSans instead of NotoSansCJK as an override for BebasNeue in Russian (NotoSansCJK is a chinese/japanese/korean font that has a ridiculous number of symbols)
|
2019-05-16 06:44:44 +03:00 |
|
Joonas Rikkonen
|
ff83e3fe38
|
(4ceb463a2) Fixed medic tutorial crashing on languages other than English due to RoomNames being used to find specific hulls (now uses cargo spawnpoints)
|
2019-05-16 06:44:27 +03:00 |
|
Joonas Rikkonen
|
38b7d326d6
|
(774a92f5e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:44:10 +03:00 |
|
Joonas Rikkonen
|
49b0ee7c50
|
(de26bb46c) AutoScale CustomInterface texts to prevent overflows
|
2019-05-16 06:43:54 +03:00 |
|
Joonas Rikkonen
|
3153771cc7
|
(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
|
2019-05-16 06:43:33 +03:00 |
|
Joonas Rikkonen
|
3d7b229385
|
(267e53638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:43:15 +03:00 |
|
Joonas Rikkonen
|
b7e8407df5
|
(b130881e0) Added: Overriding of the BebasNeue-Regular.otf in Russian due to missing characters
|
2019-05-16 06:42:59 +03:00 |
|
Joonas Rikkonen
|
02723c661c
|
(fb09fec10) Credits changes
|
2019-05-16 06:42:42 +03:00 |
|
Joonas Rikkonen
|
8fe2f74969
|
(b2fcca59f) Changed navconsole custom fields to use translated strings
|
2019-05-16 06:42:24 +03:00 |
|
Joonas Rikkonen
|
114fada396
|
(779fe50ee) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:42:08 +03:00 |
|
Joonas Rikkonen
|
42f287e254
|
(59629f0e1) Fixed: ContentPackage path not being valid on MacOS
|
2019-05-16 06:41:51 +03:00 |
|
Joonas Rikkonen
|
464aa46980
|
(359537369) Don't do visibility checks in ChatMessage.GetGarbleAmount if the listener and the speaker are in the same hull
|
2019-05-16 06:41:33 +03:00 |
|
Joonas Rikkonen
|
1b4957d2e6
|
(15f884096) Remora HQ preview pic
|
2019-05-16 06:41:13 +03:00 |
|
Joonas Rikkonen
|
f01747e822
|
(773ace2cd) Fixed RagdollParams/AnimationParams GetDefaultPath failing if there are multiple installed content packages that define characters with the same name. TODO: take custom ragdoll/anim paths into account when calculating content package hashes
|
2019-05-16 06:40:57 +03:00 |
|
Joonas Rikkonen
|
e367f900b8
|
(2a4bd39c2) Merge branch 'dev' into human-ai
|
2019-05-16 05:33:13 +03:00 |
|
Joonas Rikkonen
|
053ef60fc4
|
(deee8cd6d) Merge branch 'dev' into human-ai
|
2019-05-16 05:23:20 +03:00 |
|
Joonas Rikkonen
|
3d7a113d75
|
(048b753e6) Merge branch 'dev' into human-ai
|
2019-05-16 05:20:29 +03:00 |
|
Joonas Rikkonen
|
108e42edb0
|
(b5250291f) Merge branch 'dev' into human-ai
|
2019-05-16 05:15:16 +03:00 |
|
Joonas Rikkonen
|
b02565796a
|
(98f1dbf5e) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:58 +03:00 |
|
Joonas Rikkonen
|
7f72f72ca7
|
(9c0250ef1) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:40 +03:00 |
|
Joonas Rikkonen
|
2ae54a01a5
|
(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
|
2019-05-16 05:14:20 +03:00 |
|
Joonas Rikkonen
|
bec7aadfa9
|
(af16ecdfa) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:00 +03:00 |
|
Joonas Rikkonen
|
8be0b0676e
|
(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
|
2019-05-16 05:13:40 +03:00 |
|
Joonas Rikkonen
|
7fb7c13198
|
(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
|
2019-05-16 05:13:21 +03:00 |
|
Joonas Rikkonen
|
ab2ca90d08
|
(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
|
2019-05-16 05:13:03 +03:00 |
|
Joonas Rikkonen
|
3c8707fc16
|
(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
|
2019-05-16 05:12:44 +03:00 |
|
Joonas Rikkonen
|
e06a473b41
|
(a63bd205d) Adjust automatic order priority modifiers.
|
2019-05-16 05:12:24 +03:00 |
|
Joonas Rikkonen
|
019712ef66
|
(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
|
2019-05-16 05:12:07 +03:00 |
|
Joonas Rikkonen
|
dbccd76613
|
(c6ca0ef58) Recreate objectives when the bot is dismissed.
|
2019-05-16 05:11:49 +03:00 |
|
Joonas Rikkonen
|
de8a23f687
|
(1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now.
|
2019-05-16 05:11:32 +03:00 |
|
Joonas Rikkonen
|
759e4aee0d
|
(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
|
2019-05-16 05:11:17 +03:00 |
|
Joonas Rikkonen
|
9a1e7f8212
|
(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
|
2019-05-16 05:11:01 +03:00 |
|
Joonas Rikkonen
|
781fd44a8c
|
(4efa46ffe) Limit the base priority due to devotion to 10.
|
2019-05-16 05:10:42 +03:00 |
|
Joonas Rikkonen
|
cdeb6d40b3
|
(f3bfe1ac4) Fix damage priority calculation.
|
2019-05-16 05:10:25 +03:00 |
|
Joonas Rikkonen
|
9cc9137fff
|
(b8fa3b004) Merge branch 'dev' into human-ai
|
2019-05-16 05:10:07 +03:00 |
|
Joonas Rikkonen
|
7ebb0be29b
|
(db42ef494) Don't allow combat priority go over 100.
|
2019-05-16 05:09:51 +03:00 |
|
Joonas Rikkonen
|
171c42f077
|
(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
|
2019-05-16 05:09:33 +03:00 |
|
Joonas Rikkonen
|
7c901d8d77
|
(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
|
2019-05-16 05:09:15 +03:00 |
|
Joonas Rikkonen
|
3a3d55d780
|
(39b4d0859) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:56 +03:00 |
|
Joonas Rikkonen
|
616efac2bf
|
(19b26d13b) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:39 +03:00 |
|
Joonas Rikkonen
|
454dda56c7
|
(1762f02b3) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:22 +03:00 |
|