Commit Graph

286 Commits

Author SHA1 Message Date
Regalis
8c19adeb5e Some more randomness in level generation, info message about the radio command in mp 2016-04-23 17:32:52 +03:00
Regalis
1a96159bdb ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected 2016-04-23 17:28:11 +03:00
Regalis
14ef736176 "Suicide button" is also usable in single player, unconscious characters can't be selected in sp, fixed resizing textblocks with wrapped text 2016-04-23 17:26:56 +03:00
Regalis
83081d98c0 Water forces aren't applied to disabled bodies, logging sound loading 2016-04-22 23:46:36 +03:00
Regalis
e84e72bba6 Borderless windowed mode, mid-round settings menu 2016-04-22 20:55:56 +03:00
Regalis
3347fcdd20 Server notifies clients about junction boxes breaking (+ clients aren't allowed to break them), fixed explosion lightSource positioning 2016-04-22 17:28:22 +03:00
Regalis
c2242ad525 Fixed tooltip "background block" sizing 2016-04-22 17:25:09 +03:00
Regalis
6c538443fd - characters aren't teleported through gaps if a wall doesn't have a hole there
- characters aren't teleported outside until they're far enough from hulls (prevents them from "jumping" outside as they're teleported partially inside the body of the sub)
- arms are mirrored/flipped when turning in water
2016-04-22 17:21:34 +03:00
Regalis
510602623a Fixed "subinventories" (oxygen tanks inside suits etc) being drawn under the main inventory 2016-04-21 18:38:07 +03:00
Regalis
12dc494e42 Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles 2016-04-21 17:17:42 +03:00
Regalis
e46ec1ade2 Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission) 2016-04-20 20:33:38 +03:00
Regalis
de2af7f973 Speech bubble icon next to the character when speaking in multiplayer, fixed clients sending every message through radio when wearing a headset 2016-04-20 20:31:45 +03:00
Regalis
e271873a43 Autopilot uses submarine position as a "reference position" (instead of the position of the nav terminal), radar display bugfix, ragdolls aren't teleported outside the sub if they're in a tiny gap between hulls (e.g. passing through a broken wall between rooms) 2016-04-20 17:28:20 +03:00
Regalis
188220c464 A "suicide button" which can be used if the character is unconscious and the player doesn't want to wait for help, fixed submarine staying loaded when clicking the "load previous" button mid-round, main path waypoint generation bugfix 2016-04-20 17:22:22 +03:00
Regalis
e33f30dad1 Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets 2016-04-20 17:19:38 +03:00
Regalis
a45f58cd08 New artifact sprites, ping sound for handheld sonar, fixed newlines multiplying in GUITextBlocks every time the block is resized 2016-04-16 21:42:40 +03:00
Regalis
5bacb66543 - fixed holes only being passable at the first and last sections of a wall 2016-04-16 21:03:11 +03:00
Regalis
17d499d70a - clients only apply OnImpact statuseffects on items when the server says so
- fixed characters occasionally teleporting partially inside walls in mp
- made it easier to drag characters while swimming
2016-04-16 21:00:21 +03:00
Regalis
204d1333d1 Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma 2016-04-16 15:36:10 +03:00
Regalis
31a04c7bc1 Cargo missions, a menu that shows the mission description mid-round 2016-04-16 15:36:01 +03:00
Regalis
6876bdc481 Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something 2016-04-16 15:33:28 +03:00
Regalis11
f9d64ea5c4 Some more commenting & cleanup 2016-04-10 21:03:40 +03:00
Regalis
c6df095a8b Narrow caves in levels, more background sprites 2016-04-10 10:57:38 +03:00
Regalis
c5685db0aa - handheld sonar
- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough
- reactor cools down if it's underwater
- job-specific gear are grouped by job in separate .xml files
2016-04-09 14:31:59 +03:00
Regalis
c7545d5816 - StartCoroutine returns a handle which can be used to stop a coroutine, and coroutines and be given a name to make accessing them easier
- StatusEffect coroutines are stopped when the round ends
- Fixed GameServer keeping a reference to the TraitorManager after a round ends (causing traitor messages to appear even if traitors aren't on anymore)
- Option to spawn characters near/inside/outside the sub using the spawn command
2016-04-06 18:36:26 +03:00
Regalis
39c9c78266 - level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
2016-04-02 16:03:41 +03:00
Regalis
2a2ba80f9c ItemLabel optimization: textBlock is drawn using an offset relative to the position of the item instead of modifying textBlock.Rect each frame (causing the text position/wrapping to be recalculated each frame) 2016-04-02 15:54:00 +03:00
Regalis
5f05db7ca4 - fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
2016-04-02 02:25:44 +03:00
Regalis
3ac8139fc7 - changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen to larger rooms
- bugfixes in HumanoidAnimController.Flip()
- item/itemcomponent statuseffects are stored in a dictionary with the actiontype as a key, so the item doesn't have to iterate over all the components and all their statuseffects
- gap bubble particle tweaking
2016-03-29 17:57:05 +03:00
Regalis
23f1623562 Fixed missions not matching between Linux and Windows builds 2016-03-28 19:58:22 +03:00
Regalis
