Commit Graph

257 Commits

Author SHA1 Message Date
Joonas Rikkonen 2281035ffa (05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:11:10 +02:00
Joonas Rikkonen fde8cc1d6f (9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed 2019-03-28 18:10:56 +02:00
Joonas Rikkonen 4ce2316cb2 (8339ae744) Don't allow autointeracting with contained items (e.g. picking up an ammunition box from a loader) if another item is currently selected. Makes it less likely for players to accidentally pick up items from containers when they deselect another item. 2019-03-28 18:10:13 +02:00
Joonas Rikkonen 9618c9b7e9 (db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:09:19 +02:00
Joonas Rikkonen 44a8bfce08 (808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around. 2019-03-28 18:09:05 +02:00
Joonas Rikkonen 0c15748429 (8bea0a96b) Removed minimum conditions from battery deconstruction output (= deconstructing an empty battery still gives the materials used to craft the battery). Closes #1356 2019-03-28 12:41:06 +02:00
Joonas Rikkonen bcd779fe78 (519124ad1) Fixed items with no sprite crashing the game. Closes #1153 2019-03-28 12:40:08 +02:00
Joonas Rikkonen a8222e429f (edb24c37f) Fixed ItemComponents overwriting the Msg-tags ("ItemMsgPressSelect" etc) with the text fetched from the text xml, preventing the texts from being translated after the sub has been saved. 2019-03-28 12:36:11 +02:00
Joonas Rikkonen 9849e76f76 (5d39bdb07) Disabled reactors cooling down when underwater. If we want to include this, we need to explain to the player that they may need extra fuel to keep the reactor running when the reactor room is flooded. 2019-03-28 12:35:15 +02:00
Joonas Rikkonen e09740d31e (371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-03-28 12:34:18 +02:00
Joonas Rikkonen ef7b0f0ccf (edc1704a5) Added: A checkmark and small delay before removal for completed objectives 2019-03-28 12:34:04 +02:00
Joonas Rikkonen aee0290202 (74f1d04ea) Added interact texts to all items (Interact [E], Pick Up [E], etc), reset messages in all subs. TODO: Saving the subs causes the messages to be converted from text tags ("ItemMsgPressSelect" etc) into the actual texts, preventing the messages from being translated. We could probably just make the property non-editable and use the prefab values, or at least prevent the values from changing in sub files. 2019-03-28 12:33:49 +02:00
Joonas Rikkonen e6c3d6d537 (6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 21:00:33 +02:00
Joonas Rikkonen 0ab2f2ac69 (29faa9c06) Reinstate charybdis monster events. 2019-03-27 20:57:50 +02:00
Joonas Rikkonen 98224c6ec9 (cc0f963d6) Fixed nullref exception when loading campaign character inventories in single player. 2019-03-27 20:57:36 +02:00
Joonas Rikkonen 8a22dbfebd (92723d062) Increase Hammerhead head attack dmg to characters. 2019-03-27 20:57:10 +02:00
Joonas Rikkonen 4215e97720 (724e27ce7) Made damaged junction boxes less sensitive to overvoltage. Nearly broken junction boxes were barely able to handle any overvoltage, leading to chain reaction where one junction box breaking causes the grid to be overloaded, and the rest of the boxes start taking damage at an increasing speed. Related to #1361 2019-03-27 20:56:42 +02:00
Joonas Rikkonen 7c8f19ee14 (875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 20:56:29 +02:00
Joonas Rikkonen 86d1102f56 (88961a6ea) Fix wrong spelling: Blatter -> Bladder. 2019-03-27 20:56:01 +02:00
Joonas Rikkonen 6ca760ceda (93f4e5d57) Allow repair tools to hit structures even if the barrel is inside the structure. Possibly closes #1306 2019-03-27 20:54:40 +02:00
Joonas Rikkonen 4cb3469c4f (8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use. 2019-03-27 20:54:00 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen bbfb472122 (ed863473d) Added: New tutorial content & UI 2019-03-27 20:46:13 +02:00
Joonas Rikkonen 7ea3e1b20c (9801d8289) Added: Handling of error cases when video is not found 2019-03-27 20:45:58 +02:00
Joonas Rikkonen 556d86ed4f (bce1100e8) ClientCode.projitems update 2019-03-27 20:45:45 +02:00
Joonas Rikkonen ff4ecd15b3 (c7ebe3cdb) Fixed: Old TextManager.Get call 2019-03-27 20:45:30 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen eada5e222a (4e7f7d0a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 13:52:38 +02:00
Joonas Rikkonen 8d42f777db (3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds. 2019-03-27 13:52:22 +02:00
Joonas Rikkonen 66af3464a9 (4d472a71c) Removing an item after it's been combined doesn't trigger the OnBroken StatusEffects (e.g. combining two half-full flash powder jars doesn't cause them to explode), made all crafting materials disappear after they've been fully used. Closes #1303 2019-03-27 13:52:04 +02:00
Joonas Rikkonen 26a3f866ee (a3947cb13) Batteries output charge values as ints. Closes #1358 2019-03-27 11:31:16 +02:00
Joonas Rikkonen d51c9a2028 (31ba1cb37) Fixed batteries being able to draw power through relay components that are connected directly to a power source, even if the relay isn't on. Closes #1069 2019-03-26 14:07:51 +02:00
Joonas Rikkonen f4b85b32d0 (482b2c640) Fixes relay component logic: previously the load was clamped to zero when traversing out from the power_in connection of a relay to check how much power is coming in (devices connected to power_in don't increase the load), but now the same is also done for the incoming power when traversing out from power_out. Fixes #329, #805 and #1350 2019-03-26 14:07:37 +02:00
Joonas Rikkonen 26594e2c6c (4b33eda28) Merge branch 'dev' into enemy-ai 2019-03-25 19:49:34 +02:00
Joonas Rikkonen 5ec6a7fba9 (325184804) Fix distance based attacks not registering if they hit a submarine. 2019-03-25 19:49:05 +02:00
Joonas Rikkonen c3b5c414cb 4e002dc...f9e8100
commit f9e8100140d99d30db551c16523f04cf042fb107
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 20:37:23 2019 +0200

    Automatically grab adjacent ladders when the top/bottom of the current ladder is reached. Makes moving through docking ports a little less confusing. Closes #1337

commit 7ad697036299c3dae0145f89dc7e1f4fec22953d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 20:11:57 2019 +0200

    Fixed windows clients being unable to start a campaign in servers running on Linux. Caused by submarine paths not matching because the clients would use backslash in the filepath while Linux uses a slash. The submarine selection logic also had an additional issue: the clients would assume the submarine is in the default Submarines folder, even though the server may actually store them somewhere else. Now the client communicates the selected sub to the server by sending the name and MD5 hash instead of the path, so mismatching paths shouldn't cause problems anymore. Closes #1332
2019-03-24 20:38:12 +02:00
Joonas Rikkonen 27917ee376 7b471b5...483f2ad
commit 483f2ad4fd9d91b9763d25df592a899cdf39ba67
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 19:19:01 2019 +0200

    Instead of making coilgun bolts continuously deteriorate to give them a lifetime of 5 seconds, simply create a delayed status effect that removes them after 5 seconds of being launched.

commit 00b8d48d4d1d933e76a6c0d7df5320c50dc0a07d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 19:16:40 2019 +0200

    Wait at least 0.15 seconds before creating a new condition update event for an item. Some rapidly deteriorating items (e.g. coilgun bolt, faraday artifacts) would otherwise cause new events to be created at an excessively high rate.

commit 84e6948a4898dd040b2a84eb5f1ad97c20dfc69f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 19:14:58 2019 +0200

    Server can send multiple network event packets per update if there's too many events to fit in one packet (up to 4 packets per update).

commit 40797e91d67f965ac6d292367fef5386214abbdb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 17:34:49 2019 +0200

    NetEntityEvent changes:
    - Don't restrict the number of events per message, but instead write as many events as the packet can fit (up to a maximum of 1024 bytes to leave some space for other types of data (event IDs, chat messages and such)).
    - Decrease the delay after which events can be resent (RTT * 1.5 -> RTT).

commit bfefbb5d7da3ce6a5fe9cb7ff733ec5df37a8a15
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 14:31:03 2019 +0200

    Fixed FixDurationLowSkill & FixDurationHighSkill parameters in Repairable being case-sensitive, causing almost none of the xml values to be used. + Moved client-specific repairable methods to the client project, and server-specific to the server project.

commit 311f67c6c6b8d2cd9f4f4ca820e42316938c4f17
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 14:09:10 2019 +0200

    Fixed "trying to add a dead character to crewmanager" errors when attempting to revive a character killed by some other affliction than internal damage, bleeding or burns. Closes #1341
2019-03-24 19:21:41 +02:00
Joonas Rikkonen c78546b5f4 a75a560...814f6c9
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 19:33:18 2019 +0200

    Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311)

commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 19:16:17 2019 +0200

    Move new texts in the end of the localization file.

commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 19:05:43 2019 +0200

    Recreate the editing gui window when resetting the entities with the "resetall" command.

commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 19:04:42 2019 +0200

    Fix resetting to prefab.

commit 88be0923761f5ac2c895364c8ad0e11fe9a66576
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 18:40:13 2019 +0200

    Fix item components not being loaded properly.

commit 6f970d54ed800eff25ae3643b03c0020336c8621
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 18:21:25 2019 +0200

    Add a console command for resetting all items and structures to the prefabs.

commit bd561ef43391a2e4251bef18a8738b233f540961
Merge: e8843c30c a75a56088
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 17:47:14 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

commit e8843c30cdb966832236ec361494e4c886130590
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 17:46:38 2019 +0200

    Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
2019-03-20 19:42:17 +02:00
Joonas Rikkonen a8309b5766 69487a2...d38c50c
commit d38c50cc354476d5309645bc1487a4c03fe97d57
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 16:27:45 2019 +0200

    Fixed inability to throw anything in the multiplayer. The clients would create a network event about dropping the item during the throw, which prevented throwing it server-side (because the item isn't in the character's inventory anymore by the time it should be launched). Closes #1318

commit 25cc1ceefcf62e346281c24c41964053d102701c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 16:21:33 2019 +0200

    Merge same afflictions into one icon in the preview above the health bar (instead of showing the same icon for each limb that has the affliction)
2019-03-20 16:28:15 +02:00
Joonas Rikkonen 5127038dc8 7cc231b...69487a2
commit 69487a2a8596ac24252c12624b40b7ad7a06edb5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 15:50:44 2019 +0200

    Fixed TargetItemComponentName comparisons in StatusEffect conditionals. Closes #1307

commit 8568bbce1a6d7d809e8e7a63509850387d6d2b91
Merge: b4bd00925 481755c1b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 15:46:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

commit b4bd0092566cb31239bc8c585d98f4949fdc57b1
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 15:45:48 2019 +0200

    Reinstate equipped item overrides for all item component instances.

commit 481755c1b636794886a38f8503b801df89eeee7e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 15:37:55 2019 +0200

    Don't create network events in the LightComponent.IsOn setter if the round hasn't started (= when loading a game and initializing the items)
2019-03-20 16:07:57 +02:00
Joonas Rikkonen 1561fa4867 df7366c...817c58e
commit 817c58e2a4b04017130cc06c522471e76dc109e0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 14:37:16 2019 +0200

    Some changes to the reactor logic:
    The colored areas on the fission rate gauge now follow the amount of available fuel (previously they were static and didn't really have an effect on anything), and trying to push the fission rate above the upper limit makes the pointer "jitter" to make it more obvious that the fission rate can't be pushed any further.
2019-03-19 14:37:52 +02:00
Joonas Rikkonen 3b402cf335 d9e5368...df7366c
commit df7366c3d0db4c5cee4d0db33a0eb2ab5c7e28e9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 13:22:17 2019 +0200

    Save all of the inventory slot indices an item is in, instead of just the first one. Otherwise inventories can get messed up because of equipped items: for example, a revolver may be equipped in a hand slot and the 3rd Any-slot, but just putting it in the and slot during loading will cause it to be placed into the hand slot and the first free Any-slot, potentially preventing whatever was actually in the first Any-slot to be placed in the inventory. Closes #1301

commit 4eeeb3531fe88aeb0dddca2b407ec6f260ea1e8e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 12:55:27 2019 +0200

    Fixed sub/mode voting not being enabled when changing the setting after the server has been started.

commit 7f2118b950748d30cc21869cfff9d69fd5c77b81
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Mar 19 12:41:09 2019 +0200

    Doors and hatches can now be repaired also with wrenches. Changing the required equipment for anything but door components doesn't have any effect anymore. TODO: remove/disable editing the field when it cannot be edited.
2019-03-19 13:23:11 +02:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73 2019-03-18 22:57:05 +02:00
Joonas Rikkonen 3301bed442 409d4d9...aeafa16 (merge human-ai) 2019-03-18 22:52:17 +02:00
Joonas Rikkonen 80ab27df22 c2e39cc...409d4d9
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:27 2019 +0200

    Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev

commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:11 2019 +0200

    Modified: ServerMessage structure to allow _ ; in player & submarine names

commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:42:44 2019 +0200

    Merge branch 'kuraiookami-logicExpantion' into dev

    # Conflicts:
    #       Barotrauma/BarotraumaShared/SharedContent.projitems

commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:41:21 2019 +0200

    Use invariant culture when parsing floats or converting them to strings in signal components

commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:00:44 2019 +0200

    Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats

commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 12:01:27 2019 +0200

    Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion

    # Conflicts:
    #       Barotrauma/BarotraumaShared/BarotraumaShared.projitems
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs

commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:37:33 2019 +0200

    Re-enabled multiplayer campaign

commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:28:48 2019 +0200

    Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes #1212

commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:12:05 2019 +0200

    Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes #1262

commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 19:04:59 2019 +0200

    Disable audio instead of crashing if no audio device is found. Closes #1214

commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date:   Mon Jan 21 21:26:57 2019 -0600

    Expansion of Barotrauma's logic system.

    Changed:
    - AdderComponent and children can clamp their output
    - Powercontainer signals for charge,charge% and charge rate

    Added:
    - ColorComponent: Dynamic signals for light set_color inputs
    - MemoryComponent: Stores and sends a signal that is edge latched
    - DivideComponent: Standard division
    - MultiplyComponent: Standard multiplication
    - SubtractComponent: Standard subtraction
    - XorComponent: Exclusive or
    - EqualsComponent: Equals comparison
    - GreaterComponent: Greater than comparison
2019-03-18 22:50:18 +02:00
Joonas Rikkonen 5dc31c213f ad0bbaf...7245c72
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 15:22:31 2019 +0200

    Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes #1256

commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:53:51 2019 +0200

    Fixed WrapText adding unnecessary spaces after every line break. Closes #1215

commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:12:50 2019 +0200

    Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).

commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 20:30:44 2019 +0200

    Fixed clients being unable to toggle the respawn shuttle on/off

commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:33:22 2019 +0200

    Fixed inability to select the respawn shuttle as a client host

commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:32:41 2019 +0200

    Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it

commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 18:11:23 2019 +0200

    Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
2019-03-18 22:39:57 +02:00
Joonas Rikkonen eac98b22fa bdbcef4...18b4bac
commit 18b4bacd5bb645f36f62e77587af971cb789d37c
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Fri Mar 8 13:04:51 2019 +0200

    Added a beginner level sub

commit eef09f7d07cde64d1f2f6971eda733505339a0c0
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 19:05:14 2019 +0200

    Remove the old sprite when recreating the sprite.

commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 19:04:51 2019 +0200

    Fix gender specific wearables not refreshing when we change the gender.

commit f606b801dac9e4cbb4238506ff4d73981709a2f8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 18:42:14 2019 +0200

    Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too.

commit 154251c183eacf37e92fa7b27bb6d57bb15797d8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 14:42:22 2019 +0200

    Disable latchonto ai for now.
2019-03-18 22:31:34 +02:00
Joonas Rikkonen 110d803b78 5d2c9f2...bdbcef4
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 13:31:02 2019 +0200

    Simplify the sprite related commands.

commit 49c8e1cd01953ae31cff99bf35432ab887b45d62
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 13:05:20 2019 +0200

    Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file.

commit 84f58d9e0bb46f29412f936d569348e46227c9d5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 12:50:51 2019 +0200

    Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry.

commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 12:48:49 2019 +0200

    Fix the sprite name of the right hand in the assistant job gear.

commit 30344369d7e87a17312cc839f195c36c77c4a3b2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 12:26:20 2019 +0200

    Fix ReloadXML failing when multiple source elements are found.

commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 11:47:13 2019 +0200

    Fix damagemodifier multiplier not applied on particles if no sound is played.

commit 41206013be41d240b12dad48f4ddaba9b072742b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 11:46:22 2019 +0200

    Fix engigear lower arm sprite name.

commit 8ce938305206ca65aeb00515639e799d9f2fd526
Merge: e6166d2ef 61703e8af
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 6 18:53:36 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit e6166d2ef24489bac6f217211849884013dbf4e6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 6 18:53:30 2019 +0200

    Implement husk sprite overlays as wearables. Add new husk injector (wip).

commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 6 18:52:15 2019 +0200

    Add console commands for changing the gender and race of the character.

commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Wed Mar 6 17:47:09 2019 +0200

    Refined environment item scales and colors
2019-03-18 22:31:14 +02:00
Joonas Rikkonen e28ec38c40 e6715d6...5d2c9f2
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 19:35:34 2019 +0200

    corrected cases

commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 19:01:54 2019 +0200

    updated settings

commit 84ad07149a8e56d59fd2d71b34fbb92479eba042
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Tue Mar 5 18:48:26 2019 +0200

    Added an updated title text

commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Tue Mar 5 18:46:59 2019 +0200

    Replaced old alien ruin textures with new ones (more variants to be added)

commit b57a6765f56ea1504ff5b39b14172f73b4122597
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 17:44:46 2019 +0200

    Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast)
2019-03-18 22:30:55 +02:00