EvilFactory
6c38a555bb
Re-add ForceVoice and ForceLocalVoice as compatibility
2022-09-29 16:20:47 -03:00
EvilFactory
faad59f20d
fix projects and compile errors
2022-09-29 14:08:59 -03:00
peelz
cd8316ea4c
Fix NRE in LuaUserData.GetType
2022-09-17 00:11:09 -04:00
peelz
d547c97c80
Fix Hook.Add compatibility with C# mods
2022-08-20 11:32:18 -04:00
EvilFactory
53b92e3a44
added RespawnManager to Game
2022-08-14 10:54:50 -03:00
EvilFactory
582d6a5c26
fix inverted check for SaveGame
2022-08-11 19:14:14 -03:00
EvilFactory
53c586b22f
add save folder to whitelist
2022-08-11 12:59:20 -03:00
EvilFactory
4bccc33c4f
added Game.ServerSettings for clients and Game.Client/Game.Server
2022-08-10 16:52:54 -03:00
peelz
d98daf008e
Add lua types for C# primitives
2022-08-09 17:50:00 -04:00
peelz
768abd5ce1
Remove LuaResult
2022-08-09 17:50:00 -04:00
peelz
7ce7e6e763
Support resolving methods with ref/out parameters
2022-08-09 17:50:00 -04:00
EvilFactory
069567c681
LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens
2022-07-27 20:01:20 -03:00
Evil Factory
47e0351403
fix some of the formatting and remove usage of CsScriptFilter as it's pretty much useless
2022-06-29 12:12:47 -03:00
Evil Factory
916fd7522e
add Game.ForceVoice and Game.ForceLocalVoice
...
guess what i am going to use this for
2022-06-16 20:34:31 -03:00
Evil Factory
1136342b60
added Game.ActiveChatMode
2022-06-16 13:15:48 -03:00
Evil Factory
efd1243754
Minor refactor for LuaUserData.lua
2022-06-14 13:09:52 -03:00
Evil Factory
59d4ec8ad7
Game.LoadGame, Game.SaveGame and Game.LoadCampaign
2022-06-05 14:25:40 -03:00
Cintique
c39bf9f800
Allow wrapping unregistered types.
...
`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
2022-06-02 21:34:34 +10:00
Cintique
62c0dc0580
Better doc
2022-06-01 19:46:40 +10:00
Cintique
ebcbcae46d
Typo
2022-05-31 14:59:17 +10:00
Cintique
fb6c335f0f
Add LuaUserData.CreateUserDataOfType.
...
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
Wrapping the value in a userdata preserves the original type during conversions.
2022-05-31 14:54:09 +10:00
Evil Factory
6ddfc985d3
fix AddCommand arguments being wrong and fixed getValidArgs not doing anything
2022-05-28 15:06:22 -03:00
Evil Factory
05e9978671
Sounds and LightManager
2022-05-22 13:29:55 -03:00
Evil Factory
ca0da04ad0
better LuaUserData error handling and add Steam.GetWorkshopCollection
2022-05-19 14:26:21 -03:00
Evil Factory
e7510cad76
fix Game.RoundStarted and improve error handling
2022-05-07 15:36:47 -03:00
Evil Factory
c8ec13fb56
added powered update interval
2022-05-05 13:18:50 -03:00
Evil Factory
9b5932760c
fix compile errors
2022-04-28 12:50:39 -03:00
zhurengong
7c4d7d374b
some improves and fixes:
...
1. should get the last loadded aseembly by checking its version instead of reversing.
2. fixed throw an exception when CsScriptRunner run the second time.
3. an argument carried by an UnregisterType called somewhere have had been accidentally removed.
2022-04-20 14:56:32 +08:00
zhurengong
1b0c865459
should get the last assembly
2022-04-19 18:51:53 +08:00
Evil Factory
f439cabc9a
fix patch hooks and rename delegates
2022-04-16 12:44:50 -03:00
Evil Factory
b7395bedea
Refactor and fix #56
2022-04-15 19:08:27 -03:00