Performing CPR on unconscious players, a "use on self" button for some items

This commit is contained in:
Regalis
2016-03-25 15:34:40 +02:00
parent 0dbfb54b5f
commit f585235887
11 changed files with 225 additions and 55 deletions
@@ -48,7 +48,7 @@ namespace Barotrauma
public override void Update(float deltaTime)
{
if (DisableCrewAI) return;
if (DisableCrewAI || Character.IsUnconscious) return;
Character.ClearInputs();
@@ -44,7 +44,16 @@ namespace Barotrauma
if (currenthullSafety > MinSafety)
{
character.AIController.SteeringManager.SteeringSeek(currentHull.SimPosition, 0.5f);
if (Math.Abs(currentHull.WorldPosition.X - character.WorldPosition.X) > 100.0f)
{
character.AIController.SteeringManager.SteeringSeek(currentHull.SimPosition, 0.5f);
}
else
{
character.AIController.SteeringManager.Reset();
}
character.AIController.SelectTarget(null);
goToObjective = null;
@@ -58,6 +58,6 @@ namespace Barotrauma
public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
public virtual void DragCharacter(Character target) { }
public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
}
}
@@ -19,6 +19,8 @@ namespace Barotrauma
private float thighTorque;
private float cprAnimState;
protected override float HeadPosition
{
get
@@ -210,16 +212,12 @@ namespace Barotrauma
UpdateStanding();
break;
case Animation.CPR:
if (character.SelectedCharacter == null)
{
Anim = Animation.None;
return;
}
DragCharacter(character.SelectedCharacter);
UpdateCPR(deltaTime);
break;
default:
if (character.SelectedCharacter != null) DragCharacter(character.SelectedCharacter);
if (inWater)
UpdateSwimming();
else
@@ -257,8 +255,6 @@ namespace Barotrauma
Limb leftLeg = GetLimb(LimbType.LeftLeg);
Limb rightLeg = GetLimb(LimbType.RightLeg);
if (character.SelectedCharacter != null) DragCharacter(character.SelectedCharacter);
float getUpSpeed = 0.3f;
float walkCycleSpeed = head.LinearVelocity.X * walkAnimSpeed;
@@ -541,8 +537,6 @@ namespace Barotrauma
Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb leftLeg = GetLimb(LimbType.LeftLeg);
Limb rightLeg = GetLimb(LimbType.RightLeg);
float rotation = MathHelper.WrapAngle(torso.Rotation);
rotation = MathHelper.ToDegrees(rotation);
@@ -716,8 +710,6 @@ namespace Barotrauma
//}
movement = MathUtils.SmoothStep(movement, tempTargetMovement, 0.3f);
Vector2 footPos, handPos;
Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb head = GetLimb(LimbType.Head);
@@ -744,7 +736,7 @@ namespace Barotrauma
MoveLimb(waist, new Vector2(ladderSimPos.X - 0.35f * Dir, waist.SimPosition.Y), 10.5f);
handPos = new Vector2(
Vector2 handPos = new Vector2(
ladderSimPos.X,
head.SimPosition.Y + 0.0f + movement.Y * 0.1f - ladderSimPos.Y);
@@ -761,7 +753,7 @@ namespace Barotrauma
leftHand.body.ApplyTorque(Dir * 2.0f);
rightHand.body.ApplyTorque(Dir * 2.0f);
footPos = new Vector2(
Vector2 footPos = new Vector2(
handPos.X - Dir * 0.05f,
head.SimPosition.Y - stepHeight * 2.7f - ladderSimPos.Y - 0.7f);
@@ -829,6 +821,46 @@ namespace Barotrauma
}
private void UpdateCPR(float deltaTime)
{
if (character.SelectedCharacter == null)
{
Anim = Animation.None;
return;
}
Crouching = true;
Vector2 diff = character.SelectedCharacter.SimPosition - character.SimPosition;
var targetHead = character.SelectedCharacter.AnimController.GetLimb(LimbType.Head);
Vector2 headDiff = targetHead == null ? diff : targetHead.SimPosition - character.SimPosition;
targetMovement = new Vector2(diff.X, 0.0f);
TargetDir = headDiff.X > 0.0f ? Direction.Right : Direction.Left;
UpdateStanding();
Vector2 handPos = character.SelectedCharacter.AnimController.GetLimb(LimbType.Torso).SimPosition + Vector2.UnitY*0.2f;
Grab(handPos, handPos);
float yPos = (float)Math.Sin(cprAnimState) * 0.1f;
cprAnimState += deltaTime*8.0f;
var head = GetLimb(LimbType.Head);
head.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X, targetHead.SimPosition.Y + 0.6f + yPos);
head.pullJoint.Enabled = true;
