Performing CPR on unconscious players, a "use on self" button for some items
This commit is contained in:
@@ -48,7 +48,7 @@ namespace Barotrauma
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public override void Update(float deltaTime)
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{
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if (DisableCrewAI) return;
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if (DisableCrewAI || Character.IsUnconscious) return;
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Character.ClearInputs();
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@@ -44,7 +44,16 @@ namespace Barotrauma
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if (currenthullSafety > MinSafety)
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{
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character.AIController.SteeringManager.SteeringSeek(currentHull.SimPosition, 0.5f);
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if (Math.Abs(currentHull.WorldPosition.X - character.WorldPosition.X) > 100.0f)
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{
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character.AIController.SteeringManager.SteeringSeek(currentHull.SimPosition, 0.5f);
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}
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else
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{
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character.AIController.SteeringManager.Reset();
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}
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character.AIController.SelectTarget(null);
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goToObjective = null;
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@@ -58,6 +58,6 @@ namespace Barotrauma
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public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
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public virtual void DragCharacter(Character target) { }
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public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
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}
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}
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@@ -19,6 +19,8 @@ namespace Barotrauma
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private float thighTorque;
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private float cprAnimState;
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protected override float HeadPosition
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{
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get
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@@ -210,16 +212,12 @@ namespace Barotrauma
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UpdateStanding();
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break;
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case Animation.CPR:
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if (character.SelectedCharacter == null)
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{
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Anim = Animation.None;
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return;
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}
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DragCharacter(character.SelectedCharacter);
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UpdateCPR(deltaTime);
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break;
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default:
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if (character.SelectedCharacter != null) DragCharacter(character.SelectedCharacter);
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if (inWater)
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UpdateSwimming();
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else
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@@ -257,8 +255,6 @@ namespace Barotrauma
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Limb leftLeg = GetLimb(LimbType.LeftLeg);
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Limb rightLeg = GetLimb(LimbType.RightLeg);
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if (character.SelectedCharacter != null) DragCharacter(character.SelectedCharacter);
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float getUpSpeed = 0.3f;
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float walkCycleSpeed = head.LinearVelocity.X * walkAnimSpeed;
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@@ -541,8 +537,6 @@ namespace Barotrauma
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Limb leftFoot = GetLimb(LimbType.LeftFoot);
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Limb rightFoot = GetLimb(LimbType.RightFoot);
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Limb leftLeg = GetLimb(LimbType.LeftLeg);
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Limb rightLeg = GetLimb(LimbType.RightLeg);
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float rotation = MathHelper.WrapAngle(torso.Rotation);
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rotation = MathHelper.ToDegrees(rotation);
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@@ -716,8 +710,6 @@ namespace Barotrauma
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//}
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movement = MathUtils.SmoothStep(movement, tempTargetMovement, 0.3f);
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Vector2 footPos, handPos;
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Limb leftFoot = GetLimb(LimbType.LeftFoot);
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Limb rightFoot = GetLimb(LimbType.RightFoot);
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Limb head = GetLimb(LimbType.Head);
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@@ -744,7 +736,7 @@ namespace Barotrauma
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MoveLimb(waist, new Vector2(ladderSimPos.X - 0.35f * Dir, waist.SimPosition.Y), 10.5f);
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handPos = new Vector2(
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Vector2 handPos = new Vector2(
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ladderSimPos.X,
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head.SimPosition.Y + 0.0f + movement.Y * 0.1f - ladderSimPos.Y);
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@@ -761,7 +753,7 @@ namespace Barotrauma
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leftHand.body.ApplyTorque(Dir * 2.0f);
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rightHand.body.ApplyTorque(Dir * 2.0f);
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footPos = new Vector2(
