(3b3130a00) Added an option to disable mouselook, let camera zoom further when controlling a large monster
This commit is contained in:
@@ -8,11 +8,14 @@ namespace Barotrauma
|
||||
{
|
||||
public static bool FollowSub = true;
|
||||
|
||||
private float defaultZoom = 1.3f;
|
||||
private float? defaultZoom;
|
||||
public float DefaultZoom
|
||||
{
|
||||
get { return defaultZoom; }
|
||||
set { defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f); }
|
||||
get { return defaultZoom ?? (GameMain.Config == null || GameMain.Config.EnableMouseLook ? 1.3f : 1.0f); }
|
||||
set
|
||||
{
|
||||
defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
private float zoomSmoothness = 8.0f;
|
||||
|
||||
@@ -165,6 +165,7 @@ namespace Barotrauma
|
||||
keys[i].SetState();
|
||||
}
|
||||
|
||||
float targetOffsetAmount = 0.0f;
|
||||
if (moveCam)
|
||||
{
|
||||
if (needsAir &&
|
||||
@@ -180,12 +181,12 @@ namespace Barotrauma
|
||||
|
||||
if (IsHumanoid)
|
||||
{
|
||||
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
|
||||
cam.OffsetAmount = 250.0f;// MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
//increased visibility range when controlling large a non-humanoid
|
||||
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, MathHelper.Clamp(Mass, 250.0f, 800.0f), deltaTime);
|
||||
cam.OffsetAmount = MathHelper.Clamp(Mass, 250.0f, 1500.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,36 +199,49 @@ namespace Barotrauma
|
||||
Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
|
||||
if (GUI.PauseMenuOpen)
|
||||
{
|
||||
targetOffsetAmount = 0.0f;
|
||||
cam.OffsetAmount = 0.0f;
|
||||
}
|
||||
else if (SelectedConstruction != null && ViewTarget == null &&
|
||||
SelectedConstruction.Components.Any(ic => ic?.GuiFrame != null && ic.ShouldDrawHUD(this)))
|
||||
{
|
||||
targetOffsetAmount = 0.0f;
|
||||
cam.OffsetAmount = 0.0f;
|
||||
cursorPosition =
|
||||
SelectedConstruction.Position +
|
||||
new Vector2(cursorPosition.X % 10.0f, cursorPosition.Y % 10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
|
||||
}
|
||||
else if (!GameMain.Config.EnableMouseLook)
|
||||
{
|
||||
targetOffsetAmount = 0.0f;
|
||||
cam.OffsetAmount = 0.0f;
|
||||
}
|
||||
else if (Lights.LightManager.ViewTarget == this && Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
|
||||
{
|
||||
if (GUI.PauseMenuOpen || IsUnconscious)
|
||||
{
|
||||
if (deltaTime > 0.0f) cam.OffsetAmount = 0.0f;
|
||||
if (deltaTime > 0.0f)
|
||||
{
|
||||
targetOffsetAmount = 0.0f;
|
||||
cam.OffsetAmount = 0.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Body body = Submarine.CheckVisibility(AnimController.Limbs[0].SimPosition, mouseSimPos);
|
||||
Structure structure = body == null ? null : body.UserData as Structure;
|
||||
Structure structure = body?.UserData as Structure;
|
||||
|
||||
float sightDist = Submarine.LastPickedFraction;
|
||||
if (body?.UserData is Structure && !((Structure)body.UserData).CastShadow)
|
||||
{
|
||||
sightDist = 1.0f;
|
||||
}
|
||||
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, Math.Max(250.0f, sightDist * 500.0f), 0.05f);
|
||||
targetOffsetAmount = Math.Max(250.0f, sightDist * 500.0f);
|
||||
}
|
||||
}
|
||||
|
||||
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, targetOffsetAmount, 0.05f);
|
||||
|
||||
if (SelectedConstruction != null && SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null && HUD.CloseHUD(ic.GuiFrame.Rect)))
|
||||
{
|
||||
if (GameMain.Client != null)
|
||||
|
||||
@@ -426,7 +426,7 @@ namespace Barotrauma
|
||||
muteOnFocusLostBox.OnSelected = (tickBox) =>
|
||||
{
|
||||
MuteOnFocusLost = tickBox.Selected;
|
||||
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -593,7 +593,39 @@ namespace Barotrauma
|
||||
|
||||
/// Controls tab -------------------------------------------------------------
|
||||
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.Center))
|
||||
{ RelativeSpacing = 0.01f };
|
||||
{ RelativeSpacing = 0.03f, Stretch = true };
|
||||
|
||||
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"))
|
||||
{
|
||||
ToolTip = TextManager.Get("AimAssistToolTip")
|
||||
};
|
||||
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
||||
barSize: 0.05f)
|
||||
{
|
||||
UserData = aimAssistText,
|
||||
BarScroll = MathUtils.InverseLerp(0.0f, 5.0f, AimAssistAmount),
|
||||
ToolTip = TextManager.Get("AimAssistToolTip"),
|
||||
OnMoved = (scrollBar, scroll) =>
|
||||
{
|
||||
ChangeSliderText(scrollBar, scroll);
|
||||
AimAssistAmount = MathHelper.Lerp(0.0f, 5.0f, scroll);
|
||||
return true;
|
||||
},
|
||||
Step = 0.1f
|
||||
};
|
||||
aimAssistSlider.OnMoved(aimAssistSlider, aimAssistSlider.BarScroll);
|
||||
|
||||
new GUITickBox(new RectTransform(new Vector2(0.5f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("EnableMouseLook"))
|
||||
{
|
||||
ToolTip = TextManager.Get("EnableMouseLookToolTip"),
|
||||
Selected = EnableMouseLook,
|
||||
OnSelected = (tickBox) =>
|
||||
{
|
||||
EnableMouseLook = tickBox.Selected;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), controlsLayoutGroup.RectTransform))
|
||||
{ Stretch = true };
|
||||
@@ -631,6 +663,9 @@ namespace Barotrauma
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
|
||||
TextManager.Get("Cancel"), style: "GUIButtonLarge")
|
||||
{
|
||||
|
||||
@@ -147,6 +147,8 @@ namespace Barotrauma
|
||||
set { aimAssistAmount = MathHelper.Clamp(value, 0.0f, 5.0f); }
|
||||
}
|
||||
|
||||
public bool EnableMouseLook { get; set; } = true;
|
||||
|
||||
private bool unsavedSettings;
|
||||
public bool UnsavedSettings
|
||||
{
|
||||
@@ -737,6 +739,7 @@ namespace Barotrauma
|
||||
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
|
||||
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
|
||||
EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
@@ -920,7 +923,8 @@ namespace Barotrauma
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
|
||||
new XAttribute("aimassistamount", aimAssistAmount));
|
||||
new XAttribute("aimassistamount", aimAssistAmount),
|
||||
new XAttribute("enablemouselook", EnableMouseLook));
|
||||
|
||||
if (!ShowUserStatisticsPrompt)
|
||||
{
|
||||
|
||||
@@ -26,6 +26,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float blinkTimer;
|
||||
|
||||
private bool itemLoaded;
|
||||
|
||||
private float blinkTimer;
|
||||
|
||||
public PhysicsBody ParentBody;
|
||||
|
||||
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
|
||||
|
||||
Reference in New Issue
Block a user