Joonas Rikkonen
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7c8f19ee14
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(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 20:56:29 +02:00 |
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Joonas Rikkonen
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86d1102f56
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(88961a6ea) Fix wrong spelling: Blatter -> Bladder.
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2019-03-27 20:56:01 +02:00 |
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Joonas Rikkonen
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6ca760ceda
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(93f4e5d57) Allow repair tools to hit structures even if the barrel is inside the structure. Possibly closes #1306
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2019-03-27 20:54:40 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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Joonas Rikkonen
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ad1a726e91
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(8d8ed7727) Fixed: Invalid title font & color in tutorial infobo. Added: Some rudimentary scaling based on screen resolution for VideoPlayer
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2019-03-27 20:53:46 +02:00 |
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Joonas Rikkonen
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8808edcd21
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(025652eb8) Fixed: Holding an item preventing interaction with tutorial elements, medical overlay appearing on top of video / info, reactor command tutorial not completing when powered up by the player
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2019-03-27 20:53:30 +02:00 |
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Joonas Rikkonen
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ec481eba45
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(e54f169fe) Better quality videos for tutorial, removed sound
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2019-03-27 20:53:17 +02:00 |
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Joonas Rikkonen
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0c8772f6a1
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(4589e2b8d) Minor changes to tutorial text
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2019-03-27 20:53:00 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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47b16f4f9e
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(9f4948c63) Fixed: Welcome text size. Added: Using enter / escape to close both videoplayer and infobox to prevent errors when quitting while these are active
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2019-03-27 20:52:30 +02:00 |
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Joonas Rikkonen
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b66bdb6da4
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(a7d754a40) Fixed: ContextualTutorial not resetting properly when quitting a single player campaign session and starting a new game after. Added: Forced on for contextual tutorial when the selected sub is 'PAX'
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2019-03-27 20:52:16 +02:00 |
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Joonas Rikkonen
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018fcb0fa0
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(65082ada7) Changed some tutorial text titles
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2019-03-27 20:52:01 +02:00 |
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Joonas Rikkonen
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c0192ad19b
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(fd98de428) Merge branch 'tutorial-rework' of github.com:Regalis11/Barotrauma-development into tutorial-rework
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2019-03-27 20:51:47 +02:00 |
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Joonas Rikkonen
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5a620ec60d
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(771621c77) Added: Delays for medical & flooding tutorials, resetting of injuredmember when starting again
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2019-03-27 20:51:33 +02:00 |
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Joonas Rikkonen
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723df67f6f
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(f68ad6ccc) Minor changes to tutorial texts
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2019-03-27 20:51:17 +02:00 |
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Joonas Rikkonen
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0f405512b2
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(69e52eea2) Fixed: Tutorial not resetting properly on retry
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2019-03-27 20:51:03 +02:00 |
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Joonas Rikkonen
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8b5e18c348
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(edf82e6ca) Modified: VideoPlayer video position, medical objective completion, saving segment when objective is completed
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2019-03-27 20:50:50 +02:00 |
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Joonas Rikkonen
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91e87e8b74
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(f9949667c) Modified: Default video resolutio multiplied by 1.5, default text width for video set to 450
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2019-03-27 20:50:35 +02:00 |
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Joonas Rikkonen
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ff20f7f374
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(936119c69) Fixed: Aligning problems when an objective is removed, crashing when EnemyOnSonar is triggered, dead monsters still counting for EnemyOnSonar, ReactorCommand objective to complete when the order is given.
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2019-03-27 20:50:21 +02:00 |
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Joonas Rikkonen
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3b8aeb27c5
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(aefc763e9) Changed tutorial navconsole text and fixed tag
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2019-03-27 20:50:07 +02:00 |
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Joonas Rikkonen
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69852a141e
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(6840c9114) Set the objective frame to be drawn behind other gui elements. TODO: test and complain if doesn't work ;)
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2019-03-27 20:49:53 +02:00 |
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Joonas Rikkonen
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5c324a6de9
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(4ad359147) Fix an index out of array exception when trying to set the update order (draw order) while the updateList contains no elements.
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2019-03-27 20:49:38 +02:00 |
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Joonas Rikkonen
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632dce88c0
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(cba4939e3) Formatting
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2019-03-27 20:49:24 +02:00 |
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Joonas Rikkonen
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2cdc7ce5f3
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(57c934c4b) Added: Padding for video text, missing xml elements for titles, instructions.