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Vector2 footPos = new Vector2(
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handPos.X - Dir * 0.05f,
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head.SimPosition.Y - stepHeight * 2.7f - ladderSimPos.Y - 0.7f);
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@@ -829,6 +821,46 @@ namespace Barotrauma
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}
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private void UpdateCPR(float deltaTime)
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{
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if (character.SelectedCharacter == null)
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{
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Anim = Animation.None;
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return;
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}
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Crouching = true;
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Vector2 diff = character.SelectedCharacter.SimPosition - character.SimPosition;
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var targetHead = character.SelectedCharacter.AnimController.GetLimb(LimbType.Head);
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Vector2 headDiff = targetHead == null ? diff : targetHead.SimPosition - character.SimPosition;
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targetMovement = new Vector2(diff.X, 0.0f);
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TargetDir = headDiff.X > 0.0f ? Direction.Right : Direction.Left;
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UpdateStanding();
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Vector2 handPos = character.SelectedCharacter.AnimController.GetLimb(LimbType.Torso).SimPosition + Vector2.UnitY*0.2f;
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Grab(handPos, handPos);
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float yPos = (float)Math.Sin(cprAnimState) * 0.1f;
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cprAnimState += deltaTime*8.0f;
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var head = GetLimb(LimbType.Head);
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head.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X, targetHead.SimPosition.Y + 0.6f + yPos);
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head.pullJoint.Enabled = true;
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//RefLimb.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X - Math.Sign(headDiff.X) * 0.5f, targetHead.SimPosition.Y + 0.4f + yPos);
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//head.pullJoint.Enabled = true;
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//DragCharacter(character.SelectedCharacter, LimbType.Torso, LimbType.Head);
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}
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//float punchTimer;
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//bool punching;
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@@ -876,7 +908,7 @@ namespace Barotrauma
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// }
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//}
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public override void DragCharacter(Character target)
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public override void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand)
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{
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if (target == null) return;
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@@ -888,10 +920,10 @@ namespace Barotrauma
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for (int i = 0; i < 2; i++ )
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{
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LimbType type = i == 0 ? LimbType.RightHand : LimbType.LeftHand;
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LimbType type = i == 0 ? rightHandTarget : leftHandTarget;
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Limb targetLimb = target.AnimController.GetLimb(type);
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Limb pullLimb = GetLimb(type);
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Limb pullLimb = GetLimb(i == 0 ? LimbType.RightHand : LimbType.LeftHand);
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pullLimb.pullJoint.Enabled = true;
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pullLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition;
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@@ -912,7 +944,20 @@ namespace Barotrauma
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{
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target.AnimController.TargetMovement = Vector2.Lerp(target.AnimController.TargetMovement, (character.SimPosition + Vector2.UnitX*Dir) - target.SimPosition, 0.5f);
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}
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}
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public void Grab(Vector2 rightHandPos, Vector2 leftHandPos)
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{
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for (int i = 0; i < 2; i++)
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{
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Limb pullLimb = (i == 0) ? GetLimb(LimbType.LeftHand) : GetLimb(LimbType.RightHand);
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pullLimb.Disabled = true;
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pullLimb.pullJoint.Enabled = true;
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pullLimb.pullJoint.WorldAnchorB = (i==0) ? rightHandPos : leftHandPos;
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pullLimb.pullJoint.MaxForce = 500.0f;
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}
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}
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@@ -244,7 +244,7 @@ namespace Barotrauma
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{
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get { return needsAir; }
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}
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public float Oxygen
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{
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get { return oxygen; }
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@@ -670,7 +670,8 @@ namespace Barotrauma
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if (AnimController.onGround &&
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!AnimController.InWater &&
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AnimController.Anim != AnimController.Animation.UsingConstruction)
