Regalis
3cc807605e
Wires can be dragged from a connection panel to the inventory without dropping them, wire connections & nodes are cleared when taking the wire outside
2016-11-02 14:40:05 +02:00
Regalis
9b29c52a1b
Removed redundant data from AICharacter update messages, fixed startlocation name being shown for endlocation on nav terminals
2016-10-31 21:01:01 +02:00
Regalis
eb2c51c2f1
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Regalis
72178d4b1f
Fabricator UI shows item descriptions and items that can't be fabricated are grayed out, added a couple of new fabricable items
2016-10-28 19:47:45 +03:00
Regalis
48c07cfce5
- doors aren't ignored when checking visibility during waypoint generation or when finding a starting node for a path
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- AICharacter will mark their path unreachable if their path is blocked by a door they cant open (may happen if someone closes the door after calculating the path)
- fixed exception when creating a Steering component when there's no active GameSession (i.e. in the editor)
2016-10-27 21:18:45 +03:00
Regalis
282611d0cc
Limiting too long location names in navigation terminals & end shift button
2016-10-26 19:48:39 +03:00
Regalis
980f8e0d33
- option to select which location autopilot navigates towards
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- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
Regalis
07f8c966ab
Submarine position is synced using the same logic as the characters, AICharacter position syncing
2016-10-25 19:01:19 +03:00
Regalis
641e579e92
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
Regalis
bb9b2c6eb7
Fixed inventory getting "stuck" if slots are merged while one of them is selected
2016-10-21 18:30:03 +03:00
juanjp600
506ef2f2aa
Attempted fix for drawableComponents crash + LOS tweaks
2016-10-12 19:24:39 -03:00
Regalis
1cdb218fe0
Items are removed from their parent inventory and their bodies are removed when Item.Remove is called
2016-10-12 21:07:19 +03:00
Regalis
060a1db431
Fixed null exception in CharacterInventory
2016-10-12 20:57:06 +03:00
Regalis
71d4df6300
Highlighting inventory slots when moving items around, red highlight if an item can't be placed in a slot
2016-10-12 16:18:32 +03:00
Regalis
9dfba4921e
Merge branch 'combat-mission'
2016-10-11 16:35:43 +03:00
Regalis
636b25d725
Readded inventory tooltips
2016-10-10 21:24:46 +03:00
Regalis
d8476d9371
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
juanjp600
f0f385c2b2
Fixed clients not seeing additional cargo + spawn monster cursor
2016-10-10 11:05:33 -03:00
Regalis
74a9453676
Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
Regalis
f64743a57c
SubInventories return "back to normal" if removed from the parent inventory (e.g. crate inventories aren't drawn above the hand slots after dropping the crate)
2016-10-09 17:36:11 +03:00
Regalis
f4c5c5e542
Added a particle trail to railgun shells
2016-10-09 15:13:41 +03:00
Regalis
e50b801a47
Separate draw/update methods for editingHUD & resizing
2016-10-07 17:06:26 +03:00
juanjp600
94895edbdb
Fixes and minor enhancements for sub editor
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- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) )
- Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear
- Fixed background resizing
- Fixed editor being completely broken because of no vsync, might still have a few bugs here and there
- Fixed selection rectangle not rendering at all when dragging from bottom right to top left
- Newline change in Item.cs
2016-10-06 21:15:01 -03:00
juanjp600
91539c5b84
Host can spawn in team 2 + relay component state syncing
2016-10-05 22:03:06 -03:00
juanjp600
3d8f5070c5
Added all smallitems to extra cargo list + removed duplicate entries
2016-10-05 16:57:06 -03:00
Regalis
41c38575b9
Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items)
2016-10-05 18:30:48 +03:00
Regalis
9154be4792
Flipping turrets & controllers, moved radar UI update to UpdateHUD
2016-10-05 16:54:05 +03:00
Regalis
9511baeeb8
Fixed NullReferenceExceptions when dragging an item that isn't in any slot (i.e. a wire)
2016-10-05 15:50:55 +03:00
Regalis
bddcc36673
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
Regalis
ffc6782025
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Regalis
3ec6f008d5
Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
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The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600
bdcd894b83
Flipping sprites of staircases & engine
2016-10-01 16:41:16 -03:00
Regalis
8e8a0e57f0
Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method
2016-09-30 19:48:56 +03:00
juanjp600
f6b82eb095
Some progress on flipping subs
...
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
juanjp600
e318034a1a
Remove submarines markers from radar in combat missions
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This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
b01b52172a
Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub
2016-09-21 19:39:00 +03:00
Regalis
96a61ab2ea
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
2016-09-20 19:36:58 +03:00
Regalis
5918e845ac
Progress bars that show the health of wall sections when welding/cutting
2016-09-20 18:40:30 +03:00
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
Regalis
1f7bf250b5
asdfasdf
2016-09-08 21:26:15 +03:00
Regalis
4bf01aeba7
Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
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+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
2016-09-08 20:21:55 +03:00
Regalis
7be5474617
Autopilot tweaking
2016-09-08 20:14:57 +03:00
Regalis
e61e40547b
Improved autopilot
2016-09-06 19:14:27 +03:00
Regalis
2c51ba50a8
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
2016-08-31 22:06:05 +03:00
juanjp600
bf686ae997
A few more security checks
2016-08-29 18:38:06 -03:00
juanjp600
8f675e625b
Host can ban lobby players from ingame
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New menu looks really ugly but it works
2016-08-28 22:16:49 -03:00