commit f9e8100140d99d30db551c16523f04cf042fb107
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 20:37:23 2019 +0200
Automatically grab adjacent ladders when the top/bottom of the current ladder is reached. Makes moving through docking ports a little less confusing. Closes#1337
commit 7ad697036299c3dae0145f89dc7e1f4fec22953d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 20:11:57 2019 +0200
Fixed windows clients being unable to start a campaign in servers running on Linux. Caused by submarine paths not matching because the clients would use backslash in the filepath while Linux uses a slash. The submarine selection logic also had an additional issue: the clients would assume the submarine is in the default Submarines folder, even though the server may actually store them somewhere else. Now the client communicates the selected sub to the server by sending the name and MD5 hash instead of the path, so mismatching paths shouldn't cause problems anymore. Closes#1332
commit 483f2ad4fd9d91b9763d25df592a899cdf39ba67
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:19:01 2019 +0200
Instead of making coilgun bolts continuously deteriorate to give them a lifetime of 5 seconds, simply create a delayed status effect that removes them after 5 seconds of being launched.
commit 00b8d48d4d1d933e76a6c0d7df5320c50dc0a07d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:16:40 2019 +0200
Wait at least 0.15 seconds before creating a new condition update event for an item. Some rapidly deteriorating items (e.g. coilgun bolt, faraday artifacts) would otherwise cause new events to be created at an excessively high rate.
commit 84e6948a4898dd040b2a84eb5f1ad97c20dfc69f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:14:58 2019 +0200
Server can send multiple network event packets per update if there's too many events to fit in one packet (up to 4 packets per update).
commit 40797e91d67f965ac6d292367fef5386214abbdb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 17:34:49 2019 +0200
NetEntityEvent changes:
- Don't restrict the number of events per message, but instead write as many events as the packet can fit (up to a maximum of 1024 bytes to leave some space for other types of data (event IDs, chat messages and such)).
- Decrease the delay after which events can be resent (RTT * 1.5 -> RTT).
commit bfefbb5d7da3ce6a5fe9cb7ff733ec5df37a8a15
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:31:03 2019 +0200
Fixed FixDurationLowSkill & FixDurationHighSkill parameters in Repairable being case-sensitive, causing almost none of the xml values to be used. + Moved client-specific repairable methods to the client project, and server-specific to the server project.
commit 311f67c6c6b8d2cd9f4f4ca820e42316938c4f17
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:09:10 2019 +0200
Fixed "trying to add a dead character to crewmanager" errors when attempting to revive a character killed by some other affliction than internal damage, bleeding or burns. Closes#1341
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 19:33:18 2019 +0200
Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311)
commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:16:17 2019 +0200
Move new texts in the end of the localization file.
commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:05:43 2019 +0200
Recreate the editing gui window when resetting the entities with the "resetall" command.
commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:04:42 2019 +0200
Fix resetting to prefab.
commit 88be0923761f5ac2c895364c8ad0e11fe9a66576
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:40:13 2019 +0200
Fix item components not being loaded properly.
commit 6f970d54ed800eff25ae3643b03c0020336c8621
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:21:25 2019 +0200
Add a console command for resetting all items and structures to the prefabs.
commit bd561ef43391a2e4251bef18a8738b233f540961
Merge: e8843c30c a75a56088
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:47:14 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit e8843c30cdb966832236ec361494e4c886130590
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:46:38 2019 +0200
Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
commit d38c50cc354476d5309645bc1487a4c03fe97d57
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 16:27:45 2019 +0200
Fixed inability to throw anything in the multiplayer. The clients would create a network event about dropping the item during the throw, which prevented throwing it server-side (because the item isn't in the character's inventory anymore by the time it should be launched). Closes#1318
commit 25cc1ceefcf62e346281c24c41964053d102701c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 16:21:33 2019 +0200
Merge same afflictions into one icon in the preview above the health bar (instead of showing the same icon for each limb that has the affliction)
commit 69487a2a8596ac24252c12624b40b7ad7a06edb5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 15:50:44 2019 +0200
Fixed TargetItemComponentName comparisons in StatusEffect conditionals. Closes#1307
commit 8568bbce1a6d7d809e8e7a63509850387d6d2b91
Merge: b4bd00925 481755c1b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 15:46:12 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit b4bd0092566cb31239bc8c585d98f4949fdc57b1
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 15:45:48 2019 +0200
Reinstate equipped item overrides for all item component instances.
commit 481755c1b636794886a38f8503b801df89eeee7e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 15:37:55 2019 +0200
Don't create network events in the LightComponent.IsOn setter if the round hasn't started (= when loading a game and initializing the items)
commit 817c58e2a4b04017130cc06c522471e76dc109e0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 14:37:16 2019 +0200
Some changes to the reactor logic:
The colored areas on the fission rate gauge now follow the amount of available fuel (previously they were static and didn't really have an effect on anything), and trying to push the fission rate above the upper limit makes the pointer "jitter" to make it more obvious that the fission rate can't be pushed any further.
commit df7366c3d0db4c5cee4d0db33a0eb2ab5c7e28e9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 13:22:17 2019 +0200
Save all of the inventory slot indices an item is in, instead of just the first one. Otherwise inventories can get messed up because of equipped items: for example, a revolver may be equipped in a hand slot and the 3rd Any-slot, but just putting it in the and slot during loading will cause it to be placed into the hand slot and the first free Any-slot, potentially preventing whatever was actually in the first Any-slot to be placed in the inventory. Closes#1301
commit 4eeeb3531fe88aeb0dddca2b407ec6f260ea1e8e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 12:55:27 2019 +0200
Fixed sub/mode voting not being enabled when changing the setting after the server has been started.
commit 7f2118b950748d30cc21869cfff9d69fd5c77b81
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Mar 19 12:41:09 2019 +0200
Doors and hatches can now be repaired also with wrenches. Changing the required equipment for anything but door components doesn't have any effect anymore. TODO: remove/disable editing the field when it cannot be edited.