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AnimController.Anim != AnimController.Animation.UsingConstruction &&
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AnimController.Anim != AnimController.Animation.CPR)
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{
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Limb head = AnimController.GetLimb(LimbType.Head);
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@@ -831,10 +832,6 @@ namespace Barotrauma
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/// </summary>
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public void ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam = true)
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{
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Limb head = AnimController.GetLimb(LimbType.Head);
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//Lights.LightManager.ViewPos = WorldPosition;
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if (!DisableControls)
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{
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for (int i = 0; i < keys.Length; i++ )
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@@ -1039,7 +1036,12 @@ namespace Barotrauma
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return;
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}
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if (controlled==this || !(this is AICharacter)) Control(deltaTime, cam);
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if (controlled == this || !(this is AICharacter)) Control(deltaTime, cam);
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if (selectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR)
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{
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if (GameMain.Client == null) selectedCharacter.Oxygen += (GetSkillLevel("Medical") / 10.0f) * deltaTime;
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}
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UpdateSightRange();
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if (aiTarget != null) aiTarget.SoundRange = 0.0f;
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@@ -1422,6 +1424,7 @@ namespace Barotrauma
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return true;
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case NetworkEventType.SelectCharacter:
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message.Write(AnimController.Anim == AnimController.Animation.CPR);
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message.Write((ushort)data);
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return true;
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case NetworkEventType.KillCharacter:
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@@ -1482,6 +1485,9 @@ namespace Barotrauma
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message.Write(keys[(int)InputType.Down].Held);
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message.Write(keys[(int)InputType.Run].Held);
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message.Write(keys[(int)InputType.Crouch].Held);
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if (secondaryHeld)
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{
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@@ -1564,18 +1570,35 @@ namespace Barotrauma
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return;
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case NetworkEventType.SelectCharacter:
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bool performingCPR = message.ReadBoolean();
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ushort characterId = message.ReadUInt16();
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data = characterId;
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if (characterId==0)
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{
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DeselectCharacter(false);
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return;
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}
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else
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Character character = FindEntityByID(characterId) as Character;
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if (character == null || !character.IsHumanoid) return;
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SelectCharacter(character, false);
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if (performingCPR)
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{
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Character character = FindEntityByID(characterId) as Character;
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if (character != null && character.IsHumanoid) SelectCharacter(character, false);
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AnimController.Anim = AnimController.Animation.CPR;
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foreach (Limb limb in selectedCharacter.AnimController.Limbs)
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{
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limb.pullJoint.Enabled = false;
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}
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}
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else if (AnimController.Anim == AnimController.Animation.CPR)
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{
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AnimController.Anim = AnimController.Animation.None;
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}
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return;
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case NetworkEventType.KillCharacter:
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if (GameMain.Server != null)
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@@ -1641,7 +1664,7 @@ namespace Barotrauma
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bool actionKeyState, secondaryKeyState;
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bool leftKeyState, rightKeyState, upKeyState, downKeyState;
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bool runState;
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bool runState, crouchState;
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try
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{
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@@ -1656,6 +1679,7 @@ namespace Barotrauma
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downKeyState = message.ReadBoolean();
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runState = message.ReadBoolean();
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crouchState = message.ReadBoolean();
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}
