Joonas Rikkonen
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7cb70fa344
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(73193fb71) Updated a couple of sound effects
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2019-04-01 22:47:36 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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e154492a05
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(a4e1c30c0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 14:26:43 +03:00 |
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Joonas Rikkonen
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0ca4a8db06
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(169dbd4fd) Increased submarine masses to make it less easy for characters to push them around.
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2019-04-01 14:26:29 +03:00 |
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Joonas Rikkonen
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7e67c20ccd
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(b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target.
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2019-04-01 14:26:01 +03:00 |
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Joonas Rikkonen
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854c90c89a
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(e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window.
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2019-03-29 21:51:24 +02:00 |
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Joonas Rikkonen
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0b098efbf6
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(92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 21:50:58 +02:00 |
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Joonas Rikkonen
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6f919a4de0
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(f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume
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2019-03-29 21:50:44 +02:00 |
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Joonas Rikkonen
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140f1894d4
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(400cf2cbd) Fixed highlight raster scale changing according to lightmap resolution
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2019-03-29 17:39:43 +02:00 |
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Joonas Rikkonen
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c80a3d1d5d
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(11190239d) Fixed autointeracting with contained items causing the parent to be selected in MP (e.g. picking up an ammunition box by interacting with the loader caused the loader to be selected)
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2019-03-29 17:26:54 +02:00 |
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Joonas Rikkonen
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4eba8faccf
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(b619092ec) Continue working on the Charybdis. Refactor enemy ai attack limb selection logic. Implement FallBackUntilCanAttack behaviour.
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2019-03-29 17:26:12 +02:00 |
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Joonas Rikkonen
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a64096b5aa
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(24cde6cae) Add a static sight range. Considerably increase the hull sight ranges.
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2019-03-29 17:25:58 +02:00 |
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Joonas Rikkonen
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ddfd7274e9
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(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 17:24:17 +02:00 |
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Joonas Rikkonen
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ca08b803dc
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(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
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2019-03-29 17:24:02 +02:00 |
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Joonas Rikkonen
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af1f8be4fa
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(ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character).
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2019-03-29 17:23:33 +02:00 |
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Joonas Rikkonen
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d974a5d72f
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(3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 17:21:37 +02:00 |
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Joonas Rikkonen
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c0cf060526
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(7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature).
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2019-03-29 17:20:54 +02:00 |
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Joonas Rikkonen
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f3dc34dfa3
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(d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-28 18:12:09 +02:00 |
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Joonas Rikkonen
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2490951b2b
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(6912a70c7) Removed: Unused, old code. Fixed: Formatting
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2019-03-28 18:11:54 +02:00 |
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Joonas Rikkonen
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f51c9c14df
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(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
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2019-03-28 18:11:40 +02:00 |
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Joonas Rikkonen
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3ef9374314
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(2464ca95d) Implement random factor (0-100%) for the cooldowns. Add some randomness to the attacks of all new characters.
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2019-03-28 18:09:32 +02:00 |
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Joonas Rikkonen
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44a8bfce08
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(808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around.
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2019-03-28 18:09:05 +02:00 |
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Joonas Rikkonen
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72e7cb6e99
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(b0feecc1f) Use the code that includes wall avoidance for wandering also in AIObjectiveFindSafety and AIObjectiveGetItem when the target is unreachable.
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2019-03-28 12:35:01 +02:00 |
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Joonas Rikkonen
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05f12a144b
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(afed4e8fa) Check that the container is in the same hull than the character before allowing to contain items. Might solve the floating diving suit mentioned in #1362.
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2019-03-28 12:34:47 +02:00 |
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Joonas Rikkonen
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e09740d31e
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(371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-03-28 12:34:18 +02:00 |
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Joonas Rikkonen
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ef7b0f0ccf
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(edc1704a5) Added: A checkmark and small delay before removal for completed objectives
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2019-03-28 12:34:04 +02:00 |
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Joonas Rikkonen
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e6c3d6d537
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(6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 21:00:33 +02:00 |
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Joonas Rikkonen
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0ab2f2ac69
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(29faa9c06) Reinstate charybdis monster events.
