Commit Graph

101 Commits

Author SHA1 Message Date
Joonas Rikkonen 7ebb0be29b (db42ef494) Don't allow combat priority go over 100. 2019-05-16 05:09:51 +03:00
Joonas Rikkonen 171c42f077 (3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat). 2019-05-16 05:09:33 +03:00
Joonas Rikkonen 7c901d8d77 (8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70. 2019-05-16 05:09:15 +03:00
Joonas Rikkonen 3a3d55d780 (39b4d0859) Merge branch 'dev' into human-ai 2019-05-16 05:08:56 +03:00
Joonas Rikkonen 616efac2bf (19b26d13b) Merge branch 'dev' into human-ai 2019-05-16 05:08:39 +03:00
Joonas Rikkonen 454dda56c7 (1762f02b3) Merge branch 'dev' into human-ai 2019-05-16 05:08:22 +03:00
Joonas Rikkonen 4797f6b0d3 (307219669) Add some automatic orders. 2019-05-16 05:08:02 +03:00
Joonas Rikkonen b51fd32b88 (de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative. 2019-05-16 05:07:45 +03:00
Joonas Rikkonen 7f58f30829 (1c243b972) Fix steering related issues in the fix leaks objective. 2019-05-16 05:07:27 +03:00
Joonas Rikkonen 37555ed1a4 (9fc7c8e98) Only reset when the objective is an order. 2019-05-16 05:07:07 +03:00
Joonas Rikkonen 2a0e289a59 (40f4f67f8) Further changes to the calculations. 2019-05-16 05:06:49 +03:00
Joonas Rikkonen b7272e1c96 (2f379083c) Change how some of the priorities are clamped. 2019-05-16 05:06:30 +03:00
Joonas Rikkonen b5db30ec72 (c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result. 2019-05-16 05:06:11 +03:00
Joonas Rikkonen ff5a819ad3 (62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things. 2019-05-16 05:05:53 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 5def53f7bd (2972c6da9) Add a missing text. 2019-05-16 05:04:29 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 501a26ef0b (e93fc83e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-25 17:44:24 +03:00
Joonas Rikkonen 16bebd57be (9d4f6093f) Standardize the console commands for switching to editors. Revisit the descriptions and add Level Editor, Sprite Editor, and Particle Editor in the debug console help. Reduce the variants for all the commands. 2019-04-25 17:44:05 +03:00
Joonas Rikkonen d1695238f7 (ec2443ae2) Updated: EnglishVanilla with the proofreading #2 2019-04-25 17:43:47 +03:00
Joonas Rikkonen f4f87b454d (8e4f5cb03) Add a disclaimer for switching from game to character editor. 2019-04-25 17:43:29 +03:00
Joonas Rikkonen 4e20fe871f (7f12d8742) More reliable firesource syncing: instead of just creating a network event when a firesource is created/removed and trusting that the fire behaves deterministically enough to stay in sync between the client and server, create events at 0.5 s intervals when there's fire in a hull. Closes #721 2019-04-25 17:43:13 +03:00
Joonas Rikkonen e0fe737c3b (60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
2019-04-16 17:16:14 +03:00
Joonas Rikkonen 2b11c79a4c (ac9d10462) Take entity scale and flipping into account when dragging 2019-04-16 17:13:34 +03:00
Joonas Rikkonen 9dc29965f6 (602bf4ba6) Implemented structure scaling. TODO: draw with correct scale when dragging 2019-04-16 17:13:18 +03:00
Joonas Rikkonen 3c147c1653 (cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible. 2019-04-16 17:13:01 +03:00
Joonas Rikkonen 0c42ad1572 (22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it. 2019-04-16 17:12:43 +03:00
Joonas Rikkonen 707d9ed398 (9d7465a38) New alien item sounds 2019-04-16 17:12:27 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen b8b61ebb02 (a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix 2019-04-15 14:12:14 +03:00
Joonas Rikkonen 53f9202909 (8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-15 13:43:50 +03:00
Joonas Rikkonen e839260a9d (a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface 2019-04-15 13:43:35 +03:00
Joonas Rikkonen 4fae57916a (0ac981d7a) Fixed wrong sprites on weapons and ballast icon labels 2019-04-15 13:43:21 +03:00
Joonas Rikkonen 8f310256b5 (2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-15 13:43:07 +03:00
Joonas Rikkonen ffa6192377 (655499f68) Add new variants for some classes (wip). The female textures are placeholders. Rename a bunch of files to support the variants and to organize the files a bit better. Also moved the item definitions around and created dedicated xmls for all the classes. 2019-04-15 13:42:51 +03:00
Joonas Rikkonen fe235eb37a (2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should). 2019-04-15 13:42:37 +03:00
Joonas Rikkonen 70a92425d0 (77c7a4df9) Small fix to mudraptor sprite sourcerect (adjacent limb was bleeding into the sprite) 2019-04-15 13:42:22 +03:00
Joonas Rikkonen 918fac9e5e (6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied 2019-04-15 13:42:08 +03:00
Joonas Rikkonen 3e0d4f5122 (16b390a10) Remove an empty line. 2019-04-15 13:41:55 +03:00
Joonas Rikkonen bf78825f6d (ff913f363) Renamed labels for consistency 2019-04-15 12:10:46 +03:00
Joonas Rikkonen d3481c1dd6 (eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface. 2019-04-15 12:10:33 +03:00
Joonas Rikkonen 3b38c7e69e (5616e8c9d) Added image Icons for different sections of the submarine aswell as letters and numbers as decals. NOTE: some of the image icons still needs to be iterated to make them our own 2019-04-15 12:10:19 +03:00
Joonas Rikkonen 8290c577d8 (1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option) 2019-04-15 12:10:05 +03:00
Joonas Rikkonen f20e82832f (04b477ff8) Added: ContextualTutorial texts to EnglishVanilla until replaced with the new tutorial 2019-04-15 12:09:50 +03:00
Joonas Rikkonen 373554ddfb (461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-04-15 12:09:36 +03:00
Joonas Rikkonen 8a42bb3bbd (add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla 2019-04-15 12:09:22 +03:00
Joonas Rikkonen 6943ff8586 (05b7a65ce) Further nerfed bleeding damage for raptors, increased internal damage to compensate. 2019-04-15 12:09:08 +03:00
Joonas Rikkonen 470b46a603 (6807c0fa1) Reverted detector sprite sourcerect changes in 65f7be0. (Need a new texture first) 2019-04-15 12:08:53 +03:00