Regalis
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4820e55e05
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Lights, colored items (only used for wires atm)
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2015-07-22 20:22:50 +03:00 |
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Regalis
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9a7eae8ace
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stairs fix, wraptext fix, moved drawing sprites from GUIFrame to GUIComponent, server name and "welcome text" in netlobby
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2015-07-21 18:43:57 +03:00 |
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Regalis
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326b46cf18
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Content packages & MD5 hash comparison between client and server
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2015-07-20 21:27:44 +03:00 |
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Regalis
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baa207985c
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Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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2015-07-19 02:44:42 +03:00 |
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Regalis
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237df18765
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fixed railgun, fixed repairtools radar ping & improved rendering, waypoint bugfixes, inventory bugfixes, syncing wires between clients
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2015-07-15 23:34:13 +03:00 |
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Regalis
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44b9a63c94
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A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
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2015-07-14 21:09:00 +03:00 |
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Regalis
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257835e609
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Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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2015-07-09 20:33:53 +03:00 |
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Regalis
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2254585dac
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Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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2015-07-09 01:40:27 +03:00 |
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Regalis
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d56f7f3f77
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Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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2015-07-08 11:37:47 +03:00 |
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Regalis
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3af9b8183b
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Merge branch 'master' of https://bitbucket.org/Regalis11/repo
Conflicts:
Subsurface_Solution.v12.suo
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2015-07-06 22:48:47 +03:00 |
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Regalis
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0628e47b97
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level seeds
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2015-07-06 22:48:18 +03:00 |
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Regalis11
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55b00e5ed0
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WIP level position syncing, job prefabs and assigning jobs to characters
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2015-07-06 21:17:32 +03:00 |
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Regalis
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d836a99515
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GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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2015-07-02 22:24:50 +03:00 |
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Regalis
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9237a9efe2
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Functional level generation + moving the submarine
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2015-06-26 23:05:51 +03:00 |
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Regalis
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2ef92c4af0
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Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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2015-06-16 22:53:02 +03:00 |
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Regalis
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566d54197a
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Saving (wip), statuseffect refactoring, multiple character faces
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2015-06-12 16:56:51 +03:00 |
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Regalis
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d7fde606e9
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misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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2015-06-09 18:18:34 +03:00 |
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Regalis11
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34b79c85d6
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More resharper cleanup
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2015-06-07 18:03:08 +03:00 |
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Regalis
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95c8e0f486
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Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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2015-06-06 14:38:25 +03:00 |
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Regalis
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562164af36
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improved harpoon gun, misc ui stuff & bugfixes
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2015-05-29 16:29:32 +03:00 |
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Regalis
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fadb89ae9e
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First commit
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2015-05-25 01:04:03 +03:00 |
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