Fixed collider not taking previous Submarine value on index change

This commit is contained in:
juanjp600
2016-11-16 22:06:10 -03:00
parent b68be44864
commit c25ea7c75f

View File

@@ -114,6 +114,7 @@ namespace Barotrauma
collider[value].SetTransform(pos, collider[colliderIndex].Rotation);
collider[value].PhysEnabled = !frozen;
collider[value].Enabled = !simplePhysicsEnabled;
collider[value].Submarine = collider[colliderIndex].Submarine;
collider[colliderIndex].PhysEnabled = false;
colliderIndex = value;
}