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2019-03-27 20:57:50 +02:00 |
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Joonas Rikkonen
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98224c6ec9
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(cc0f963d6) Fixed nullref exception when loading campaign character inventories in single player.
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2019-03-27 20:57:36 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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Joonas Rikkonen
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ad1a726e91
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(8d8ed7727) Fixed: Invalid title font & color in tutorial infobo. Added: Some rudimentary scaling based on screen resolution for VideoPlayer
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2019-03-27 20:53:46 +02:00 |
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Joonas Rikkonen
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8808edcd21
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(025652eb8) Fixed: Holding an item preventing interaction with tutorial elements, medical overlay appearing on top of video / info, reactor command tutorial not completing when powered up by the player
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2019-03-27 20:53:30 +02:00 |
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Joonas Rikkonen
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ec481eba45
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(e54f169fe) Better quality videos for tutorial, removed sound
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2019-03-27 20:53:17 +02:00 |
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Joonas Rikkonen
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0c8772f6a1
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(4589e2b8d) Minor changes to tutorial text
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2019-03-27 20:53:00 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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47b16f4f9e
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(9f4948c63) Fixed: Welcome text size. Added: Using enter / escape to close both videoplayer and infobox to prevent errors when quitting while these are active
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2019-03-27 20:52:30 +02:00 |
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Joonas Rikkonen
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b66bdb6da4
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(a7d754a40) Fixed: ContextualTutorial not resetting properly when quitting a single player campaign session and starting a new game after. Added: Forced on for contextual tutorial when the selected sub is 'PAX'
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2019-03-27 20:52:16 +02:00 |
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Joonas Rikkonen
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018fcb0fa0
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(65082ada7) Changed some tutorial text titles
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2019-03-27 20:52:01 +02:00 |
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Joonas Rikkonen
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c0192ad19b
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(fd98de428) Merge branch 'tutorial-rework' of github.com:Regalis11/Barotrauma-development into tutorial-rework
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2019-03-27 20:51:47 +02:00 |
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Joonas Rikkonen
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5a620ec60d
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(771621c77) Added: Delays for medical & flooding tutorials, resetting of injuredmember when starting again
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2019-03-27 20:51:33 +02:00 |
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Joonas Rikkonen
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723df67f6f
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(f68ad6ccc) Minor changes to tutorial texts
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2019-03-27 20:51:17 +02:00 |
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Joonas Rikkonen
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0f405512b2
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(69e52eea2) Fixed: Tutorial not resetting properly on retry
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2019-03-27 20:51:03 +02:00 |
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Joonas Rikkonen
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8b5e18c348
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(edf82e6ca) Modified: VideoPlayer video position, medical objective completion, saving segment when objective is completed
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2019-03-27 20:50:50 +02:00 |
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Joonas Rikkonen
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91e87e8b74
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(f9949667c) Modified: Default video resolutio multiplied by 1.5, default text width for video set to 450
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2019-03-27 20:50:35 +02:00 |
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Joonas Rikkonen
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ff20f7f374
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(936119c69) Fixed: Aligning problems when an objective is removed, crashing when EnemyOnSonar is triggered, dead monsters still counting for EnemyOnSonar, ReactorCommand objective to complete when the order is given.
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2019-03-27 20:50:21 +02:00 |
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Joonas Rikkonen
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3b8aeb27c5
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(aefc763e9) Changed tutorial navconsole text and fixed tag
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2019-03-27 20:50:07 +02:00 |
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Joonas Rikkonen
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69852a141e
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(6840c9114) Set the objective frame to be drawn behind other gui elements. TODO: test and complain if doesn't work ;)
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2019-03-27 20:49:53 +02:00 |
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Joonas Rikkonen
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5c324a6de9
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(4ad359147) Fix an index out of array exception when trying to set the update order (draw order) while the updateList contains no elements.
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2019-03-27 20:49:38 +02:00 |
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Joonas Rikkonen
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632dce88c0
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(cba4939e3) Formatting
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2019-03-27 20:49:24 +02:00 |
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