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2019-03-27 20:49:10 +02:00 |
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Joonas Rikkonen
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179b17e9aa
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(093cf0b49) Merge branch 'tutorial-rework' of https://github.com/Regalis11/Barotrauma-development into tutorial-rework
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2019-03-27 20:48:56 +02:00 |
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Joonas Rikkonen
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68aa95a5df
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(351e4f8b8) Added: hiding of objectives via button
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2019-03-27 20:48:42 +02:00 |
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Joonas Rikkonen
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a90ce22107
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(8be88da45) Included videos in project, added them to xml
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2019-03-27 20:48:29 +02:00 |
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Joonas Rikkonen
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27efec90c9
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(ef6d724ea) Fixed: Invalid pathname when triggering a video for the first time
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2019-03-27 20:48:13 +02:00 |
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Joonas Rikkonen
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7140151882
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(c9b5d70ff) Removed: Hardcoded video path
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2019-03-27 20:47:58 +02:00 |
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Joonas Rikkonen
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12f963d2a5
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(094e3b371) Merge branch 'tutorial-rework' of https://github.com/Regalis11/Barotrauma-development into tutorial-rework
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2019-03-27 20:47:44 +02:00 |
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Joonas Rikkonen
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37f44b87fa
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(43425b834) Added: Video looping, replaying, pre-video text
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2019-03-27 20:47:30 +02:00 |
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Joonas Rikkonen
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cf49c179dc
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(34c324230) New tutorial videos
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2019-03-27 20:47:15 +02:00 |
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Joonas Rikkonen
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e65b688edd
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(44ca39e16) Added: Escaping the video player via enter, multiple objective tracking & removing
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2019-03-27 20:46:58 +02:00 |
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Joonas Rikkonen
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474099732b
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(f8525130a) Added: Objective tracking, UI changes.
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2019-03-27 20:46:44 +02:00 |
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Joonas Rikkonen
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a939cdef91
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(a58bf1e5d) Added: Fonts, layouting to video with objective
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2019-03-27 20:46:27 +02:00 |
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Joonas Rikkonen
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bbfb472122
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(ed863473d) Added: New tutorial content & UI
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2019-03-27 20:46:13 +02:00 |
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Joonas Rikkonen
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7ea3e1b20c
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(9801d8289) Added: Handling of error cases when video is not found
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2019-03-27 20:45:58 +02:00 |
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Joonas Rikkonen
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556d86ed4f
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(bce1100e8) ClientCode.projitems update
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2019-03-27 20:45:45 +02:00 |
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Joonas Rikkonen
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ff4ecd15b3
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(c7ebe3cdb) Fixed: Old TextManager.Get call
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2019-03-27 20:45:30 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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065173f3f7
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(c417b7693) Decreased structure damage done by frag grenades (they weren't very practical for defending against intruders because they tended to blow up half the sub) and made them disappear after they've exploded. Closes #1317
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2019-03-27 11:30:47 +02:00 |
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Joonas Rikkonen
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bb17463aae
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(f5be65240) Optimized explosions a bit, toned down wall damage effect when the wall has a small amount of damage.
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2019-03-27 11:30:33 +02:00 |
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Joonas Rikkonen
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237f164123
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(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
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2019-03-26 17:12:45 +02:00 |
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Joonas Rikkonen
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555d91a3d5
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(c590657d2) Don't retry decompressing save files or loading sub files if the file doesn't exist
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2019-03-26 17:10:06 +02:00 |
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Joonas Rikkonen
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4b3e78b566
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(913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai
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2019-03-26 14:07:11 +02:00 |
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Joonas Rikkonen
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14832e2040
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(aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing.
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2019-03-26 14:06:55 +02:00 |
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Joonas Rikkonen
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7c9d0aac03
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(ef1d7a5a2) Campaign fix: clear missions from locations that change their type, and all adjacent locations. Caused missions to still be available when they logically shouldn't be (e.g. a transport mission from an uninhabited location to another) and syncing issues in multiplayer.
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2019-03-25 19:55:38 +02:00 |
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Joonas Rikkonen
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965a378f0e
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(5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai
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2019-03-25 19:50:58 +02:00 |
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Joonas Rikkonen
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fd5d2b86af
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(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
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2019-03-25 19:50:02 +02:00 |
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Joonas Rikkonen
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19d5ed5d66
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(14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028
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2019-03-25 19:49:48 +02:00 |
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