//RefLimb.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X - Math.Sign(headDiff.X) * 0.5f, targetHead.SimPosition.Y + 0.4f + yPos);
//head.pullJoint.Enabled = true;
//DragCharacter(character.SelectedCharacter, LimbType.Torso, LimbType.Head);
}
//float punchTimer;
//bool punching;
@@ -876,7 +908,7 @@ namespace Barotrauma
// }
//}
public override void DragCharacter(Character target)
public override void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand)
{
if (target == null) return;
@@ -888,10 +920,10 @@ namespace Barotrauma
for (int i = 0; i < 2; i++ )
{
LimbType type = i == 0 ? LimbType.RightHand : LimbType.LeftHand;
LimbType type = i == 0 ? rightHandTarget : leftHandTarget;
Limb targetLimb = target.AnimController.GetLimb(type);
Limb pullLimb = GetLimb(type);
Limb pullLimb = GetLimb(i == 0 ? LimbType.RightHand : LimbType.LeftHand);
pullLimb.pullJoint.Enabled = true;
pullLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition;
@@ -912,7 +944,20 @@ namespace Barotrauma
{
target.AnimController.TargetMovement = Vector2.Lerp(target.AnimController.TargetMovement, (character.SimPosition + Vector2.UnitX*Dir) - target.SimPosition, 0.5f);
}
}
public void Grab(Vector2 rightHandPos, Vector2 leftHandPos)
{
for (int i = 0; i < 2; i++)
{
Limb pullLimb = (i == 0) ? GetLimb(LimbType.LeftHand) : GetLimb(LimbType.RightHand);
pullLimb.Disabled = true;
pullLimb.pullJoint.Enabled = true;
pullLimb.pullJoint.WorldAnchorB = (i==0) ? rightHandPos : leftHandPos;
pullLimb.pullJoint.MaxForce = 500.0f;
}
}
+39 -12
View File
@@ -244,7 +244,7 @@ namespace Barotrauma
{
get { return needsAir; }
}
public float Oxygen
{
get { return oxygen; }
@@ -670,7 +670,8 @@ namespace Barotrauma
if (AnimController.onGround &&
!AnimController.InWater &&
AnimController.Anim != AnimController.Animation.UsingConstruction)
AnimController.Anim != AnimController.Animation.UsingConstruction &&
AnimController.Anim != AnimController.Animation.CPR)
{
Limb head = AnimController.GetLimb(LimbType.Head);
@@ -831,10 +832,6 @@ namespace Barotrauma
/// </summary>
public void ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam = true)
{
Limb head = AnimController.GetLimb(LimbType.Head);
//Lights.LightManager.ViewPos = WorldPosition;
if (!DisableControls)
{
for (int i = 0; i < keys.Length; i++ )
@@ -1039,7 +1036,12 @@ namespace Barotrauma
return;
}
if (controlled==this || !(this is AICharacter)) Control(deltaTime, cam);
if (controlled == this || !(this is AICharacter)) Control(deltaTime, cam);
if (selectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR)
{
if (GameMain.Client == null) selectedCharacter.Oxygen += (GetSkillLevel("Medical") / 10.0f) * deltaTime;
}
UpdateSightRange();
if (aiTarget != null) aiTarget.SoundRange = 0.0f;
@@ -1422,6 +1424,7 @@ namespace Barotrauma
return true;
case NetworkEventType.SelectCharacter:
message.Write(AnimController.Anim == AnimController.Animation.CPR);
message.Write((ushort)data);
return true;
case NetworkEventType.KillCharacter:
@@ -1482,6 +1485,9 @@ namespace Barotrauma
message.Write(keys[(int)InputType.Down].Held);
message.Write(keys[(int)InputType.Run].Held);
message.Write(keys[(int)InputType.Crouch].Held);
if (secondaryHeld)
{
@@ -1564,18 +1570,35 @@ namespace Barotrauma
return;
case NetworkEventType.SelectCharacter:
bool performingCPR = message.ReadBoolean();
ushort characterId = message.ReadUInt16();
data = characterId;
if (characterId==0)
{
DeselectCharacter(false);
return;
}
else
Character character = FindEntityByID(characterId) as Character;
if (character == null || !character.IsHumanoid) return;
SelectCharacter(character, false);
if (performingCPR)
{
Character character = FindEntityByID(characterId) as Character;
if (character != null && character.IsHumanoid) SelectCharacter(character, false);
AnimController.Anim = AnimController.Animation.CPR;
foreach (Limb limb in selectedCharacter.AnimController.Limbs)
{
