Commit Graph

87 Commits

Author SHA1 Message Date
Joonas Rikkonen 9ba0b9a006 (c8f08ef59) Changelog update, increment version number 2019-05-23 15:15:11 +03:00
Joonas Rikkonen f0ea1c628b (7a81e1d9d) Changelog update 2019-05-23 15:13:58 +03:00
Joonas Rikkonen 7c67b1f164 (57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2. 2019-05-20 21:00:11 +03:00
Joonas Rikkonen b71adc7589 (2e0e45e1f) Updated: Localization 2019-05-20 20:46:21 +03:00
Joonas Rikkonen b8da5670c1 (220a59c65) Fixed nullref exception in AIObjectiveRescure.Act if the character has no FindSafety objective 2019-05-20 20:32:35 +03:00
Joonas Rikkonen 78b67de866 (e9f10995d) Merge branch 'bugreporterUI' into dev 2019-05-18 17:43:00 +03:00
Joonas Rikkonen 3a2310e547 (3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position 2019-05-18 17:42:41 +03:00
Joonas Rikkonen cb519b455d (e7e775e7b) Fixed non-translated "Toggle Battery Output" display text in Orca, increased the size of the docking labels in Bunyip to create more space for translated texts 2019-05-18 17:25:11 +03:00
Joonas Rikkonen 75b88e0c18 (33abbb810) Fixed: Interfaces that were too small on 4k by removing the use of maxsize & adding scale related multipliers to absolute values 2019-05-18 17:24:54 +03:00
Joonas Rikkonen 4bc665cc56 (c4499e07c) Changelog additions (not making the "real" 0.9.0.2 builds yet, just for the loca demo) 2019-05-18 17:24:04 +03:00
Joonas Rikkonen 970a5a8732 (0b88fdd81) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:49:30 +03:00
Joonas Rikkonen af7fcb823d (63921aa0d) Implement GetVisibleHulls method. 2019-05-16 06:49:11 +03:00
Joonas Rikkonen 53d78d2a2a (0f7b2ad10) Incremented version number & updated changelog 2019-05-16 06:47:40 +03:00
Joonas Rikkonen 69494dcde8 (d7a4efa97) Merge branch 'human-ai' into dev 2019-05-16 06:19:27 +03:00
Joonas Rikkonen e8ee3f9d18 (18eb9f712) Fix bots stealing items if they happen to target them before somebody equips them. 2019-05-16 06:19:10 +03:00
Joonas Rikkonen 5326dace2b (98af64697) Updated readme file 2019-05-16 06:18:36 +03:00
Joonas Rikkonen bed3afab4b (b7b7e6b02) Rename "courage" to "resolution" and disable it, because it's not yet used anywhere. 2019-05-16 06:18:20 +03:00
Joonas Rikkonen dbb7b175d4 (fc343e73b) Changelog additions 2019-05-16 06:18:03 +03:00
Joonas Rikkonen 61f5ccc71d (c93eaea48) Merge branch 'human-ai' into dev 2019-05-16 06:14:43 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen 1eb58ddf55 (eb91d3390) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:10:23 +03:00
Joonas Rikkonen 5cedf373d6 (0b1ddcc13) Added: Missing ItemMsgOxygenRefill message that was not fetched via TextManager 2019-05-16 06:10:06 +03:00
Joonas Rikkonen 3db16eb886 (09a8a1f69) additions to changelog 2019-05-16 06:09:32 +03:00
Joonas Rikkonen 4142815f52 (6915ddeae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:09:15 +03:00
Joonas Rikkonen fbe0832b1e (58e405f96) Berilia pass: reduced device power requirements, wired some unwired periscopes 2019-05-16 06:08:58 +03:00
Joonas Rikkonen 0b92a93aed (51aebffa8) Changelog additions (WIP) 2019-05-16 06:08:07 +03:00
Joonas Rikkonen b02565796a (98f1dbf5e) Merge branch 'dev' into human-ai 2019-05-16 05:14:58 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 2aec2414be (12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-26 11:25:25 +03:00
Joonas Rikkonen 3eb883fbb3 (9253f5b70) Added libvlc.so to LinuxClient 2019-04-26 11:25:10 +03:00
Joonas Rikkonen ec4cefabc5 (b2267d5d5) Changelog update 2019-04-26 11:20:15 +03:00
Joonas Rikkonen 3093515600 (b419f4ca5) v0.8.9.10 2019-04-10 13:19:40 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen 5a1f55ade5 (9cf9078c7) Changelog additions 2019-04-05 16:16:26 +03:00
Joonas Rikkonen 2b1458a89f (6e2d03d7f) Changelog update 2019-04-05 16:15:54 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 267cdacbb4 (907891b3f) v0.8.9.8 2019-03-29 21:51:36 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 26594e2c6c (4b33eda28) Merge branch 'dev' into enemy-ai 2019-03-25 19:49:34 +02:00
Joonas Rikkonen 5ec6a7fba9 (325184804) Fix distance based attacks not registering if they hit a submarine. 2019-03-25 19:49:05 +02:00
Joonas Rikkonen 77a07a95af 1473f77...ece6ead
commit ece6ead54c021d084f406f4f99daa5a0a7ef4b19
Author: Regalis11 <poe.regalis@gmail.com>
Date:   Fri Mar 22 21:52:56 2019 +0200

