Joonas Rikkonen
|
2c1a5be93e
|
(19c8c7b56) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:12:15 +03:00 |
|
Joonas Rikkonen
|
0b1b39d70a
|
(caf7e6a2e) Replaced Concentus NuGet package with csproj (ensures correct System.Runtime references)
|
2019-04-29 21:11:59 +03:00 |
|
Joonas Rikkonen
|
f10adc2612
|
(08ad40cc0) Fixed items "vanishing" if they move directly from sub to another without going outside first.
|
2019-04-29 21:11:42 +03:00 |
|
Joonas Rikkonen
|
2aec2414be
|
(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-26 11:25:25 +03:00 |
|
Joonas Rikkonen
|
3eb883fbb3
|
(9253f5b70) Added libvlc.so to LinuxClient
|
2019-04-26 11:25:10 +03:00 |
|
Joonas Rikkonen
|
d425064a3b
|
(28c455ff7) Improve the ai repair tool usage.
|
2019-04-26 11:18:14 +03:00 |
|
Joonas Rikkonen
|
4f746b04ea
|
(b8e5081e1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-25 18:14:20 +03:00 |
|
Joonas Rikkonen
|
eb7ac2bfbe
|
(8e98e6343) Add and implement new clown gear.
|
2019-04-25 18:13:47 +03:00 |
|
Joonas Rikkonen
|
07b937ca90
|
(ce70f0edf) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-25 18:13:28 +03:00 |
|
Joonas Rikkonen
|
03797df87b
|
(224725392) fixed default state of a few emergency pumps.
|
2019-04-25 18:12:55 +03:00 |
|
Joonas Rikkonen
|
df0f8c79ab
|
(dbc56728c) Fixed item scale not being taken into account in light sprites
|
2019-04-25 18:12:19 +03:00 |
|
Joonas Rikkonen
|
f31114ea01
|
(9f6737ced) Fixed: Old text tag in sonar.cs
|
2019-04-25 18:10:37 +03:00 |
|
Joonas Rikkonen
|
e83dba2959
|
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
|
2019-04-25 18:07:37 +03:00 |
|
Joonas Rikkonen
|
99344e4031
|
(b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix
|
2019-04-25 17:52:14 +03:00 |
|
Joonas Rikkonen
|
52991e1ded
|
(41a4cf029) Merge
|
2019-04-25 17:50:53 +03:00 |
|
Joonas Rikkonen
|
8be51d71bd
|
(444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead
|
2019-04-25 17:50:35 +03:00 |
|
Joonas Rikkonen
|
e4ac5434d7
|
(f1791560b) Switched back to old fonts (requested by art)
|
2019-04-25 17:50:17 +03:00 |
|
Joonas Rikkonen
|
457000c8dd
|
(9e2b50b03) Removed unused duplicate texture
|
2019-04-25 17:49:59 +03:00 |
|
Joonas Rikkonen
|
3a83ac42c9
|
(dd2b3452f) Social center png added (was missing)
|
2019-04-25 17:49:41 +03:00 |
|
Joonas Rikkonen
|
47ef561a03
|
(ade7449ec) increase stun baton damage slightly, should take 6 or so hits to kill a crawler instead of 12.
|
2019-04-25 17:49:23 +03:00 |
|
Joonas Rikkonen
|
a90cdb7843
|
(c5ad20e76) Graphics for outposts: Added new backwalls for outpost rooms (shop,maintenance bay and social center) aswell as some corridor pieces
|
2019-04-25 17:49:05 +03:00 |
|
Joonas Rikkonen
|
9df0141640
|
(ca0e4bd45) When attempting to deconstruct an item that can't be deconstructed, put it in the output inventory instead of leaving it in the input
|
2019-04-25 17:48:45 +03:00 |
|
Joonas Rikkonen
|
d98c245183
|
(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
|
2019-04-25 17:46:26 +03:00 |
|
Joonas Rikkonen
|
ba6a4450eb
|
(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
|
2019-04-24 11:49:27 +03:00 |
|
Joonas Rikkonen
|
9c5d25a2da
|
(480a052a8) Minor physics optimization: use SetTransformIgnoreContacts when correcting physicsbody positions
|
2019-04-23 11:15:32 +03:00 |
|
Joonas Rikkonen
|
da3e325ffc
|
(58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running
|
2019-04-18 12:33:25 +03:00 |
|
Joonas Rikkonen
|
639eb6c1f3
|
(094a20e08) Fixed incorrect emergency light scale, translated comments in the xml (english pls)
|
2019-04-18 12:31:08 +03:00 |
|
Joonas Rikkonen
|
ea54fa24fe
|
(0d11c0779) Select the vanilla content package if no core content packages are enabled on startup, or when disabling a core content package from the workshop menu. Closes #1424
|
2019-04-18 12:05:59 +03:00 |
|
Joonas Rikkonen
|
6aef4073b7
|
(73782c3bc) Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it very difficult (or impossible) to select items in the wiring mode. + Don't start moving wire nodes unless the cursor is moved by at least 16px from the initial position of the node.
|
2019-04-18 12:05:43 +03:00 |
|
Joonas Rikkonen
|
c77c30fda7
|
(7cc515e57) SpriteDeformation optimization: don't update deformations on disabled or SimplePhysics characters, don't check if resolution has changed in the SpriteDeformation.Resolution getter because it's called very frequently
|
2019-04-18 12:05:27 +03:00 |
|
Joonas Rikkonen
|
b0580a9050
|
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
|
2019-04-18 12:05:11 +03:00 |
|
Joonas Rikkonen
|
1a3184dbad
|
(4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled.
|
2019-04-18 12:04:56 +03:00 |
|
Joonas Rikkonen
|
c85cf63494
|
(99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690
|
2019-04-18 12:03:22 +03:00 |
|
Joonas Rikkonen
|
e0fe737c3b
|
(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
|
2019-04-16 17:16:14 +03:00 |
|
Joonas Rikkonen
|
707d9ed398
|
(9d7465a38) New alien item sounds
|
2019-04-16 17:12:27 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
edb8c39c58
|
(7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key.
|
2019-04-16 17:11:23 +03:00 |
|
Joonas Rikkonen
|
431a897a71
|
(b668306bc) Force personal slots back open when putting or attempting to put something into them
|
2019-04-16 17:11:08 +03:00 |
|
Joonas Rikkonen
|
30a3203051
|
(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
|
2019-04-16 17:09:56 +03:00 |
|
Joonas Rikkonen
|
b8b61ebb02
|
(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
|
2019-04-15 14:12:14 +03:00 |
|
Joonas Rikkonen
|
53f9202909
|
(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 13:43:50 +03:00 |
|
Joonas Rikkonen
|
e839260a9d
|
(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
|
2019-04-15 13:43:35 +03:00 |
|
Joonas Rikkonen
|
fe235eb37a
|
(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
|
2019-04-15 13:42:37 +03:00 |
|
Joonas Rikkonen
|
8290c577d8
|
(1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option)
|
2019-04-15 12:10:05 +03:00 |
|
Joonas Rikkonen
|
373554ddfb
|
(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
|
2019-04-15 12:09:36 +03:00 |
|
Joonas Rikkonen
|
8a42bb3bbd
|
(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
|
2019-04-15 12:09:22 +03:00 |
|
Joonas Rikkonen
|
45be409a84
|
(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
|
2019-04-15 12:08:39 +03:00 |
|
Joonas Rikkonen
|
66de47f041
|
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
|
2019-04-15 12:06:58 +03:00 |
|
Joonas Rikkonen
|
a9ad6d0504
|
(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
|
2019-04-15 12:05:34 +03:00 |
|