Joonas Rikkonen
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75b9ea6cce
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(cb3078117) Merged hulls to fix speech issue
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2019-05-16 06:46:30 +03:00 |
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Joonas Rikkonen
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496ee1492c
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(1fe9abf75) Fix the GetAdjacentHulls method.
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2019-05-16 06:45:36 +03:00 |
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Joonas Rikkonen
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49b0ee7c50
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(de26bb46c) AutoScale CustomInterface texts to prevent overflows
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2019-05-16 06:43:54 +03:00 |
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Joonas Rikkonen
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3153771cc7
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(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
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2019-05-16 06:43:33 +03:00 |
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Joonas Rikkonen
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114fada396
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(779fe50ee) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:42:08 +03:00 |
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Joonas Rikkonen
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42f287e254
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(59629f0e1) Fixed: ContentPackage path not being valid on MacOS
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2019-05-16 06:41:51 +03:00 |
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Joonas Rikkonen
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f01747e822
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(773ace2cd) Fixed RagdollParams/AnimationParams GetDefaultPath failing if there are multiple installed content packages that define characters with the same name. TODO: take custom ragdoll/anim paths into account when calculating content package hashes
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2019-05-16 06:40:57 +03:00 |
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Joonas Rikkonen
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2b95c55070
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(5f20d1b76) Remove custom steering logic for stairs, because most of the waypoints going over the stairs don't have stairs assigned to them. Bots shouldn't drop the diving suit if any of the nodes in the path has stairs. Doesn't work well, but it's a minor issue. Don't want to do raycasts here.
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2019-05-16 06:40:39 +03:00 |
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Joonas Rikkonen
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4690c441e3
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(985be28e4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:39:48 +03:00 |
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Joonas Rikkonen
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5a4f50cfd2
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(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server
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2019-05-16 06:39:31 +03:00 |
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Joonas Rikkonen
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82a3e21510
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(e40e55726) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:39:14 +03:00 |
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Joonas Rikkonen
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f4c4fd2a23
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(70a10e3f3) added supplies
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2019-05-16 06:38:55 +03:00 |
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Joonas Rikkonen
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2a3c4a5796
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(9edc98796) Fix a bug where the bots is stuck next to a stairway.
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2019-05-16 06:38:38 +03:00 |
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Joonas Rikkonen
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fb21fe7b44
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(00d1e066a) Take also the previous node into account when determining if the bot is using stairs or not. Should fix bots occasionally dropping the diving suit in stairs.
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2019-05-16 06:38:19 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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44d78a1466
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(29e9d88c2) Whoops. I though I already used absolute velocities.
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2019-05-16 05:48:44 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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c09df5c602
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(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
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2019-05-16 05:47:18 +03:00 |
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Joonas Rikkonen
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bb6bffe88a
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(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
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2019-05-16 05:47:02 +03:00 |
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Joonas Rikkonen
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436c5d4d73
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(373a0d300) Daedalic splash video, split FF & UTF videos
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2019-05-16 05:46:46 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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04997cd2f3
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(fc1a963c7) Double the path wait time when targeting entities.
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2019-05-16 05:45:19 +03:00 |
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Joonas Rikkonen
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b9cca44ce2
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(8045205b5) Test a velocity based calculation for skipping the nodes in steering.
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2019-05-16 05:45:04 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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96b2d953d2
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(bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead)
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2019-05-16 05:44:31 +03:00 |
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Joonas Rikkonen
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7ae2b2f387
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(2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds
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2019-05-16 05:44:15 +03:00 |
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Joonas Rikkonen
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ec7e45e021
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(914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions
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2019-05-16 05:43:59 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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3c17c976d7
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(e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs.
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2019-05-16 05:43:06 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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7d0d669cdc
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(8fd5fa292) Fix a stack overflow issue.
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2019-05-16 05:40:19 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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674f5a656f
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(65debb5e8) Remove HasAccessToPath method. Add CanAccessThroughDoor method and use it in GetNodePenalty method. Shouldn't anymore find paths to places where doesn't have access to. TODO: CheckDoorsInPath should ideally use the same code for checking the doors, but since it works ok, I didn't touch it (much). Merely reduced the interact distance.
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2019-05-16 05:38:17 +03:00 |
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Joonas Rikkonen
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c060c90cba
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(e3f599b5d) Go to objective checks the path access only once per second. Add notes.
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2019-05-16 05:37:29 +03:00 |
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Joonas Rikkonen
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7614642d93
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(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
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2019-05-16 05:30:39 +03:00 |
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Joonas Rikkonen
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54a0164f89
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(98501b696) Reduce the max accepted distance for repair tool ai operate.
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2019-05-16 05:30:23 +03:00 |
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Joonas Rikkonen
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874bc07cfd
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(a4af8c68b) Don't try to open doors that are stuck.
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2019-05-16 05:28:24 +03:00 |
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Joonas Rikkonen
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b628abbf7d
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(ec7e0c3d1) Take stuck and open doors into account when evaluating path access.
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2019-05-16 05:28:07 +03:00 |
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Joonas Rikkonen
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268389a128
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(c5e44ed94) Take access into account before accepting a path. Fixes bots trying to reach places where they have no access to (#1351).
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2019-05-16 05:26:09 +03:00 |
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Joonas Rikkonen
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f46990d539
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(d74fee449) Revert "Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons."
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2019-05-16 05:25:20 +03:00 |
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Joonas Rikkonen
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4c53a56b20
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(e25e32b17) Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.
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2019-05-16 05:24:11 +03:00 |
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Joonas Rikkonen
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77f1d0ea8e
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(a843b19d4) Optimize distance checks.
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2019-05-16 05:23:55 +03:00 |
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