Joonas Rikkonen
|
e0fe737c3b
|
(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
|
2019-04-16 17:16:14 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
578a36b29d
|
(4d9a797c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:09:12 +03:00 |
|
Joonas Rikkonen
|
f667455659
|
(ba5343957) Button for hiding personal inventory slots
|
2019-04-16 17:08:58 +03:00 |
|
Joonas Rikkonen
|
c361edfb8b
|
(6d8c1f21d) Whoops.
|
2019-04-16 17:08:44 +03:00 |
|
Joonas Rikkonen
|
b8b61ebb02
|
(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
|
2019-04-15 14:12:14 +03:00 |
|
Joonas Rikkonen
|
53f9202909
|
(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 13:43:50 +03:00 |
|
Joonas Rikkonen
|
e839260a9d
|
(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
|
2019-04-15 13:43:35 +03:00 |
|
Joonas Rikkonen
|
8f310256b5
|
(2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 13:43:07 +03:00 |
|
Joonas Rikkonen
|
fe235eb37a
|
(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
|
2019-04-15 13:42:37 +03:00 |
|
Joonas Rikkonen
|
918fac9e5e
|
(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
|
2019-04-15 13:42:08 +03:00 |
|
Joonas Rikkonen
|
3e0d4f5122
|
(16b390a10) Remove an empty line.
|
2019-04-15 13:41:55 +03:00 |
|
Joonas Rikkonen
|
d3481c1dd6
|
(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
|
2019-04-15 12:10:33 +03:00 |
|
Joonas Rikkonen
|
3877c18d0c
|
(c15419d90) Changelog additions + merge fix
|
2019-04-08 19:20:05 +03:00 |
|
Joonas Rikkonen
|
71d546ff7f
|
(f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 19:17:50 +03:00 |
|
Joonas Rikkonen
|
9a829206af
|
(2c264b075) Improve readability (no functional changes).
|
2019-04-08 19:17:06 +03:00 |
|
Joonas Rikkonen
|
63971c90a9
|
(a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391
|
2019-04-08 19:16:37 +03:00 |
|
Joonas Rikkonen
|
d482e6554d
|
(276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items
|
2019-04-08 19:16:09 +03:00 |
|
Joonas Rikkonen
|
9c07ebda53
|
(8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 13:36:00 +03:00 |
|
Joonas Rikkonen
|
d28b04ed3b
|
(30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected
|
2019-04-08 13:35:46 +03:00 |
|
Joonas Rikkonen
|
1f8b2325ed
|
(5d487a390) Cleanup.
|
2019-04-08 13:35:32 +03:00 |
|
Joonas Rikkonen
|
8850d49960
|
(3f75a3756) Minor optimization: removing hudbars don't generate garbage anymore (the collection usually contains only one item and the loop was not evaluated many times, but it still doesn't hurt to fix it, especially when there's a todo note about it).
|
2019-04-08 13:35:18 +03:00 |
|
Joonas Rikkonen
|
14d0daf16d
|
(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-06 17:49:31 +03:00 |
|
Joonas Rikkonen
|
45c1ed499a
|
(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
|
2019-04-06 17:49:18 +03:00 |
|
Joonas Rikkonen
|
8e56174d28
|
(6a236c1f3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-06 17:47:58 +03:00 |
|
Joonas Rikkonen
|
ebb62d2fd2
|
(a432c283e) Fixed popping texture when fixing reactor
|
2019-04-06 17:47:45 +03:00 |
|
Joonas Rikkonen
|
8713b0ba8e
|
(9a1210d72) Fixed not being able to zoom out fully with turrets
|
2019-04-06 17:47:20 +03:00 |
|
Joonas Rikkonen
|
29e979d60a
|
(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
|
2019-04-05 16:13:27 +03:00 |
|
Joonas Rikkonen
|
cc122f2bbf
|
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
|
2019-04-04 11:10:29 +03:00 |
|
Joonas Rikkonen
|
b08a31a68f
|
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
|
2019-04-04 11:10:14 +03:00 |
|
Joonas Rikkonen
|
a3425a0432
|
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
|
2019-04-04 11:08:49 +03:00 |
|
Joonas Rikkonen
|
7eb03ea6b3
|
(874c38a79) Show keybindings for use or shoot in the tooltips.
|
2019-04-04 11:08:33 +03:00 |
|
Joonas Rikkonen
|
d4752bb6a0
|
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
|
2019-04-04 11:08:18 +03:00 |
|
Joonas Rikkonen
|
7491b06a5d
|
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
|
2019-04-04 11:08:02 +03:00 |
|
Joonas Rikkonen
|
79ea41e6c9
|
(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
|
2019-04-04 11:07:45 +03:00 |
|
Joonas Rikkonen
|
c8a7815ef8
|
(6ae5f1e59) Sync the new input with the server.
|
2019-04-04 11:06:59 +03:00 |
|
Joonas Rikkonen
|
5f05322fdb
|
(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
|
2019-04-04 11:06:12 +03:00 |
|
Joonas Rikkonen
|
64bec6d3b9
|
(684bcee1a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:24:20 +03:00 |
|
Joonas Rikkonen
|
516159fe43
|
(d404aba3e) Added background color to keybind inputs in the Controls settings layout, to help readability
|
2019-04-03 16:24:06 +03:00 |
|
Joonas Rikkonen
|
c9ad39da08
|
(b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure
|
2019-04-03 16:23:51 +03:00 |
|
Joonas Rikkonen
|
98cf26178f
|
(3b3130a00) Added an option to disable mouselook, let camera zoom further when controlling a large monster
|
2019-04-03 16:23:23 +03:00 |
|
Joonas Rikkonen
|
0ecfc426ff
|
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:22:12 +03:00 |
|
Joonas Rikkonen
|
0dd1823eb1
|
(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
|
2019-04-03 16:21:57 +03:00 |
|
Joonas Rikkonen
|
5cf66d7343
|
(ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-02 12:41:32 +03:00 |
|
Joonas Rikkonen
|
e86d86c41f
|
(9bd8db487) Allow to aim in ladders when not moving.
|
2019-04-02 12:41:18 +03:00 |
|
Joonas Rikkonen
|
7d8b489319
|
(683847e26) Test: disable camera movement completely when an item interface is open (not just when the cursor is on the interface)
|
2019-04-02 12:41:04 +03:00 |
|
Joonas Rikkonen
|
a46c195532
|
(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-01 22:51:07 +03:00 |
|
Joonas Rikkonen
|
5d6cbb5898
|
(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
|
2019-04-01 22:50:39 +03:00 |
|
Joonas Rikkonen
|
d511ecd4e3
|
(5218c43a0) Server sends the IDs of both selected characters and selected items to the clients. Previously this wasn't needed, because it wasn't possible to have both a character and an item selected at the same time. Fixes characters floating mid-air client-side when dragging others up stairs, and probably some other undiscovered bugs as well.
|
2019-04-01 22:50:11 +03:00 |
|