Joonas Rikkonen
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7ebb0be29b
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(db42ef494) Don't allow combat priority go over 100.
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2019-05-16 05:09:51 +03:00 |
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Joonas Rikkonen
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171c42f077
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(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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2019-05-16 05:09:33 +03:00 |
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Joonas Rikkonen
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7c901d8d77
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(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
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2019-05-16 05:09:15 +03:00 |
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Joonas Rikkonen
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3a3d55d780
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(39b4d0859) Merge branch 'dev' into human-ai
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2019-05-16 05:08:56 +03:00 |
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Joonas Rikkonen
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616efac2bf
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(19b26d13b) Merge branch 'dev' into human-ai
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2019-05-16 05:08:39 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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4797f6b0d3
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(307219669) Add some automatic orders.
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2019-05-16 05:08:02 +03:00 |
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Joonas Rikkonen
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b51fd32b88
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(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
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2019-05-16 05:07:45 +03:00 |
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Joonas Rikkonen
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7f58f30829
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(1c243b972) Fix steering related issues in the fix leaks objective.
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2019-05-16 05:07:27 +03:00 |
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Joonas Rikkonen
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37555ed1a4
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(9fc7c8e98) Only reset when the objective is an order.
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2019-05-16 05:07:07 +03:00 |
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Joonas Rikkonen
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2a0e289a59
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(40f4f67f8) Further changes to the calculations.
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2019-05-16 05:06:49 +03:00 |
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Joonas Rikkonen
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b7272e1c96
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(2f379083c) Change how some of the priorities are clamped.
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2019-05-16 05:06:30 +03:00 |
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Joonas Rikkonen
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b5db30ec72
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(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
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2019-05-16 05:06:11 +03:00 |
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Joonas Rikkonen
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ff5a819ad3
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(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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2019-05-16 05:05:53 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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5def53f7bd
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(2972c6da9) Add a missing text.
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2019-05-16 05:04:29 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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cffaef3c3c
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(4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable)
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2019-05-06 11:29:24 +03:00 |
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Joonas Rikkonen
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5999a66681
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(ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds
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2019-05-06 11:28:13 +03:00 |
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Joonas Rikkonen
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44001459c0
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(ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server.
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2019-05-06 11:24:37 +03:00 |
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Joonas Rikkonen
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3d5e402d22
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(a98f03ffb) Fix target blocking itself when it's structure. Take doors into account.
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2019-05-03 13:46:48 +03:00 |
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Joonas Rikkonen
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e0732e6d57
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(2eca8483c) Refactor CanSeeCharacter method and implement CanSeeTarget method. If we check whether or not we can see a character, it should now check if any of the limbs can be seen instead of always checking the head/torso etc. Not tested.
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2019-05-03 13:45:58 +03:00 |
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Joonas Rikkonen
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953b5690ec
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(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
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2019-05-03 13:45:41 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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aef95740d3
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(768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline)
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2019-05-03 13:43:26 +03:00 |
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Joonas Rikkonen
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7d7950e70b
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(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
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2019-05-03 13:43:09 +03:00 |
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Joonas Rikkonen
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9b9735e2e7
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(6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages
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2019-05-03 13:42:53 +03:00 |
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Joonas Rikkonen
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bc5f571903
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(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
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2019-05-03 13:42:36 +03:00 |
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Joonas Rikkonen
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1d7faa8d1d
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(b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal
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2019-05-03 13:42:19 +03:00 |
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Joonas Rikkonen
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2f60af4365
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(0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components
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2019-05-03 13:42:00 +03:00 |
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Joonas Rikkonen
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32a8b97ad4
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(01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock.
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2019-05-03 13:41:42 +03:00 |
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Joonas Rikkonen
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fbb7daed00
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(0c3442136) Merge branch 'dev' into docking-interface
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2019-05-03 13:41:23 +03:00 |
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Joonas Rikkonen
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45ba589d96
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(12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display
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2019-05-03 13:41:06 +03:00 |
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Joonas Rikkonen
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5d4a3f18c6
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(021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock
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2019-05-03 13:40:49 +03:00 |
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Joonas Rikkonen
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a2c2f72357
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(2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal
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2019-05-03 13:40:31 +03:00 |
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Joonas Rikkonen
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2199a0f97f
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(276dcf6d2) Docking indicator changes color when the docking port is within the sector
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2019-05-03 13:40:12 +03:00 |
|
Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
|
Joonas Rikkonen
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4d1c3b1ed4
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(43a58c2c3) Fixed content package hash calculation failing if the package is not enabled and contains new monster files. Was caused by Character.GetConfigFile failing to find the config file because it only searched from currently selected content packages.
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2019-04-29 21:10:05 +03:00 |
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Joonas Rikkonen
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67a0636470
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(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:09:50 +03:00 |
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Joonas Rikkonen
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97c4e3019d
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(e268fbb97) Simplify Humpback front. Increase the front hull health from 200 to 400 for both front pieces. Update the fronts also for Orca and Dugong.
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2019-04-29 21:09:33 +03:00 |
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Joonas Rikkonen
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250368078f
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(5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group.
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2019-04-29 21:09:18 +03:00 |
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Joonas Rikkonen
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e583f570ff
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(c29165793) Increase the gap seeking distance, because some walls are thicker than 200 pixels.
|
2019-04-29 21:09:03 +03:00 |
|
Joonas Rikkonen
|
af50bb9e0e
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(39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub.
|
2019-04-29 21:08:48 +03:00 |
|
Joonas Rikkonen
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2554e17189
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(621326f05) Don't flee when taking damage if part of a swarm.
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2019-04-29 21:08:32 +03:00 |
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Joonas Rikkonen
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c5452048d7
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(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:08:16 +03:00 |
|
Joonas Rikkonen
|
b3b1d1851d
|
(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
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2019-04-29 21:08:00 +03:00 |
|
Joonas Rikkonen
|
788c51143b
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(55f425031) Tutorial outpost visual pass
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2019-04-29 21:06:26 +03:00 |
|
Joonas Rikkonen
|
4023fab047
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(48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall.
|
2019-04-29 21:06:11 +03:00 |
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Joonas Rikkonen
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205f808f84
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(5b377538a) Adjust crawler attacks a bit.
|
2019-04-29 21:05:53 +03:00 |
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