Files
LuaCsForBarotraumaEP/Subsurface/Screens/NetLobbyScreen.cs

526 lines
19 KiB
C#

using System;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using FarseerPhysics;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
namespace Subsurface
{
class NetLobbyScreen : Screen
{
GUIFrame menu;
GUIFrame infoFrame;
GUIListBox playerList;
GUIListBox mapList, modeList, chatBox;
GUITextBox textBox;
GUIScrollBar durationBar;
GUIFrame playerFrame;
float camAngle;
Body previewPlatform;
Hull previewHull;
public bool isServer;
public Map SelectedMap
{
get { return mapList.SelectedData as Map; }
}
public GameMode SelectedMode
{
get { return modeList.SelectedData as GameMode; }
}
public TimeSpan GameDuration
{
get
{
int minutes = (int)(durationBar.BarScroll* 60.0f);
return new TimeSpan(0, minutes, 0);
}
}
public string DurationText()
{
return "Game duration: "+GameDuration+" min";
}
public NetLobbyScreen()
{
Rectangle panelRect = new Rectangle(
(int)GUI.style.largePadding.X,
(int)GUI.style.largePadding.Y,
(int)(Game1.GraphicsWidth - GUI.style.largePadding.X * 2.0f),
(int)(Game1.GraphicsHeight - GUI.style.largePadding.Y * 2.0f));
menu = new GUIFrame(panelRect, Color.Transparent);
//menu.Padding = GUI.style.smallPadding;
//server info panel ------------------------------------------------------------
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.6f), (int)(panelRect.Height * 0.6f)), GUI.style.backGroundColor, menu);
infoFrame.Padding = GUI.style.smallPadding;
//chatbox ----------------------------------------------------------------------
GUIFrame chatFrame = new GUIFrame(
new Rectangle(0, (int)(panelRect.Height * 0.6f + GUI.style.smallPadding.W),
(int)(panelRect.Width * 0.6f),
(int)(panelRect.Height * 0.4f - GUI.style.smallPadding.W)),
GUI.style.backGroundColor, menu);
chatFrame.Padding = GUI.style.smallPadding;
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, chatFrame);
textBox = new GUITextBox(new Rectangle(0, 0, 0, 25), Color.White, Color.Black, Alignment.Bottom, Alignment.Left, chatFrame);
textBox.OnEnter = EnterChatMessage;
//player info panel ------------------------------------------------------------
playerFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.6f + GUI.style.smallPadding.Z), 0,
(int)(panelRect.Width * 0.4f - GUI.style.smallPadding.Z), (int)(panelRect.Height * 0.6f)),
GUI.style.backGroundColor, menu);
playerFrame.Padding = GUI.style.smallPadding;
//player list ------------------------------------------------------------------
GUIFrame playerListFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.6f + GUI.style.smallPadding.Z), (int)(panelRect.Height * 0.6f + GUI.style.smallPadding.W),
(int)(panelRect.Width * 0.4f - GUI.style.smallPadding.Z), (int)(panelRect.Height * 0.4f - GUI.style.smallPadding.W)),
GUI.style.backGroundColor, menu);
playerListFrame.Padding = GUI.style.smallPadding;
playerList = new GUIListBox(new Rectangle(0,0,0,0), Color.White, playerListFrame);
}
public override void Deselect()
{
textBox.Deselect();
if (previewPlatform!=null)
{
Game1.world.RemoveBody(previewPlatform);
previewPlatform = null;
}
if (previewHull!=null)
{
previewHull.Remove();
previewHull = null;
}
}
public override void Select()
{
infoFrame.ClearChildren();
if (isServer && Game1.Server == null) Game1.Server = new GameServer();
textBox.Select();
//int oldMapIndex = 0;
//if (mapList != null && mapList.SelectedData != null) oldMapIndex = mapList.SelectedIndex;
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, infoFrame);
mapList = new GUIListBox(new Rectangle(0, 60, 200, 200), Color.White, infoFrame);
mapList.OnSelected = SelectMap;
mapList.Enabled = (Game1.Server!=null);
if (Map.SavedMaps.Count>0)
{
foreach (Map map in Map.SavedMaps)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
map.Name,
GUI.style,
Alignment.Left,
Alignment.Left,
mapList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = map;
}
}
else
{
DebugConsole.ThrowError("No saved maps found!");
return;
}
new GUITextBlock(new Rectangle(220, 30, 0, 30), "Selected game mode: ", Color.Transparent, Color.Black, Alignment.Left, infoFrame);
modeList = new GUIListBox(new Rectangle(220, 60, 200, 200), Color.White, infoFrame);
modeList.Enabled = (Game1.Server != null);
//modeList.OnSelected = new GUIListBox.OnSelectedHandler(SelectEvent);