    v0.8.9.7

commit c10dd821ca1a89b4ae62046cf8e558589ff8e6af
Author: Regalis11 <poe.regalis@gmail.com>
Date:   Fri Mar 22 21:00:02 2019 +0200

    Fixed release builds crashing due to simulatedlatency etc commands not existing in release builds

commit dee0dded80cbbf30d484232b6706dd705a577eb7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Mar 22 15:24:44 2019 +0200

    Fixed nullref exception if a client disconnects while netstats is enabled

commit c45d5bf0c5a4a68200c9eca461cd04090a5de23a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Mar 22 15:24:26 2019 +0200

    Togglehud, toggleupperhud and togglecharacternames don't require a permission to use, made simulatedlatency, simulatedloss and simulatedduplicateschange usable to clients

commit cec1ac6bccac058bc12ddf18c8e060a7a47c9301
Merge: 411cd9726 1473f77ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Mar 22 14:01:58 2019 +0200

    Merge branch 'dev' into enemy-ai

commit 411cd9726979668764eea782b515c7510ec4f5a8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Mar 22 14:01:09 2019 +0200

    If the target has changed, re-evaluate the attacking limb. Fixes Hammerhead getting stuck next to the sub, because it treats the claw as the attacking limb when targeting characters inside the sub. It should use the head, because it has a wall target.

commit 2522bec262f9cb1dea9df75e1d2c22307be5254c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Mar 22 13:58:18 2019 +0200

    Enemy ai/steering fixes:
    - Store both sim and world positions. Offset the simposition with the subposition and use it for steering. Fixes enemy indoorsteering, which was broken.
    - Use head or torso for steering instead of always using the main limb. Fixes characters like Mudraptor overshooting their targets badly.

commit c667ff9e4edf8af8f95278fbad42e0c8dd37d84c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Mar 22 13:54:21 2019 +0200

    Improve the ai debug graphics.

commit 4c6c13e07e43a4e3ce2a11dfc4064961c442044a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 21 17:11:17 2019 +0200

    Refactor, fix and adjust the enemy targeting logic:
    - Change the logic for fading the memories
    - When attacking a wall target, set it as the currently selected ai target so that we adjust the right memory
    - Significantly reduce the value of character targets that are not in the same submarine
    - In aggressive boarding, double the priority of walls when outside. Set the priority to 0 when inside. Reduce the attractiveness of  doors, but still keep the values high.
    - Redefine priorities for Mudraptor and Crawler (wip)

commit b085a95cff6bcf5e3f13e90dd1b71ac15e5ec1ab
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 21 13:16:22 2019 +0200

    Allow enemies to target walls by decision (not only when they happen to be on their way). TODO: target only outer walls and only when outside of the sub.
2019-03-23 19:22:13 +02:00
Joonas Rikkonen 2ef3184574 4fb2439...4d2bcb1
commit 4d2bcb1ad79f552c5c79a6b93a483c0410cf8531
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 20:39:14 2019 +0200

    Changelog additions

commit 5339b414bef868639641e5a92697d1eea4de9f5c
Merge: e07db1ab1 69a6cdb6a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 20:17:01 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

commit e07db1ab1d4c2627a74b1318822b79fcfd69e072
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 20:16:44 2019 +0200

    Fixed dedicated server crashing when typing in more text than can fit on one line. Closes #1321

commit 69a6cdb6a7d1b8f2f2e819145ced9ae4fcc38f28
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 16:46:32 2019 +0200

    Made crafting materials combinable
2019-03-21 20:58:24 +02:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00