Removed redundant data from AICharacter update messages, fixed startlocation name being shown for endlocation on nav terminals
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@@ -531,7 +531,6 @@ namespace Barotrauma
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if (GameMain.Server != null) return;
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AiState newState = AiState.None;
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Vector2 newWallAttackPos = Vector2.Zero;
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float wanderAngle;
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ushort targetID;
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@@ -575,6 +574,8 @@ namespace Barotrauma
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steeringManager.WanderAngle = wanderAngle;
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state = newState;
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if (targetID > 0) targetEntity = Entity.FindEntityByID(targetID) as IDamageable;
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//updateTargetsTimer = UpdateTargetsInterval;
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@@ -94,12 +94,6 @@ namespace Barotrauma
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case NetworkEventType.KillCharacter:
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return true;
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case NetworkEventType.ImportantEntityUpdate:
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message.Write(AnimController.MainLimb.SimPosition.X);
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message.Write(AnimController.MainLimb.SimPosition.Y);
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//message.Write(AnimController.RefLimb.Rotation);
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message.Write((byte)((health / maxHealth) * 255.0f));
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message.Write(AnimController.StunTimer > 0.0f);
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@@ -125,8 +119,8 @@ namespace Barotrauma
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}
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message.Write(AnimController.Dir > 0.0f);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -1.0f, 1.0f), -1.0f, 1.0f, 4);
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//message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 4);
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//message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -1.0f, 1.0f), -1.0f, 1.0f, 4);
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if (AnimController.CanEnterSubmarine) message.Write(Submarine != null);
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@@ -161,30 +155,6 @@ namespace Barotrauma
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case NetworkEventType.InventoryUpdate:
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return base.ReadNetworkData(type, message, sendingTime, out data);
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case NetworkEventType.ImportantEntityUpdate:
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Vector2 limbPos = AnimController.MainLimb.SimPosition;
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try
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{
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limbPos.X = message.ReadFloat();
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limbPos.Y = message.ReadFloat();
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//rotation = message.ReadFloat();
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to read AICharacter update message", e);
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#endif
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return false;
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}
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if (AnimController.MainLimb.body != null)
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{
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AnimController.MainLimb.body.TargetPosition = limbPos;
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//AnimController.RefLimb.body.TargetRotation = rotation;
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}
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float newStunTimer = 0.0f, newHealth = 0.0f, newBleeding = 0.0f;
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try
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@@ -235,8 +205,8 @@ namespace Barotrauma
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try
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{
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targetDir = message.ReadBoolean();
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targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 4);
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targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 4);
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//targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 4);
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//targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 4);
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if (AnimController.CanEnterSubmarine) inSub = message.ReadBoolean();
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@@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components
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levelEndTickBox = new GUITickBox(
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new Rectangle(5, 90, 15, 15),
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GameMain.GameSession == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, 20),
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GameMain.GameSession == null ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.Name, 20),
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Alignment.TopLeft, GUI.SmallFont, GuiFrame);
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levelEndTickBox.Enabled = false;
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levelEndTickBox.OnSelected = SelectDestination;
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