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vlad.os/LuaCsForBarotraumaEP
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ffc6782025a66e1139fc45de23494bf4dbe0846f
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis ffc6782025 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
..
Components
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
CharacterInventory.cs
- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
2016-08-22 21:06:01 +03:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
More sanity checks to make sure clients aren't doing something they're not allowed to:
2016-08-16 17:56:33 +03:00
Item.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
ItemSpawner.cs
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
2016-08-31 22:06:05 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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