foreach (GameMode mode in GameMode.list)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
mode.Name,
GUI.style,
Alignment.Left,
Alignment.Left,
modeList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = mode;
}
GUITextBlock durationText = new GUITextBlock(new Rectangle((int)(modeList.Rect.X + modeList.Rect.Width + GUI.style.smallPadding.X), modeList.Rect.Y, 100, 20),
"Game duration: ", Color.Transparent, Color.Black, Alignment.Left, infoFrame);
durationText.TextGetter = DurationText;
durationBar = new GUIScrollBar(new Rectangle((int)(modeList.Rect.X + modeList.Rect.Width + GUI.style.smallPadding.X), modeList.Rect.Y + 30, 100, 20),
Color.Gold, 0.1f, Alignment.Left, infoFrame);
durationBar.BarSize = 0.1f;
durationBar.Enabled = (Game1.Server != null);
if (isServer && Game1.Server!=null)
{
GUIButton startButton = new GUIButton(new Rectangle(0,0,200,30), "Start", Color.White, Alignment.Right | Alignment.Bottom, infoFrame);
startButton.OnClicked = Game1.Server.StartGame;
//mapList.OnSelected = new GUIListBox.OnSelectedHandler(Game1.server.UpdateNetLobby);
modeList.OnSelected = Game1.Server.UpdateNetLobby;
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
if (mapList.CountChildren > 0) mapList.Select(Map.SavedMaps[0]);
if (GameMode.list.Count > 0) modeList.Select(GameMode.list[0]);
}
else
{
int x = playerFrame.Rect.Width / 2;
GUITextBox playerName = new GUITextBox(new Rectangle(x, 0, 0, 20), Color.White, Color.Black,
Alignment.Left | Alignment.Top, Alignment.Left, playerFrame);
playerName.Text = Game1.Client.CharacterInfo.name;
playerName.OnEnter += ChangeCharacterName;
new GUITextBlock(new Rectangle(x,40,200, 30), "Gender: ", Color.Transparent, Color.Black,
Alignment.Left | Alignment.Top, Alignment.Left, playerFrame);
GUIButton maleButton = new GUIButton(new Rectangle(x+70,50,70,20), "Male", GUI.style,
Alignment.Left | Alignment.Top, playerFrame);
maleButton.UserData = Gender.Male;
maleButton.OnClicked += SwitchGender;
GUIButton femaleButton = new GUIButton(new Rectangle(x+150, 50, 70, 20), "Female", GUI.style,
Alignment.Left | Alignment.Top, playerFrame);
femaleButton.UserData = Gender.Female;
femaleButton.OnClicked += SwitchGender;
new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", Color.Transparent, Color.Black, Alignment.Left, playerFrame);
GUIListBox jobList = new GUIListBox(new Rectangle(0,180,200,0), Color.White, playerFrame);
foreach (Job job in Job.jobList)
{
GUITextBlock jobText = new GUITextBlock(new Rectangle(0,0,0,20), job.Name, Color.Transparent, Color.Black, Alignment.Left, jobList);
GUIButton upButton = new GUIButton(new Rectangle(jobText.Rect.Width - 40, 0, 20, 20), "u", Color.White, jobText);
upButton.UserData = -1;
upButton.OnClicked += ChangeJobPreference;
GUIButton downButton = new GUIButton(new Rectangle(jobText.Rect.Width - 20, 0, 20, 20), "d", Color.White, jobText);
downButton.UserData = 1;
downButton.OnClicked += ChangeJobPreference;
}
UpdateJobPreferences(jobList);
}
base.Select();
}
private bool SelectMap(object obj)
{
if (Game1.Server != null) Game1.Server.UpdateNetLobby(obj);
Map map = (Map)obj;
//map already loaded
if (Map.Loaded!=null && map.FilePath == Map.Loaded.FilePath) return true;
map.Load();
return true;
}
public void AddPlayer(string name)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
name,
GUI.style,
Alignment.Left,
Alignment.Left,
playerList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = name;
}
public void RemovePlayer(string name)
{
playerList.RemoveChild(playerList.GetChild(name));
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
Vector2 pos = new Vector2(
Map.Borders.X + Map.Borders.Width / 2,
Map.Borders.Y - Map.Borders.Height / 2);
camAngle += (float)deltaTime / 10.0f;
Vector2 offset = (new Vector2(
(float)Math.Cos(camAngle) * (Map.Borders.Width / 2.0f),
(float)Math.Sin(camAngle) * (Map.Borders.Height / 2.0f)));
pos += offset * 0.8f;
Game1.GameScreen.Cam.TargetPos = pos;
menu.Update((float)deltaTime);
durationBar.BarScroll = Math.Max(durationBar.BarScroll, 1.0f / 60.0f);
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.CornflowerBlue);
Game1.GameScreen.DrawMap(graphics, spriteBatch);
spriteBatch.Begin();
menu.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
if (Game1.Client != null)