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catch (Exception e)
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@@ -1680,7 +1704,10 @@ namespace Barotrauma
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keys[(int)InputType.Up].Held = upKeyState;
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keys[(int)InputType.Down].Held = downKeyState;
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keys[(int)InputType.Run].Held = runState;
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keys[(int)InputType.Run].Held = runState;
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keys[(int)InputType.Crouch].Held = crouchState;
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float dir = 1.0f;
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Vector2 pos = Vector2.Zero;
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@@ -1,9 +1,7 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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@@ -13,6 +11,8 @@ namespace Barotrauma
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private static Sprite noiseOverlay, damageOverlay;
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private static GUIButton cprButton;
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private static GUIProgressBar drowningBar, healthBar;
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private static float damageOverlayTimer;
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@@ -33,6 +33,8 @@ namespace Barotrauma
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}
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if (healthBar != null) healthBar.Update(deltaTime);
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if (cprButton != null && cprButton.Visible) cprButton.Update(deltaTime);
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if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime;
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}
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@@ -55,11 +57,39 @@ namespace Barotrauma
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DrawStatusIcons(spriteBatch, character);
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if (character.Inventory != null && !character.LockHands) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
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if (character.Inventory != null && !character.LockHands &&
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!character.IsUnconscious && character.Stun >= -0.1f) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
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if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory!=null)
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{
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character.SelectedCharacter.Inventory.DrawOwn(spriteBatch, new Vector2(320.0f, 0.0f));
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if (cprButton == null)
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{
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cprButton = new GUIButton(
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new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(150+320, 0), new Point(130, 20)), "Perform CPR", GUI.Style);
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cprButton.OnClicked = (button, userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false;
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Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
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AnimController.Animation.None : AnimController.Animation.CPR;
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foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs)
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{
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limb.pullJoint.Enabled = false;
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}
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new NetworkEvent(NetworkEventType.SelectCharacter, Character.Controlled.ID, true, Character.Controlled.SelectedCharacter);
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return true;
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};
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}
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//cprButton.Visible = character.GetSkillLevel("Medical") > 20.0f;
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if (cprButton.Visible) cprButton.Draw(spriteBatch);
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}
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if (character.ClosestCharacter != null && character.ClosestCharacter.CanBeSelected)
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@@ -76,7 +106,7 @@ namespace Barotrauma
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{
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var hudTexts = character.ClosestItem.GetHUDTexts(character);
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Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), (int)(GameMain.GraphicsHeight));
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Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), GameMain.GraphicsHeight);
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startPos.Y -= 50 + hudTexts.Count * 25;
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Vector2 textPos = startPos;
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@@ -27,11 +27,15 @@ namespace Barotrauma
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public Vector2[] SlotPositions;
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private GUIButton[] useOnSelfButton;
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public CharacterInventory(int capacity, Character character)
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: base(character, capacity)
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{
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this.character = character;
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useOnSelfButton = new GUIButton[2];
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if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png");
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SlotPositions = new Vector2[limbSlots.Length];
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@@ -56,6 +60,16 @@ namespace Barotrauma
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SlotPositions[i] = new Vector2(
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spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 3),
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GameMain.GraphicsHeight - (spacing + rectHeight)*3);
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useOnSelfButton[i - 3] = new GUIButton(
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new Rectangle((int) SlotPositions[i].X, (int) (SlotPositions[i].Y - spacing - rectHeight),
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rectWidth, rectHeight), "Use", GUI.Style)
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{
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UserData = i,
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OnClicked = UseItemOnSelf
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};
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break;
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default:
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SlotPositions[i] = new Vector2(
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@@ -66,6 +80,19 @@ namespace Barotrauma
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}
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}
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private bool UseItemOnSelf(GUIButton button, object obj)
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{
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if (!(obj is int)) return false;
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int slotIndex = (int)obj;
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if (Items[slotIndex] == null) return false;
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Items[slotIndex].ApplyStatusEffects(ActionType.OnUse, 0.016f, character);
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return true;
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}
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protected override void DropItem(Item item)
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{
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bool enabled = item.body!=null && item.body.Enabled;
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@@ -240,13 +267,14 @@ namespace Barotrauma
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string toolTip = "";
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Rectangle highlightedSlot = Rectangle.Empty;
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if (doubleClickedItem!=null && doubleClickedItem.ParentInventory!=this)
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{
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TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
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}
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doubleClickedItem = null;
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int rectWidth = 40, rectHeight = 40;
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const int rectWidth = 40, rectHeight = 40;
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Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
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Rectangle draggingItemSlot = slotRect;
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@@ -340,15 +368,28 @@ namespace Barotrauma
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}
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}
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if (!multiSlot) continue;
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|
||||
if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition))
|
||||
|
||||
if (multiSlot)
|
||||
{
|
||||
toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description;
|
||||
highlightedSlot = slotRect;
|
||||
if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description;
|
||||
highlightedSlot = slotRect;
|
||||
}
|
||||
|
||||
UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
|
||||
}
|
||||
|
||||
UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
|
||||
|
||||
if (character==Character.Controlled && selectedSlot != i &&
|
||||
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
|
||||
{
|
||||
useOnSelfButton[i - 3].Update(0.016f);
|
||||
useOnSelfButton[i - 3].Draw(spriteBatch);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
slotRect.Width = rectWidth;
|
||||
@@ -359,7 +400,9 @@ namespace Barotrauma
|
||||
DrawToolTip(spriteBatch, toolTip, highlightedSlot);
|
||||
}
|
||||
|
||||
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
|
||||
if (draggingItem == null) return;
|
||||
|
||||
if (!draggingItemSlot.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
if (PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
@@ -372,10 +415,10 @@ namespace Barotrauma
|
||||
{
|
||||
DropItem(draggingItem);
|
||||
|
||||
new Networking.NetworkEvent(Barotrauma.Networking.NetworkEventType.DropItem, draggingItem.ID, true);
|
||||
new NetworkEvent(NetworkEventType.DropItem, draggingItem.ID, true);
|
||||
//draggingItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
|
||||
|
||||
@@ -241,7 +241,7 @@ namespace Barotrauma
|
||||
Vector2 textSize = GUI.Font.MeasureString(toolTip);
|
||||
Vector2 rectSize = textSize * 1.2f;
|
||||
|
||||
Vector2 pos = new Vector2(highlightedSlot.Center.X, highlightedSlot.Y-rectSize.Y);
|
||||
Vector2 pos = new Vector2(highlightedSlot.Right, highlightedSlot.Y-rectSize.Y);
|
||||
pos.X = (int)pos.X;
|
||||
pos.Y = (int)pos.Y;
|
||||
|
||||
|
||||
@@ -189,6 +189,11 @@ namespace Barotrauma
|
||||
get { return prefab.FireProof; }
|
||||
}
|
||||
|
||||
public bool CanUseOnSelf
|
||||
{
|
||||
get { return prefab.CanUseOnSelf; }
|
||||
}
|
||||
|
||||
public bool InWater
|
||||
{
|
||||
get
|
||||
@@ -1056,7 +1061,6 @@ namespace Barotrauma
|
||||
|
||||
public bool Pick(Character picker, bool ignoreRequiredItems=false, bool forceSelectKey=false, bool forceActionKey=false)
|
||||
{
|
||||
|
||||
bool hasRequiredSkills = true;
|
||||
|
||||
bool picked = false, selected = false;
|
||||
|
||||
@@ -87,6 +87,12 @@ namespace Barotrauma
|
||||
get { return offsetOnSelected; }
|
||||
}
|
||||
|
||||
public bool CanUseOnSelf
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 Size
|
||||
{
|
||||
get { return size; }
|
||||
@@ -204,6 +210,8 @@ namespace Barotrauma
|
||||
focusOnSelected = ToolBox.GetAttributeBool(element, "focusonselected", false);
|
||||
|
||||
offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);
|
||||
|
||||
CanUseOnSelf = ToolBox.GetAttributeBool(element, "canuseonself", false);
|
||||
|
||||
FireProof = ToolBox.GetAttributeBool(element, "fireproof", false);
|
||||
|
||||
|
||||
@@ -77,9 +77,13 @@ namespace Barotrauma
|
||||
{
|
||||
case RelationType.Contained:
|
||||
if (parentItem == null) return false;
|
||||
foreach (Item contained in parentItem.ContainedItems)
|
||||
|
||||
var containedItems = parentItem.ContainedItems;
|
||||
if (containedItems == null) return false;
|
||||
|
||||
foreach (Item contained in containedItems)
|
||||
{
|
||||
if (contained.Condition>0.0f && MatchesItem(contained)) return true;
|
||||
if (contained.Condition > 0.0f && MatchesItem(contained)) return true;
|
||||
}
|
||||
break;
|
||||
case RelationType.Equipped:
|
||||
|
||||
Reference in New Issue
Block a user