c1a1990f08 - moving characters out of the way when the sub is teleported to the right position in multiplayer (monsters shouldn't randomly pop up inside the submarine anymore)
- taking sub position into account when snapping cursor position to the grid -> new items/structures are aligned with existing ones if editing the sub while a round is running
2016-03-28 16:11:55 +03:00
Regalis
9a0bf07fc2 - some more medicine value tweaking
- medicine & toxic cabinet items (added to vanilla subs)
- updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade)
- renamed doctors as medical doctors
2016-03-27 20:25:24 +03:00
Regalis
7f40071565 - fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
- syncing statuseffects caused by using an item on self
2016-03-27 20:20:34 +03:00
Regalis
c8597f76be - added med bays to the vanilla subs
- some new wall prefabs
- medical item statuseffect tweaking
- fixed textBoxes not being deselected in waypoint editing hud after applying the changes
2016-03-26 23:25:04 +02:00
Regalis
2f7295eaad Option to set a duration for a status effect 2016-03-26 23:20:02 +02:00
Regalis
ca492bf0d4 - health scanner item
- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
2016-03-26 18:15:44 +02:00
Regalis
6c0927a564 - health/oxygen syncing with the new -100.0 - 100.0 range taken into account
- enemies die when their health reaches 0.0 (instead of -100.0)
- HUD, chatbox etc disabled when the character is unconscious
2016-03-26 18:09:17 +02:00
Regalis
f585235887 Performing CPR on unconscious players, a "use on self" button for some items 2016-03-25 15:34:40 +02:00
Regalis
0dbfb54b5f - crouching (allows placing signal items at the bottom of a room and may be useful when doctors are added (CPR animation, using medical items on dead bodies?))
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care)
- fixed LightSprite being drawn on LightComponents even if the item is inside an inventory
- characters extend their arm more when placing signal items
2016-03-20 20:15:47 +02:00
Regalis
fc8b30c974 - npcs wont try grab items from other characters' inventories
- fixed lightcomponent LightSprites "twitching" when the sub is moving
- fixed null reference exceptions in Hull.Render if no submarine has been loaded
- submarine descriptions
- emergency sirens in Aegir & Vellamo
- changed the required item for fabricating a wire from "Copper" to "Copper Bar"
2016-03-18 17:48:25 +02:00
Regalis
8df9864db9 - emergency siren and alarm buzzer items
- wires and alarm buzzers can be fabricated
- fixed items selecting constructions outside the hulls
- ItemLabel.TextColor works now
- removed a random dot at the corner of head5.png
- inventory is visible in wiring mode
- fixed null reference exceptions in AIObjectiveGoto and Holdable
2016-03-17 19:28:46 +02:00
Regalis
20d61b0647 - fixed light components throwing errors when receiving an invalid color value to the "set_color" input
- fixed it being possible to connect wires to more than two items by selecting another item while dragging the wire
- relay components break if too much power is directed through them
- relay components are active by default and the can be toggled on/off in the editor
- bool properties show as checkboxes in the editor
2016-03-17 19:16:21 +02:00
Regalis
d6a57f9533 Bunch of crew AI bugfixes/improvements:
- replacing empty oxygen tanks
- fixed characters only fixing leaks in the outer hull
- prioritizing large leaks over small ones
- fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside)
- more accurate welder aiming
- AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
2016-03-16 17:41:59 +02:00
Regalis
804510b144 - fixed launcher not resetting the "checking for updates" text if it fails to parse the updateinfo xml file
- fixed crashing if switching from wiring mode to character mode
- option to disable crew ai through the console
2016-03-16 17:35:11 +02:00
Regalis
3402dad741 v0.3.5.1:
- fixed UI controls not working in launcher
- fixed battery cells not reloading inside batteries
- moloch spawns earlier in tutorial
- fixed wrong updaterversion in launcher (caused the launcher to always show a warning)
2016-03-14 18:34:57 +02:00
Regalis
5120812adf - fixed AICharacters being updated even if they're disabled
- enemies can spot targets from further away if they've previously spotted the target
- physics bodies are immediately moved to the correct position if they're really far (instead of lerping)
2016-03-13 19:24:30 +02:00
Regalis
d713874bd6 Tweaked AITarget ranges: now it's possible to evade some monsters by stopping the sub and/or turning off noisy devices, AITarget ranges can be made visible by entering "ShowAITargets" in the console, misc cleanup 2016-03-12 21:35:21 +02:00
Regalis
c99f94b1de Fixed projectiles (e.g. railgun shells) not colliding with the sub when shot from outside, fixed lightcomponents not being positioned correctly on moving items 2016-03-12 21:28:39 +02:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
ae4e4d8f34 - wiring tool bugfixes
- new oxygen and welding fuel tank sprites
- more reliable method of checking that the sub can pass through the level
- moved the name of the highlighted item to the bottom of the screen
2016-03-11 19:12:07 +02:00