limb.pullJoint.Enabled = false;
}
}
else if (AnimController.Anim == AnimController.Animation.CPR)
{
AnimController.Anim = AnimController.Animation.None;
}
return;
case NetworkEventType.KillCharacter:
if (GameMain.Server != null)
@@ -1641,7 +1664,7 @@ namespace Barotrauma
bool actionKeyState, secondaryKeyState;
bool leftKeyState, rightKeyState, upKeyState, downKeyState;
bool runState;
bool runState, crouchState;
try
{
@@ -1656,6 +1679,7 @@ namespace Barotrauma
downKeyState = message.ReadBoolean();
runState = message.ReadBoolean();
crouchState = message.ReadBoolean();
}
catch (Exception e)
@@ -1680,7 +1704,10 @@ namespace Barotrauma
keys[(int)InputType.Up].Held = upKeyState;
keys[(int)InputType.Down].Held = downKeyState;
keys[(int)InputType.Run].Held = runState;
keys[(int)InputType.Run].Held = runState;
keys[(int)InputType.Crouch].Held = crouchState;
float dir = 1.0f;
Vector2 pos = Vector2.Zero;
+36 -6
View File
@@ -1,9 +1,7 @@
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
@@ -13,6 +11,8 @@ namespace Barotrauma
private static Sprite noiseOverlay, damageOverlay;
private static GUIButton cprButton;
private static GUIProgressBar drowningBar, healthBar;
private static float damageOverlayTimer;
@@ -33,6 +33,8 @@ namespace Barotrauma
}
if (healthBar != null) healthBar.Update(deltaTime);
if (cprButton != null && cprButton.Visible) cprButton.Update(deltaTime);
if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime;
}
@@ -55,11 +57,39 @@ namespace Barotrauma
DrawStatusIcons(spriteBatch, character);
if (character.Inventory != null && !character.LockHands) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
if (character.Inventory != null && !character.LockHands &&
!character.IsUnconscious && character.Stun >= -0.1f) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory!=null)
{
character.SelectedCharacter.Inventory.DrawOwn(spriteBatch, new Vector2(320.0f, 0.0f));
if (cprButton == null)
{
cprButton = new GUIButton(
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(150+320, 0), new Point(130, 20)), "Perform CPR", GUI.Style);
cprButton.OnClicked = (button, userData) =>
{
if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false;
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
AnimController.Animation.None : AnimController.Animation.CPR;
foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs)
{
limb.pullJoint.Enabled = false;
}
new NetworkEvent(NetworkEventType.SelectCharacter, Character.Controlled.ID, true, Character.Controlled.SelectedCharacter);
return true;
};
}
//cprButton.Visible = character.GetSkillLevel("Medical") > 20.0f;
if (cprButton.Visible) cprButton.Draw(spriteBatch);
}
if (character.ClosestCharacter != null && character.ClosestCharacter.CanBeSelected)
@@ -76,7 +106,7 @@ namespace Barotrauma
{
var hudTexts = character.ClosestItem.GetHUDTexts(character);
Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), (int)(GameMain.GraphicsHeight));
Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), GameMain.GraphicsHeight);
startPos.Y -= 50 + hudTexts.Count * 25;
Vector2 textPos = startPos;
+53 -10
View File
@@ -27,11 +27,15 @@ namespace Barotrauma
public Vector2[] SlotPositions;
private GUIButton[] useOnSelfButton;
public CharacterInventory(int capacity, Character character)
: base(character, capacity)
{
this.character = character;
useOnSelfButton = new GUIButton[2];
if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png");
SlotPositions = new Vector2[limbSlots.Length];
@@ -56,6 +60,16 @@ namespace Barotrauma
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 3),
GameMain.GraphicsHeight - (spacing + rectHeight)*3);
useOnSelfButton[i - 3] = new GUIButton(
new Rectangle((int) SlotPositions[i].X, (int) (SlotPositions[i].Y - spacing - rectHeight),
rectWidth, rectHeight), "Use", GUI.Style)
{
UserData = i,
OnClicked = UseItemOnSelf
};
break;
default:
SlotPositions[i] = new Vector2(
@@ -66,6 +80,19 @@ namespace Barotrauma
