Fixed inventory getting "stuck" if slots are merged while one of them is selected

This commit is contained in:
Regalis
2016-10-21 18:30:03 +03:00
parent 8cb9450217
commit bb9b2c6eb7

View File

@@ -412,6 +412,8 @@ namespace Barotrauma
}
}
}
selectedSlot = -1;
}
public void DrawOwn(SpriteBatch spriteBatch)