(b2267d5d5) Changelog update
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v0.8.10.0
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Additions and changes:
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- Completely remade tutorials (separate tutorial for each job).
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- Added a door and hatch variants with integrated buttons.
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- New outpost graphics.
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- Added swarm behavior to crawlers.
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- Added a new mission where you have to kill a swarm of crawlers.
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- Numerous crew AI improvements.
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- Balanced item deterioration values.
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- Mineral sprites change when collected from the environment.
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- Added an option to disable directional voice chat.
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- Added automatic submarine repair option to the campaign.
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- Added "all" tab to the entity list in the submarine editor.
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- Hide the crew area, chat box and server buttons when operating a turret or searchlight.
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- Doors can be repaired with a wrench.
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- Some new lamp variants.
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- Display a progress bar when welding doors shut.
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- Items that don't give any materials when deconstructed cannot be deconstructed.
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- Added a console command that resets selected items and structures to prefab values ("resetselected").
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- Option to toggle structure drop shadows and edit the position of the shadow in the sub editor.
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- Minor physics optimizations.
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- Disable background music & ambience in the character editor.
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- More pronounced limping animation when a character's legs are injured.
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- The inventory slots next to the character portrait (ID card, uniform, etc) can be hidden.
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- Some new sound effects and background music.
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- All walls can be scaled in the submarine editor.
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- Structure damage is visualized when using debugdraw.
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- Improved font scaling on different resolutions.
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- Added Steam overlay support to Workshop.
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- Server list shows which servers have voice chat enabled.
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- Show a message box notifying respawning traitors that they're no longer a traitor.
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- Added a search bar to the store menu.
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- Added search bars to sub lists in campaign setup UI and sub editor.
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Bugfixes:
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- Don't allow rewiring and deattaching an item at the same time (happened when interacting with an item
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while holding both a screwdriver and a wrench).
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- Fixed bots being unable to complete almost any task in the multiplayer due to a bug that caused
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them to interpret the sub as another crew's submarine.
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- When spawning multiple monsters at the same time, spread them around a bit to prevent the players
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from getting attacked by a ball of overlapping crawlers.
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- Fixed huge lag spikes when a character tries to escape from an enemy but can't find a path away from it.
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- Fixed file transfer progress bars not being visible in the server lobby.
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- Fixed crashing when attempting to start a mission round with mission type set to None.
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- Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component
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is deactivated from outside (e.g. via a StatusEffect or the parent component).
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- Fixed specular maps being rendered on top of characters when outside the sub.
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- Fixed excessively bright lights around sonar flora and lava vents.
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- Fixes to item collider sizes.
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- Fixed inability to scroll through long texts in the sub editor's textboxes.
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- Fixed clients not being able to see other characters in spectator if they've died far away from the sub.
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- Fixed non-latin characters not being displayed correctly in Workshop item texts.
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- Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it
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very difficult (or impossible) to select small items in the wiring mode.
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- Fixed crashing when attempting to use the "spawnitem" command when a round is not running.
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v0.8.9.10
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