}
}
private bool UseItemOnSelf(GUIButton button, object obj)
{
if (!(obj is int)) return false;
int slotIndex = (int)obj;
if (Items[slotIndex] == null) return false;
Items[slotIndex].ApplyStatusEffects(ActionType.OnUse, 0.016f, character);
return true;
}
protected override void DropItem(Item item)
{
bool enabled = item.body!=null && item.body.Enabled;
@@ -240,13 +267,14 @@ namespace Barotrauma
string toolTip = "";
Rectangle highlightedSlot = Rectangle.Empty;
if (doubleClickedItem!=null && doubleClickedItem.ParentInventory!=this)
{
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
doubleClickedItem = null;
int rectWidth = 40, rectHeight = 40;
const int rectWidth = 40, rectHeight = 40;
Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;
@@ -340,15 +368,28 @@ namespace Barotrauma
}
}
if (!multiSlot) continue;
if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition))
if (multiSlot)
{
toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description;
highlightedSlot = slotRect;
if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition))
{
toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description;
highlightedSlot = slotRect;
}
UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
}
UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
if (character==Character.Controlled && selectedSlot != i &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
useOnSelfButton[i - 3].Update(0.016f);
useOnSelfButton[i - 3].Draw(spriteBatch);
}
}
slotRect.Width = rectWidth;
@@ -359,7 +400,9 @@ namespace Barotrauma
DrawToolTip(spriteBatch, toolTip, highlightedSlot);
}
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
if (draggingItem == null) return;
if (!draggingItemSlot.Contains(PlayerInput.MousePosition))
{
if (PlayerInput.LeftButtonHeld())
{
@@ -372,10 +415,10 @@ namespace Barotrauma
{
DropItem(draggingItem);
new Networking.NetworkEvent(Barotrauma.Networking.NetworkEventType.DropItem, draggingItem.ID, true);
new NetworkEvent(NetworkEventType.DropItem, draggingItem.ID, true);
//draggingItem = null;
}
}
}
}
}
public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
+1 -1
View File
@@ -241,7 +241,7 @@ namespace Barotrauma
Vector2 textSize = GUI.Font.MeasureString(toolTip);
Vector2 rectSize = textSize * 1.2f;
Vector2 pos = new Vector2(highlightedSlot.Center.X, highlightedSlot.Y-rectSize.Y);
Vector2 pos = new Vector2(highlightedSlot.Right, highlightedSlot.Y-rectSize.Y);
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
+5 -1
View File
@@ -189,6 +189,11 @@ namespace Barotrauma
get { return prefab.FireProof; }
}
public bool CanUseOnSelf
{
get { return prefab.CanUseOnSelf; }
}
public bool InWater
{
get
@@ -1056,7 +1061,6 @@ namespace Barotrauma
public bool Pick(Character picker, bool ignoreRequiredItems=false, bool forceSelectKey=false, bool forceActionKey=false)
{
bool hasRequiredSkills = true;
bool picked = false, selected = false;
+8
View File
@@ -87,6 +87,12 @@ namespace Barotrauma
get { return offsetOnSelected; }
}
public bool CanUseOnSelf
{
get;
private set;
}
public Vector2 Size
{
get { return size; }
@@ -204,6 +210,8 @@ namespace Barotrauma
focusOnSelected = ToolBox.GetAttributeBool(element, "focusonselected", false);
offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);
CanUseOnSelf = ToolBox.GetAttributeBool(element, "canuseonself", false);
FireProof = ToolBox.GetAttributeBool(element, "fireproof", false);
+6 -2
View File
@@ -77,9 +77,13 @@ namespace Barotrauma
{
case RelationType.Contained:
if (parentItem == null) return false;
foreach (Item contained in parentItem.ContainedItems)
var containedItems = parentItem.ContainedItems;
if (containedItems == null) return false;
foreach (Item contained in containedItems)
{
if (contained.Condition>0.0f && MatchesItem(contained)) return true;
if (contained.Condition > 0.0f && MatchesItem(contained)) return true;
}
break;
case RelationType.Equipped: