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LuaCsForBarotraumaEP
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8c032d8368be6fe5bd844e9fcd2c71b0261f8b2f
LuaCsForBarotraumaEP
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Subsurface
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History
Regalis
8c032d8368
Lighting bugfixes, setting camera position to character on shift start
2015-12-26 22:35:28 +02:00
..
Components
Lighting bugfixes, setting camera position to character on shift start
2015-12-26 22:35:28 +02:00
CharacterInventory.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
FixRequirement.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Inventory.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
Item.cs
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
2015-12-21 11:01:35 +02:00
ItemInventory.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
ItemPrefab.cs
Progress
2015-12-04 01:37:30 +02:00
ItemSpawner.cs
Progress
2015-12-04 01:37:30 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00