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Mon Mar 11 15:13:27 2019 +0200
Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev
commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Mon Mar 11 15:13:11 2019 +0200
Modified: ServerMessage structure to allow _ ; in player & submarine names
commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:42:44 2019 +0200
Merge branch 'kuraiookami-logicExpantion' into dev
# Conflicts:
# Barotrauma/BarotraumaShared/SharedContent.projitems
commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:41:21 2019 +0200
Use invariant culture when parsing floats or converting them to strings in signal components
commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:00:44 2019 +0200
Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats
commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 12:01:27 2019 +0200
Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion
# Conflicts:
# Barotrauma/BarotraumaShared/BarotraumaShared.projitems
# Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
# Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
# Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
# Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs
commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:37:33 2019 +0200
Re-enabled multiplayer campaign
commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:28:48 2019 +0200
Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes#1212
commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:12:05 2019 +0200
Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes#1262
commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 10 19:04:59 2019 +0200
Disable audio instead of crashing if no audio device is found. Closes#1214
commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date: Mon Jan 21 21:26:57 2019 -0600
Expansion of Barotrauma's logic system.
Changed:
- AdderComponent and children can clamp their output
- Powercontainer signals for charge,charge% and charge rate
Added:
- ColorComponent: Dynamic signals for light set_color inputs
- MemoryComponent: Stores and sends a signal that is edge latched
- DivideComponent: Standard division
- MultiplyComponent: Standard multiplication
- SubtractComponent: Standard subtraction
- XorComponent: Exclusive or
- EqualsComponent: Equals comparison
- GreaterComponent: Greater than comparison
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 10 15:22:31 2019 +0200
Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes#1256
commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 21:53:51 2019 +0200
Fixed WrapText adding unnecessary spaces after every line break. Closes#1215
commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 21:12:50 2019 +0200
Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).
commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 20:30:44 2019 +0200
Fixed clients being unable to toggle the respawn shuttle on/off
commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 19:33:22 2019 +0200
Fixed inability to select the respawn shuttle as a client host
commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 19:32:41 2019 +0200
Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it
commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 18:11:23 2019 +0200
Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
commit 18b4bacd5bb645f36f62e77587af971cb789d37c
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Fri Mar 8 13:04:51 2019 +0200
Added a beginner level sub
commit eef09f7d07cde64d1f2f6971eda733505339a0c0
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 19:05:14 2019 +0200
Remove the old sprite when recreating the sprite.
commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 19:04:51 2019 +0200
Fix gender specific wearables not refreshing when we change the gender.
commit f606b801dac9e4cbb4238506ff4d73981709a2f8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 18:42:14 2019 +0200
Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too.
commit 154251c183eacf37e92fa7b27bb6d57bb15797d8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 14:42:22 2019 +0200
Disable latchonto ai for now.
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:31:02 2019 +0200
Simplify the sprite related commands.
commit 49c8e1cd01953ae31cff99bf35432ab887b45d62
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:05:20 2019 +0200
Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file.
commit 84f58d9e0bb46f29412f936d569348e46227c9d5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:50:51 2019 +0200
Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry.
commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:48:49 2019 +0200
Fix the sprite name of the right hand in the assistant job gear.
commit 30344369d7e87a17312cc839f195c36c77c4a3b2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:26:20 2019 +0200
Fix ReloadXML failing when multiple source elements are found.
commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:47:13 2019 +0200
Fix damagemodifier multiplier not applied on particles if no sound is played.
commit 41206013be41d240b12dad48f4ddaba9b072742b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:46:22 2019 +0200
Fix engigear lower arm sprite name.
commit 8ce938305206ca65aeb00515639e799d9f2fd526
Merge: e6166d2ef 61703e8af
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:36 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit e6166d2ef24489bac6f217211849884013dbf4e6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:30 2019 +0200
Implement husk sprite overlays as wearables. Add new husk injector (wip).
commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:52:15 2019 +0200
Add console commands for changing the gender and race of the character.
commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f
Author: Iiro Enges <iiro@fakefish.fi>
Date: Wed Mar 6 17:47:09 2019 +0200
Refined environment item scales and colors
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 19:35:34 2019 +0200
corrected cases
commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 19:01:54 2019 +0200
updated settings
commit 84ad07149a8e56d59fd2d71b34fbb92479eba042
Author: Iiro Enges <iiro@fakefish.fi>
Date: Tue Mar 5 18:48:26 2019 +0200
Added an updated title text
commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d
Author: Iiro Enges <iiro@fakefish.fi>
Date: Tue Mar 5 18:46:59 2019 +0200
Replaced old alien ruin textures with new ones (more variants to be added)
commit b57a6765f56ea1504ff5b39b14172f73b4122597
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 17:44:46 2019 +0200
Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast)