Commit Graph

145 Commits

Author SHA1 Message Date
Regalis
9cfbbb44ed Fixed a bunch of sprites not being removed 2016-02-19 15:58:43 +02:00
Regalis
c59a2b5207 Some visual effects when drowning or being killed by pressure 2016-02-19 15:00:45 +02:00
Regalis
9e11134bd3 Navigation requires power, locationtypes and missions included in content packages 2016-02-18 22:04:47 +02:00
Regalis
cd4e3a3d2a Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff 2016-02-18 21:09:10 +02:00
Regalis
4ad8105cd6 Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d; 2016-02-17 20:43:42 +02:00
Regalis
dd73887aa1 Properly setting serverlog scrollbar size, clown gear 2016-02-16 22:25:06 +02:00
Regalis
f3112e29b4 Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements 2016-02-16 20:52:39 +02:00
Regalis
a57f1feb63 Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside 2016-02-15 17:50:17 +02:00
Regalis
35e2d441fc Husk sounds & event, removing logfiles with cleanbuild command, 2016-02-14 22:50:34 +02:00
Regalis
94e34c0ed9 Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank 2016-02-14 19:05:03 +02:00
Regalis
bec6d95198 Server log, ai characters steer away from the abyss 2016-02-14 16:47:23 +02:00
Regalis
ea6824a60d Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level 2016-02-13 23:26:50 +02:00
Regalis
9b6dd5da00 Timer for deattaching items, more reliable door syncing, some new splash sounds 2016-02-13 21:25:59 +02:00
Regalis
9b5e78fce4 Re-enabled repairtool character damage 2016-02-13 21:24:41 +02:00
Regalis
08f1d05507 Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs 2016-02-13 13:09:27 +02:00
Regalis
1506738ff7 Voting bugfixes 2016-02-12 23:41:28 +02:00
Regalis
4f54e04c8c Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp 2016-02-11 21:37:37 +02:00
Regalis
4e46c44d51 Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console) 2016-02-09 20:00:53 +02:00
Regalis
6de5bac61b Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody 2016-02-07 23:18:51 +02:00
Regalis
201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis
ec7bd3523c Separate recharge and power_out connections in batteries (todo: configure recharge connections as power connections) 2016-02-05 22:10:51 +02:00
Regalis
6db3062cc8 dmgn 2016-02-05 19:34:10 +02:00
Regalis
ebbcf8b835 Updating sonar/steering tickboxes to match received network state, graying out disabled tickboxes 2016-02-02 19:32:38 +02:00
Regalis
14ee39e59a Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering 2016-02-01 22:21:26 +02:00
Regalis
7637bc441f Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected 2016-01-27 22:27:51 +02:00
Regalis
8cc12b6988 Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render, 2016-01-27 20:38:24 +02:00
Regalis
278371638e - Fixed structure-gap links not being saved
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis11
28af6fa1f4 - Crewcommander close button & info text notifying about the hotkey
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis
7098a9a5e0 v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
c78784068c -fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis
97b3d8451c - Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
75b8e44d3c Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed 2016-01-20 23:26:41 +02:00
Regalis
06d713e2a3 "Ram attack" for moloch, endworm attack tweaking, improved watcher sprite 2016-01-20 23:14:06 +02:00
Regalis
6c57c1270c - CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite 2016-01-17 15:45:16 +02:00
Regalis
8e491ae855 Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes 2016-01-15 23:04:34 +02:00
Regalis
203e7c4114 Horizontal doors (hatches), bugfix in holdable.cs 2016-01-15 18:30:44 +02:00
Regalis
e3ebc28afb Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress 2016-01-15 17:10:21 +02:00
Regalis
0fc085c86d Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack) 2016-01-14 21:06:08 +02:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
Regalis
5513637fe5 Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level 2016-01-12 01:02:05 +02:00
Regalis
17f3ec7301 Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup 2016-01-10 17:10:22 +02:00
Regalis
03f569b161 Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole 2016-01-07 23:25:42 +02:00
Regalis
ca7febfcab Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun 2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis
8717a2259f Fixed LobbyScreen item grouping & light.hullsInRange updating 2016-01-02 16:40:24 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis
8c032d8368 Lighting bugfixes, setting camera position to character on shift start 2015-12-26 22:35:28 +02:00