EvilFactory
bf34934e9c
Merge fixes
2024-03-28 16:19:53 -03:00
EvilFactory
7a74cd052f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2024-03-28 14:26:18 -03:00
Regalis11
3791670c42
v1.3.0.1 (Epic Store release)
2024-03-28 18:34:33 +02:00
EvilFactory
b3ac01cb22
Remove all uses of the Cs Package now that we don't need it anymore
...
LuaCs Settings no longer uses LuaCsConfig
Cs Package is no longer is used for enabling CSharp Scripting (except for dedicated server, to not make those people confused)
Added popups for when you have CSharp mods enabled but don't have CSharp enabled when going to singleplayer/multiplayer
2024-03-19 19:03:32 -03:00
EvilFactory
40beade15a
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2024-01-11 11:42:33 -03:00
Regalis11
0c433eb187
v1.2.8.0 (Winter Update hotfix 2)
2024-01-11 16:19:43 +02:00
EvilFactory
2ebaa72a12
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-12-20 11:34:03 -03:00
Regalis11
ada8d6f260
v1.2.7.0 (Winter Update hotfix)
2023-12-20 15:00:42 +02:00
EvilFactory
a846ff2ea5
Fixed whoopie in the Hide UserNames setting
2023-12-14 13:05:35 -03:00
EvilFactory
448e4cdfbb
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-12-14 11:56:39 -03:00
Regalis11
b91e85559d
v1.2.6.0 (Winter Update)
2023-12-14 16:11:27 +02:00
EvilFactory
c7b8cda902
Hide host machine UserName when displaying error logs
2023-12-10 12:26:38 -03:00
EvilFactory
b841dee7ad
Fixed Initialize being called instead of CheckInitialized if you downloaded mods from the mod screen
2023-11-06 20:28:24 -03:00
EvilFactory
759f66cf9f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-10-30 12:40:09 -03:00
Regalis11
a8f9c97dda
v1.1.19.3 (Treacherous Tides Hotfix 2)
2023-10-30 17:38:29 +02:00
EvilFactory
79dd55836f
Fixed asm mods not being considered when prompting the user
2023-10-25 14:26:47 -03:00
EvilFactory
d0dd49b70b
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-10-20 12:20:18 -03:00
Markus Isberg
2ea58c58a7
Hotfix 1.1.18.1 (real this time)
2023-10-20 18:17:33 +03:00
Markus Isberg
6cc82976a1
Hotfix 1.1.18.1
2023-10-20 18:05:28 +03:00
EvilFactory
7f311a6526
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-10-19 13:36:40 -03:00
Regalis11
df7e8f1625
v1.1.18.0 (Treacherous Tides Update)
2023-10-19 19:28:43 +03:00
EvilFactory
9838cc59ee
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-10-19 12:18:30 -03:00
Regalis11
34ffc520cc
v1.1.18.0 (Treacherous Tides Update)
2023-10-19 17:18:51 +03:00
EvilFactory
966236652a
Copy publicized folder on install script and clean up
2023-10-08 17:49:46 -03:00
Markus Isberg
cf8f0de659
Unstable 1.1.14.0
2023-10-02 16:43:54 +03:00
EvilFactory
8724254247
Fixed initialization not being called on the client if there's csharp mods present without the cs package
2023-08-11 11:52:44 -03:00
EvilFactory
90e2105bc8
Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly
2023-07-02 16:13:36 -03:00
EvilFactory
6b149e0498
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-06-21 10:36:16 -03:00
Regalis11
d6a886bf6b
v1.0.21.0 (summer patch hotfix)
2023-06-21 16:14:31 +03:00
EvilFactory
15daa64f66
Merge https://github.com/Regalis11/Barotrauma into develop
2023-06-15 12:13:50 -03:00
Regalis11
94f5a93a0c
Merge remote-tracking branch 'origin/master' into dev
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
EvilFactory
3bc8f06e58
Throw a nicer error message if the user tries to use cl_lua without it being initialized
2023-06-10 20:36:29 -03:00
peelz
8cfb698c67
Fix upstream CS9104 compile error
...
This should let us build the project again while we wait for the upstream fix.
2023-06-05 20:03:27 -03:00
EvilFactory
09c36a9213
Merge https://github.com/Regalis11/Barotrauma into develop
2023-05-11 11:22:12 -03:00
Regalis11
e5ef2adc55
v1.0.13.2
2023-05-11 16:39:23 +03:00
EvilFactory
2c45c3d020
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-05-10 11:55:46 -03:00
Regalis11
ee1db852b1
v1.0.13.1 (first post-1.0 patch)
2023-05-10 15:07:17 +03:00
EvilFactory
8e6f8cc5e6
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
2023-05-03 12:38:29 -03:00
EvilFactory
aa0be735f9
Initialize Lua on tutorials and register Exception (for compatibility)
2023-04-12 12:32:25 -03:00
EvilFactory
e2a70f3b4a
Merge https://github.com/Regalis11/Barotrauma into develop
2023-04-12 11:44:22 -03:00
Regalis11
f8af8db91a
v1.0.9.0 (2nd hotfix)
2023-04-12 15:42:35 +03:00
Markus Isberg
9470edead3
Build 1.1.4.0
2023-03-31 18:40:44 +03:00
EvilFactory
4303cf3111
Added support for MoonSharp's VsCodeDebugger
2023-03-27 15:20:14 -03:00
EvilFactory
cf88aa4c5d
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-16 12:53:53 -03:00
Regalis11
b934dda228
v1.0.8.0 (Hotfix)
2023-03-16 17:00:21 +02:00
EvilFactory
4a229c6427
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-13 13:32:14 -03:00
Regalis11
bf73ddb6c3
v1.0.7.0 (Full Release)
2023-03-13 10:30:37 +02:00
EvilFactory
ef28f7c5fe
Initialize with the quickstart command ( fixes #121 )
2023-03-06 20:08:26 -03:00
EvilFactory
e8ca69dede
Added debug symbols to the installer script
2023-03-06 12:59:55 -03:00