{
if (Game1.Client.Character != null)
{
Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
Vector2 pos = Game1.Client.Character.Position;
pos.Y = -pos.Y;
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos+position, 0.0f));
spriteBatch.Begin(SpriteSortMode.BackToFront, null,null,null,null,null,transform);
Game1.Client.Character.Draw(spriteBatch);
spriteBatch.End();
}
else
{
CreatePreviewCharacter();
}
}
}
public void NewChatMessage(string message, Color color)
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
message,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, color,
Alignment.Left, null, true);
msg.Padding = new Vector4(GUI.style.smallPadding.X, 0, 0, 0);
chatBox.AddChild(msg);
}
public bool StartGame(object obj)
{
Game1.Server.StartGame(null, obj);
return true;
}
public bool EnterChatMessage(GUITextBox textBox, string message)
{
if (String.IsNullOrEmpty(message)) return false;
if (isServer)
{
Game1.Server.SendChatMessage("Server: " + message);
}
else
{
Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message);
}
return true;
}
private void CreatePreviewCharacter()
{
if (Game1.Client.Character != null) Game1.Client.Character.Remove();
Vector2 pos = new Vector2(1000.0f, 1000.0f);
Character character = new Character(Game1.Client.CharacterInfo, pos);
Game1.Client.Character = character;
character.animController.isStanding = true;
if (previewPlatform==null)
{
Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
platform.IsStatic = true;
}
if (previewPlatform==null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
}
Physics.Alpha = 1.0f;
for (int i = 0; i < 500; i++)
{
character.animController.Update((float)Physics.step);
character.animController.UpdateAnim((float)Physics.step);
Game1.world.Step((float)Physics.step);
}
}
private bool SwitchGender(GUIButton button, object obj)
{
try
{
Gender gender = (Gender)obj;
Game1.Client.CharacterInfo.gender = gender;
Game1.Client.SendCharacterData();
CreatePreviewCharacter();
}
catch
{
return false;
}
return true;
}
private bool ChangeCharacterName(GUITextBox textBox, string newName)
{
if (string.IsNullOrEmpty(newName)) return false;
Game1.Client.CharacterInfo.name = newName;
Game1.Client.Name = newName;
Game1.Client.SendCharacterData();
textBox.Text = newName;
return true;
}
private bool ChangeJobPreference(GUIButton button, object obj)
{
GUIComponent jobText = button.Parent;
GUIListBox jobList = jobText.Parent as GUIListBox;
int index = jobList.children.IndexOf(jobText);
int newIndex = index + (int)obj;
if (newIndex<0 || newIndex>jobList.children.Count-1) return false;
GUIComponent temp = jobList.children[newIndex];
jobList.children[newIndex] = jobText;
jobList.children[index] = temp;
UpdateJobPreferences(jobList);
return true;
}
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
for (int i = 0; i<listBox.children.Count; i++)
{
float a = (float)i/listBox.children.Count;
Color color = new Color(a, 1.0f - a, 0.5f, 1.0f);
listBox.children[i].Color = color;
}
}
public void WriteData(NetOutgoingMessage msg)
{
Map selectedMap = mapList.SelectedData as Map;
if (selectedMap==null)
{
msg.Write(" ");
msg.Write(" ");
}
else
{
msg.Write(selectedMap.Name);
msg.Write(selectedMap.MapHash.MD5Hash);
}
msg.Write(modeList.SelectedIndex);
msg.Write(durationBar.BarScroll);
}
public bool TrySelectMap(string mapName, string md5Hash)
{
Map map = Map.SavedMaps.Find(m => m.Name == mapName);
if (map==null)
{
DebugConsole.ThrowError("The map ''" + mapName + "'' has been selected by the server.");
DebugConsole.ThrowError("Matching map not found in your map folder.");
return false;
}
else
{
if (map.MapHash.MD5Hash!=md5Hash)
{
DebugConsole.ThrowError("Your version of the map file ''"+map.Name+"'' doesn't match the server's version!");
DebugConsole.ThrowError("Your file: "+map.Name+"(MD5 hash : "+map.MapHash.MD5Hash+")");
DebugConsole.ThrowError("Server's file: " + mapName + "(MD5 hash : " + md5Hash + ")");
return false;
}
else
{
mapList.Select(map);
map.Load();
return true;
}
}
}
public void ReadData(NetIncomingMessage msg)
{
string mapName = msg.ReadString();
string md5Hash = msg.ReadString();
TrySelectMap(mapName, md5Hash);
//mapList.Select(msg.ReadInt32());
modeList.Select(msg.ReadInt32());
durationBar.BarScroll = msg.ReadFloat();
}
}
}