Commit Graph

815 Commits

Author SHA1 Message Date
Regalis
98183c47fb Syncing aim & use inputs (i.e. left and right click) 2016-12-28 22:33:43 +02:00
juanjp600
a733e917dd Readded input enum flags 2016-12-24 18:14:54 -03:00
Regalis
3411448ae8 Submarine position syncing improvements 2016-12-10 19:53:35 +02:00
Regalis
1f454d593e Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc) 2016-12-10 16:39:58 +02:00
Regalis
108dddf082 Wall damage syncing, inventory serialization methods 2016-12-10 13:06:17 +02:00
Regalis
9192dad6ea EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event 2016-12-09 20:00:41 +02:00
Regalis
63ca7254b2 Fixed steering syncing 2016-12-09 17:42:52 +02:00
Regalis
fa712e0102 Checking if a client can access an item in the itemcomponent serialization methods 2016-12-09 16:56:17 +02:00
Regalis
bea523187b The host can send chat messages, fixed client not being passed to ServerRead methods 2016-12-09 16:45:08 +02:00
Regalis
e4744e8385 Resetting EventManager IDs when ending the round, NaN/INF check when setting camera position 2016-11-24 20:48:20 +02:00
Regalis
ffb6ec2000 Fixed server infobox saving 2016-11-24 20:40:28 +02:00
Regalis
deb76d0767 Removed a duplicate line 2016-11-24 20:24:01 +02:00
Regalis
adde3461ea Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
2016-11-24 19:52:40 +02:00
Regalis
12f98268b5 Increased character visibility range (how far monsters can see characters from), enemies manually steer towards their target if their steering path is finished or unreachable, mantis tweaking 2016-11-24 19:17:49 +02:00
Regalis
baf6a94e38 Fixed wall damage not being visible if there's only one damaged section 2016-11-24 19:15:38 +02:00
Regalis
9d1d64901a Pathfinding fixes:
- determining if a character is close enough to a waypoint works now, even if the character is too short for its collider to overlap with the wp (e.g. crawlers)
- enemies can drop down from platforms
- an extra waypoint is placed at the middle of stairs to prevent characters from choosing a waypoint on a platform above the stairs as the starting point of their path
2016-11-23 22:20:44 +02:00
Regalis
9061f0e53a Water flows more slowly through partially open gaps 2016-11-23 21:20:00 +02:00
Regalis
b773413b45 Fixed items disappearing from copypasted containers if the items have been removed from the original container, cloning links between entities 2016-11-23 20:34:41 +02:00
Regalis
e39ab10a71 Level generation fixes 2016-11-23 17:52:23 +02:00
Regalis
4ad60e77a9 Item.SetContainedItemPositions recursively sets the positions of the items contained inside the contained items (and so on) 2016-11-22 18:06:52 +02:00
Regalis
219f9258e2 v0.5.4.0 + converting parameters of the spawn command to correct case 2016-11-22 17:17:14 +02:00
Regalis
03e55a2040 whoops 2016-11-21 18:00:47 +02:00
Regalis
c3b84ca835 Re-enabled client permission settings in NetLobbyScreen, fixed clients not setting their permissions when receiving PacketTypes.Permissions 2016-11-21 17:46:03 +02:00
Regalis
4cef011131 Hull volume helper is hidden when no hulls are selected, using the HasPermission method for consistency 2016-11-21 16:55:56 +02:00
Regalis
82aa43cda3 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-21 16:31:54 +02:00
Regalis
50d706c67b - changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
juanjp600
145abe03f1 Fixed crash with admin command 2016-11-20 22:04:21 -03:00
juanjp600
ba7fcad8f2 Readded special client permissions
Also added a command that requires a password to gain the permissions.
I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
2016-11-20 22:01:37 -03:00
juanjp600
7a3bce3973 Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
juanjp600
2d6196b5f0 Trim spaces from name
Some troll exploited this on Landon's public server, so here's a fix.
2016-11-19 22:15:58 -03:00
Regalis
6ca605aa57 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-18 18:48:10 +02:00
Regalis
8c90fd1774 Doors push colliders away when closing, small human standing anim tweak 2016-11-18 18:47:58 +02:00
juanjp600
a4ebb116c0 Fixed falling damage 2016-11-17 15:35:15 -03:00
Regalis
a4f00310dc "Floor check" raycasts ignore platforms/stairs based on the bottom pos of the collider instead of the lowest limb, fixed IndoorsSteeringManager node diff checks 2016-11-17 20:00:03 +02:00
Regalis
089b0dbcee Water slows down players based on the depth of the water relative to the bottom of the collider 2016-11-17 19:16:30 +02:00
Regalis
bded421366 Added colliderHeightFromFloor to a few places I missed, some more human collider tweaking, correcting collider y position faster 2016-11-17 19:06:12 +02:00
Regalis
adece20072 Collider height from floor can be changed in the xml files, moved human collider a bit higher to allow climbing over roughly waist-high obstacles 2016-11-17 18:06:43 +02:00
juanjp600
c25ea7c75f Fixed collider not taking previous Submarine value on index change 2016-11-16 22:06:10 -03:00
juanjp600
b68be44864 Fixed ragdoll position not being offset on ladder 2016-11-16 21:44:08 -03:00
juanjp600
7a33f5c120 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
# Conflicts:
#	Subsurface/Source/GameSession/GameSession.cs
2016-11-16 21:32:22 -03:00
juanjp600
fac0c850a5 Changes to collider behavior
The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
2016-11-16 21:30:49 -03:00
Regalis
1c206e1730 Adding CrewManager to GUIUpdateList in single player mode 2016-11-16 21:40:13 +02:00
Regalis
16cf9f6c81 Handling exceptions in particle update, gamesession UI order fix, traitor setting loading fix 2016-11-16 20:14:14 +02:00
Regalis
d37bad2d44 Wire sections are updated after flipping, made the wire node list private and added public methods which ensure that sections are updated when modifying nodes 2016-11-16 18:41:32 +02:00
Regalis
3bd635e3d4 derp 2016-11-16 17:40:12 +02:00
Regalis
f8d2bb4e2a Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-16 17:37:43 +02:00
Regalis
5b99f9e35e Saving server info box & traitor settings 2016-11-16 17:36:38 +02:00
juanjp600
5922fc972d Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-15 22:26:46 -03:00
juanjp600
d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
Regalis
184c6858cd Removing orphans in PathFinder.GenerateNodes, fixed autopilot steering the wrong way if clicking an already selected destination tickbox 2016-11-15 20:48:52 +02:00